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Hidden 7 yrs ago 7 yrs ago Post by Arthanus
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Arthanus Grey Jedi

Member Seen 20 days ago

Name: Silas Rose

Gender: Male

Age: 29

Appearance:

Silas stands 5'9" tall with black hair, under the mask he hides his slave brand even after being freed

Bio: Born a slave in the city of Danenfoth Silas never was destined for an easy life. From the time he could barely walk he was forced into hard labor but is was his bad attitude and "That look" which lead Silas into a different form of Slavery. At the Age of six he was sold to "The Pit" an arena where slaves would fight for the amusement of the people. From the age of six he began his fight for survival. There was no formal training in the pit all you could do was take in anything and everything the older slaves were willing to pass down and from there build up your own fighting skill and power. All that was left was for you to survive.

Luckily the people of the empire aren't (entirely) Savages and Silas didn't have to step foot into the Arena until he was 16. And due to his strong will to live and the fact he had been in The Pit quite a bit longer than most of the slaves his age group he soon shot up the ranks to be one of the top spots in his generation. But that spot, although it did lead to some luxuries was more a curse than a blessing, as Silas' fame grew so did his adversaries. The young boy had more Challengers than he could count rarely getting more than a few days to rest before being thrown into the fray of battle again. This Cycle continued until Silas was 21 the day he won his freedom.

That day turned out to be one of the most challenging days of Silas' life. A special free for all brawl of a tournament all for a chance of freedom. Not only did Silas have to fight against his normal rivals, but all comers young and old from any division of The Pit. And after five grueling fights, one mock mission in which Silas and a team of his choosing fought to the death with live Orcs captured just for this event, and an unmissable final round, only one foe stood in his way .... A "Reaper" A masked Champion chosen to be a final test.

In all aspects Silas should have died in that final fight, but somehow he pulled through actually slicing the Reaper's mask in two before it could finish him off. With that move the Reaper saw the final thing it needed to see and instead of delivering the final blow helped Silas up freeing him from the pit. For the next Eight years Silas has worked as an Adventurer and Mercenary trying to make a name for himself. And now he has decided to make his own Mercenary Company in an attempt to take on bigger and better contacts and missions.

Fighting Style:

Survival - Silas' entire fighting style is designed to survive. Without any real or proper training his moves are almost feral and unpredictable, but yet sometimes flashy from his old need to please the crowd. Due to his time in the Pit Silas is proficient with most weapon types, but he prefers a sword to most other weapons.

Equipment:
-A Pair of One Twin Curved Sword
-An Orc Longsword
-An Oak Recurve Bow
-A Set of Throwing Knives x 10 total
-a Hunting Knife
-Modified suit of Empire scout Armor
-Quiver with arrows
-Survival Rations for a week

Skills/Abilities:
"Eye for Skill" - A talent almost required in the Arena, the ability to get a read of your oponent at a glance. this skill works on most humanoids. Silas uses things like body structure, body mass, they way someone walks/stands to determine someone's combat ability.
"That Look" - Silas' glare seems to pierce your soul making it very hard to lie to his face
Survivor - A Gladiator at heart Siegfried is a hard man to kill he comes with many scars and the lessons that come from it.
Storyteller - Although he seldom reveals his slave upbringing Siegfried is well known to tell the tales of the arena to boost the Moral of his comrades when needed.

Other Information:
Hidden 7 yrs ago 7 yrs ago Post by Skull
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Skull The Hollow Shovel Knight

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Name: Ludivico Nyambaya Locche
Gender: Male
Age: 30
Appearance: Lucky Locche does not have the physicality of a self-imposing man. He wouldn't have his average height and build any other way as he doesn't enjoy being a standout from the crowd. Underneath his long braided hair and scruffy beard are chiseled facial features and Asiatic brown eyes. So long as the weather permits it, Locche will wear a full leather wardrobe and sleek tricorn hat. Warmer climates will see him in a buccaneer's vest and slacks, though he prefers to add a long sleeve to cover the ink scribbled all over his upper body.

Bio: There's not much to say about Ludivico's upbringing. He was born on a hot summer day aboard a slaver's ship. Was his mother a slave, or was she the Captain's wife? Perhaps the makings of both. Ludivico could care less. The oldest memory he can conjure up is a giant hand grabbing him by the hair and chucking him out onto the sand. From that point on his custodians exchanged hands between wayfaring artisan types and mercantile travelers. None of which had the courage or patience to take him under their wing for long.

