Sumato aimed her hand, her other arm having to be used to cradle the tome. They were a bit difficult to hold, but the strength boost and MP Reduction they gave to magic was pretty nice. The moment she chanted the incantation, that same feeling of energy leaving her and channeling into her hand and also channeling from the Tome itself appeared, as if the two energies resonated. Then, like magic, a bolt of glowing, blue energy shot from her hand and towards the final enemy, who unfortunately had Midori in proximity of it, so she would have a hard time trying to hit it while trying not to hit Midori.
Fortunately, Sumato was a better shot than one could anticipate despite having no ranks in Projectile Weaponry, which was the Talent that governed accuracy of shot projectiles, which included her Magic Bolt. The blast was head on, slamming right into the beast dead center as it cried out, a Critical appearing over its head indicating that she got a Critical Strike. With that, a large red wound the shape of the magical projectile could be seen as the creature soon fell to the ground moments after it got hit, it no more, another 3 XP being earned upon its defeat.
Sumato also recieved a few notifications as well after dealing the final death blow.
Magic Bolt has gone up in Level by 1.
Tome Expertise has gone up in Level by 1.
A Skill has been created through a Special Action. By striking a weak point for extra damage, the ability to better do so, Critical Strike, has been created.
Critical Strike (Lv 1: 0/100 XP) (Passive): Your ability to pin-point weak points and strike for incredible damage either by pure chance and skill is very precise. Whenever you get a Critical Strike, you deal an extra 100% damage.
With this though the battle was over, the door that they came in still closed, but the other door opening revealing the way forward. First though, a search of the corpses. Aside from the shoddy weapons and armor, which were all a bit too small for the players to properly use and would just take inventory space, although they could carry them if they truly wanted to, there were a few items of note from these enemies if they all decided to spend some time searching their dead corpses, which was another element that most games either didn't include or made automatic at the push of a button, but here the players had to rifle through their pockets and other such things looking for anything of note.
The first was the bomb wielder's ammunition pouch. Including the one it had in its hand, it had a total of ten baseball sized bombs on its person. The archer had a small shortbow and fifteen arrows, but again they were smaller than human sized short bows so it probably wouldn't be as powerful in human hands. If anything, it wasn't that good.
The robed enemy had two scrolls in its possession, some arcane looking text on both of them. The swordsman had a vial of red liquid on its possession as one of the more noteworthy things it had, but other than that the rest of his stuff was too small for the players to utilize properly since the enemies were all three feet tall, the size of small children.
As for money, a total of 8,000 Sens was found in small pouches on each of their corpses, enough for the players to split evenly amongst themselves. Of course, anyone could try and steal the loot before the others found it, but unless they wanted to be hated this early in the game, such a thing was unrecommended.