Player Limit: N/A.
Description: An ancient place, the Monolith Graveyard contains massive metallic structures composed of many metals such as iron, steel, copper, gold, and silver. There are a total of 500 Monoliths which are evenly spaced from one another. All Monoliths are 33 meters apart and stand at a height of 80 meters, making them truly impressive structures. The humming noise released by the Monoliths may have a variety of effects, but these effects depend on the combatants present as well as their intentions and alignment. The Monoliths tend to favor whomever is the weakest or most disadvantaged and will play to their strengths, attempting to even out the match-up through field advantage. In most cases of evenly matched opponents, the Monoliths' merely hum, and the sound produces no effect other than focusing the abilities and minds of those present to a minor degree.
The Graveyard is called as such due to a new Monolith appearing for every combatant who falls through contest within their bounds. The Monoliths are spread out in 250 rows and 250 columns. Each column is 3 meters from one side to the other, As a result the Graveyard is utterly massive and gains size for every fallen combatant. Currently it is 9000x9000 meters.
Adversaries always start 60 meters away from one another. While the pillars are not indestructible, the materials that make them up attract one another and so will return to their base form and levitate to their normal location when not manipulated by other energies. The ground of the arena is mostly level and is composed of reinforced stone. The floor conducts vibrations fairly well.
Unique Traits: The Monoliths constantly emit a faint humming noise. As the intensity of events around them raises so does the volume of the deep hum. Once the both combatants have unveiled their true power or the fight has reached a level of great intensity the monoliths begin to levitate above the rock formations that typically hold them down. The structures will move slowly from platform to platform.