Hidden 7 yrs ago Post by Lmpkio
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@Guardian Angel Haruki The blue color for Frisk hurts me eyes. Mind if you put it to another shade of blue please?
Hidden 7 yrs ago Post by Guardian Angel Haruki
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@Lmpkio Certainly. I'm on it.
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Hidden 7 yrs ago Post by Holy Soldier
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@WingsOfBronzeI'm going to say "No." To his Judge ability. You might as well ask me to tell you the secrets of the game whenever you want. Sans is going to be a little difficult to "make up" powers for because...yeah. You never really play him and when you do fight him, he's like god-level difficult. So you can keep trying with the character or just play someone else. But I'm not accepting that Judge ability.

@The WhackoDenied. Saxton Hale is a boss and mod in Team Fortress 2. Besides that, he just doesn't have that much of a role besides being a joke for the developers.
Hidden 7 yrs ago Post by Holy Soldier
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@Guardian Angel HarukiFrisk is/are adorable.
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Hidden 7 yrs ago Post by Lmpkio
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@Guardian Angel Haruki "Huh...? Balls...twisted...? Is she talking about those balls that people squeeze when they get angry or stressed? Can they even be twisted...? Even so, what does that have to do with a Princess's cat...or cats?"

Oh Frisk you innocent innocent little man. Too pure for this world isn't he?
Hidden 7 yrs ago 7 yrs ago Post by Guardian Angel Haruki
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@Holy Soldier Thank you. ^_^

@Lmpkio LOL. They emulate Papyrus pretty dang well. XD
Also...how do you know they're not a 'she'? (*wink*)
Hidden 7 yrs ago Post by Lmpkio
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@Guardian Angel Haruki Well... Ima call it an it, for all intents and purposes.
Hidden 7 yrs ago 7 yrs ago Post by WingsOfBronze
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@Holy Soldier

okay, I'll try to remove the judge ability and make it only work on monsterkind, I'm on it.

EDIT: I removed his blasters and magic psychokinesis and will add it if he levels up in General Ability (u can do it, right?). His bone attacks would only deal little damage because of stats, I guess.

EDIT: removed the judge and replaced it with SCAN.

Another EDIT: I'll just remove the scan, yeah.
Hidden 7 yrs ago Post by Holy Soldier
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@WingsOfBronzeSans is good now. He's approved.
Hidden 7 yrs ago Post by Dawnrider
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@Holy Soldier@WingsOfBronze

Would either of you be opposed to me weighing in on Sans? I understand, if so. I just feel like something vital and specific should be said about his weaknesses.
Hidden 7 yrs ago Post by Holy Soldier
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@Etherean FireSure. Go ahead.
Hidden 7 yrs ago Post by WingsOfBronze
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@Holy Soldier

thank you, man!
Hidden 7 yrs ago Post by Crosswire
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I've posted! Hopefully my first post is good and I didn't mess anything up. Let me know if anything needs to be changed or I messed up any details or anything like that.
Hidden 7 yrs ago Post by Guardian Angel Haruki
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@Crosswire You might want to change the mention from Holy Warrior to Holy Soldier. ^^"
Hidden 7 yrs ago Post by Crosswire
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@Crosswire You might want to change the mention from Holy Warrior to Holy Soldier. ^^"


Gah! Thanks for catching that. This is what I get for writing under the effects of sleep deprivation.

How are you doing today by the way? I'm really enjoying how you've written Frisk so far and look forward to getting to interact with you in the future :D
Hidden 7 yrs ago Post by Guardian Angel Haruki
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@Crosswire No problem.

Doing alright. Thank you. ^_^
Thank you. I'm also looking forward to having Frisk interacting with everyone.
Hidden 7 yrs ago 7 yrs ago Post by Dawnrider
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@Holy Soldier@WingsOfBronze

Okay, then. I simply wanted to address the "weakest enemy" clause. I think trying to build him as a player character from his boss mechanics might be a bit of a mistake. He can do whatever he pleases with stats, of course. I specifically mean that the segment suggesting that he can be felled in one hit might come as problematic. It only seemed to work that way in-game because the Genocide player was simply strong enough to do that, not because he was objectively weak (hence, they saw him as "the easiest enemy" by the time they reached him), but it was cancelled out solely by the fact that Sans was mechanically impossible to hit. Basically, the fight is programmed to drag on for as long as possible. Here, however, he wouldn't have an immaculate dodge as he did before, so to keep the part about him folding from even the weakest blow may present itself as something of an obvious issue.

