Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6563 (1.47 / day)
  • VMs: 8
  • Username history
    1. WilsonTurner 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
1 like
10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
5 likes

Bio

I'll eventually get a real bio in here.

Most Recent Posts

Okay, seriously, someone post.
So, @ClocktowerEchos, any ETA on OOC?
@Aristo
My logistical walker would be more multipurpose- Designed to provide battlefield awareness, enemy weakness and warning, and to route supplies to where they need to go, while also calling in air support, resupply, reinforcements, or requests for new orders.

So he'd technically be the player that would do everything but fight on the lines, even though he very well could be more crucial. You know? If there's no air support, then he might launch drones, or cruise missiles on his own walker, and if the enemy suddenly has it, he'd be the one trying to knock them out of the sky with electronic warfare, or call for a retreat, or for a certain unit to get out of the way.
@AristoNow that the others bring light to it, I would like to know specifics of what our role options are. The idea of having a sensory unit to enhance a squads tactical understanding of terrain could be hella useful.

And yeah, I want to say we are more along the edge of 'fast mechs', but I can't speak for you, and I'm honestly curious, too.


Regarding fast mechs- could we still keep it more realistic? I liked the stuff from Front Mission, but that Armored Core 4 booster thing that was used to avoid enemy rounds- physically impossible to speed up that much, and then DROP that speed a moment later as if it never existed. It just bothers me, you know?
That's certainly a smiley face in comparison to Agent K!
sleepy and half coherent XD


@RomanAria
Oooooh, nice app.

Also, while I do like that little header....

You didn't follow the rule.
I get the whole armored mechs and all- but is there any place for air support?

Perhaps a more logistical mech that uses all the sensors and data coming in from the other mechs, to build a real-time 3-D map to free up processing power for other mechs to target and react faster, while relaying orders and pointing out suspicious things, or giving some tips on how to take down an enemy.

And then also remote-controlling dropships, whether for resupply or reinforcement, surgical strike against entrenched enemies, etc.
© 2007-2026
BBCode Cheatsheet