At age 10 he was living on his own -- moving from city to city, pick pocketing his way into young adulthood where he attempted to slight a venerable pirate named Kaleem "The Falchion" Suleiman. Much to Ludivico's chagrin (and utmost fear of crossing a great pirate) he was applauded for his efforts and invited into Kaleem's cadre. Invite is a much more flowery word than what The Falchion used, as it involves choice, and young Locche was no longer entitled to such luxuries. At least for now.

Fast forward 20 years worth of perilous squabbling and swashbuckling violence...

Ludivico has become a sailing merchant of the Eastern Isles. His boat, The Vishanti, is a small brigantine style ship, sleek in design and a dream to handle. It was made out of the remaining pieces of Kaleem's boat that mysteriously found itself swept ashore six summers ago. To this day Ludivico hasn't found any clues regarding Captain Suleiman's disappearance, nor does he intend to go out of his way to conduct his own investigation. As The Falchion often said, "Lives are but shit-stained seaweeds soaking in the ocean foam. Send them your best regards with an empty bottle and a belly full of rum, and hope their ghost doesn't come hauntin' for anything more than that."

Locche is under a contracted partnership with the thieves guild. He sells weapons to rural areas and villages privy of rising beast attacks. He'll occasionally lend his services as a hired axe, usually for city folk traveling out into the coast for vacation. Very rarely does he fight for coin or hunt beasts - lest the money is too good to pass up. While the pay is decent, he has his sights set on more grander investments, as he's often seen rubbing elbows with all sorts of business folk nowadays. He hopes to catch wind of a golden opportunity that will grant him the comfortable boring life he so secretly desires.

Fighting Style: There is no name for the way he cuts men down. Some have called it chaotic. Messy. Yet in the eye of the tornado is a calculating fighter that demands swift death through unflinching violence. Unhindered by heavy armor, Ludivico is quick and agile, striking at a relentless pace with enough battle awareness to keep multiple targets at bay.

Equipment:
  • Dual Short Axes
  • Magelock Pistol: Single shot pistol that can pack a heavy punch used as a last resort. It is most effective at close/mid-range.


Skills/Abilities:
  • Excellent - Sailing
  • Excellent - Close Quarter Fighting
  • Great - Marksmanship/ Axe-Throwing
  • Great -Trading
  • Decent - Fishing
  • Decent - Smithing


Other information:

Hidden 7 yrs ago 7 yrs ago Post by Cuddle Pot
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Cuddle Pot

Member Seen 7 yrs ago

Name: Stefano Di Lucca XII
Gender: Male
Age:24
Appearance:
Thin of frame and short of stature measuring 5' 7" and 138 pounds. When possible he keeps his mousey brown hair styled. He wears light and flamboyant noble cloths colored purple and green, his house colours, and a gaudy artist's beret.
Bio: Stefano was born as the youngest of 7 sons into the storied and illustrious Lucca family. With six older brothers, dozens of nephews, uncles, cousins, and scheming finalcial advisors Stefano was denyied a live of power as head of his house. Whitch as family tradition dictates was always passed to the oldest male in the family. His disinterest in politics and quick boredom with noble intrique also furthered his supposed uselessness to the family and for his whole life he was given an allowance larger than most peasances see in their live and was more or less expected and told to stay out of the adults way until he could be married off in some political scheme.

As a result he was left with more wealth and spare time then he knew what to do with and engedged in various hobbies. As a boy he read the journals and histories of his families founder who he was named after, Stefano I. He attended concerts and art galleries. He learned to paint and play the lyre, and lute and would sneak out of his country mansion to play in the locale village square.

When history and art grew boring he spent his preeteen year's in the company of animals, learning to ride horses, train falcons (like Stefano I), and breed and hunt with dogs.

When the animals kingdom lost it's appeal he sought pleasure in being a patron of science. He donated to Dwarven clocksmiths and watch makers, and innovators of gunpowder and fireworks, who made him a customed rifle and pistol set and taught him to shoot.

Around his 14 hear Stefano found pleasure in the rush of gambling both in intricate high stake games in gilded casinos or in a simple game of dice in a dirty alleyway.

At 16 he found entertainment in blood sport such as cock fights and bare knuckle bar brawls (a few he took part in). He had his own box seat reserved for him in the Pit and won a horses weight in gold when he bet against the 1000:1 odds of Silas Rose defeating The Reaper.

Stefano's decedent lifestyle infuriated his family as they they spent countless coin on containing word of his free time from potential suitors. The straw that broken the camels back was when they discovered that once a month he and a few friends would saddle their horses and engaged in dangerous beast hunts near the shadowlands borders.

Stefano was stripped of his title and cut off financially from the family. Taking his favorite possessions from his old life Stefano is now thrust in a world he is unprepared for searching for a means to sustain himself and fight off the boredom that has plaged him all his life.

