Revanchist Jedi in battle against the Mandalorians, ca 3963 Before Battle of Yavin (BBY)
TL;DR Summary
- Star Wars, Knights of the Old Republic Era - 3963 BBY
- During the Mandalorian Wars, right at the beginning of the intervention of Revan, Malak and his followers.
- Characters will be either Jedi or Republic troopers in the same unit, based on the same ship -- the non-force sensitives should be characters that bring special skills to the table and can otherwise keep up with the Jedi. They will be uneasy squadmates and comrades. Since the Jedi eventually take command of the Republic army, no one should be surprised as the Jedi wind up taking command here.
- The RP will cover moral themes and the nature of the light side and the dark side of the force. Good, evil, right, wrong, abstract, realistic, idealistic, practical. Duality, decisions and consequences will all feature in this RP.
- We're shooting for at least a post a week
Table of Contents
- Wookieepedia - A general resource for races/things/equipment in Star Wars.
- More to be added as character sheets come in and are approved.
In Character Info
The Mandalorian Wars go badly for the Republic; the enemy is vast and skilled at warfare, marshaling their resources and driving in from the Outer Rim with unparalleled skill and ferocity. The Republic is tottering and frayed at the edges while one of its most potent institutions, the Jedi Order, abstains from engaging this threat to the Republic itself.
Yet within the Order, there is a faction, mostly of younger, more idealistic Jedi, who maintain that they cannot simply sit by and watch the galaxy burn, that they must make a stand for the greater good and put a stop to the rampaging Mandalorian horde. These Jedi have a strong and compelling leader in the form of a man known as Revan, or the Revanchist who argues persuasively for intervention to save the Republic. Yet the Masters hold the Order back, arguing for nonintervention in what they view as merely a political affair. They stand apart, while the Galaxy slips out of control. They fear that if they get involved, it will be all too easy to slip to the Dark Side.
When a group of Jedi visit the planet of Cathar, devastated years ago by the Mandalorians, they experience a vision of massacre and wanton slaughter, and of a woman that tried to argue against the Mandalorian slaughter, ordered by Cassus Fett, of the defeated and helpless Cathars. Revan dons this woman's helmet and vows to come to the aid of the Republic; many younger Jedi who were wavering commit, and the older Masters relent in their neutrality to the degree that they grudgingly allow the Revanchists to enter the war as a "Mercy Corps" intended to provide battlefield support. Yet the young Jedi, so close to the fray, cannot help but commit once in it; for the sake of the Republic and innocent lives, they use the half-agreement of the Masters to enter the war...
Yet within the Order, there is a faction, mostly of younger, more idealistic Jedi, who maintain that they cannot simply sit by and watch the galaxy burn, that they must make a stand for the greater good and put a stop to the rampaging Mandalorian horde. These Jedi have a strong and compelling leader in the form of a man known as Revan, or the Revanchist who argues persuasively for intervention to save the Republic. Yet the Masters hold the Order back, arguing for nonintervention in what they view as merely a political affair. They stand apart, while the Galaxy slips out of control. They fear that if they get involved, it will be all too easy to slip to the Dark Side.
When a group of Jedi visit the planet of Cathar, devastated years ago by the Mandalorians, they experience a vision of massacre and wanton slaughter, and of a woman that tried to argue against the Mandalorian slaughter, ordered by Cassus Fett, of the defeated and helpless Cathars. Revan dons this woman's helmet and vows to come to the aid of the Republic; many younger Jedi who were wavering commit, and the older Masters relent in their neutrality to the degree that they grudgingly allow the Revanchists to enter the war as a "Mercy Corps" intended to provide battlefield support. Yet the young Jedi, so close to the fray, cannot help but commit once in it; for the sake of the Republic and innocent lives, they use the half-agreement of the Masters to enter the war...
Out of Character Info
The RP is about the fall of the Jedi under Revan, their experiences in the battles and the consequences of their choices. It is about wrestling with one's very soul and how the best of intentions often pave the path to Hell (or the Dark Side, in Star Wars.) The characters are likely to be Jedi Knights, perhaps even Padawans, and fairly young. They have not experienced true warfare on this scale, nor do they realize how it is going to change them. Much like the youth in the autumn of 1914, the first year of World War I, they are in for a shock to their entire being, a life-altering event that will mark them for the rest of their days.
Of course, those of you who have played Knights of the Old Republic, 1&2, know what is in store. We'll try to avoid foreshadowing too much or giving away spoilers.
Characters should be Jedi or Republic soldiers of varying races; I'm not entirely keen on the idea of droid characters, but if one can make a persuasive argument for having one, we'll see on a case by case basis. Characters cannot be highly experienced Jedi Knights that know warfare on this scale beyond, say, a theoretical basis, rooted in military history. No Jedi Masters. I'd like to try to keep the feel of this being a new and traumatic experience for the characters, so I'm going to scrutinize things carefully; a character may be used to chasing around bounty hunters or the occasional chase in a starfighter, or smuggling or dealing with what the peacetime Jedi deal with, but nothing's going to prepare them for the scale of death and destruction that comes with a war of galactic-scale mass mobilization.
