Avatar of Willy Vereb

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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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In spite of the fact you don't like people tashing up the OOC with pointless arguments you do a pretty good job at it now.
Nope.
That's my answer.
Diversity is nice but you have a pretty perverse idea of it.
<Snipped quote by Willy Vereb>

That's pretty much what mine is. It's basically an experimental space submarine, with its primary armament being the spinal gun. It stays undetected and strikes hard. If it is spotted and gets into a battle, it uses other weaponry such as rocket pods. My ship is set apart from the rest because of it and I would really prefer if you'd just find something else to make yours unique. I don't want us to have what are practically the same kind of ship.

As for the spinal guns being common in Sci-Fi - yeah, they are. But not in this RP. Here, humanity is still new to space combat. In my sheet, I mention the concept of spinal guns was developed near the end of the Vorqhul war when humanity was looking desperately to find a weapon that could pierce Vorqhul ships. So they are actually not common, and my class of ships is probably the only one with spinal guns.
That's a pretty selfish view to be honest. So because you determined that a common element in sci-fi should be your specialty you essentially block that to everyone else?
Yeah, that sure won't fly.
With the same reasoning Flagg could throw fits with him not being unique anymore because you also have stealth.
If you are this picky then I really have no other answer than "get over it".

@Willy VerebI would like to point out that some of the details on your vessel were somewhat gratuitous. Brevity is important. I am not sure if we need every technical detail and the exact specifications of every system and every component aboard your vessel - it makes it less interesting and more like reading an instruction book. Its a lot of fun thought experimenting to come up with that stuff, but its just too much and you inflate your CS while making it less enjoyable for others.
It was made for another game which had a more detailed CS for the ships.
Granted, I was longwinded even by that game's standards. Well, it's right in my title why.
As for the actual critique, your mileage vary. People have varying tolerance to "tech porn".
I have seen too many RPs die because people argued over unnecessary details, or spent eons writing huge sheets that go into irrelevant information that they're never going to even talk about IC. What matters is telling a good story in IC. Spending too much time doing anything else just bogs RPs down and eventually kills them, sometimes before they even take off.

As for the gun thing - If I am completely honest, the gun thing is what bothers me the most. That, I think, was the thing that made my ship unique from the others. Not to mention that (combined with the stealth drive) it's what makes it like a submarine, which is another thing that set it apart from the rest.
You seem to be difficult to please.
My current concept is actually a "strike frigate" centered around the spinal gun(s) and providing area denial with the rest of its equipment.
Basically a mobile gun and air defense platform. A patrol and force multiplier kind of ship. I don't think they'd be so similar.

Besides in general big spinal mounted guns are dime and dozen. They are very popular as spaceship weapon idea.

Anyways my ship would be still a prototype owned by a certain private company, lent to the navy while in actuality they have their employees and PMCs there.
Mostly for entertainment to make a story similar to this:


@gorgenmastIs my FTL gun idea is still fine?
As I said if ships can travel at warp, why can't projectiles?
Without stealth the fact its trail would reveal my position is even worse news.

Although I am also thinking on an alternative which can be similarly fun. Perhaps even combine them. We'll see.

@Pepperm1ntsI hope you don't mind if you aren't the only ship with a big spinal mounted gun. I might keep that but not the rest.

I don't really care about the specifics. Getting into the gritty details of tech just bogs down RPs. The point is that it has a very advanced Vorqhul stealth drive.
Bogs down what? This really bothers me on this forum that people think not talking out problems is actually an okay thing. It's not. Communication and being on mostly the same page is important. I can also guarantee you that I (usually) only talk with the GM about this if it's important, either to me or for even the rest of the players. My first drive is also to help. I discuss these because I think it could help. My style might get a bit confrontational at times but that's just the way I am. And it bothers me when people misunderstand this for anything malign. I am argumentative when in a debate, that's all.

Every time I've poked my head into an RP you're in, you are arguing about technology with the GM or other players. It's very exhausting to watch two people spit pseudo-science at each other for several pages.

EDIT: Which, now that I think about it, is starting to happen here. So I'll stop.
So voicing one's opinion is now a problem. What kind of environment are you in?
Fictional or not, technology is an important element of the game so why can't we discuss it? Plus several pages feels like quite an exaggeration. Longest I remember is in the original The Sun Never Sets game.

Anyways, yeah. No point arguing here at all. Let's burry the hatchet if there's any bad blood between us.
I probably make a new ship if you are bothered with mine. Although if you allow me I think it isn't a sin if you lift a few ideas from mine while you are at it.
Electromagnetic field for stealth doesn't sound like a very good idea, IMO.
But well, that's just my humble opinion. The ship is yours and can make it whatever so long the GM is fine with it.

What the hell?
Why would you intentionally avoid any game I am posting in? Seriously, that interests me far more than a petty feud over you think I stole your idea.
I can make a new ship or whatever. I am resourceful enough to just make a new concept when I feel like it.

