Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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Name: Sing Age: Unknown. Seems like he would be in his thirties. Gender: Male Race: Human...probably? Appearance: His body is slender but very muscular. That is all anyone can truly find out about his appearance besides his short, spiky, dull green hair. He always wears a white bowl shaped mask over his face, a white form fitting outfit that is like a see through mesh along the forearms and calves, and a supper baggy white top that has short sleeves and a turtleneck. If, for some reason his mask is removed, his face is still completely concealed within white cloth. With his power he can always have a mask appear underneath the mask the exact moment it's removed, stopping anyone from seeing his face. Personality: He conceals not only his body but also his voice, never talking (despite being able to?) so only uses extravagant hand gestures and other body language to communicate. He doesn't take things very serious and prefers crazy plans over logical ones, believing that all the fun is in the journey and not the destination. His only end goal is to take over the multiverse and he's leaving it quite open ended how he'll go about this, and is considering the possibility that it can't be done. However, things that might not be able to be done is what interests him the most to see if he can do it after all, so choosing the goal of taking over the entire multiverse was the highest thing he could think of testing the limits for. Pushing the limits is the happiest feeling possible for him, even if he's just a witness to such an event. That being said, he finds people who can defeat him as incredible, liking them rather than getting angry with them. Abilities Physical Abilities- He can easily punch his way through brick walls, lift up to 20 tons, and run over 100 miles an hour. Although he cannot punch through thick steel, he can still dent it and bend thinner steel objects. He can react extremely quickly. His durability is that of steel. Combat Training- He trained himself in throwing knifes to strike with pinpoint accuracy. His most common fighting style is hand to hand, where he excels. He specializes in slippery, unpredictable movements to avoid the enemy while pummeling them with rapid yet powerful attacks from every angle. Powers Reverberation- Sing named his own power even if it's not truly that accurate. It has the power to return anything filled with his energy to the state that it was in when his energy filled it, and what he views as the "state that it was in" is up to his interpretation. For example, he can return it to it's previous state in location (such as teleporting a chair back to the room it was in), the state of being within his possession (teleporting his knife back into his hand), or status (such as making a shattered mirror go back into one piece). Whenever his powers activate there's a white flash for a split second and then the effect takes place instantly. His energy can only flow through his own body and inanimate objects for his basic technique of simply touching objects to transfer energy. It doesn't require much but must completely fill what he wishes to effect, a process that requires 1 second per square foot of adequate energy concentration. His energy cannot flow inside his energy to reverberate itself, meaning that he cannot restore his energy back to it's previous state, meaning that he'd get tired from using too much energy eventually and would need to rest for hours to restore it. He can reverberate his own body back to full strength, just not his energy. At full magical energy he'd have enough to use his power on himself up to 8 times. It takes 10 times less energy to use his power on inanimate objects and uses more or less depending on size, the changes in energy use to scale. If he teleport himself, due to not being able to effect his own energy, his energy would leave his body and he'd be left with nothing, forcing him to recharge himself. To use it on other life forms requires him to overwhelm their own energy, which doesn't only have to be magical in nature but can instead be willpower to push his energy back out of their body. Even if the person is willing, his energy still has trouble entering powerful life forms, taking longer to fill or not at all. Equipment Weapons: Three steel throwing knifes attached to each arm by a brown belt with straps. Bio His past is a mystery. He reveals that hes's on a quest to take over the multiverse to see if he can.
Hidden 10 yrs ago Post by ImportantNobody
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Name: The Cubist (alternate reality of Rave Friendenburg
Age: 36
Gender: Male
Race: Human
Appearance:
That is of Rave Friendenburg, but being the same guy, just an alternative reality, means that everything is almost exactly the same besides his clothing. He wears a black leather bodysuit (not the sexy kind and has padding so luckily doesn't reveal anything), knee high black boots and elbow high black gloves. He also wears three necklaces, three bracelets, and three anklets, each necklace containing five 30 mm steel cubes strung along it and the bracelets/anklets containing five 15 mm ones. However, these have a purpose so will also be mentioned in equipment.

Personality: Few know what he was truly like while working among the shadows as his time as the mad scientist version of himself before he split realities and went down the path of the cubist. After suffering from amnesia, and as a result loosing sight of his original motivations, his personality has changed. A lot of his personality is the same as the mad scientist version but a few glaring differences. Let's first get the similarities out of the way.

He has remained a very intelligent but is now scatterbrained. He struggles to focus on anything complicated in a serious manner for very long, resulting in what was originally a clever idea might end up leaving a lot to be desired with the final product by venturing off into the loony bin or just not working out as planned. He's also prone to forgetting stuff that he doesn't bother remembering such as where he left his pens, causing him to lose hundreds of pens over the years and he never learns his lesson. Any attempts to find the huge stash of missing pens around his underground lair has been futile. He's an incredibly carefree guy who only does things if they interest him or sometimes on a whim. Therefore he never sticks to any long term goals, preferring short bursts of fun evil doing to cease his boredom. This enjoyment is what drives him more then the goals themselves, so if one of his plans is in jeopardy but the result can be more interesting then his original plan then he might allow it to fail. He'd even go so far as to watch enemies sneak around in his lair without alerting anyone in order to see what would become of this development. If he really wants something done, however, then he's capable of being more serious about it.

Now for the differences. He decided on a whim not to go down the road of scientists. He had a new passion in life; all things cubes, as he discovered the weird changes in his brain after the amnesia set in had him with a newfound fetish for cubes. Cubes changed his life when he discovered a device that can help him store anything he wants in cubes! It's hard for him to focus on anything else. What does he want in a cube next? That's his main goal; to put the world's best things into cubes.

Abilities

Physical Abilities- He's just a man without much exercise.
Clever Insanity- He's very intelligent, although due to his condition he's limited from what he was in the past, originally being one of the smartest people in existence. This applies mostly to book smarts.
Observation- He can see fine details that others might miss.
Resourcefulness- Able to make the most of his situation.
Judge of character- Can more easily then a lot of people find out if people are lying or other qualities about them that could possibly show through. He's equivalent to Sherlock Holmes, at least until his scatterbrain takes effect.

Powers

This is a form of technology that can easily be mistaken as magic. After installing a device into his brain, his body has unlocked the ability to be able to squash objects into cubes formed out of swirling purple energy. All he has to do is place both hands on the object and channel the walls of an dimension through his fingertips, forming a cube shape that will slowly squeeze them inside up until the desired size and then seal them/it inside this dimension once the move is completed. The cube can be no bigger then 1 cubic foot before becoming too unstable but he prefers making them much smaller. After touching the cube again he can dispel the dimension to bring the object inside back out to the real world. The object inside weighs only as much as it's new size relative to the outside world. Magical attacks can shatter the cube walls pretty easily and brute strength, although would require around the force of a bullet to break through.

This power of his can be done for two major purposes.

