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3 yrs ago
SO MUCH RESPONSIBILITY
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@Irredeemable I haven't really fleshed 'em out so they're not in the standard races list, but they're definitely a thing in this universe. For reference you could check out the gnomes of the Dragonlance Chronicles books, they're eccentric small halfling-like beings with immense intellect and more than one social quirks, like ridiculously long and complicated names and talk so fast their version of common is basicly a sped up version with words mashed together.
Doublepost time.

Turn 4 is live!
Turn 4




World event! All players are affected by the following paragraph:

At mid-day, when everyone was going about their business, a strange phenomenon was observed in the sky. A storm rolled in, seemingly forming dark clouds from nowhere despite the day being clear only moments ago. But while regular stormclouds were simply dark gray, these were red and purple. Lightning barreled across the sky from nowhere, and heavy winds began blowing in one, steadfast direction. Seemingly, it was gathering somewhere, for it did not follow the conventional wisdom of winds.

As the red and purple sky grew darker, the sun was nowhere to be found and turned bright day into dark night. The only light available was the flashes of thunder across the sky, but never did it strike the ground... Except for one place.
As men, elf, dwarf, goblin, lycan, orc, or whatever creature may dot the world looked up at the strange weather, they saw a single blue lightningbolt strike one area in the center of the continent. Everyone was left awestruck, and those closest to the blast was momentarily deafened by the boom. From further away, it was hard to make out where the giant lightningbolt struck or why, or what it even looked like. Only a few hours after the weather had begun, it disappeared just as fast as it had formed.
Closer to the blast however, rain continued for many hours. The skies seemingly didn't let up weeping until nightfall, and long after it. It flooded rivers, dotted the landscape with ponds and overflowed reservoirs, but after it passed it seemed no greater damage had been dealt. The mortal races of the world were left to contemplate what had just happened.


[All players see the great lightningbolt and experience the weather. The players outside the dark circle on the map below only experience the weather for about 2 hours, then everything goes back to normal. You are unaffected.]

[Players outside the white circle on the map below witness the blast and the weather. Your lands are flooded as the rain continues to pelter down for at least 5 hours, but afterwards you are relatively unaffected.]

[Players WITHIN the white circle are momentarily deafened by the lightningblast and feel the earth shake as it strikes the ground. Here, the rain does not let up for another 12 hours and continues well into the night.]




The Iceborn

@Cyclone


The Antari

@Murtox


The Children of Artemon

@Pirate No post found. You know the drill.


Clan Oreborn

@Kangutso


The Lycan Covenant

@Pyromaniacwolf


The Orc-Grave Swamp Enclave

@Bright_Ops


Clan Metalbeard

@Lauder


The Trade Emporium

@Timemaster No post found. 1 turns until auto-dropout.


Servants of Amarak

@PringleDingle No post found. 1 turns until auto-dropout.


The Elven Enclave

@ArisenMoon
@Lady Selune Oh my sweet summer child...

@Irredeemable Will do, govna. Sorry for the late reply.
Turn 3




The Iceborn

@Cyclone


The Antari

@Murtox


The Children of Artemon

@Pirate


Clan Oreborn

@Kangutso No post found. Auto-dropout in 3 turns.


The Lycan Covenant

@Pyromaniacwolf No post found. 2 turns until auto-dropout.


The Orc-Grave Swamp Enclave

@Bright_Ops


Clan Metalbeard

@Lauder


The Trade Emporium

@Timemaster No post found. 2 turns until auto-dropout.


Servants of Amarak

@PringleDingle No post found. 2 turns until auto-dropout.


The Elven Enclave

@ArisenMoon
oh and
Turn 2 is up.
@POOHEAD189 Gotcha. Interesting name btw...
Turn 2




The Iceborn

@Cyclone


The Antari

@Murtox No post found. 3 turns until auto-dropout.


The Children of Artemon

@Pirate


Clan Oreborn

@Kangutso


The Lycan Covenant

@Pyromaniacwolf No post found. 3 turns until auto-dropout.


The Orc-Grave Swamp Enclave

@Bright_Ops


Clan Metalbeard

@Lauder


The Trade Emporium

@Timemaster No post found. 3 turns until auto-dropout.


Servants of Amarak

@PringleDingle No post found. 3 turns until auto-dropout.


The Elven Enclave

@ArisenMoon

Only one of the two scouting parties have returned. While the elders deliberated on what to make of the dwarves to the south, Tuskor worried about his second party. He interrupted the debate.
- "Elders. I must speak."
At first, the small 'council' looked upon the rude younger orc that had interrupted them, but after seeing the dire look on his face, the allowed him to speak. Goragh waved him forth.
- "My second scouting party has yet to return. I want to go find them."
- "They are scouts, they will return shortly I am sure." said one elder.
- "No, my guts tell me they won't. I must go after them."
The elder grunted.
- "What a foolish venture. I will not send another scouting party only to find the first."
- "Then I will go alone."
The council was sent into deliberation for a short moment, mumbling to each other. Finally, Goragh raised his hand to signal silence.
- "You will go alone then. It is decided. You find them and you bring them home if they have completed their task, if not, you will return in shame. Wether or not you still want to do this is up to you."
Tuskor swallowed a lump in his throat, but he was determined to retain his honor and prove the elders right.
- "So be it." he said, and left.

While Tuskor was gone, the elders finally settled with an action. They were to keep an eye on the dwarves while looking to their own.

G) Look for resources nearby.
While the hunters and scouts are gone, the rest of the orcs are no less busy. Goragh orders a storehouse to be built, where supplies can be stored in the future. With the workforce he has left, he gathers some of the former farmers and breeders and expresses his wishes for farmlands to be cultivated and swinefarms built.
For the good of the clan, everyone agrees that sustainable foodsources must be created, but some orcs are less happy about being farmers - something considered the lowest of tasks for a warrior-society such as themselves. Goragh hadn't united seven clans for nothing however, and he swiftly brushed these complaints aside, stating if they are to survive in this new land, they needed not just strong warriors but skilled farmfolk. He made it sound like a more honorable work than it actually was, but the younger clansmen were nonetheless convinced.

Now, they need only wait for results.
... And the scouting party.

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