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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Voltus_VentusWhy having more types of aircraft a bad thing, even?
Neither it should effect balance nor it would be unrealistic. WW2 nations literally had several or dozens of active aircraft types even at the beginning of the war.
On the other hand I can't see why would somebody need to compensate for not having airships.
Bomber planes and airship bombers technically have the same role but with different approach.
You can easily have both, albeit due to it being more expensive airships are better to be safe from enemy fire thus bombers are perhaps better for the role.
<Snipped quote by Isotope>

Commies up top, fascists to the left, hello kitty people filthy democratic nation down low, and fishies to the right!

Boy, your kingdom has got it made
At least he doesn't need to deal with snobbish elves and tiny fairies piloting steampunk soldiers.


<Snipped quote by Willy Vereb>

Thanks. Yeah, I more or less copied and pasted from the old RP so considering some people have early jets and the like I'm probably going to beef up my airships along those lines and increase my navy as well. The primary strength of the PRK will be in our spy networks, naturally.
To be fair, I don't think many nations want jets for now.
Yllendthyr can get away with this because they have mithril at nearly the same cost as steel which means cheap engine materials as well as the fact the aircraft itself is lighter (mithril is denser than wood but you can make a milimeter-thin layer of metal and call it a vehicle hull while the same can't be done with wooden constructs).
Jets in Ww2 era have a number of issues. Perhaps motivated by Yllendthyr's success at making them others would make special aircraft with jet engines but the mainline propulsion would be propellers still.
They have several advantages over jet engines, especially early and WW2 era ones.

@MihndarI think you're underselling the speed of airships a bit.
Zeppelins in WW1 could reach 100 km/h or so and the Hindelburg traveled at 160 km/h, IIRC.
They were slow by aircraft standards where fighters not capable of reaching at least 400km/h were considered outdated.
But otherwise airships were quite fast on their own.
Similarly if you have room for 75mm guns I think you can easily carry bombs by the metric ton. Think of Kirov Airships from Red Alert.
Avalia has outright air warships so I don't think you should worry.
My airships also carry dozens of bombs and up to 24 aircraft with crew to service them.
@IsotopeNo, there's not a single issue with keeping BT-7 at its original stats.
My elves would basically have the equivalents of those but equipped with a 33mm autocannon. The story behind this is that the tank was originally supposed to double as airship defense but the crew couldn't see anything in the stuffed turret so that idea was scrapped. regardless the 33mm cannon got upgraded further and the tank basically became a nightmare to infantry, light vehicles and anything not reinforced to take grenades and small caliber cannons to the face.
They'e also crazy fast, faster than the original BT-2. Like I said before mithril is every engineer's dream.
Some years ago elves also realized everybody is armoring up their tanks so they introduced an upgraded variant to this with 99mm cannon (well, due to lower pressure tolerances elven cannons need to be bigger, count it as a 75mm) which works decently enough but regardless I have only light tanks with only enough armor to be not eaten by machineguns or with some luck tank a 33mm cannon shot at the right place.
My nation's current military doctrine is to advance really-really fast so the enemy won't be able to keep pace with us. Whether it truly works or not is still up in the air.
@Isotope



Anyways, can you tell me a bit more about your tanks?
Armor and firepower in particular.
And are your light tanks BT-2s or am I confusing it with something else? Granted flanking role fits those well.
Oh... Jets.

I thought superprops were pushing it >.>
Superproprs > jets
At least on the level of technology we're at. Propellercraft are better dogfighters at low altitudes and speeds and you have much better range than I.
My advantage is that a simple jet engine is roughly 1/3rd of a competitive piston engine's cost. And well, jets allow higher top speed even if their acceleration is weak compared to props.

EDIT: Especially pusher propeller crafts.
Man, those things were monsters at maneuvering and generally you could get better top speed with them.
The problem was their balance and airframe design but I suppose with tiny fighters that's hardly the issue.

<Snipped quote by Willy Vereb>

I suppose you can have it, though I would be grateful if you would decrease what you have on your hard points.
Those are potential equipment, I can have 2x125l droptanks, 4x50kg bombs, 10 air rockets, 4 ground rockets or an aircraft torpedo.
Not all of them at once. Alternatively I can mix them a bit or maybe I can even add 2x50kg bombs with drop tanks since there's a bit of room but overall my Tavr fighters carry onl as much as other fighters could.
Albeit I plan to make them cheaper and more numerous so for that reason I can nerf their multi-role potential if you want.
Besides, 1550kg takeoff weight was for the propeller variant which had twice as much thrust (even if i deliberately cheated with the numbers to not make the fighter carry too much, mithril is every engineer's dream).

@Voltus_VentusIs it fine if I use jet engines?
Jets were operational in the 30s already. With some extra effort to them, mithril and elven engineering I think I can make them reliable.
They consume more fuel, wear out the engines faster and have other weaknesses compared to propeller craft.
What they have is speed, less noise and perhaps simpler construction.
@ClocktowerEchosI haven't made an iC post yet because I was busy with other RPs (I have 4-5 others) and because I tried but failed to come up with a better map.
Can't we just go with whatever feels natural?
Say, one player describes a hill, there's a hill. You mention a river, my tanks need to cross it.
And so on. This is a friendly match so abuses are no concern, I hope.
What do you think?
There's a point for strategizing but I simply can't find the time and resources to pull up a detailed map or anything along those lines.
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