Summoning- If he does the squeezing process slow enough then the object can survive/not break and be summoned at a later date, and it doesn't even need to eat, sleep, or do any natural processes during this time, being kept in suspended animation. Even massive dragons can be at his fingertips, just so long as they don't eat him rather then his enemies. To be safe for this process and keep them alive/not broken, a good rule of thumb is that he can only make them squeeze to 50% of their size every 30 minutes. That being said, it would take a 6 foot tall human an hour and 15 minutes to squeeze them down to the maximum allowed size to be stable without him working on it and the Cubist must be using his powers the entire time before reaching this point without a break.

Elimination- If he catches someone between his hands and starts to squeeze, he doesn't have to do so gently. He can reduce someone/something human sized to 50% of their size in only 10 seconds. Although if they're flexible they can contort into a position that takes up 50% less space then they will be fine...for that 10 seconds. He can keep the move going until they no longer have any space to go and are crushed as small as desired up until the size of a standard virus.

Equipment

Items: The necklaces, anklets, and bracelets (mentioned in his appearance) carry, in total, 45 summons that include both animate and inanimate objects that he has collected over the years. They are protected in steel cubes, which can be unhinged to reveal the swirling purple cubes inside that hold the object. I'm not going to be listing all 45, at the very least not now. I'll add some in time.

Bio

Rave's past has been largely forgotten due to a self inflicted case of amnesia caused by one of his own inventions, intentionally or otherwise unknown even to him. At the time he had become one of the greatest evil geniuses in the multiverse. Even so there was still not much was known about him besides the legends, and some claim he never even existed at all, or was perhaps an entire team of scientists working together. He interacted with others only from the shadows, so there are no known people who know of his identity or have met him in person with the knowledge of who he was. The action most attributed to him is helping lead a robotic army of I.L.L. (Interdimensional Liberation Legion), which is responsible for being at war with many nations around the multiverse who they believe are abusing their power. I.L.L.'s end goal might be admirable to eliminate all corrupt governments, but their means to such an end and key members who have other goals in mind leave the organization far from heroic. Rave is rumored to have little true allegiance to I.L.L. or any other group for that matter, simply using them for his scientific research and curiosity with an end goal of achieving some so called "ultimate discovery". Had he achieved such a feat then he probably would have become as powerful as a god, but as it turns out that would not come to pass, at least for now, as the amnesia kicked in and with it erased all progress towards that goal.

