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Heavenly Empire of Yllendthyr








@Voltus_VentusMind if I post my nation profile in the characters tab?
It's still incomplete but provides enough information to be useful.
EDIT: Oh well, why am i even asking? It'd end up on the characters tab sooner or later anyways.
Not like there's any limit on editing your post.
Heavenly Empire of Yllendthyr








<Snipped quote by Willy Vereb>

Meh. I think that I'm the only one that explicitly has a lot of dwarves (They are probably something like 15-25% of the population) and I was considering something similar as a unique material, but decided that like in the last RP my nation won't have any unique materials.

Last game Tin was already a superpower because of its absurd size, and this game the Commonwealth is both big and diverse. Its comparatively huge dwarven and gnomish population are like a unique resource, since they have made the place lead the way in terms of technological development for heavy industry, ground vehicles, and to a lesser extent chemicals.

And yeah, to refute the inevitable counterpoint that this wouldn't be a "unique material" to just me, nobody else seems to have that many dwarves. And also, since this is a rare and expensive metal, I'd assume that the Commonwealth with its habit of building gigantic vehicles and war machines (and tons of dwarves to work the adamantine) would be using the metal far more than anybody else.
Adamantium is basically just tungsten which you can actually use as plain armor, which normally wouldn't be the case.
It's the kind of tough material we wish tungsten could be given its popularly known properties but in reality it isn't.
Also pretty much everyone would have at least a notable dwarven population. There's no reason why dwarves cannot be found anywhere within the same continent.
As for making large vehicles out of this? square-cube law may be your bane in it. Not to mention how ludicrously expensive it is.
You don't see warships built on tungsten hulls, either. And adamantium would be considerably more expensive.
Also having a rare but super tough vehicle is a fun narrative element, IMO.

As for adamantine, it's just tungsten on a different name. Just like how Mithral is a variation of Titanium but on a different name.
I thought it would fit the theme.

<Snipped quote by Willy Vereb>

I've actually never heard of biodiesel until now, and at a glance it doesn't look so abnormal. What exactly is so odd about it?
That it somewhat eliminates my need for crude oil. Granted, maintaining huge fields is almost as difficult or maybe even moreso.
There's also the fact that in our world biodiesel was never truly caught on until the later few decades.
But yeah, the process is damn simple and I'd dare to say hardly any more difficult than regular oil refineries.
The method is known since mid-19th century, the machinery needed are simple, chemicals are simple and well-known by this time and the desire is there.
The problem probably was to establish a whole new kind of industry. And well, the fact nobody until the 70s took the effort to put all these together, even in theory.
There's probably a good explanation if I'd do a more through research but this is a fantasy game anyways.
If we allow mechanical horses, this should be a piece of cake.

BTW, how's everyone with the fact Yllendthyr would use biodiesel?
Technically the equipment were more or less already there, especially if I have fairies make my filters.
The fact there was a great interest for biodiesel in the 20s and 30s.
Basically my colonies would be filled with seemingly endless plantations which will be delivered to large plants.
In WW2 Germans used coal to gain J2 fuel so it could work.
Perhaps I might be blending it with mineral diesel when the latter is in sufficient stock.
I don't like it, makes it impossible for nations without dwarves or racist attitudes towards them to get tungsten/adamantite.

Tungsten is a material that is only going to get more important as time goes on, and already is important by ww2 standards.
Acquiring tungsten aka adamantine is possible for anyone.
Adamantium would be a certain fantastical adamantine alloy which somebody may use for ludicrously expensive superheavy tanks or something more creative.

Also I am pretty sure that practically every nation in Verusa has a population of dwarves in it.
And our prime suspect for racism is actually supportive of dwarves.
Another suggestion, can we change tungsten to adamantine?
Basically it has nearly the same properties as tungsten (albeit literally diamond-hard) but in our world it's called Adamantine. Otherwise it's roughly as rare as real life tungsten and perhaps we'll see them in composite shells in later war cannon munitions.
There'd be another material called Adamantium which is a type of adamantine alloy created by dwarves. It's dense and hard but also has some more elasticity thus it's more enduring overall.
Dwarves guard the secret to the proper creation of this alloy and technically each clan has their own variation on Adamantium (with various minor differences).

What do you think?
@Willy Vereb

Half elves make no sense at all, at least if elves are still supposedly descended form birds rather than primates like in the last RP. Especially with the different muscular and bone structures, and whatever causes them to live so long.

The only reason I am considering making half dwarves a possibility is because humans managed to breed with neanderthals and my dwarves aren't too physiologically different from humans.
Elven genetics are a mess, that's why it's possible.
Even though they have bird ancestry they look like thin tall humans with pointed ears.
Out of character reason is because they are the most common halfbreed in fantasy and because they add a touch of complexity into things.
Why do you think I have 4 different army systems in my country? Certainly not out of any sorts of practicality.
Hell, this doesn't even include Galhonore's own military which is just as much of a mess.

Well, there's at least one pair of races who'll be capable of that.

<Snipped quote by Willy Vereb>

I'd like there to be there to be interbreeding. Interspecies romance/marriage will eventually become a major domestic issue in my nation, although it will probably be outside the timeline of this RP before this is realized to any meaningful extent.


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