The RP will definitely start with events right after the visions on Cathar, when the Jedi are just joining; the Republic troops are probably skeptical and bitter about the Jedi stance on non-involvement up to this point. The story arc will probably end with the Battle of Malachor V, that being the final battle. For the sake of those who don't know the KOTOR games, let's not spoil things.
The characters will probably be leaders of small NPC units or independent operators, specialists, basically. The exact nature of how this works will be determined if the RP proceeds into OOC.
Of course, those of you who have played Knights of the Old Republic, 1&2, know what is in store. We'll try to avoid foreshadowing too much or giving away spoilers.
Characters should be Jedi or Republic soldiers of varying races; I'm not entirely keen on the idea of droid characters, but if one can make a persuasive argument for having one, we'll see on a case by case basis. Characters cannot be highly experienced Jedi Knights that know warfare on this scale beyond, say, a theoretical basis, rooted in military history. No Jedi Masters. I'd like to try to keep the feel of this being a new and traumatic experience for the characters, so I'm going to scrutinize things carefully; a character may be used to chasing around bounty hunters or the occasional chase in a starfighter, or smuggling or dealing with what the peacetime Jedi deal with, but nothing's going to prepare them for the scale of death and destruction that comes with a war of galactic-scale mass mobilization.
The RP will definitely start with events right after the visions on Cathar, when the Jedi are just joining; the Republic troops are probably skeptical and bitter about the Jedi stance on non-involvement up to this point. The story arc will probably end with the Battle of Malachor V, that being the final battle. For the sake of those who don't know the KOTOR games, let's not spoil things.
The characters will probably be leaders of small NPC units or independent operators, specialists, basically. The exact nature of how this works will be determined if the RP proceeds into OOC.
Character Situation Report
The characters find themselves assigned to Intelligence, Reconnaissance and Special Operations Group (IRSOG) 37, a highly specialized unit that is used for a variety of unconventional operations; they are the first to land on a battlefield, securing high value targets, prepping the battlefield or acting as an elite spearhead in the various operations of the Republic Army. There is a high turnover, because the Mandalorians are extremely good warriors, even though they are mass-recruiting their 'Neo-Crusaders' these days.
The veterans of the IRSOGs have seen heavy fighting and are aware of the dangers inherent in their trade. They are at the tip of the spear, in the most extreme of circumstances and some of their missions resemble nothing if not suicide operations; many of the most motivated recruits have had their homes devastated by the Mandalorians, or lost loved ones. That is, of course, the non-Jedi, the ones that'd carried the war to this point.
With the entry of the Jedi into the war, the Mercy Corps Revan formed is technically supposed to provide battlefield support as healers and the such, and yet the line is blurred in the IRSOG unit where the missions are not always direct combat. But the Jedi are authorized to defend themselves, and a convenient circumvention of the restrictions the Masters placed on them is for a Jedi to find themselves in a combat situation. Of course, there is circumvention and downright disobedience.
For the Jedi, this is the first step into unfamiliar territory, actual resistance, in deed, to the Jedi Masters at the various temples. They are generally believers in the rightness of this course, perhaps the Force even tells them that this is the right thing to do, the course of compassion. Many of they younger Jedi chafe at the inaction of the Masters and yet, chafing and disobeying are two different things, particularly for rigorously disciplined Jedi.
These new arrivals are not greeted by open arms by their would-be comrades. They sat out much of the war, and the average line trooper does not understand or care much about Jedi politics; there is a split of opinion between relief and derision, a sort of 'about time you got here' attitude that runs the gamut from forgiveness to bitterness for previous Jedi inaction in the face of a Mandalorian menace that seems intent on swallowing the Republic whole.
IRSOG 37 faces these problems, as well as the other problems shared by the Republic Army as a whole; the integration of Jedi and their capabilities into their structure, the adaptation of command and control and tactics to this infusion of Jedi. For while there is bitterness about the Jedi, there is no doubt that even a handful of Jedi can change the course of a battle. Much as resentments may divide allies during the downtime, there is a greater enemy that looms.
The veterans of the IRSOGs have seen heavy fighting and are aware of the dangers inherent in their trade. They are at the tip of the spear, in the most extreme of circumstances and some of their missions resemble nothing if not suicide operations; many of the most motivated recruits have had their homes devastated by the Mandalorians, or lost loved ones. That is, of course, the non-Jedi, the ones that'd carried the war to this point.