Fighting style: Stefano prefers to kill from a distance by first sicking the hounds and his prized falcon on his foes while he lines up the perfect shot with his customed Dwarven arquebus. When pressed into a melee Stefano prefers to mount his horse and retreat to a safe distance to reload.

Equipment:
Costumed Dwarven arquebus- long ranged and extremely heavy this beautiful weapon while accurate is difficult to use on the run.
Rapier
Two pure breed bloodhounds and one wolfhound
Hunting falcon

Skills/abilities:
Excellent marksmanship
Excellent horsemanship
Good "poker face"
Good artistic talent and musicianship
Good with animals



Hidden 7 yrs ago 7 yrs ago Post by Lyla
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Lyla Shadowdancer

Member Seen 1 mo ago


Gender: Female
Age: 26
Appearance: Odessa stands an average five foot, but despite her small stature, her entire aura is anything but. Odessa, while friendly and helpful, has a sort of larger than life feel to her that many people cannot pin-point. Though she does have some issues with social interactions at times, there is an unshakeable determination that shines within those hazel eyes of hers. Her build is of toned muscle and feminine curves coupled with a small frame. Though not as strong as most warriors, she looks like she can hold her own.

Biography: Odessa grew up in the heart of the empire as a noble's daughter. She wanted for little and was given almost everything, but instead of looking up to her parents for guidance, she had to suffer the consistent rotation of handmaidens. Though it was a lonely childhood, she kept her nose between the pages of books and spent most of her time trying to master the magic of her birthmark from tutors. During these younger years she wasn't much trouble and mostly kept to herself.

However as she grew up, she started to acquire a wanderlust and found herself sneaking out of the house to walk down streets, climb trees, and watch warriors train in the barracks. This is when she became fascinated by the tales of old, of heroes who fought back the beasts from the Shadowlands, and yearned to earn a place by their sides. A somewhat famous brawler had taken notice of this and decided to take the young noble under his wing, though never let her go into proper battle. Despite her lack of real experience, he noticed her ability to learn quickly and before a few years, she was creeping up on even his level of skill.

Growing into an adult spurred a romantic encounter that changed Odessa's life. As she found herself in training, she would often meet a soldier by the name of Ashley, who would spar with her often. Before long, they both had formed an attraction to one another that was slowly blossoming into something special. Before it could fully formed however, Ashley was called to the front line and met an unfortunate end to her story. With a spark of bittersweet resolve, Odessa choose to dedicate the next year to training until she finally felt ready to join the front lines herself as an irregular - determined not to let Ashley's sacrifice be in vain.

Fighting Style: Odessa fights with a clear fluidity to her motions that are as efficient as they are precise. Though not a master at her particular style, she tries her best to not let a single motion be wasted, playing heavly off of her intelligence as much as her muscle memory.

Equipment: Odessa carries very little, which is normally only her clothes, though she does have a fraction of her own wealth within whatever quarters she's settled into among other things. She does try to carry a small portion of rations within a pouch.

Skills/Abilities:
  • Journeyman Martial Artist: While nothing that stands out, Odessa can definitely hold her own in a fight.
  • Journeyman Acrobatic: Along with her magic and her combat prowess, Odessa has trained to flip, tumble, twist, and dodge - at least enough to be regularly effective.
  • Arcane Wizard: Odessa uses her magic to normally enhance her attacks as a martial artist, though at times, will also pulse the magic to propel her into the air.


Hidden 7 yrs ago 7 yrs ago Post by SirSqueakalot91
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SirSqueakalot91 Geek of the Round Table

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Hidden 7 yrs ago Post by Illogical Jim
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Illogical Jim A Bleedin Bard

Member Seen 7 mos ago

Name: Jan Oremus, Priest of Ristoth

Gender: Male

Age: 53

Appearance: Father Jan is a fair-skinned human with brown eyes and graying black hair. Not physically imposing, he is of middling height but is possessed of an athletic build. His large nose, which seems to have been broken repeatedly over the years, and his notable lack of several teeth would generally preclude him from the label 'handsome.'

He is very rarely seen wearing anything other than a simple black cassock, a matching cloak, a shirt of blackened mail beneath, and a worn-out pair of cavalry boots. Around his neck shines a silver emblem of his faith. He often smells faintly, though sometimes strongly, of wine, ale, or whatever sort of alcohol he has managed to lay his hands on.

Bio: Jan was born to a family of free peasant farmers in the heartlands of the Empire. The youngest of three sons, he was apprenticed to the local blacksmith, and spent several years under the tutelage of a man that may have been the worst smith in the country. Wearying of life with an incompetent and cruel master, he ran away at the age of fifteen to join a passing mercenary band, the Broken Blades.

