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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I strangely don't see any human factions yet.
If that's so I might pick them with a bit of flair. I am fine with not being the only human faction and actually even encourage this.
But I can work out something even if I play as the sole human faction.
Oh man, all these patents. What to do? WHAT TO DO!?


I just swung by to mention Corax invented the first milling machines so we're pioneers at creating thin metal sheets to uniform size and thickness.

That and I'll be still busy till tomorrow night so I can probably start to do the defining touches on my NS after that.
@Goldeagle1221


Just so you know Gold I probably won't be joining this, mostly because 16th century and up is not really my jam. Maybe if it was steam/clockwork, but ya. Just so you're not waiting for me or anything.
Hey, I am playing as Knights Templar/Teutons in the Napolenic times. I am pretty sure there'd be even place for Mongol Hordes if you want.


Might as well post my claim. I said it in words prior but it's better this way:
Ah, so it isn't taking place in AU Europe?
Oh well, this way it'd be easier to make nations and plots from scratch instead of immersing in the actual history.
I can say this could have benefits.
Anyways, are all lands neighboring the Color are taken?
<Snipped quote by Willy Vereb>

I technically not the GM, but hey I'm pretty darn close ;) . The only issues I might have with any of this would be if the longevity was ridiculously long (so give me a ballpark).
Yeah, I was a bit worn down yesterday so I just forgot that.
So @Darkspleen, I know we used to talk about this but just to affirm.
Elves:
+ They're sleek, slim and agile
+ They have superior senses to humans, especially sight and coordination/balance
+ They are gifted in magic and all elves have at least a minor potential to use it
+ They are more attuned to the nature, gifted with longevity and resistance to diseases and some poisons
+ They have considerable focus on air cavalry and conduct some of their travels/trade by air
? Omnivores that can eat both plants and flesh (albeit there are certain human foods they can't eat)
- Frail and at average physically weaker than humans
- They are more sensitive to noises and odors (ie.: smells that humans barely feel are already repugnant to elves)
- Elves are less fertile, pregnancy is riskier and longer and overall their children grow up slower
- There are specific poisons that work on elves and nobody else
- Longevity means elves have a much stronger attachment to life and survival (might occasionally seen cowards)
- Generational shifts happen in only every few hundred years thus elves are somewhat stagnant and conservative in comparison
- When growing elderly elves assume tree-like features and once they die of old age they turn into trees
- Elves understandably have a different view on lumberjacks than anyone else...
- Elves are weak to cold forged iron, it burns their skin, makes wounds heal slower and noises made by cold iron bells can be disarmingly painful

As for how long elves live? I thought the average would be 200-300 years with the maximum around 500 years if not occasionally more. The point is that entire nations can rise and fall under the reign of just one queen in Yllendthyr. They also have fairly decent records on history as for them even thousands of years is like a hundred for humans.
Just recently had the idea for an NRP set in the 60s inspired by the Godzilla movies.
Basically think of a retro sci-fi world with giant monsters and ancient aliens roaming around, right in the midst of Cold War.
Mentioning this because it slightly resembles C. The world is divided yet new threats make it neccessary to work together for survival.

C.) This is obvious why the first for me.

B.) I like the concept but wonder how you manage to turn this into an NRP.

A.) Council games are not my cup of tea. If it's fantasy I prefer Malazan over Game of Thrones, if you get what I mean.
@Goldeagle1221 I got swamped with work so you would have to expect my NS a day late.
So flying mounts, longevity, magic affinity, typical elvish traits, wood ancestors, elderly turning into trees, weakness to col iron.
Would this package be acceptable? Been a while, I wonder if it's fine with you still.
<Snipped quote by Willy Vereb>

Not going to lie, I am surprised to even hear from you! Well, what is your estimated time of completion, we are dwindling!
Honestly it's better if I don't promise anything given what happened last time but I do intend to make my profile by tomorrow. I have 20 pages in one of my browsers saved just for this so the sooner I do the earlier I get some extra memory space to work with.


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