With the entry of the Jedi into the war, the Mercy Corps Revan formed is technically supposed to provide battlefield support as healers and the such, and yet the line is blurred in the IRSOG unit where the missions are not always direct combat. But the Jedi are authorized to defend themselves, and a convenient circumvention of the restrictions the Masters placed on them is for a Jedi to find themselves in a combat situation. Of course, there is circumvention and downright disobedience.
For the Jedi, this is the first step into unfamiliar territory, actual resistance, in deed, to the Jedi Masters at the various temples. They are generally believers in the rightness of this course, perhaps the Force even tells them that this is the right thing to do, the course of compassion. Many of they younger Jedi chafe at the inaction of the Masters and yet, chafing and disobeying are two different things, particularly for rigorously disciplined Jedi.
These new arrivals are not greeted by open arms by their would-be comrades. They sat out much of the war, and the average line trooper does not understand or care much about Jedi politics; there is a split of opinion between relief and derision, a sort of 'about time you got here' attitude that runs the gamut from forgiveness to bitterness for previous Jedi inaction in the face of a Mandalorian menace that seems intent on swallowing the Republic whole.
IRSOG 37 faces these problems, as well as the other problems shared by the Republic Army as a whole; the integration of Jedi and their capabilities into their structure, the adaptation of command and control and tactics to this infusion of Jedi. For while there is bitterness about the Jedi, there is no doubt that even a handful of Jedi can change the course of a battle. Much as resentments may divide allies during the downtime, there is a greater enemy that looms.
Open Roles
These are not the only roles available -- you can invent some, but these are slots for characters I would like to see played. Near-humans and humans are given less priority for approval than out and out aliens.
- The Jedi commander, recently-appointed of IRSOG 37, who is thrust into the strange position of aggressively pursuing this new and, to a degree, rather unfamiliar sort of war...and trying to reconcile that with what the Masters ordered and advised.
- A hard-bitten veteran of the wars, perhaps a survivor of the first fights against the Mandalorians, and the consummate soldier. Probably the advisor to the Jedi that is assuming command of IRSOG 37.
- The scion of a famous Jedi family, powerful in the force, and perhaps rebelling against the expectations that they hold the line with the Masters by joining the Revanchists.
- The vengeful survivor of a Mandalorian massacre, perhaps a Cathar (possible) that wants nothing more than to strike a blow back; this attitude is understandable, and to a degree it is easy for a Jedi to perhaps start to understand this 'nip the threat in the bud' argument from a perspective of personal experience as the war goes on.
- A highly talented soldier in IRSOG, and a force sensitive with considerable potential, if trained, if convinced to overcome his issues with the Jedi. Perhaps somewhat dark-side tainted already, though he doesn't realize it consciously.
- If possible, please try to PAIR characters or group them together; come up with mutual histories of some nature that create some degree of personal interaction.
Character Sheet
Name:
Species:
Age:
Rank/Title:
Planet of Origin/Birth:
Force Sensitive Y/N:
Appearance:
Insert a physical description here; include how they dress.
Skills/Abilities:
- Please list with most potent skills first.
- -
- -
- -
- -
Equipment:
- List here, item by item.
- -
- -
- -
- -
- -
Personality:
A psychological profile, something to work off of. It should relate to the character history and give insight to their motivations and why they're here.
History:
A personal history of the character -- enough to get a feel of where the character is coming from. Please don't say, "The history will come out in the RP." I want you to work on the history ahead of time so you have a better, clearer picture of how your character thinks and acts. You don't have to nail down every minute detail, just flesh out the important parts of the character's life, what shaped them into who they are.
Relationships and Acquaintances:
How your character knows at least one or two other PC's. I want there to be some overlap between characters, so this is sort of how I am trying to prompt that.
Races
While it is perfectly allowable to play humans, Star Wars has a diversity of playable races, and you are encouraged to try various races out.
- Twi'lek - The head-tail chicks. A race that often finds themselves enslaved to others.
- Rodian - A bizarre reptilian species with a comical look, but from a culture that glorifies death and hunting, often found in the fringes of space as smugglers, assassins and others. They look cute and harmless, and it's a facade they use quite well on the unwary.
- Droid - The workhorses of the galaxy, often sent to do jobs to make organic lives easier, there are nonetheless some considerable surprises to be found among various examples of these programmed, self-aware machines.
- Wookiees - Big, hairy, scary and often misunderstood, but highly useful. If all else fails, pull their arms out.
- Duros - Blue skinned, red eyed and noseless, this race is known for their daring and as one of the first spacefaring races in the Republic. To hear the Duros tell it, they invented courage and the hyperdrive.
- Bothan - A furry humanoid race with vaguely canid features that are well known for the ferocity of their internal politics, their prowess at subterfuge and spying and their ferocity toward those they deem racial enemies.
- Other races are totally allowed so long as I can read up on them at wookieepedia, though I reserve the right to turn down anything I think is too unbalancing.