This event that caused amnesia also split him into two realities. The cubist made use of the cube forming technology he stumbled upon from his previous years while the mad scientist version found two robots. The cubist has been wandering the multiverse ever since in search of the perfect thing to claim as his own inside one of his cubes.
Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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Name: Camel (Real name Rhymus Calem) Age: 35 Gender: Male Race: Human Appearance: Despite being a human, his resemblance to a camel is uncanny and his last name is an anagram for it, earning his nickname. He has golden tanned skin, a bald head, dark beady eyes, a large nose, and a large mouth. He's a tad overweight in belly fat and face but the rest of his body isn't too heavy looking. Her wears clear circular glasses and a brown/tan uniform comprised of a trenchcoat, a long tattered scarf, a fluffy bulbous hat, rags, white bandages wrapped around multiple parts of his body, and durable boots. Keeping with his namesake, there's a protrusion on his back underneath his trenchcoat that stores his primary device. Personality: He's greedy and may steal on occasion, especially if he thinks the person deserves to have something taken from them and the opportunity arises. If asked for a favor then he'll offer his assistance...for a high price. He mostly keeps to himself unless there's a reason not to be, such as sweet talking someone into doing something that he desires. He doesn't like giving excess information or talkative people, feeling that actions speak louder then words. He feels uncomfortable committing any major crimes, excluding theft (which he doesn't consider that big of a deal depending on the circumstance), so he may stand his ground if things go overboard and try to do the right thing. Abilities Physical Abilities- His abilities are of a normal man. It's said that his sense of smell is considerable, being at the peak of human potential. Perhaps it's a result of his big nose, he jokes. His vision without his glasses is only 20/40. Cartographer- He's very skilled at creating and reading maps, picturing his environment in his head with ease as long as he's gotten a glance of it and can infer what the environment he can't see might be like based on the surrounding environment. Tacking- He can track by way of footprints, smell (but not as keen as a hound dog), or other signs that might be left by whatever he's tracking. Exploration- Using all of his previously mentioned skills and survival instincts, he's really good at exploration. Negotiator- Able to get better deals then most by knowing how to strike a bargain. Dagger Combatant- He's skilled with daggers. Powers He can manipulate sand within a radius of 10 feet, moving it up to speeds of 50 miles an hour. Doing so takes energy and concentration, so if he uses his power for around 10 minutes straight then he will be completely exhausted. Equipment Body: On his back is strapped a wind sailor, which is a giant fan (the size of a half of his torso) and collapsible skies that attach to his shoes to allow him to sail across sand. He can also use the fan to blow or suck in sand. Weapons: 10 daggers hidden within his trenchcoat of various sizes, most of them as durable as steel. Bio He's a treasure hunter who often operates in the desert, his area of expertise, and there's still plenty left to uncover there. He makes enough money from map sales on the side that this extra money is just to satisfy his greed and for the excitement of it all.
Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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This character is for this roleplay. Name: Re'Chrid Highwheat Nickname: Reach Age: 28 Gender: Female Species: Grasshopper Personality: She's loyal and brave to her cause, never backing down from something she promises to do. She's a bit humorless, never telling a joke and having jokes told by others often fly right over her tiny head. She shows respect for those who earn it and chastise those who goof off too much, especially in inappropriate situations. She's very caring but usually has an odd way of showing it, rarely going outright in the open with it. If you're an enemy then beware, as she can kill without the hint of emotion. She does what she must do and doesn't regret her actions except on very rare scenarios, in which case it might haunt her. Appearance: Imagine this as a reference and I'll mention any changes to the image. She stands upright on two long legs that are bent backwards as usual. She's not as fat or as awkward looking, having a more streamlined form. Her hands, found on all four arms, have three fingers and a thumb surrounded by the same shell as the rest of her body. Her upper arms are more mobile then her lower, but they both have impressive range. She has a neck so can swivel her head around as a human could, and her head is bent to face her abdomen rather then straight forward out of the top of her body. Strengths: Extremely high level of mobility and skill, jumping, intellect, sword combat Weaknesses: Small size makes her relatively weak and fragile to damage Description: She's a major in the army of the United Animal Republic, the first grasshopper to attain such a high rank among the combined animal forces. She grew up in Texas in a wheat field (hence why her family named themselves the Highwheats). They were not a particularly numerous or powerful grasshopper colony, just a down to earth, simple minded group who only wanted to survive peacefully. The human empire needed to cultivate this land in order to feed their growing army in the region so they took it by force, killing her family in the attack before they could escape. The humans laughed as the crushed her naive father underfoot who went out to try and reason with them. Reach was only a child and not trained for combat, only having farming equipment to cut the wheat. She grabbed hold of a scythe and literally leapt into action, slashing the throat of two soldiers but not able to get to her father's killer before she was swatted away. She only survived because she fell into the wheat, which cushioned the landing and concealed her from view temporarily. She was knocked unconscious, and the next thing she knew she woke up to find herself in a United Animal Republic city in what was once Mexico. Apparently a scouting party of animals came across the horror and stepped in to stop the humans, pushing them back before they could find her amidst the wheat, but only for the duration of their surprise. The battle was looking bleak in the end, and just before it was all over for them a hawk scooped Reach up in his talons and brought her back here. She entered adulthood soon after this event and vowed to spend these years training to become a soldier powerful enough to defeat her enemies despite her small size without relying on the complete luck and surprise she had when killing her first two. She is now able to fight them one on one and has taken part in numerous operations to combat the human empire as it tried to expand downward into her territory. She refused to lose her home a second time. With the upcoming Great Meeting she was selected to accompany the hawk representative as one of his personal bodyguard. Due to her owing her life to him, the hawk who saved her life those many years back while he was but a simple young scout, she accepted the offer and vows to do everything in her power to see to his safe meeting and return.
Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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Name: Kallena Nickname: The One Armed Assassin Age: 29 Gender: Female Race: Human Appearance: She has long dark straight hair, a sharp/stern looking face with cold eyes, and wears black leather armor with padding over areas in more need of protection such as the torso, elbows, and knees. Black cloth is draped over her missing right arm, which had been cut cleanly off at the shoulder. Personality: She's cold and ruthless yet still appears friendly enough at first glance. She's outgoing and flirtatious, often seen at parties having a blast with her victims, leading them to a false sense of security before killing them. Not that she thinks she needs to use that sort of underhanded tactic, being cocky, it's just what she enjoys doing if she has the chance. It's now a staple of hers to buy them their last drink. She enjoys messing with people, being a sadist, so if they heard of the legends of the one armed woman who buys people drinks then they are sure to be frightened at that point if they know what's good for them. She may talk a lot, but mostly never anything true about her personal life and certainly never about her missing arm. Abilities Physical Abilities- She has inhuman reaction time and is known for her blinding fast speed, moving at a blur to normal humans. However, her swinging speed is faster than her running speed. Her strength is a better than peak human. Stealth- Able to lurk in the shadows, avoid detection, and move without a sound if possible. Weapon Training- She's an expert in daggers, swords, and hand-to-hand. She can also use common objects in her surroundings as weapons. She's ambidextrous after forced to use her left hand now, but of course can't put this to good use now that her right hand is gone. Equipment Weapons: Waning Moon Blade- Her primary weapon, which is a slim sword with a one sided pure black blade two and a half feet in length and a black handle with no handle guard. Although it's naturally solid, a dark magical energy runs through it that can alter it's properties. It's at full strength while in the shadows/confined within it's dark scabbard. The more light it's exposed to the more the darkness of the blade leaves it, causing the metal to become more and more transparent and the darkness running inside more weak/wispy looking. It will become completely transparent after an hour of daylight out on a cloudless midsummer day. At that point it will be as weak as plastic. At it's pure black state it's five times as durable as steel and perpetually sharp. The user, with his or her hand on the handle, can focus on the blade to change the properties willingly between tangible and intangible, which works on only part of the blade or all of it. That being said they can make the base intangible and the tip tangible, then swing it at an opponent's sword. If it hit's the base then the sword will keep going and the tip will strike the foe. The intangible parts turn transparent for the duration of this move and requires 3 seconds to change or change back. Waxing Moon Blade- Like the Waning Moon Blade but is colored pure white and light has it at full power while shadow weakens it. Therefore, the scabbard is diamond and focuses light inside to where the blade is located. If the wielder keeps their hand on the handle they can focus on the blade, causing an illusion that can change the visible location of the sword and the wielder by up to 50 centimeters from where the actual location is. This blade was held in her right arm, which was cut off in combat, so she no longer has possession of it. Daggers- Three large steel daggers and ten smaller throwing daggers Poison- A purple colored poison vial. Just a drop of it on the edge of a dagger and it can seep into the wound, causing partial paralysis in 5 seconds leading up to fatality at 30 seconds when it can cause respiratory failure as the diaphragm no longer functions. Bio She was meant to be an assassin from the beginning, as anyone who was around her while growing up would testify. She was really violent and manipulative, "killing" her dolls rather then play tea party with them. If she did play tea party then the tea was poisoned. Her father was a brave warrior, making her nature all the more odd compared to him. She hated him and used even him for more power, asking to see some of the weapons the military had. More specifically the pretty sparkly ones, the twin moons as they were called. As soon as she had her hands on them she used their power to slay all who stood against her, including her father. She wanted the blades, which were the only thing worthy of her power, so she'd kill her own flesh and blood to get them. She would offer her services to the highest bidder, no questions asked. This lack of discretion lead her to bite off more then she could chew on one assignment. It was her father's friend, also a skilled warrior; far too skilled for her to defeat. He cut off her right arm in combat after luring her into a false sense of triumph, and then he took possession of the sword and stabbed her in the chest with it. She was only able to divert it just enough to not get killed, although she later found out he made it an illusion and purposely aimed too low the entire time and let her live. She has yet to find out why and is keeping an eye out for both him and her sword, all the while continuing her assassin work. He went off the map after this battle so has proved very difficult in tracking down.
Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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Name: Saine Age: 32 Gender: Male Race: Human Appearance: He has short spiky blonde hair, blue eyes, a heroic chin, a sturdy looking muscular body, and ever so slightly tanned skin. He's covered in golden armor with a red cape. He has helmet as well but often keeps it off if not in battle. Personality: He's brave, loyal, and reserved, hardly acting up on emotion. At least not normally, but on his free time when he tries to act friendly or is drunk he can become rather goofy, not minding to sing horribly at karaoke and do ridiculously bad dance moves all the while. Basically, he becomes a completely different person that would be embarrassing to be around. Although he acts like this he's actually quite lonely so his first personality is his main one and the other is just trying to fit in and not entirely sure how to do so, so he's prone to going overboard. He has trouble relating to normal people but still does his best to protect them and not just shut himself in and be aloof like he's afraid might happen to him if he's not careful. Abilities Physical Abilities- He's very strong and durable and has decent speed as well. These are all far beyond what even a peak human is capable of. (exact extent not yet determined, but expect him to be very powerful) Weapon Training- Hammers, spears, swords, and shields are his expertise. Military Genius Powers He has power over air by flooding the air with his energy/aura. The range he can do this is up to 200 feet, but at that point the energy is very thinly placed even if he focuses on that point. At the point of his skin he can have such power over it that the cushion of air can easily repel tank shells and be a sonic boom capable of obliterating a house in a single punch. If he forms a cushion of air like a bullet close to him and then shoots it forward, it can retain it's power more easily then if he formed it at a further distance. However, either way it will eventually loose it's energy the further out it goes. If he forms a bullet at 200 feet and shoot it into someone it would be like a light tap. If he forms it off of his skin and shoot it then it will obliterate tanks. He likes to form swords, hammers, or lances out of air. For attacking objects too powerful to be stopped just in one barrier over his skin, he can concentrate on making all of the air between him and the attack as a defensive barrier. Very few objects can get through if he does so, but he can only do this to a certain path of air rather then all air all around him, which would cut the defense to that of just being able to repel normal bullets. Besides forming things, he can use it to fly and also simply remove the air to suffocate and/or send it all in one spot to crush the object. If someone has vision capable of seeing energy then it will be glittering silver. He has to constantly use his energy to keep the air filled with it and ready for combat, and then requires further energy to actually use his techniques of manipulation on it. Therefore, he can only fight for a certain amount of time before tiring out. Average combat would wear him down in about 5 hours, but if he was fighting a particularly tough opponent making him fight at max power it could drain him in minutes. Weaknesses *Attacks that don't travel by air *Really long range *High powered attacks coming from multiple sides can way more easily get through his defenses Equipment Head: Golden helmet far more durable than steel Body: Golden armor far more durable than steel Hands: Golden gauntlets... Feet: Golden greaves... Weapons: He has a large sword with a glittering silver blade and golden handle. It has no special powers besides being unbreakable and unable to dull as well as able to cut through both magic and physical alike. Bio He's both a hero and a king, triumphed as the most powerful of his kind at the planet of Keredus. It's a very small planet yet still maintaining around 1.3 times earth gravity. He was the second son of the previous king, who was promised by the Goddess that he would have a son worthy to take the throne after his first son died by stillbirth due to a curse. The only condition was that all of the kings serve her with undying loyally. Saine was born upon the agreement being made. He feels distant from other humans as a result of his birth and upbringing, not easily relating to them despite him trying as a child. Due to his sense of duty he agreed to keep with the contract and serve the Goddess as well, not wanting to anger her and cause his people to suffer as a result. The safety of his people is his highest priority as king, after all.
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Name: Karissa
Age: 16
Gender: Female
Race: Human
Appearance: She has naturally fluffy, light purple, almost cotton candy looking hair. Imagine this. She has light skin, soft green eyes, and almost always a bright smile on her face. She has a large forehead and tiny ears. She looks friendly and youthfully energetic.