So I ask you:
What makes you avoid me?
@Pepperm1nts

EDIT: Also it appears I confused your profile with Flagg's. Read my full post-edit paragraph in my previous post.
I probably haven't even read your profile at all before posting mine. So much for me intentionally making a ship with a theme similar to yours...
<Snipped quote>

>Both ships are experimental stealth ships

>Both ships have a main gun that runs the length of the ship

>And now you're saying your ship operates like a submarine, which is exactly what I said about my ship

I don't want to say you intentionally copied anything, but the similarities are not "vague."
I predated your idea by over a year dude. If anything I could assume the reverse.
Also how can I copy something which you have yet to even write down?

EDIT: Oh you freshed up your profile?
When I copy-pasted my ship here it only had a few bullet points for info.
Yeah, there seem to be more similarities.
Also didn't you previously list yours as a pirate ship?
I could swear I saw a pirate ship profile here with stolen Vorqhul stealth drive. Maybe I am confusing two different profiles.
Though that'd mean we have no less than 3 stealth ships now.

Either way our ships only seem to share similarities on the bare concept. Yours is more like a stealth plane mounting a big gun, IMO.

<Snipped quote by Willy Vereb>

Alcubierre Drives are as advanced as singularity technology goes because I don't want a bunch of overpowered, gamey technologies in this RP. Yes, I realize that Alcubierre Drives are probably impossible just like most of the other technologies. But for the purposes of storytelling and gameplay, Alcubierre Drives are the limit.

<Snipped quote by Willy Vereb>

400-600 feet seems to be the average size for ships of that/similar type.
Compressing a ship to the size of femtometer black hole thing in order to reduce the power requirement is kind of the crazy idea they came up with.

Warp Drives are likely easier tech wise since it either just messes with timespace to increase the apparent velocity of the ship beyond the light or uses subspace to swim in a theoretical FTL space which intersects with realspace yet has different laws of physics.

But that's just a fleeting suggestion. It's up to you.
It's just that Alcubierre Drives are kind of crazy high tech in a sci-fi sense. They are inertialess drives which proper the ship by adding and removing space while the ship is also compressed into a black hole or whatever for reducing energy requirements (otherwise it'd require more energy than the entire universe).

I don't think black hole engines are actually anywhere OP. They are pretty easy to make in theory the issue is with making them move along with the ship (requiring gravity tech but we already need that for convenient artificial gravity and inertial dampeners). Creating the black hole itself could be costly but not implausible. Basically blast a precise point with bunch of lasers and use grav tech to keep it stable (for game purposes since small black holes would otherwise evaporate too fast). Output wise they are usually on par with nuclear reactors but with the "fuel" compressed into a tiny package.
I admit that the event horizon shield/cloak is kind of BS though but energy shields are perhaps even harder to make.

As for the FTL gun, if you can make a ship go faster than light, so you can something far smaller. That's the basic idea.
Space is vast and you also need something which can cross the distance conveniently enough. I can reduce the range but there could be many situations when the enemy is interplanetary distances away.
That and I kind of have an obsession with mass accelerators using warp tech. I make them in almost every space NRP because they are pretty cool.


As a drawback when they are rare in the setting I add the weakness that they are power hogs and can be traced back to their origin with relative ease using the trail of spatial distortions they make.

I don't like how your ship is so similar to mine, not gonna lie. It's mostly my fault for not finishing up a sheet quicker, but it still bothers me that my ship isn't nearly as unique anymore. Both use experimental stealth technology, and both have a gun that runs the length of the ship as the primary armament. I was hoping to have some variety with ships, and mine was supposed to cover the stealth, huge-gun role.
I saw that you have something vaguely similar but I wouldn't have thought that much.
I thought your stolen alien cloaking is closer to current stealth technology plus. It reduces your sensor signature rather than making you outright vanish.

Mine is kind of minted after Star Wars' cloaking from the Thrawn Trilogy where double blindness was an issue but Thrawn was such a magnificient bastard he still utilized entire fleets of stealth ships masterfully.
In terms of style my stealth is kinda like a submarine. It's a good estimate to call my ship effectively a space submarine.
The Hunt For Red October indeed.


<Snipped quote by Willy Vereb>

The technology seems plausible, but somewhat beyond the capability of current human technology. Humans in this universe have only developed crude Alcubierre Drives. Manipulating gravity waves and sigularities is the cutting edge of human technology, and technologies such as the Warp Gun and the singularity engine are too advanced for the humans. The Vorqhul would probably have this sort of technology, and so I could justify developing a slightly-nerfed boundary system developed from captured Vorqhul ships.

In any case, the ship's concept and many of the technologies are reasonable for this universe.
Alcubierre drives would require singularity manipulation, gravity manipulation and spatial manipulation anyways.

As a curious mention Star Trek Warp Drives also have almost nothing in common with Alcubierre aside from both warping space.
Ironically enough ST warp drives would be easier to make than Alcubierre ones, if they were actually a scientific possibility.
Granted, Alcubierre drives are almost just as implausible aside from the math at least checking in. It violates a bunch of physical laws to our understanding.

EDIT:
BTW, how large are the various ships here?
I can tone down a bunch of things if destroyer class ship at average smaller in this setting.
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