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WIP

"Shurima! Your emperor has returned!"


Azir, The Emperor of the Sands




K (Kills)/D (Deaths)/A (Assists)

0/0/0


W (Wins): 0 | L (Losses): 0


Affiliation: Shurima

Role: Mage, Marksmen

Attributes: Melee, Ranged

Height: 6'6"

Weight: 220LB

Written Appearance: Azir is an ascended, an armor-bound being of immense power. He stands at an imposing height and weight, always carrying his staff of office. However, due to his avian features, he's not particularly strong, and this shows. His body carries no scars due to his only recent ascension.

Personality: Azir is a benevolent, yet arrogant man. He truly believes that things should be obtained by peace first, and war only as a last resort. However, he's arrogant enough that he thinks Shurima is the highest point of culture, and that everyone should be part of it. He also cares about his subjects greatly.

Friends:
• Sivir
• Nasus

Rivals:
• Renekton
• Xerath
• Cassiopeia

Special Abilities
Passive: Legacy of Shurima
Azir can call upon the sun disk, to place it on any destroyed structure and have it act as a turret.

Q: Conquering Sands
Azir dashes his soldiers in a direction, dealing damage to those dashed through.

W: Arise!
Azir calls upon sand soldiers, raising them from the ground. He can store two sand soldiers and can maintain three at a time, however only for a short amount of time.

E: Shifting Sands
Azir dashes to his soldiers. If he hits an enemy champion during this dash, it ends and instead he gains a shield.

R: Emperor's Divide
Azir calls upon a phalanx of soldiers, who dash forwards and block enemy champions with their shields.
I'll reserve Azir.
The Phoenix

The Bird of the Sun


Class: Caster
Other Classes: Archer, Beserker

Parameters:
Strength: E
Endurance: C
Agility: C
Mana: A
Luck: B


Background:
The Phoenix has no set story, varying from culture to culture. However, there is one universal constant binding together each story of the legendary bird. The bird is reborn from the ashes of itself. Many cultures equate the Pheonix to the sun, connecting the two together. While the overall picture changes, the underlying details remain the same. The truth is that the bird is indeed linked to the sun, just as the legends say.

Blessed by the stars themselves, the Phoenix is capable of both higher thought and speaking. Only a select few have heard its voice, as it has usually been silent. It has been vanquished in the past, having its ashes locked away and eventually destroyed to prevent it from arising once again. As a result, it has been absent from the modern world, until it has been summoned.

Personality:
The bird is a creature of few words, rarely speaking. It is also highly cynical, tempered by thousands of years of existence. Further, it is also very grandiose, preferring awe-inspiring displays of power and imagery worthy of song and poem. This creates an interesting mixture, a soured temper with a need for the spectacular.

It also takes pleasure in both creating and destroying. It destroys what it considers the old and rusty, to replace with the new. It would rather live in a dystopia of destruction than a stagnant utopia.

Class Skills:

Landscape Manipulation (Support, Anti-Army) C
It is capable of bursting out flames, ashing away trees, grass, animals, or otherwise anything in range that cannot handle the heat. The result of this is often scorched landscape, surrounded by massive wildfires.

Creation of Artifacts (Support, Offensive, Defensive) C++
It can create many artifacts based on fire, by siphoning off its own fiery power. This can range from a great lance capable of launching fireballs, to a shield that burns away anything that hits it. The unifying concept of all these artifacts are that they are fire-based.

Personal Skills

Rising from the Dead (Support) A+
It is capable of arising from its own ashes, as long as there are enough ashes. Ashes that are locked away magically or otherwise destroyed weaken its new form, all the way to the point where there aren't enough ashes left to rise from the dead. It's generally hard to catch and seal away these ashes, making this an extremely potent power.

Inspiration (Support, Morale-Raising) B
It is capable of divine levels of imagery, inspiring those on its side greatly. This allows for the formation of armies that are incredibly hard to break. With the belief the sun itself is on their side, the soldiers will often fight to the death. On the other hand, it's only really useful once an army has been assembled, and is best used with obsolete military formations, where tens of thousands to hundreds of thousands of men are in the same place.

Heat (Defensive) A
Due to the ambient heat of the Phoenix many traditional weapons and projectiles melt and burn upon contact, without harming the bird itself. Magical weapons are a different matter, however. This also goes both ways, as it can burn both allies and enemies.

Noble Phantasms

Power of the Sun (Offensive) B
Capable of drawing upon the powers of the stars themselves, it can fire intense blasts of fire that burn away many, leaving naught but a shadow and the pungent odor of intense heat.

Wreath (Defensive) C
It is capable of drawing upon great amounts of fire, wreathing itself in a cocoon of flames that deflect all but the sturdiest of weapons and spells. The heat is so intense that everyone and everything in close proximity is often burnt away, no matter who's side they are on.

Speed of the Cinders (Support) B
Drawing upon the light of the sun, it is capable of high speeds, traveling across Judea in a matter of minutes. It is wreathed in the fire of burning atmosphere, burning everything in its path.
@WrongEndoftheRainbow Hey! That's for showing interest in the RP. Unfortunately. . . I'm gonna have to say no to the Pheonix as a servant. Mythical Beasts are actually the Phantasmal Mounts of thr Rider Class... such as Pegasus being the Mount of Medusa.