Personality: She's incredibly friendly, almost too friendly, even to her enemies. However, she's the master of passive aggression. If you get on her bad side then she will still be smiling as she destroys you both completely and sadistically. Friends and enemies alike fear her because of this, but she's really nice to those who deserve it. She does punish quite a bit, but not in any serious matter unless the person has committed serious crimes or she needs information out of someone and has no time to play games.

Abilities

Physical Abilities- A normal tomboyish girl.
Anatomy Expert- She knows the ins and outs of the human body, including it's weak points. She's also training in learning about other life forms and their anatomies.
First aid/emergency care- She can repair wounds the old fashion way as well as magic. This includes being able to stitch people up and poison/other sickness knowledge.

Powers

Healing- She can heal by placing her hands on the wounded person or herself (in which case there's no need to touch). She can heal a medium wound with an energy cost that would drain around 10% of her total energy. She can stop the bleeding in around 4 seconds and close it up in 20 seconds, but it won't be completely healed until 3 minutes. This is only for flesh wounds. Crushed bones, damage to organs/nerves, or unnatural wounds would take far longer to heal, if she's capable of it at all, depending on the extent of the damage. If it's not unnatural than she should be able to heal it sooner or later with enough energy.
"Overhealing"- Her passive aggression healing can be used as a weapon. She can cause deadly blood clots from forcing the body to try and stop the bleeding too much or heal things incorrectly so that they wouldn't be at full strength or even detrimental to them, such as a misplaced bone or artery. Basically, she can control the physiology of a body once she gets her hands on it, so that can be incredibly dangerous as an understatement if she wants to pull something fishy.
Chaotic Meltdown- Upon touching a point on the human body, that point will expand, bubble, and then rupture violently in a process that takes 5 seconds from start to finish. It requires a large transfer of energy all at once, a charge time of 10 seconds on her fingertip, and a cool down time of 5 minutes. It doesn't work through any form of protection over the body, so must be direct contact onto the skin. It's such a violent rupture that it often causes the target to bleed out within minutes if proper wound care isn't taken.
Enhancement- Upon touch or herself she can enhance a body to work at maximum potential for a brief moment. This is a double edged sword because it puts incredible strain on the body, making them so strong that they'd destroy their muscles and break bones by punching too hard, for example. It also tires out the person far quicker so they might only remain active for a couple minutes before collapsing. If used on herself she can be healing the damage as she goes, but using both enhancement and healing simultaneously is incredibly strenuous. She might last half a minute tops.

Weaknesses

*No intensive combat training
*No ranged attacks

Equipment

Body: She wears a cross between a fluffy nurse uniform and battle armor made out of iron plating on top, mostly covering the torso. She focuses on mobility so her armor is not placed in any locations that would inhibit movement or weigh her down too much.
Weapons: A 2 foot pink and white baton made out of a material that looks sort of like plastic but is actually as tough as steel. Ignoring any previous comments in her powers to the contrary, touching with this baton counts as her getting physical contact on something because it was specially made for her.
Items: First aid kit about the size of a suitcase and carrying everything you can think of for wound/poison healing (within reason for the amount of available space). No supernatural instant heal potions or whatever. Think normal stuff such as suture and bandages.

Bio

She wanted to help out on the battlefield from an early age, being interested in delivering pain onto others in her childhood games that had a roughness beyond what even the neighborhood boys exhibited. In fact you could say she was a bully and made them cry. She became less of a bully as she grew up by having the bad guys as an outlet for her sadism. Her small country was in a near constant state of conflict with others so it was easy for one even of her young age to apply. She was assigned to be a nurse after they saw her powers. She was disappointed but couldn't get too confrontational with them like how she was used to. Therefore she learned to do what she was told, thinking to herself that she'd still have a moment to shine sooner or later.

That moment came when the battalion she was tasked with healing was virtually wiped out and the enemy broke through their lines. They demanded she and the other healers aid them. The enemy commander in particular was badly hurt and needed help fast. He killed any who declined to save him, but Karissa stepped forward to offer her "help". Nobody knew the technique of what she invented and termed "overhealing", so this poor unsuspecting fool had no idea what was in store for him. She did heal him and many others, oddly eager to help out those with even the smallest of wounds, but what they didn't know was that she was adding in some clots that would kill them all within an hour. This gave enough time for the attackers to think they were all healed up and leave, then all of the commanders keeled over mid battle while up against the next battalion. This caused mass confusion that lead to them being routed and driven back.

