Hidden 8 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@ClocktowerEchosHow's my NS?
I haven't seen you commenting much on it yet.
Granted, I was pretty occupied with Key's new space NRP. Just asking for an update.
Also yes, I'll work on the rest soon.
Hidden 8 yrs ago Post by ClocktowerEchos
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@ClocktowerEchosHow's my NS?
I haven't seen you commenting much on it yet.
Granted, I was pretty occupied with Key's new space NRP. Just asking for an update.
Also yes, I'll work on the rest soon.


Yeah, I've also managed to make some wise life decisions to make two other NRPs, rip me @_@
Any who, just repost your NS here and I'll take a look at it.
Hidden 8 yrs ago Post by Willy Vereb
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Alright!
I post you the skeleton of my NS for now. No unit profiles, spell lists and due to map fluctuations I currently didn't make a detailed map on where each place is located. I even need to expand a few section.
Still, this should be enough for you to get a gist of what to expect with them.



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Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy Vereb Listing things off:

Might want to recheck some terms like Nihongo. (Unrelated, but I'm curious as to what is Druger is. I keep thinking of Drauger from Skyrim).

Not quite sure on how I feel about Karikabuum "rivaling the gun powder of the Dwarves". You're free to have it of course but I'd prefer it you change it so that it doesn't rival something that the dwarves have been perfecting for a hella long time.

There are no "winds of magic", might want to remove mention of that in the magic.

As for the military, I'd say focus on either cav or artillery and not both, not quite sure how having a diverse variety of races as levies/mercs is an advantage though, if anything it might be a disadvantage as racial divides and stuff would flare up. Even if non-violent, it sew distrust and the likes. Might want to reword your disadvantages:

"Light equipment for the raiders while the rest of the army can't keep up" - Doesn't quite make sense to me, is some of your troops more lightly armed? Why aren't they just staying with the main army like most light troops.

"Needs non-Uruk levies and mercenaries to make up for most of its unit types." - Does this mean that the Uruk army by itself is small (of only Uruks) thus requiring other races to bolster the ranks? Why not just use professional soldiers of those races instead of levies and mercs that can be bought off.

"Availability of non-Uruk units depends on location and nature of the campaign " - Not as confused as I am a bit worried for a massive fucking roster list.

I guess my point is, why not just have a smaller, elite army instead of this massive collection of races with weapons.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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@Willy Vereb Listing things off:

Might want to recheck some terms like Nihongo. (Unrelated, but I'm curious as to what is Druger is. I keep thinking of Drauger from Skyrim).

Not quite sure on how I feel about Karikabuum "rivaling the gun powder of the Dwarves". You're free to have it of course but I'd prefer it you change it so that it doesn't rival something that the dwarves have been perfecting for a hella long time.

There are no "winds of magic", might want to remove mention of that in the magic.

As for the military, I'd say focus on either cav or artillery and not both, not quite sure how having a diverse variety of races as levies/mercs is an advantage though, if anything it might be a disadvantage as racial divides and stuff would flare up. Even if non-violent, it sew distrust and the likes. Might want to reword your disadvantages:

"Light equipment for the raiders while the rest of the army can't keep up" - Doesn't quite make sense to me, is some of your troops more lightly armed? Why aren't they just staying with the main army like most light troops.

"Needs non-Uruk levies and mercenaries to make up for most of its unit types." - Does this mean that the Uruk army by itself is small (of only Uruks) thus requiring other races to bolster the ranks? Why not just use professional soldiers of those races instead of levies and mercs that can be bought off.

"Availability of non-Uruk units depends on location and nature of the campaign " - Not as confused as I am a bit worried for a massive fucking roster list.

I guess my point is, why not just have a smaller, elite army instead of this massive collection of races with weapons.
Druegar are dwarves excommunicated for their heretical beliefs (they don't respect the ancestors and insted revere only one god) and overall being culturally different.