Nobody said they couldn't be a familiar though of a servant. There's many different firebird throughout cultures, and plenty of casters who could've come into contact with them and had them as part of their repetoire. And if you don't find any...

Well, I guess your Magus will just have to have a Pheonix as a familiar, won't you?

Edit: But holy shit is that a sexy profile... okay... okay..

Look. Here's the deal. Explain extensively to me how this thing could be a servant in the Nasuverse and I'll let it slide. I'm not made of stone, Man.

Edit edit: We might need to tone down some of its abilities though...


In this case, I tried to imply it was a singular entity. There wasn't a lot of phoenixes, there was a singular phoenix. It was this singular phoenix that resulted in all the legends, hence why the underlying details are all the same.

Also re: abilities, they're meant to be powerful but nondiscriminatory. When used, allies and enemies are just gone. I intended to set it up so that the phoenix alone isn't all that great due to the fact its fiery attacks are all magic and can be resisted, while accompanied with an army (of which it can create through artifacts) it is much more powerful. This means the basic abilities are fairly useless because you're going to wreck your army more than you will their army, while the Noble Phantasms are much more usable but still carry great risk of burning your army to ashes.
WIP

The Phoenix

The Bird of the Sun


Class: Caster
Other Classes: Archer, Beserker

Parameters:
Strength: E
Endurance: C
Agility: C
Mana: A
Luck: B


Background:
The Phoenix has no set story, varying from culture to culture. However, there is one universal constant binding together each story of the legendary bird. The bird is reborn from the ashes of itself. Many cultures equate the Pheonix to the sun, connecting the two together. While the overall picture changes, the underlying details remain the same. The truth is that the bird is indeed linked to the sun, just as the legends say.

Blessed by the stars themselves, the Phoenix is capable of both higher thought and speaking. Only a select few have heard its voice, as it has usually been silent. It has been vanquished in the past, having its ashes locked away and eventually destroyed to prevent it from arising once again. As a result, it has been absent from the modern world, until it has been summoned.

Personality:
The bird is a creature of few words, rarely speaking. It is also highly cynical, tempered by thousands of years of existence. Further, it is also very grandiose, preferring awe-inspiring displays of power and imagery worthy of song and poem. This creates an interesting mixture, a soured temper with a need for the spectacular.

It also takes pleasure in both creating and destroying. It destroys what it considers the old and rusty, to replace with the new. It would rather live in a dystopia of destruction than a stagnant utopia.

Class Skills:

Landscape Manipulation (Support, Anti-Army) C
It is capable of bursting out flames, ashing away trees, grass, animals, or otherwise anything in range that cannot handle the heat. The result of this is often scorched landscape, surrounded by massive wildfires.

Creation of Artifacts (Support, Offensive, Defensive) C++
It can create many artifacts based on fire, by siphoning off its own fiery power. This can range from a great lance capable of launching fireballs, to a shield that burns away anything that hits it. The unifying concept of all these artifacts are that they are fire-based.

Personal Skills

Rising from the Dead (Support) A+
It is capable of arising from its own ashes, as long as there are enough ashes. Ashes that are locked away magically or otherwise destroyed weaken its new form, all the way to the point where there aren't enough ashes left to rise from the dead. It's generally hard to catch and seal away these ashes, making this an extremely potent power.

Inspiration (Support, Morale-Raising) B
It is capable of divine levels of imagery, inspiring those on its side greatly. This allows for the formation of armies that are incredibly hard to break. With the belief the sun itself is on their side, the soldiers will often fight to the death. On the other hand, it's only really useful once an army has been assembled, and is best used with obsolete military formations, where tens of thousands to hundreds of thousands of men are in the same place.

Heat (Defensive) A
Due to the ambient heat of the Phoenix many traditional weapons and projectiles melt and burn upon contact, without harming the bird itself. Magical weapons are a different matter, however. This also goes both ways, as it can burn both allies and enemies.

Noble Phantasms

Power of the Sun (Offensive) B
Capable of drawing upon the powers of the stars themselves, it can fire intense blasts of fire that burn away many, leaving naught but a shadow and the pungent odor of intense heat.

Wreath (Defensive) C
It is capable of drawing upon great amounts of fire, wreathing itself in a cocoon of flames that deflect all but the sturdiest of weapons and spells. The heat is so intense that everyone and everything in close proximity is often burnt away, no matter who's side they are on.

Speed of the Cinders (Support) B
Drawing upon the light of the sun, it is capable of high speeds, traveling across Judea in a matter of minutes. It is wreathed in the fire of burning atmosphere, burning everything in its path.
I'll reserve a lancer.

EDIT: Actually, I dunno. Lemme look through mythology first.
@Willy Vereb How does my nation sheet look?
I've gotten Gimmick to get working on his appearance, so he should be in hopefully tomorrow. I'll collab with him then.
I'd write more, but I'm waiting for gimmick to finish his application so that I can collab with him, instead of painfully detailing Laz drawing blueprints and repetitively testing on the gem.
WIP

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