Seeing the merits of Karissa's invention, she was given permission to teach others her technique and take part in actual military operations from time to time in between healing the wounded.
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Name: The Masked Boy Age: 12 Gender: Male Race: Human Appearance: He wears a mask, so his face is a secret! The mask is white on the bottom and transitions into a leaf motif at the upper half. From what you can see of his body he has mocha skin, is short in stature, and is of healthy weight. He has messy black hair spilling out of the back of his mask. Personality: He's mischievous in a playful way, although what's playful to him could be very detrimental to others depending on the circumstance. He's just as likely to engage in some minor prank as a nefarious plot. He doesn't concern himself with morality, only out for his own enjoyment. He's both spontaneous and rambunctious in his actions, prone to changing his mind quickly if he comes up with something else better to do once what he was doing is no longer able to hold his short attention span. He has the most fun issuing challenges to individuals that gives them a fighting chance in order to make things far more interesting. He hates predictability, so although he enjoys winning, it can be boring if he wins all the time without a challenge. If someone beats him in an entertaining way then that's more important then who wins and who looses. Abilities Physical Abilities- He's incredibly flexible and mobile, able to traverse his environment with the speed of an Olympian who's well trained in navigating complicated areas such as forests. His strength is that of an athletic boy, but it's not like he's some prodigy in that regard. He has excellent reaction times. Running- As evident by his physical abilities, he's skilled in the art of running away as to not get caught, slipping through cracks and taking advantage of any opportunity that might provide itself. Hide and Seek Champion- Not to brag, but he can play a mean game of hide and go seek. Nature Living- Able to survive on his own out in the wild. Grapple Vine Training- Skilled with his primary weapon, which can be used as a whip or grapple. Slingshot Training- He's also very good with his secondary weapon, a slingshot. Powers Nature Sight- Not able to use in conjunction with future sight, he can place his hand on any plant/tree/flower/etc. and see through any part of it, so for example could place his hand on the trunk and see from a leaf way up top. The vision is no better then normal and tinted green. He cannot see out of his own eyes while doing this. Natural Weightlessness- He can traverse nature as if he weighed 10 times less, so could stand on a twig that would then snap if anyone else tried to stand on it, for example. Equipment Head: His mask, which is somehow twice as durable as steel yet sounds hollow when you tap it. Body: Loose fitting brown cloth over his upper torso that turns into a scarf and short sleeves with a slight turtle neck. There's a straw skirt, but only on the back and sides rather then extending around the front as well. Instead it's more brown cloth and then black medieval style pants underneath. Hands: White bandage wrapped around a bit above the wrist. Feet: Brown sandals Weapons: Grapple Vine control- He normally has it wrapped around his right forearm, but any of his limbs would work. He can magically control this specific weapon without needing to physically act on it, just so long as it's in contact with his skin. It has a powerful enough grip strength to allow him to hang off branches while holding three more grown men. The vine can be destroyed just as easily as a normal vine in ways other then this impressive weight-bearing durability. Iron Dagger- A backup weapon he's not particularly good with. Slingshot- He also has s brown leather bag containing 20 iron pellets capable of killing someone if hit correctly. Bio He's known only as the Orphan of the Woods or the Masked Boy, and legend has it that if he beckons you to play you may or may not ever be seen again, depending on what mood he happens to be in. Most people steer clear of his territory just to be on the safe side, but if he gets bored he may venture our in search of people to play with. He never had a proper childhood, being abandoned by his mother at an early age due to her superstition and finding out he had special powers, so perhaps this is his way of taking advantage of a chance to play around at long last. He doesn't have the morality to tell him that what he's doing is wrong.
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Name: Sir Loner (No real name) Age: 30 Gender: Male Race: Human Appearance: He's a tall, plain faced muscular man with his brown hair in a buzz cut. His skin has a slight bronze tone to it. Due to being in full body armor all of the time you won't be seeing much of him. Personality: He's a clone programmed for efficiency, and as such doesn't exhibit much of a personality. He's courageous and selfless, although does prioritize things so wouldn't stop to help a lost cat out of the tree in the middle of an invasion...unless he can afford the stop. Abilities Physical Abilities- The peak of human ability in strength, speed, reaction times, sight, hearing, and smell. Pain Resistant- Modified to be able to handle pain with only mild discomfort, causing him to seem very durable even as attacks riddle his body. Military Training- He's undergone intense training from a young age, both physical and mental. Weapon Training- Is near perfect with all manner of firearms, able to field strip them quickly as well if necessary. Fighting Style- Brute force with quick, solid jerking movements. He can use both hands equally in hand-to-hand combat. However, it goes without saying that he uses guns before jumping in to melee unless there's a reason otherwise. Equipment Armor: Keiv-Lav armor. It's a full body light bluish grey futuristic suit. It insulates from extreme hot and cold environments ranging from 3,000 to -200 degrees Fahrenheit without causing any discomfort on the wearer as well as radiation protection. It has a shield generator on the upper back, which is a circular disk emitting an invisible field against the outside of the armor that allows the wearer to survive the force of half a kiloton of TNT while at full charge. However, this would leave the armor near completely drained and would require 5 minutes of charge time to go back to full capacity, given that the generation ring is undamaged. If it's damaged too severely then a replacement would have to be made by opening up the outer layer of the armor holding the ring in place. A replacement generator ring is found on each thigh. Without a shield the armor is still incredibly tough, being more durable then steel. Inside of said armor is a black bodysuit which alone is powerful enough to stop low caliber bullets for a couple of hits. Weapons: He carries with him his trusty high powered assault rifle, machinegun, pistol, combat knife, and 3 frag grenades. Bio He's part of a society made up almost completely of multiple different models of clones. There are multiple companies specializing in this, and the better their clones do in their desired field the more clones of that model are made. Thus, one's successes are judged by their model of clone rather then as an individual. The model Sir Loner comes from is an exception to the general rule. Despite being successful they still have a relatively limited number of clones in the model, leading to the nickname of him being alone. The company who created this model only has this specific model to work with as well, while most of the richer ones have multiple different models and many thousands of clones of each model at least. His model of clone is equipped with expensive weaponry and armor while most other clones are cheaply made, and he has undergone intense military training from an early age. His primary duty is the destruction of enemy forces, often straight forwardly because he's not the go to man for subtle stealth missions.
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Name: Cane (Codename. Real name unknown) Age: At least 70. At most...super duper old? Who knows his true age. Gender: Male Race: Human Appearance: He looks like a wise old man with a ton of wrinkles, silver blue eyes filled with a youthful gleam, a thick white droopy mustache, and a slightly thin/frail looking body. He wears gentlemanly clothing (fancy black business suit with a white button up t-shirt underneath and a top hat) and, of course, a cane that is black in color and looks like an ordinary cane. Personality: He's slow to act, but when he does it's often to great effect because he's awesome at planning out his movements well in advanced, never being hasty or acting out on emotion. He's very logic based, which is good because that's what he's best at. Abilities Physical Abilities- He's just a poor old man who might hurt his own back or something if he tries too strenuous of an activity. He needs a cane for crying out loud! Wisdom- Off the charts. Cane Fighting- If he does have to fight someone off then his cane can be used as a blunt instrument to deal some damage based more on it's properties then his physical strength. Powers His powers can be used on himself at the maximum speed mentioned anywhere and everywhere on his body. He could get tired eventually from using his powers, but it's not normally an issue unless he's doing heavy use of it for at least a couple of minutes. Elder Point- Through direct contact he can age a person or object by up to 100 years a second. However, this only works at a severely limited radius from the point of contact, so it would be like if he touches an elbow, the elbow would age and rot but the rest of the body would be fine. If he wishes to increase his range it gets weaker exponentially, so if he tries to age an entire person it would only be about a week a second. Time Reversal- He can remove the physical effects time has on an object by the same method and limitations of Elder Point. Therefore, if someone paints a building, he can touch the paint and it will go back to being wet paint instantly unless it was painted a super long time ago. Once his magic is released then this time reversal is undone, reversing the reversal to make it back to normal. Equipment Weapons: A black cane that is mysteriously super durable, 4 times more durable then steel, in fact, and is able to hit with the force of an elephant stomping on you despite his feeble strength. Bio His past is very mysterious, known only to few.
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Name: Lynks
Age: Over 5,000 years old (looks like a 12-year-old)
Gender: Male
Race: Egyptian God stuck in mortal form
Appearance: He has silky black hair styled similar to a bowl cut with five short braids of hair on both sides of his head and one short ponytail protruding off the top of his head. He wears golden and jeweled hair ornaments in an Egyptian style, and said style of accessories can be found all over his body in the form of bracelets, anklets, necklaces, etc. They look more regal then feminine, although could perhaps be mistaken as such due to his young age not making him look really masculine anyways. Said accessories are worth more then most people make in a lifetime and it shows. He has golden irises, a healthy tan, and an un-athletic looking, although not chubby, body. He may look short but it's only natural for his child form, as he claims, and he's actually of average height all things considered.

