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    1. Zendrelax 11 yrs ago

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@banjoanjo
Now, the RP won't be combat exclusive (though I imagine some of you might enjoy smashing mortals to bits). Instead, it will be focused on rivals between the demigods you will be playing as, and your actions as you emerge from The Pit, the prison where the Children were kept locked away. Sort of apocalyptic, in that I don't imagine most of the Children will be very happy with humanity or civilization.
From the Idea Section of the front page.
And here we are.



See you after the weekend, @Vahir.
Would the tower and the Devoted still be around in the present day? Or was it abandoned over the last thousand years?


Short answer? Yes and no.

I've been thinking about that quite a bit since I made my post. I'm not sure how much magic ability Eyra had when she got that far south, but I'd imagine that it was enough so that, with an army backing her, she could have wiped out the Devoted—it would the sort of thing Etruscans would tell horror stories about, even centuries after it happened, but it could be done. After that, I'd imagine she'd want to take the books and scrolls inside for her own purposes, but she could destroy them if you like.

But bringing down the tower itself would be a bit trickier. This was the stronghold of someone who had the greatest thirst for knowledge the world had ever known—and with that comes a lot of magical knowledge. Add into that a hefty predisposition towards the arcane, and it rapidly becomes clear that it's going to take some serious juice to bring it to the ground. Eyra could potentially have been strong enough in her prime (that is really up to you, since you designed her), but it would have taken a lot out of her. It just wouldn't be an effective use of her time and energy.

So, the Devoted are gone, but the tower's still standing, and time isn't going to grind it down into dust.

EDIT: I don't know if anyone even saw this before I edited it, but I redid some awkward and unclear wording. And fixed a typo.
I'm thinking that I'll play a scholar, who ordered its tribe to construct a great tower (once, y'know, there was technology enough to build towers) at the hottest and most forbidding part of the wasteland that is now the province of Koyatia, using its arcane might to keep them safe from death by the tremendous heat, if not the usual conatruction-related maladies.

Once the tower was complete, its purpose was revealed: to serve as a storehouse for all the world's knowledge. The Child of Aton then offered its followers a choice: stay and serve as the keepers of the tower, or leave with the blessing and protection of their former master. After the years of back breaking labor, many chose to leave, and established the first tribes of Koyatia, some of which survive, in some form, to the present day.

Those who remained were henceforth known as the Devoted. The Child of Aton entered into an enchanted bargain with its Devoted: "All who dedicate their lived to the protection and stewardship of my tower and library shall know power arcane."

From then on, the Devoted would serve their master faithfully. Some catalogued and maintained the tower's Scrolls and times, others safeguarded it against those who would steal or destroy what lay within, and others still would go out into the world, seeking new knowledge to add to their master's trove. The most powerful of the Devoted would change physically over time, gaining traits that resembled their master--such ad feathers sprouting from their backs, or eyes growing in their foreheads.

The tower had been built out of the way on purpose. The desert served to keep away those who packed either the minimum intelligence, to plan the journey, resolution, to make the journey. Those who reached the tower were free to learn anything contained within its walls, so long as they did not try to prevent others from doing the same. If they managed to gain an audience, they could even bargain with the Child of Aton for some of its knowledge.

Of course, things changed after the Seer bound all her Siblings in chains...
Color me interested. I've had a concept for a character that I've wanted to use for quite a while, but haven't been able to, that I think would be great for this.

I think I'll cast a vote for Dusk. I prefer a built-in goal over something totally free-form.
@Zendrelax I'm pretty sure this is still open for apps. The GM's signature says joinable! :D


I would suspect as much, but in my experience (whatever that's actually worth), it never hurts to ask.
Any chance you have room for one more? A minstrel, perhaps? To tell the old tales and sing the old songs?
I am interested. About how many people are you looking for, @XIII?
A Merry Sacksmas to you, fellow zee-farers!
Accalon endeavored to stay belowdecks as much as possible, to make sure the engine isn't experiencing any difficulties. However, he was confident enough in his skill as an engineer to leave it unattended for a short while.

And the air of the engine room was, while as safe as could be expected, presently unpleasant. Now, Accalon wasn't sure if he could call the Neath's air "fresh," but it was large enough to be fresher than the ash and soot below.

So equipped with his puspose and his justification, Accalon found himself under the false-night of the cavernous world he lived in. Being up above, his attention was caught by the Captain and the Doctor speaking. They weren't exactly close, but he'd had more than his fair share of practice listening to things he shouldn't have.

Accalon had noticed the ship's peculiar construction. The engine, and thus his quarters, were deep in its bowels. It would be impossible for him to not notice. But at this point, having chased down talking cats to learn their secrets, scraped together what meager knowledge he could about the Correspondence, met the Topsy King, and learned how to keep an engine running perfectly from talking rats, something as mundane as bizarre architecture really didn't stand out to him.

Perhaps it should have, but I'm not going down that road without anything solid to draw conclusions from. Not this time.

Of course, the ship's seaworthy-ness is what's keeping us all alive, so perhaps I should have been concerned from the start.


Adding to this was the fact that he suspected the Doctor had been in the Neath for some time. Of course, Accalon didn't have the faintest idea what the Doctor's actual history was...

Enough. Thinking myself in circles will accomplish nothing.

It was entirely possible that they had seen him—he hadn't exactly been trying to hide—but after being a thief for so long, walking silently had become something of a habit. He was halfway over to the Captain and the Doctor before he caught himself, and made sure to make noise with each step. More than was natural in fact.

Walking like this feels so very, very wrong.

He had reached them, just about. And as unnatural as it felt, and probably sounded, they couldn't not know it.

"'Scuse me," he said, "might you be talkin' 'bout the sizes of the rooms onboard? Because the engin' room's just about the size of a cathedral."

It was hyperbole, of course, but the engine room was massive. Larger was one thing, large could fit bigger engines than they had while working properly. The engine room was absurd.
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