My two cents, anyways. I could be completely wrong about some of that, or even just overthinking it. It's ultimately up to you two, either way; whatever you both decide.
Hidden 7 yrs ago Post by Crosswire
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@Holy Soldier@WingsOfBronze

Okay, then. I simply wanted to address the "weakest enemy" clause. I think trying to build him as a player character from his boss mechanics might be a bit of a mistake. He can do whatever he pleases with stats, of course. I specifically mean that the segment suggesting that he can be felled in one hit might come as problematic. It only seemed to work that way in-game because the Genocide player was simply strong enough to do that, not because he was objectively weak (hence, they saw him as "the easiest enemy" by the time they reached him), but it was cancelled out solely by the fact that Sans was mechanically impossible to hit. Basically, the fight is programmed to drag on for as long as possible. Here, however, he wouldn't have an immaculate dodge as he did before, so to keep the part about him folding from even the weakest blow may present itself as something of an obvious issue.

My two cents, anyways. I could be completely wrong about some of that, or even just overthinking it. It's ultimately up to you two, either way; whatever you both decide.


If I could add my own piece to the pile (I hope I'm not overstepping my bounds or anything) I think Etherian has a point. Having Sans around as a player character would be a lot of fun given his personality and god awful puns. However building him off how he operates as a boss might not be the best approach. One-hit kills are problematic. If he's caught in a situation where he can't avoid damage then he's toast and that might not be as rare as one might assume.

There's also the fact that this is 'player' Sans and not 'boss' Sans.

In the Genocide route Sans is only a one-hit KO enemy because that point you're OP as hell. If you look at him from a grounded power level then Sans would likely be fragile, but not killed in one hit.

I'd like to expand on this more, but I have physical therapy and need to go now.
Hidden 7 yrs ago Post by DracoLunaris
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<Snipped quote by Etherean Fire>

If I could add my own piece to the pile (I hope I'm not overstepping my bounds or anything) I think Etherian has a point. Having Sans around as a player character would be a lot of fun given his personality and god awful puns. However building him off how he operates as a boss might not be the best approach. One-hit kills are problematic. If he's caught in a situation where he can't avoid damage then he's toast and that might not be as rare as one might assume.

There's also the fact that this is 'player' Sans and not 'boss' Sans.

In the Genocide route Sans is only a one-hit KO enemy because that point you're OP as hell. If you look at him from a grounded power level then Sans would likely be fragile, but not killed in one hit.

I'd like to expand on this more, but I have physical therapy and need to go now.


because of how the stat system works they could effectively build sans as an incredibly fragile char by having only 1 in both defensive stats and putting almost everything into dex. thus making a Dies in one hit rule a bit redundant.

I would like to note that in undertale San's hp is 1. this is in the game files if you data-mine them apparently so in universe sans would in-fact die from any hit that does at least 1 damage. Which I imagine is most of them. Not an argument for putting that mechanic in I just thought I should note that fact for the discussion.
Hidden 7 yrs ago 7 yrs ago Post by Crosswire
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<Snipped quote by Crosswire>

because of how the stat system works they could effectively build sans as an incredibly fragile char by having only 1 in both defensive stats and putting almost everything into dex. thus making a Dies in one hit rule a bit redundant.

I would like to note that in undertale San's hp is 1. this is in the game files if you data-mine them apparently so in universe sans would in-fact die from any hit that does at least 1 damage. Which I imagine is most of them. Not an argument for putting that mechanic in I just thought I should note that fact for the discussion.


I'm back from my physical therapy session.

I didn't know that Sans genuinely only had a single hit point of health in the game. That's pretty surprising. From a gameplay perspective they could just give Sans a stupidly good dexterity and ignore defense entirely. I just don't want someone to lose their other great character to small, but unavoidable damage. Though it would be kind of amusing to see Sans die by just tripping and falling on his face, exploding into bony toothpicks from what normally would be a harmless pratfall :P

However WingsofBronze can make their character however they wish and if Holy is fine with it, then that's the way it'll be. I just felt like weighing in for discussion's sake.

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