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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I wish to put my nation in the borders of as many nations I could, to reflect the same situation the Hungarian Kingdom had. Preferably between "East" and "West".
How should I handle this in the claims?
Probably I still add touches like mentioning common/relevant ship and mech types but I am practically finished.

Also you asked about firearms. No firearms available, I'm afraid. The closest we have to a musket would be an arbalest or crossbow.
Musket is quite a sophisticated firearm compared to what I had in mind. Think of handcannons, only little more than simple metal tubes. And simple rockets. These technologies seem to be around 12th century, way less advanced than arbalest and other steel-string heavy crossbows.
I can detail it more but don't wish to derail the thread. I have 3-4 RPs already thus I an't guarantee my activity on a consistent basis. Hence I made way for other players.
I wish everyone luck!

<Snipped quote by Willy Vereb>
Them crazy Maygars creating Hungary and shit.
You may not even know half of it.
Byzantines were the example of multiculturialism and even they thought medieval Hungary was too much of a mess.


@MissingAxisAlost finished with mine. I only wish to add more info on my mechs and vehicles but otherwise I am ready.
Balance-wise there probably wouldn't be any additional problems so you can take a look if you want. It's near the end of the eighth page.
@Chenzor
Nah, I have a lot of NRPs to work with already. I allow the more enthusiastic player candidates to take my place.
I like this game but I sure won't hog the limited spots based on just that.
I am contemplating to join, too.
Glad that New Years brought bavk so many old faces to the NRP scene. I might participate with the Yngvarian dwarves again or maybe introduce some Golden Horde sheanigans.
Would crude/primitive firearms be acceptable still?
I wonder what kind of fantasy elements we'd have here but I am sorta interested.
You and your mashup armies, I probably model my nation after Hungary. It's already a big mashup of culzures without me messing with that.
@Willy Vereb I would argue that there's a difference between ships and biological psyonic powers that suddenly arise from simply being in space for a few generations but hey, what do I know? ¯\_(ツ)_/¯
Now I feel like an idiot for even arguing with you as it's obvious you didn't even read my posts
Mind that your poor attempt at wit can be summed up as "stating the obvious".
Be it advanced technology or special powers in the raw amalgam of advantages/disadvantages which is the balance of the setting the difference indeed doesn't matter.

@Willy Vereb@MissingAxis
I would say it would be best simply not to have them since we already have 7 complete, accepted NSs with no mentions of them plus a page worth's of IC. It feels like a bit of a dickish move to tell people "oh hey there's suddenly X allowed in the game". Plus I have a sense that if a race doesn't have some ability over psyonics then they're at a disadvantage to those who do. Just doesn't sit well with me overall.
Of course it is.
Wouldn't you think that having less ships or with less powerful weapons is not a disadvantage?
What about races with superior/inferior physical ability? Wouldn't they be advantaged/disadvantaged?
So what if it is? This is a story based NRP. So long psychic powers don't become the next nuke or similar issues I don't see this preventing players to have fun without making psychic powers a necessary addition to everyone.

EDIT: Heck, even in actual games a race having abilities the other side don't doesn't automatically makes it unbalanced. And like I said for a story based NRP where narrative is king this is even less of an issue.
With the same though we might as well give all technology and unique characteristics made so far to all players and give us equal territories.
Yaaaay, so much fun.

EDIT2: I am very much willing to make concessions on psychic powers because it's almost irrelevant how powerful they are. They need as a narrative excuse for heroic characters, justification for Krugstahl ideology and as an interesting social element. But your argument Clock stuck a nerve. It's one thing to aspire for a balanced setting and another when it begins stamping out anything that is different even though involving them wouldn't affect the balance in a significant way. It reminds me of that anti-FTL argument in the interest thread. So if I were a bit too negative with you I am sorry.
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