He wears an Egyptian style white garment and brown sandals. He sometimes wears a blue and yellow pharaoh hat, which some say looks like a cheap stereotypical knockoff, although it's actually a real hat given to him by a real pharaoh who served him.

Personality: The outward appearance he wants to present himself is wise, regal, serious, and always in command of the situation. However, he's a two face. He actually has a child side who would be snickering on the inside if some guy trips in front of him and bangs his head on a table, although with his poker face perfected over the years you will not usually be able to tell, giving off only a hint at best. If he brings his childlike nature out in the open then it's only when he thinks nobody is watching or to his closest friends who he has promise never tell anyone. He's prone to making his own rules as he goes along and stubbornly doesn't heed the advise of others unless he can somehow pass it off as his idea, taking credit for everything. He's a tsundere, acting mean at first to certain individuals, but does warm up to them and treats them much more kindly eventually, but usually doesn't like to admit it when he does show that soft side, trying to put on the tough guy act to the end. Insulting or ordering him around is a quick way to get on his mad side, as one can imagine. He doesn't like when people treat him like a kid or mistake him for a girl, so mistaking him for a young girl can cause figurative smoke to blow out of his ears.

He does what has to be done, showing no hesitation or emotion in such scenarios that require that high level of determination where the slightest hesitation or emotion clouding ones judgment could be disastrous. However, he truly does try to do the right thing so might rack his brain for days or even years thinking of the proper course of action to deal with whatever scenario is in the future. Therefore, don't confuse him as being heartless if he "nonchalantly" orders a group of people to a near certain death, because he's probably done a lot of nerve wracking calculations behind the scenes leading up to that call.

Abilities

Physical Abilities- He's at a peak human level in all categories.
Ancient Knowledge- He was alive for thousands of years during the reign of the pharaohs, counseling them from the shadows all the while. As such he knows a thing or two (ah, who am I kidding), has an in depth knowledge of such things. This doesn't mean he has good knowledge of current events. In that field he's almost clueless.
Weapon Training- He's mastered combat with the khobesh both single and his unique duel wielding style involving a lot of theatrical spins and flips. He's highly trained in spears and staffs as well.
Leadership- Although some of it is just an act, he truly does make a good leader.

Powers

Eating Sands- He has telekinetic control over black sand that can potentially break down any object that comes in contact with it (should he desire). This includes both physical or otherwise. As long as it exists and occupies the same space then the sand can start to break it down. It appears like disintegration and the end result is the object completely obliterated from existence.

Direct contact with the sand for a prolonged period of time is needed for such a dramatic effect to take place, but it gradually does damage the entire time rather then all at once after a waiting period. An unprotected normal human would become obliterated in 3 seconds should the sand cover their entire body. Steel armor from head to toe would prolong the effect by 8 seconds. Obviously the more surface area is in contact the faster it works, so if it floods into the body then it will be over in almost an instant.

The sand obliterates itself when put in use in equal amounts as the material being destroyed. He can create more sand at a minute every cubic inch but tends to max out at a volume enough to fill a hippo sized space. He can move the sand at speeds up to 36 miles an hour and no further than 10 feet away.

Reincarnation- A step down from immortality but close enough to suit his needs. His godly essence is able to float around after death and coalesce into his physical body again after a week. During his time as an essence he's basically in a coma so can't use it for any special purposes other then drift away from the danger zone. He's trying to find ways to change his form when he does coalesce, but so far has had no success. Few things can damage his essence. It would have to be something that could kill a God, after all. His sand could do the trick but he won't let you borrow that.

God Sight- His eyes glow golden and take on a variety of properties but require a large energy cost for continued use. What he can do is the following; 1. He can see into the past or future of whatever he's looking at up to a day before things start getting too fuzzy to properly make out. However, he only knows what would happen if something isn't done to change it. Anyone who knows he used this power would obviously do so. 2. He can see through any objects he desires including things like night or fog, thus his only limit to vision is distance.

Weaknesses

*He's stuck in a mortal childlike form.
*He's been asleep ever since the reign of the pharaohs has been over, meaning that when he wakes up he doesn't have much knowledge about the recent world, being a fish out of water and no pharaohs to command.
*His godly powers rely on countless people believing in him, which is no longer the case. Therefore, he never comes close to his glory days. He still seems powerful, but is actually far less then 1% of how powerful he was.

Equipment

Duel God Khopesh- They both look like this. Although made out of bronze, they have gained supernatural durability making them virtually indestructible and any cut made by them hurt twice as bad and takes 5 times longer to heal due to a curse imbued into the wound.
Golden Pharaoh Staff- A fancy golden staff with four rings floating around the tip that jingle as it moves. Anyone besides him or a pharaoh who touches it experiences agonizing pain for the entire duration even if there's no momentum to do damage. No damage is done by this pain, as it's all in the mind. Like his Khopesh, this staff is also virtually indestructible. Out of the tip can form golden transparent shields 5 feet by 5 feet or any other dimension of the same surface area, which takes 3 seconds to generate at this maximum size. It's defense can withstand all but the most intense attacks, but he must continue to supply energy into the shield.