Karikabuum is not gunpowder but other explosive mix and you'd be shocked how many chemicals can be better than gunpowder. That and the Uruk can thank the Druegar to perfect their explosives. So it's ancient shaman secret plus dwarven expertise with gunpowders. Of course it's a match for dwarven gunpowder.

Mongol Empire was infamous for their cavalry AND siegecraft. I am basically fantasy mongols. So yeah specializing in artillery and cavalry/mobile warfare.

Uruk has a rather massive army since by culture most of their members also practice warfare. The problem is that all of them prefer to ride on wargs and Uruk have yet to form a decent infantry. So they instead rely on other races to do that. Artillery is an exception (barring some elite artillery manned by Druegar) and so are kinda ranged units since orcs can just dismount. But they have no spearman, heavy infantry nor more unique variations on a type like for example aving archers (Uruk abandoned archery for centuries now).

There are army lists with 30-40 units IIRC. Mine is likely going to be smaller than that. I am also far from the only faction with diverse races. Albeit probably mine would be the most mixed. And why am I doing this? Because it's both realistic and fun. I am a minor history geek and know that ancient warfare was far from clean nor armies were anywhere close to homogeneous/uniform. Mongol Empire was basically about their core army of nomads or those with nomadic past AND massive auxiliary forces recruited from all over the place. My army will reflect that.

As for raiders limited to light equipment or whatever. Basically you can't carry most artillery with you on horseback nor you can have infantry marching 200 kilometers a day. Nomadic cavalry can do that and how! But for the same reason they have strict limits on weight and size of equipment. They also need stuff which is easy to maintain and can readily found resupply for. It's quite amazing how Mongol raiders could maintain the kind of mobility they did. Amazing or not that's an obvious drawback balancing my mobility. I can either be fast as hell and ditch infantry and many of my equipment. Or sacrifice that for a more decent army lineup.

Hidden 8 yrs ago Post by Woundwort
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<Snipped quote by Ophidian>

With Yore potentially being gone we could move you in there?


I thank you for the offer, truly. But I think that's a risky game, if he comes back.
Hidden 8 yrs ago Post by Willy Vereb
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<Snipped quote by RisenDead>

I thank you for the offer, truly. But I think that's a risky game, if he comes back.
He hasn't posted for 24 days and his last login is in 20 days. I think it's pretty fair if somebody else takes his claim.
I was actually "victim" of such a fair number of times already. Don't see me defending him regardless.
It happens. Being flexible is often preferable.
You also don't need to take all his territories. You can carve the shape of your own nation here.

Hidden 8 yrs ago Post by TemplarKnight07
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I've PM'd Aristo, no response as of yet, but I'll give it day or so.
Hidden 8 yrs ago Post by Willy Vereb
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@LauderWhat kind of language Kashgar use?
I use LotR orc speech for my Uruk so I wonder if I can give authentic names to Kashgar units.
I am thinking of Kashgar spearmen, slingers and that special cavalry of theirs.
Hidden 8 yrs ago Post by Temporary
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I'm sorry to say, but I think I need to drop this... I only joined because a friend asked me to, but I wasn't really thinking about what I would actually do. I'm very much a character roleplayer, and NRP is completely alien to me. Not only that, but writing just... Isn't working at the moment, and by that I mean I've lost quite a lot of motivation for it. I'm hoping its temporary, but I need to attempt to sort it out as best I can... And that means cutting the things I'm least likely to write in...

Again, I'm sorry.
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Hidden 8 yrs ago Post by ClocktowerEchos
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@VocabThanks for telling us, hope your motivation comes back! ^^

Good luck with whatever you'll be doing
Hidden 8 yrs ago Post by Lauder
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@Willy Vereb

Their language would be that similar to the Berber language. Have fun getting translations!
Hidden 8 yrs ago Post by Willy Vereb
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@Willy Vereb

Their language would be that similar to the Berber language. Have fun getting translations!
Don't ever underestimate my persistence on this.


