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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
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I'll take a more detailed read on the rest of the NS but as things are I see major faults in the sense of scale here. Same with the idea of "low tech".

I don't wish to be hasty but that's the impression I have right now. And it'll effect whether I join this game.
<Snipped quote by Willy Vereb>

I'm keeping the tech level a little lower than replicators. Please read the OP. You should not be attempting to join this RP when you haven't bothered reading the rules.

Replicators are allowed, but not at the start. You will have to develop them in time and they will have to be very limited.

I did this intentionally to keep things more difficult, more reliant on mining and harvesting and extraction, rather than just gathering enough energy to replicate something. It's too easy and it limits the competition for resources that I partially want in this RP.
I can't see any difficulty for an industry that can break down entire planets, though.

Anyways, the point of replicators is small-scale use. If you have enough energy to rely on replicators alone then we long have problems.

Oh well, if you don't like that word, how about Q-Fabs?
They are basically nano-assemblers using modern sintering technology turned up to eleven. You make a blueprint out of forcefields and then "print" the matter on it. Might not be the most economical solution for large yet simple construction but it has the advantage of versatility which means once you have a decent Q-Fab it can build anything from mobile phones to sports cars after just adjusting the program and the required preparation/materials.

This and my idea of replicators are similar. The point is that while making stuff out of energy is nice, it's expensive. E=mc^2 is no joke and that's not even talking about other issues. Rather you use raw materials whenever you can because energy is not for free.
In general:
Traditional construction > Q-Fabs (so long you don't account for versatility thus the latter still dominates in many fields)
Raw materials > Transforming one material to another > creating metamaterials > creating matter out of energy
Replicators using up metastable matter are a kind of compromise. It works for a simple and not too energy consuming versatile creation kit but metastable matter is not cheap. Its benefits are in the simplification of logistics.
Just like how practically every vehicle from ships to airplanes or even tanks within the modern US military uses the same type of fuel. Might not be the most economical but it's an amazing accomplishment regardless.
<Snipped quote by Willy Vereb>

I know for a fact that replicators are a resounding 'no'. But as for the others, I think they're stuff at least someone else already has. What exactly are metamaterials though, I'm curious. Plus, I mean you have my nation: a single system full of megastructures who break down entire planets for raw materials.

But I'm gonna add the usual disclaimer: GM has final say.
In such an industry I can't see how replicators are out of place. Not like energy is free and absolutely plentiful.
We technically can already create matter out of energy, that's what colliders are kinda for (or at least can be used as).

As for metamaterials, you can talk about many things.
Metastable matter is for example a buzzword for various intermediate matter which is rich in energy and easy to break down into other matter for cheaper use in Replicators. (for the same reason they are also a viable battery)

Durachrome is another popular matter I like to use with White Corp. It's basically a new stable and superdense metal which is tough but also damn heavy in comparison. Good for anything which requires strength and protection, especially with structural integrity fields boosting them.

These are the two most obvious examples. The rest more or less goes in a similar direction.
Speaking of which I might use spatial manipulation (duh, FTL travel already does it) and subspace storage tech for nice compact kit uses.

@HaelAny quick pointers on the tech level?
My White Corps is often a Star Trek expy in tech, or at least a rational take on it.
Shields, compact fusion reactors, metamaterials, replicators and artificial gravity are the things which would be the most worthwhile to mention.

Mind it, I can axe or tone down any of these and did in the dozens of incarnations of this faction. But that's why I am asking you here.
<Snipped quote by Hael>

<Snipped quote by TheSovereignGrave>

Really, @Willy Vereb, your company is gonna have a hard time in this RP. Many if not most nations are gonna block you out.
We'll see.
White Corps has more than one means to spread. Also not being part of a soon galaxy wide trade network is your loss, not mine.
Besides I imagined to make "first contact" with most player civs first for obvious reasons anyways. Unless some players are willing to discuss a shared history or something similar.

<Snipped quote by Willy Vereb>

Hmm. Maybe. But I need more to go on.