Bio

He's not a known Egyptian God because he's been ruling from the shadows all this time. However, he was not all powerful and was growing weak from his thousands of years on the Earth influencing matters, which other gods tended not to do for this very reason. As it turns out he wasn't just an arrogant control freak, but in fact he was spending all his time in the human world so that he could assist in the grand search for a sleeping God named Mathiktenikts who would have the power to wipe out the entire earth when he awakened. The search ended when he was prematurely woken up, thus not at his full power yet. Lynks set a trap by forming an entire desert out of his special sand and luring the still drowsy God there. The second part of the trap was tricking Mathiktenikts into going into one of his larger more powerful forms. With a larger size Lynks could get far more of his sand in at once, obliterating his opponent at the cost of the entire desert worth of sand pouring in and almost all of his remaining godly energy.

He was no longer able to retain his godlike form while at such a lower energy state. He created an un-aging vessel to occupy using the last of his waning power, resulting in his child form being created rather then an adult by mistake. However, he was by that point far too exhausted to fix the problem. So exhausted, in fact, that he needed to sleep for thousands of years to recuperate, and even then he has not even come close to his full potential again. Not only that, but he realized that most of his strength came from others believing in him. He needed to prove to the world that he is a true and powerful God worthy of being worshiped so that he could regain his lost powerful in earnest. Therefore, he had quite a bit of work cut out for him, mostly involving solve people's problems by way of killing off baddies far too difficult for others to handle, thus proving his godlike superiority and gathering a fan base, albeit a small one at the moment. During his travels he realized that an entire multiverse exists. If he got many people to worship him from one planet he was a God, but what would happen if dozens of planets worshiped him? Or thousands?! Too good to pass up, he set his sights even higher.
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Name: Octypiepie (nicknamed Octy)
Age: 10 (20 in human years)
Gender: Male
Race: Midget Land Octopus
Appearance: He's a small squishy pink octopus (the size of a baseball) with short tentacles and an adorable little face.

Personality: He's a bundle of optimistic joy who's very clingy both figuratively and literally. He can best be described as an annoying sidekick.

Abilities/Powers

Physical Abilities- His grip strength with all eight arms latched on would be enough to hang on against the strength of what most unenhanced humans can pull. His defense is low but he's really squishy so doesn't take much blunt force damage. He's also highly resistant to magic.
Regeneration- He can regenerate from a single cell to full capabilities in only a week.
Split up- He can split in two as many times as he wants down to the size of an ant, each one having the same consciousness in a sort of hive mind. He cannot regenerate any of the splits besides his original body.
Squishy Boom Explosion- The split bodies can inflate and then self destruct into adorable globs of burning goo. At the smallest size they are only as powerful as pop rocks.
Absorption- He can absorb material into his body at a rate of one gram a minute.
Squishy Squishy Mind Control- If his tentacles are on the neck or head region, he can slowly gain control over their nervous system like a puppet. However, through enough will power the host can still move their own body in opposition to him.

Weaknesses

*Water...water?! But he is an octopus, right? Wrong! He is a midget land octopus, know the difference! Water can cause his body to begin to melt into the water.
*Slicing attacks go through his body like butter
*Ranged combat