(Albeit I was 90% sure they speak Chinese. Kashgar and all.)

Hidden 8 yrs ago Post by Willy Vereb
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@ClocktowerEchosBTW, can I post my profile in the characters page, then?
Makes it easier to track. I also made no less than 14 units already. And those are just the core Uruks.
I think I'll get to roughly 30 once I add navy and auxiliaries.
Hidden 8 yrs ago Post by ClocktowerEchos
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@ClocktowerEchosBTW, can I post my profile in the characters page, then?
Makes it easier to track. I also made no less than 14 units already. And those are just the core Uruks.
I think I'll get to roughly 30 once I add navy and auxiliaries.


Honestly I am going to advise you axe some units unless you have a lot of units that are the same but with different weapons (ie Militia w/ Great weapons and Militia w/ shields). Also I still don't understand you naval fixation.
Hidden 8 yrs ago Post by TemplarKnight07
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@ClocktowerEchos Aristo has not responded to my PM yet and we're due a battle, advise on how to go forward here?
Hidden 8 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos Aristo has not responded to my PM yet and we're due a battle, advise on how to go forward here?


Honestly, I'd say put that idea on hold and try to see if anyone else wants to battle you. Beastmen are always open for a fight :D
Hidden 8 yrs ago Post by Willy Vereb
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@TemplarKnight07So are the Uruk. Ratmen and beasts can be anywhere on the map so...just use that to your advantage. Where would the Vermintide strike next?

<Snipped quote by Willy Vereb>

Honestly I am going to advise you axe some units unless you have a lot of units that are the same but with different weapons (ie Militia w/ Great weapons and Militia w/ shields). Also I still don't understand you naval fixation.
Many of them are in the line of basi-advanced-elite development line.
So I have raiders that are my basic units and then I have warriors with better equipment and skill. And then I get to the Royal Guards who deserve their status as Tier 4.
Similarly I have light, medium and heavy rocket artillery. Or have artillery ranging from wooden cannons to Basilik-like Great Bombards.
That's why I have 14 units types for the Uruk.
And maybe 15 if I add their T4 elite monster which would be kinda like the K'Daai Destroyer.

Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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@TemplarKnight07So are the Uruk. Ratmen and beasts can be anywhere on the map so...just use that to your advantage. Where would the Vermintide strike next?

<Snipped quote by ClocktowerEchos>Many of them are in the line of basi-advanced-elite development line.
So I have raiders that are my basic units and then I have warriors with better equipment and skill. And then I get to the Royal Guards who deserve their status as Tier 4.
Similarly I have light, medium and heavy rocket artillery. Or have artillery ranging from wooden cannons to Basilik-like Great Bombards.
That's why I have 14 units types for the Uruk.
And maybe 15 if I add their T4 elite monster which would be kinda like the K'Daai Destroyer.


Okay, I can sort of get the "leveling up" idea behind the soldier but I am going to have to stop you right there at rocket artillery. That is a flat out no. I don't care if you're "just being mongols who had good cav and rockets", that is just a no. Having both strong cav and strong normal artillery was already pushing it as was the all natural herbal gunpoweder and the navy.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Okay, I can sort of get the "leveling up" idea behind the soldier but I am going to have to stop you right there at rocket artillery. That is a flat out no. I don't care if you're "just being mongols who had good cav and rockets", that is just a no. Having both strong cav and strong normal artillery was already pushing it as was the all natural herbal gunpoweder and the navy.
Yeah, sure. And in comparison owning giants, flying machines, tanks, rifles and explosive shell raining cannons is suddenly a balanced nation?
You may really need to work on your consistency here.

If you feel owning rocket artillery is OP then you may want to read the unit profiles in the characters page. Hell, historically rocket artillery were inferior to cannons and only used because they were much easier to carry to the battlefield.
I think you confuse the Hwacha with a modern MLRS.
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