For many years Jan rode with the Broken Blades and their captain, Mortain the Black- so called for the blackened armor he and the rest of his men wore. Serving first repairing and maintaining equipment and later as a man-at-arms, Jan grew to adulthood amid the blood and the din of battle. He found that the soldier's life suited him very well, and he rose over the years to become a lieutenant to Mortain, commanding the light cavalry.

Twenty years after he had first joined the Broken Blades, what was supposed to have been a routine skirmish quickly degenerated into a slaughter. The company was under orders to turn back an orcish raiding party, though it would happen that the 'raiding party' was in fact the vanguard for a much larger force which significantly outmatched the small mercenary band. Mortain, his bodyguard retinue, and the infantry were rapidly encircled. Jan and his light cavalry attempted to punch a hole in the orcish flank and create an exit for his comrades, but to naught.

What little remained of the Broken Blades fled at the death of their captain, dissipating into the countryside. The organization that Jan had spent his life working for, building up, had simply ceased to exist. All he had to show for his time was a ravaged set of teeth and a somewhat disfigured nose. He spent most of the next decade drunk and waiting for death. He briefly took up adventuring, finding his skill set well-suited to the work. At the age of forty-six, while defending a monastery devoted to Ristoth and the monks and laypeople sheltering inside of it, he experienced a religious awakening. He was quite convinced The Creator spoke directly to him, urging him to mend his wicked ways and live righteously. Once his job was complete, he entered the seminary and trained zealously for the priesthood.

Upon completion of his training, Jan was dispatched to a small village near the fringe of the Dread Desert, not far from Blackstone Fortress. In time he learned to let go of the rage and the hatred in his heart, and came even to love his little flock. He felt like a man reborn, and would have gladly ended his days there in peace.

Unfortunately, an invading orcish clan has destroyed the village, and Father Jan, along with the other survivors, have been pressed into service with the militia. His lack of enthusiasm with this new state of affairs has resulted in a return to drink, though he is eager to repay the monsters that have again ruined him for their trouble.

Fighting Style: Jan fights best from horseback with sword and lance, and, though his skill has rusted significantly, he has not forgotten the basics.

Equipment: Old arming sword, scavenged shield, dirk, holy text, and a shirt of blackened mail.

Skills/Abilities:

Capable swordsman (rusty)
Skilled horseman (rusty)
Skilled lancer (rusty)
Excellent bookkeeper
Competent tactician
Passable orator

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Temperance The Guillotine

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Blubaron45 The Musical Mathmagician

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Amare Internellis

"Sometimes by losing a battle will you find a new way to win a war."
Themes: Ebla, These scars



B A S I C I N F O R M A T I O N

Name: Amare Internellis

Nickname: 'Mare

Age: 21

Gender: Male

Race: Human

Height: 5'11"

Weight: 178 lbs


D E T A I L E D I N F O R M A T I O N

Social Class: Middle Class Citizenry

Titles: Low-born.

Appearance: It is by no doubt that Amare is a handsome man as he consists of mainly broad facial features from his father who is originally from the south. He also consists of sharp facial features to compliment his mystical appearance along with his light pale skin. His long, messy hair is the color of ashen, a color of the peoples who dwell in the northern mountains of the Empire of Men, the place of his mother. Amare is also a thin man, though well-built and agile, the ideal physique for a fighter.


O C C U P A T I O N A L A N D F I G H T I N G A B I L I T I E S

Occupation: Adventurer, "Entrepreneur"

Equipment:

Fighting Style:

Notable Combat Abilities: Though Amare Internellis knows how to definitely handle himself against foes, he's not always the best when it comes to fighting unarmed and rather often finds himself wanting to fight his foes by the sword, something he is most notably growing to be excellent towards. In fact, his talent with a sword has begun to pave a way for his dreams of becoming a world-class swordsman as he aspires to be a well-known veteran of swordsmanship, as famous as the many heroes from tales depicted over the centuries, and many who have the skill to yield a sword to use it would say he has potential. Though he has a lot of learn in order to to so. Other than his abilities to yield a sword, or shot an arrow from a bow, Amare knows one basic healing spell he can perform, though being quite mediocre and only capable of handling deep lacerations and preventing infects. Amare does not know the name of this spell, though he did learn it once from a mage which he found to be useful.


P E R S O N A L

Hobbies/Pastimes: Breaking up bar-fights, playing chess, venturing into the world, sword sparring, hunting, fishing.

Talents/Skills: Swordsman, excellent chess player, sailor, proficient navigator.


