A character who is half hawk and can control gases, such as air, and more specifically as the secondary, control the density of the those gases. So he could theoretically walk on air, or someone else would find themselves suffocating, or he'd change the density of smoke so that it falls to the ground in a thick blanket, rather than fill the air.
@Sep We've never had a long-term, consistent Star-Empires series (Since the original and the first two or three reboots were Star Empires by KeyGuy on the MCForum) because: A) A very key person dropped out (Such as the Nouvellians whom everyone was involved with, and no one was as involved with anyone else) B) We all got to Galactic Superpowers and wars were a war of numbers, for example, thirteen bloody trillion ships with superdarkmatter guns versus fourteen bloody trillion ships with supermagicshields, or one solar-system-sized ship versus everyone else, etc C) We all got tired of each other because it was the same BS, and lost interest
@Sep This has been a thing over and over and over again. It starts; we all build up to Pinnacle empires and nations, and then it dies. Then we reboot. And reboot. And reboot. And reboot. The cycle can take anywhere from a few weeks to several months.
@duck55223 And what of my first post? You asked me write one up, and I did and sent it to you. Is it going to be a first post or were you just trying to waste some of my time?
The Warlord- or head honcho- of the Marshes on his continent. The Age of Blades
Kaziden Ceceryan "He who strikes first is he who strikes the killing blow."
Full name: Kaziden Valerian Ceceryan of the Gray Marsh Clan of Hesh Titles: Gray Marsh Warleader, Heshan Warlord, Sir Gray Ceceryan Aliases: "Kaz" by friends- "Gray" to majority- "Velnias" to him in armor. Social rank: Natively he is the Warlord or Warleader, but in this country he is a Nobleman turned Knight Job or societal position: Diplomat, Spy Age: 30 Gender: Male
Big man, standing at 6'7, weighing over 300lbs, more so because of his armor. Built like a mountain, black/brown beard and hair, thick, with tanned skin from years in harsh weather and in the sun. He's got the symbol for his clan marked into his left cheek, right under his eye, and his armor (which he wears everywhere) is from the best smiths in his country, shaped after the great hunters of his less-than-hospitable homeland. Had he not worn armor as heavy as it most of his life, and trained in it for countless hours, then it would weigh heavily- as it is, it still slows him some.
Kaz can be blunt at some times, uncomfortably straightforward about sensitive matters. He has very little head or patience for real politics, though he is likely to be more clever than people would initially think. Despite his people being prideful, and hot-headed because of it- he knows how to contain his temper and to use a different set of expression for different occasions. He's not likely to lie, though he can be very evasive. He's honest and evasive at the same time- he can slip around any topic, and yet if he gives you a compliment, he's likely to be underestimating. He also knows when to let anger show, and when not to.
Growing up on the continent of Hesh, unknowingly connected to Borhilon through a sort of land-bridge in the far North, he found himself part of an esteemed group- the Gray Marsh Kifzo. From an early childhood he was raised to be a warrior, and there was one thing that fueled his training more than anything- the mutual hate for his brother, who, when they were children before they had seen even ten years, his brother killed his mother. His brother was more vicious and aggressive than him- he always won the fights, always beat him up, always had his father's favor, while his mother favored him and sheltered him when he was hurt or when his father was in a rage. When his mother died, he didn't understand that it was, for the most part, an accident- instead, he blamed his brother for the loss.
His brother went into shock, and when he emerged, he was withdrawn, amnesiac, not even remembering he had a mother. He became softer than Kaz, became weaker, while Kaz's anger drove him into Kifzo training to beat his brother forever. Kaz grew even more vicious than his brother, eventually going so far as to break his arm, take his bow, and put an arrow in his knee, forever crippling him. An arrow to the knee is the worst punishment for a Kifzo, because before Kaz came to age, the continent of Hesh never used metal armor, crossbows, or more advanced medicines. They were somewhat nomadic, always fighting, and the only honor they could have comes from battle.
When Gray Marsh decided to launch a campaign against the other dozen clans, the White Tundra Clan wasn't part of the original plans- they lived on the ice, away from everyone else, with land that was nearly worthless. Years later, after the Gray Marsh Conquest they decided that the White Tundra Clan would no longer remain independent. The one and only battle the White Tundra put up ended quickly in the Gray Marsh's favor, and when investigating what all they knew, they found that there more land- uncharted, unexplored, but White Tundra said there were signs of more advanced, powerful people across.
It was then that Kaz, a renowned warrior and the leader of the many battles that brought Gray Marsh much honor and prosperity, volunteered and ordered armor similar to what the White Tundra had seen. Originally, he had only worn less decorative metal armor, one of the few sets in his entire country. Once seeing what the Tundra people had, he ordered something more showy, more unique. Something that, if he had to fight, would mark him as someone distinct, someone dangerous.
And then he set out on horseback with a dozen men, to travel the ice wastes and reach this foreign land, whether for alliance or for conquest, all depending on his time spent with the foreign people.
Strategy, Close Combat, a little politics, hunting, and construction/architecture. He's a warrior through and through, and will do everything from felling a warrior, to felling a city.
Dreams of a time when war is of no need, where battles are not over land or disagreements, but to prove oneself, and not facing death for failure. Also terribly fears housecats, and falling snow on an overcast-y day, and for snakes of pretty much any kind.
The Gray Velnias Armor, or Gray Demon Armor, which is what he wears day in and day out. Prefers his Gray Shield- a wooden shield with gray leather pulled over it, bolted by steel and edged by steel, with a steel boss painted a light green. In addition, he has a unique hand-and-a-half longsword that's a bit larger than the standard longsword, complimenting his unusually great strength to increase his reach. When going into a battle of some kind, he also carries a greatsword- a two-handed really big sword- in a great scabbard on his back. In addition to the two swords and shield, he has a saxe (really big knife) and six throwing knives, with the saxe opposite of his longsword, allowing for double-blade combat, and the throwing knives in various hidden pockets throughout his armor.
He doesn't really have an insignia- if he stays in the country for a while, then he might write one up for himself and Gray Marsh, but really, he's just gray and light green. Also has a stallion bred in the deserts of his country named "Skandalistas," meaning "Kicker" or "Brawler," literally. He's named so for a reason- his name is often shortened to "Skanda."
A "map" with a comparison on where he came from, Hesh.
Name: Ronald "Ro" Roy Age: 17 Appearance (real images only): 6' 1", tall and lanky. Working on a ranch shortly before moving brought some amount of muscle, and gave him a certain nimbleness uncommon among city folk.
Year of Education: 11th grade, plus dual-credit at-home courses during the summer, and dual-credit college classes.
Favourite Subject: Science or English, he won't choose which one specifically. Says he loves writing, but he also loves new interesting things, like Quantum physics.
Personality (optional): Withdrawn, apathetic, and generally just tired of life. He loves adorable things though, so the most emotion one will get is if they bring a kitty or puppy up to him. Background (optional): Here's the basics that everyone would know, if they ever did any digging: He moved there the year before, when he was sixteen, and has said pretty much nothing since. He's one of the top five in his class, and the most quiet, introverted of them all. He grew up in a different state, one that no one really seems to know which, exactly, and all the teachers honor his parents' requests for privacy.
Significant Relationships with any other Characters: "No one cares enough to try and get me to talk, so why bother?" He has two puppies though, if they count- a Corgi and a German Shepherd.