How many planets it will own, how it will work, will it have a military, does every building look like a cheesy space-walmart with elevator music playing in the background, could it really be considered a nation, and so on. Just give me a few paragraphs, and I'll decide.
It has a military and considers developing technology and trading stuff the most profiting business in the galaxy.
They have massive economy for the private sector and likely enough money to eclipse smaller civilizations with ease. This and their presence at many places bought them some influence.
Actual political power, though? Aside from maybe "buying" a few planets they have very little.
Imagine what the No.1 in Forbes could do in our world. Now expand this to the galaxy as if that would be the Earth. More or less the same.
White Corps isn't a nation. It's a megacorp with as many faces as there are civilizations they managed to make contact with.
I am perfectly fine with not being spread to the entire galaxy. I even have plans for entire explorer fleets.
Speaking of which, I can give you a fun RP excerpt from one of the games which featured White Corps.

Context: Each faction was from another galaxy (potentially galactic powers) exploring a whole new galaxy at blind. With just a single fleet with stats determined for the "capital ship" and such. The text below was my intro post.



As I said, my idea is flexible enough I can change many things yet the faction remains the same. So pay no mind to anything related to "powerlevels".

<Snipped quote by TheSovereignGrave>

I feel we were overcrowded then, so even with those drop-outs, we're still more full than we should be.

*sigh* But I am super-easy to persuade, so if @Willy Vereb will give me the general idea of what he wants to do, I'll consider letting him in.
I thought I did.
Galactic Walmart.
Well, not necessarily galactic in scale but think of a megacorp which has little if any actual political power but rather it's an interstellar enterprise which works for profit.
Capitalism taken to its extreme. Not a nation but a mother company with God knows how many daughter firms spread everywhere (or at least to many places).

<Snipped quote by Willy Vereb>

I realize EMP is energy, I never denied that. However, I am simply proposing that if it were in a missile form, would it not pass through the energy shielding?
As said before most kinds of shields cover all kinds of attacks. Even if not the energy shield, then the other layer of different kind of shield. Many sci-fi factions rely on shields to withstand attacks and panic when they are about to give in.

Of course, all this EMP talk might be neatly side-stepped by referring to the missiles as "electronic warfare" missiles or "shield busters" or some such thing.
Yup, you can invent whatever technobabble which makes more sense rather than using EMP.

<Snipped quote by Willy Vereb>

Well, energy shielding is just that, meant to absorb energy, I believe since we don't exactly have true science on this yet. Unless if we're say, a plasma shield, then I think it would be able to negate an EMP missile. As for materials, the EMP just needs to get past the hull unless the entirety of the ship is made of that once substance, not all substances have these kinds of effects against EMP.

Edit: don't quote me on any of this, I'm just relaying what I have learned over the years.
EMP IS energy. If a shield which exists to absorb energy attacks cannot stop an EMP then it isn't working for anything else, either.
EMP in reality is just a poor man's DEW in comparison.
But like I said I don't wish to nitpick on things especially when it hasn't been even confirmed that I can join the game.

@HaelAre you familiar with my White Corps faction?
Even if not you can find several iterations of it via just a quick search. Would it be fine if I join with them?
Their basic concept can be summed up as "Galactic Walmart" maybe with a bit of conspiracy edge.

Of course this is only relevant if I am even allowed to participate in this game.

<Snipped quote by TheSovereignGrave>

To do so you would have to go through the tedious process of radiation hardening. It would be required for star ships (because radiation in space) by putting various materials, typically using redundant materials, materials that can be easily replaced. I, personally, do not believe you would be able to shield the entire ship from ALL radiation, there is also the fact that since this is set in the future, weapons have come a long way. EMPs are most likely far more effective than they would be now.

Just saying
Pardon me for butting in while I can't even be sure I am allowed to participate in the game (as a late comer).
But your assessment is wrong. For starters energy shields laugh in the face of EMP which is nothing but an omnidirectional energy pulse in comparison. Similarly sci-fi materials which absorb beam weapons which otherwise would vaporize holes through the ship at least or even blow up cities, would absorb EMP like a champ.

In general when EMP is used in sci-fi it's a very-very-very Hollywoodian take on it, AKA space magic with little relation to anything like the real EMP.

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