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    1. Vordak 12 yrs ago

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Current In Soviet Russia we kick American Capitalist until they turn Red
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In Soviet Russia we kick American capitalist until they bleed
8 yrs ago
Triborg or Johnny main?

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@MelonHead

Guess i'll have to dish out the Hyperarmor next post - wouldn't want to be taking damage while not even in range for a retort yet.

But yeah, i did neglect to include Gigue's own speed into the equation. With how fast he's going, the impact's kinetic energy skyrockets to about triple at least. I'm a bit rusty, since i haven't fought competitively for about half a year now and forgot at lot of what i should be keeping in mind, so please forgive if i miss out on the obvious details from time to time.
So yeah - I'm curious as to how you enforce what flies in terms of hits and so forth.
Ex. Player A does some 'jumping downward slash' while Player B's back is slightly turned - who's to say Player B can't 'sense the attack coming and roll into a counter jab' ?


There must be a logically sound justification to every move you make, so you can't do that just out of the blue. The only way Player B can say they 'sense' the attack without having supernatural senses as an ability in their character sheet is if there was a precedent for that set in the previous posts - say, for example, Player B had their back turned because they were in fact baiting the attack and closely listening to their opponent's approach.

How do you stop battles from becoming metagame BS fests? If players interpret the angles or arcs of hits differently in their mental pictures, how do you know what gets through?


You have to make sure there is no room for misinterpretation. But if such occurs, you can discuss it in the OOC. Can't say i haven't seen it happen - i certainly have - but this isn't too prevalent of a problem, especially since it can always be ironed out without much trouble.

Draw a stick figure picture if things get too tough - should last you for a while. :P

And then you potentially have it worse when you factor magic and technobabble into the equation. "Oh no, that magic breath attack has no effect on my shield made of laminated windonium." Or, "I don't care what your backstory is, my char's will is stronger than ten thousand gigawatts, and no blade can pierce it!"


That is why character sheets in the arena are always expected to have a detailed description of how exactly an ability functions and what results its use is expected to have.

If windonium is said to withstand the temperature of molten iron for a couple seconds - which would be at around 1600 Celcius - and the magic breath attack is a brief burst of 2000 degree fire, then the windonium shield is expected to work, but be heavily damaged in process. That's more or less how we deal with problem around here.

Backstory is not a relevant source for anything but a characters personal knowledge. If they've never seen a gun before and don't know how to fight against one, that's information related to their backstory. If they're a combat mage and they know what a fireball is, then that's backstory related info too.

Certainly, arguments are unavoidable in the long run, and sometimes, they are only resolved through the help of a third party's judgement - but they're not bound to pop up with every post you make, even in the most competitive of environments. And in the end, if you want to become the best of the best, just keep that all in mind and find strategies that work no matter what complications arise.

There's no such thing as perfect, and for how vast the possibilities are in roleplay combat, there is a certain price to be paid. As PvP oriented videogames must have constant patches and updates to not spiral out of control, we, also need to resort to OOC talk from time to time. So yeah, the most important rule of them all, i'd say, is to respect your opponent.

Thing is, i went with the jump because i thought there would be little to no penetration expected from the axe: in theory, the hard layer of leather would break part of its momentum and cause drag to the blade, as it is quite stiff and would pinch down when cut; while the silk would cushion the blow and prevent penetration - a gambeson, for example, can stop a falchion strike from cutting in. Though a considerable amount of blunt force trauma would still come through, and Gigue would be left winded should i choose to take the hit head on, i don't think there would be a severe wound or immediately crippling internal injury.

When that came in juxtaposition with how you described the axe's power, i kinda freaked out. For that, i apologize.

With the above being said, i think i should ask if you can agree with my logic here, or if you disagree on the amount of damage that should be dealt.

EDIT: source material for falchion vs gambeson showdown

@MelonHead

It seemed to me that the analogy with iron plate was put in there to imply that leather and silk would be negligible defense; that, and there wasn't anything in regards to the actual damage you would be expecting if it hit, so i guess that's why i inferred you were suggesting some sort of debilitatingly grievous injury.
@MelonHead

I can't see the throwing axe being anything more than a flesh wound, really.

Steel tipped or not, neither is it thrown with superhuman strength (his left arm being the stronger one, in which he currently has the shield), nor is it stated to be heavy - rather, your CS describes them as 'small'. I imagine a throwing knife would barely have any penetration on leather armor - and an axe is even less suited for purposes of piercing, as it strikes with an edge, not a fine point.

By saying that he had penetrated iron plate with a thrown axe, are you implying that he can casually cut through it with a normal strike then?

I'm willing to accept crippling flesh wounds from slashes and death strikes from stabs, but you're now trying to make my armor seem like paper, which i don't appreciate.
Reckless aggression at first glance, Gigue's first move was in fact a well calculated one, both snatching the initiative and probing out his opponent's fighting style with a bold provocation.

Same as Sigurd, he had briefly inspected his adversary's equipment, yet his glare was aloof as he stowed away the information, without sparing time to analyze. His mind would resurface it, but at a later time, when those details - the placement of the metal plates on Sigurd's armor, his unsheathed longsword, spare axe on his belt - would come into play. The rationale behind this was that Gigue had been seeking out not a vague impression, but something much more definitive, which stood out: stood out enough to define the way he would approach this fight.

However, his eye caught none such features, so he changed his mode of thought to a different one.

About 8 yards away from the stream's edge, he suddenly broke out into a run, charging right at the warrior, and having picked up some speed, leapt. The intention was to land right in front of Sigurd, their feet less than an arm's distance away, thus putting them both inside the range of each others' weapons - a move brash and wholly nontraditional. There were a myriad of ways the man could react to this - and which of them Sigurd chose would be quite telling of his mindset, giving Gigue a robust foundation for his battleplan. After all, it was when a split-second decision had to be made, that a man's instincts stood out most.

Whether this would lend him any other sort of advantage was up to debate, but he was confident that he wouldn't be doing his opponent a service either. From the moment his feet left the ground, he ready to adapt at a moment's notice and make sure that whatever the man did, he would at least break even.
Yeebus. Nobody wants to actually have a go?


WELL, i do. But life's a bitch, to put it simply.
@Vordak So... Did you time out?


Starfall's last post was made three days ago, so if you ain't keen on giving me some slack, then yes, i've missed my mark.
@Starfall

I may be late to the tournament part, but i'm still eager to continue our fight outside of it. What do you say?
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