P E R S O N A L I T Y

Amare Internellis is a quiet, reserved young man, often choosing only to speak when spoken to, or whenever he needs though at times can make sly, witty remarks at times. Many consider him to be quite smooth in social settings, though often abstaining from social settings and not really considering being part of them recreationally. Despite being superficially educated, Amare is quite intelligent as most good mercenaries are, often being able to survive on his own and out-smarting his opponents. Amare likes to consider his slyness as just a gift he has and claims that if he didn't he would be alive. Apart from his social and physical 'slyness', Amare is quite humble, not really quite considering himself to be great for he knows he has much to learn. In addition to this, Amare is also quite loyal to those who do well to him, often having the inclination to do something in return. Though having such good attributes has also almost equally bad ones, Amare is quite considerably honest, too honest at times to the point where a person could easily call him rather blunt or arrogant if he corrects them. His days thus far as a mercenary has however, also made him into a cautious man, often walling himself from others, seeing most people as untrustworthy and opportunistic. Inside he became bitter and cold towards other who harbor any feelings towards him, often wanting to part in emotional connectivity.


B I O G R A P H Y

Amare Internellis was born in the Empire of Man, in a small port-city essentially owned partially by his father, a businessmen having to be brought into the world well-to-do. Born as a fifth born son to a young, beautiful northern mother and a arduous father from hailed from an entrepreneurial family, Amare quickly began to be known for his ashen hair, being the only child to have the hair of his mother and her forefathers. His entire youth was spent being primarily raised by his nurturing mother, Marae, and strong-willed brother, Emeraccho, who led the household in his father's absence and taught him how to use a sword. This isn't to say that the father, Brys Internellis, was not absent in the household out of choice. Rather, he was a travelling business man, often visiting the ports miles from home and returning to count his gatherings before drinking his troubles away. For he was an Internellis and thus an inherited businessman while at the same time - the epitome and living embodiment of what many considered an Internellis: he was intelligent yet indolent, avoidant yet cautious when need be, humble yet never quite admitting to defeat. One defeat, most notably, was the most devastating blow he had ever taken which is one main inclusive reason to why Bellrys began to drink to start with.

Though he was not born of an illustrious, or even lower born noble family, the Internellis family was quite well-to-do being neither extremely wealthy, nor part of the lower-serfdom. The family had been, for hundreds of years, brought up into fine residential households and had possessed a handful intelligent and educated members of the household name. Some may say that this would bring up a breed of spoiled children, though despite this, Marae was a discipline yet gentle woman who would easily bring her children to calming consolation and kick the behind of her sons by tip of a boot if need be. It is reasonable that he grew to be 'correct' as many of people of the town would call the children of the Internellis family. Their father would often come home, ready to be greeted happily by his children as reassured by the mother of the household and lecture them on the importance of running a business which Amiartys would grow to despise.

A commodore of the Empire of Man had inherited by fortune, a flood of incoming revenue due to the port he owned just years before it had become an official main fishing port and tourist attraction though it not had originally been his own land. For the land once belonged to Bellrys the chief businessman/entrepreneur of the Internelli family, who sought to sell the land due to a loss of income and what he considered to be a 'useless land', not realizing the man was standing on top of the soon-to-be-built port of a large, enriching coast of the infamous attraction.

As he grew into a 'man', which he considered to be a age 15, Amare left home to live on his own and considered himself a loathsome burden to his family. Insisting to stay, his mother persuaded him to stay around the area he grew up in and became a recruit in the infamous, yet smaller version of the mercenary company known as 'The Men of the Scarlet Coats' which was just a few ten miles from where he was originally born and fifteen from where they lived. It was there that he would abstain from his predisposed and unwanted succession into business by his father and become a soldier to fight the Emperor's wars for money, being taught so with a sword and discovered his talent for yielding such a great weapon. Though he did not wish to participate in his father's business, he did vow to never miss and opportunity the same way his father once did.

Over the course only three years, Amare was often sent with his colleagues to ward off the many hordes of opportunistic raiders on the borders of the Empire of Man where he was later established in a larger Scarlet Coat hang-out based there. Often writing and sometimes visiting home, Amare honed his skills as a notable warrior. To make a rather long story short, Amare would later jump from one guild or mercenary company to the next, often making his fortunes in helping gather young men to collect taxes for lords, or hording off raiders from villages, and even killing. Though despite this, it was not something any other mercenary could've done, he was good many could admit, though he has quite a lot more to learn if he is to be the great warrior he dreams of becoming. For he was inexperienced and quite often held himself back from doing anything too out of his level. Maybe this time, he could find good company among the Blood Rose Irregulars.

O T H E R

1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
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