Bio

Octypiepie was born the average midget land octopus before getting lost and separated from his siblings while out playing one day. He made it to human civilization on the verge of death and has since teamed up with them on a quest to find his way back home. However, he came upon the horrifying truth that his family purposely left him, finding him to be too annoying. Therefore, he decided to stay with the humans and is often seen latching onto the backs of their necks, being their sidekick and such as they go on adventures. They can't leave him like his family because he latches on to them. Fun times.
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Name: M'rayl Lithardeon Nicknames: To those she's familiar with she goes by the nickname of Lithy or Meelee, although to her father she's known affectionately as Ray Ray. Age: 23 Gender: Female Race: Nimin. They are intelligent, although physically weak, aliens who are normally non-confrontational yet are still not to be messed with if you harm those they care about. They have an important presence within the alliance of different races known as the IGCP (Intergalactic Coalition of Planets), among the (not officially created or endorsed) top 10 list of members. They are usually humble and don't like to brag, so saying that there's a top 10 is considered disrespectful by them and many others. Appearance:
(The armor for the alliance she works for happens to be similar to her skin tone. Once I get better at shading it will become more obvious) She's 5'7'' tall and only weighs 98 pounds, which is an average height and a healthy weight for a Nimin (both male or female). She has milky white skin and light brown freckles in the shape of squares, each about the size of a fingernail, on the small of her back. She's naturally bald, although does have grey eyelashes. Her eyes are slightly larger then humans and has silvery green irises. There are penny sized circular lumps near her temples that are slightly green tinted underneath, being primitive eyes that are always "open" and can sense light and movement, although she doesn't actually see any actual vision out of them. Her ears are mainly just holes with a slight rim around them. Her face looks really smooth and pleasant, more so as an average girl you might know as your neighbor sort of way then a supermodel. Her body is slender but healthy looking. She's athletic enough to pass the basic military exercises but she doesn't have much visible muscles. She has a longer neck and the shoulders slope downward more so then a human and her torso is slightly more tubular, although still retains some curves. She has a size B chest, a tad above average for a Nimin. Her belly button is slightly higher up and has a longer vertical slit rather then circular. Her hands each have three long, slender fingers plus a thumb. Her feet have four toes, the big ones on the inward side smaller but thicker then the other longer, slender toes. They soles have high arches and due to having smaller soles, her feet end up only being about 11 inches despite the long toes. If she wears makeup it's commonly pale, purple or earthy greens, usually in the form of eye shadow. She, like most of her race, don't tend to paint their nails. She wears things based more on comfort then looks, so is more likely to snuggle up in baggy sweat clothes then a dress. They may even have pictures of cartoons on them. She doesn't mind. Personality: She's optimistic, open, and friendly, almost always bubbling with energy. She's a tad on the geeky side and messes around a bit too much. If something serious comes along she'd rise up to the occasion unless it was something she didn't want to deal with, so she might just try to brush it off as if it was nothing but in actuality feel entirely different. However, if she does brush something off to the detriment of someone else then most of the time she'd feel very guilty about it and end up apologizing profusely after she can't take it any longer. She's a horrible liar so she'd seldom get away with bad things anyways. She says that's one of her better traits. She's quick to try and help others who desperately need her assistance. She doesn't kill if possible, but does acknowledge that sometimes it must be done to save those you care about. Her most major flaw can, at times, be self doubt. Abilities Physical Abilities- Although her long legs allow her to take longer strides for less energy and keep up with humans for longer distances, her muscles are weaker so she doesn't have the explosive energy for very short/fast movements and is not as strong in general. She does not rely on physical abilities to win battles, that's for sure. Weapon Training- She's military trained in a variety of guns, showing the most promise in snipers, assault rifles, and pistols, the later being her weapon of choice. She's also trained in a stun baton. Hand to Hand- Although she's trained for some hand-to-hand combat to help minimize the disadvantage of brute strength, she can still be physically overpowered without too much effort by a lot of races. Her fighting style is more evasive and using their own momentum against them. She'd use chops as the most common strike while trying to sidestep an attack. Intellect- She's really intelligent for her age, which is her greatest weapon. She could give even the most famously brilliant Earth detectives and strategists a run for their money, beating out a chess computer at the level of the current Earth champion. She's quick witted and can think outside the box. Equipment Head: Nothing. She's provided a helmet matching the rest of her armor if on a combat mission, but being a guard not expecting actual combat, this is rare. Body: Armor with low level of personal shielding. It's able to withstand a couple small caliber weapon attacks before failing. Weapons: Her standard weapon is a silver, sleek looking pherza handgun (think star wars blasters) that can fire 6 shots per clip. It's know for accuracy and reliability, making it a favorite among a lot of IGCP security personal. Her model is altered slightly to accommodate her longer fingers. She also has a stun baton. She may be supplied additional weapons and equipment depending on her assignment, but doesn't personally own any of them so usually only has this handgun and stun baton by default. Bio Her father, Leilnan Lithardeon, is a multi-world famous scientist working for the IGCP. He's absolutely crazy about his daughter, and although it appears like he babies her, on the other hand he gets her involved in his crazy experiments far more often then what would be considered healthy. He claims that she won't be too harmed by them (probably), although "harmed" is up for debate because some experiments have given her less then savory side effects. Leaving her with diarrhea for a week is but one unfortunate mishap. She still shivers at the thought of some of the experiments, but doesn't resent her father for it. His heart was in the right place and it did help him greatly along the way in saving lives until he could get funding and approval for additional test subjects. She doesn't regret her decision to participate in his antics, but wouldn't exactly be happy to go through it again. At worst she considers him an annoyance who's far too clingy. She and her mother were able to finally convince him to allow her to get a job as a security personnel after much effort. He tries to send her experimental things to help her with her job, such as weapons and shields, although they often leave her more worse for wear. He's a great scientist but no so great of an engineer for such things, after all. Because of this she rarely ever uses his gifts. Her mother, Ra'chinel, was a soldier who met her husband after rescuing him from a terrorist attack. She was 18 years older then him, although to him it was love at first sight. He was persistent, which eventually paid off as he got married 5 years later. She became pregnant so was unable to continue her duty, settling down to give birth to M'rayl. She's more carefree towards M'rayl, wanting her to be able to do whatever she wants rather then follow in her father's footsteps. She was the one supportive of her request to join IGCP security from the start.
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Name: Nobodyo Nickname: The Arctic Lancer Age: 31 Gender: Male Race: Ku'Halla Human (differences mentioned in abilities) Appearance: He has sleek, greenish black hair pulled tightly against his skull and tied into a spiky ponytail at the back. He has golden tinted skin on his well toned body and pointy facial features. He's not super bulky, rather having a more balanced look of speed and strength. He's rather tall, standing in at 6 foot 7. Personality: Fierce and brave, although very honorable. Basically, if you're an innocent then he will defend you, but if you're wicked then he will strike you down with little mercy. Abilities Physical Abilities- He's not perfect in any one particular physical quality, but he's most notable for being able to put up a highly respectable performance in all of them for that of a human, be it weight training or long distance running. His endurance levels are what really push the limits of human ability, allowing him to keep up a high level of physical activity without seeming to tire out very much. His reactions are top notch and so is his hearing. Everything else is good, borderline great, but not worth individual note. Perhaps his worst physical quality is his flexibility, which is enough to allow him to fight normally without pulling anything, but not really that good either. Cold Resistance- He's able to stroll around shirtless in the snow and not feel bothered by it. It would take temperatures reaching around 50 below for him to start getting uncomfortable. Hunter- Able to hunt well, although he does rely on snow tracks for tracking purposes more often then he should. Horse Riding/Jousting- This is his area of expertise. Few can match a Ku'Halla in battle if they have a horse or a lance, and if they have both then all the enemy has left to do is pray, as the old saying goes. For those without supernatural skills they're at the top of their game and Nobodyo is no exception. He can use Lances in the traditional manner, both on horseback and on foot, and throw them like spears. He's also Ambidextrous. Powers He's able to summon his (supposed) 1,000 Lances out of thin air into either of his hands in a flash of light, a power that he calls "Lance Array". The exact number of lances in his possession actually can change and stands right now at 437. 200 are iron, 200 are steel, these two numbers he tries to keep consistent as backup, while the remaining 37 are unique, although not necessarily particularly useful or used much in battle in favor of some of the other lances. He can repair his lances depending on the extent of the damage, but this takes time and a place with proper blacksmith equipment. His most used lances are as follows: Rider's Lance- This 14 foot lance is used in his right hand in almost any battle that benefits from a horse. With this lance in hand a spectral horse made out of glowing turquoise energy forms underneath him. It knows his every intention so can follow commands wordlessly. It's invulnerable to any physical damage and can travel at 60 miles an hour without tiring. It's physical strength is that of top notch war horse. The lance itself looks like an ordinary white colored jousting lance and has 40% more strength then steel. Damage to the lance harms the horse, so for example a slash able to leave a visible scrape on the lance would make the horse act like it just get cut. Breaking the lance would dissipate the horse entirely. Hero's Lance- An unbreakable 16 foot golden lance with a thick blade that allows it to slash (one edged) or stab. Joker's Lance- A multicolored lance able to change dimensions from being 1 foot long all the way up to 20 feet long (although would obviously become unwieldy at that point) in a span of 5 seconds. If something is in the way it will push it back, and if it doesn't move it can punch through with the force of a normal jousting maneuver. It has the durability of steel. Student's Lance- This 10 foot lance is blunt and incapable of delivering fatal blows directly no matter how hard it is swung. If it would have killed someone it will simply knock them out instead. Defender's Lance- This lance is only 8 feet long and the tip is shaped like a pointed shield with a radius of 3 feet. It's durability is 5 times that of steel. Arrow Lance- 9 feet long and looks like an oversized steel arrow. He can have it fire out of his hand at similar speeds, 140 miles an hour. He has 5 of these. Elemental Lance of _______- They come in the following varieties; Fire, Electricity, Water, Ice, Wind, and Earth and are colored to match their element. These 12 foot lances have the durability of steel and are also covered in their specific element, able to manipulate it while in contact with the lance and shoot off at will, in which case the shot off element will then regain the normal properties of said element. Therefore, he could have a rock fly off the lance and travel as a projectile that he can no longer manipulate. Upon summoning the lances are completely covered in said element, only able to hold this amount. If some of the element is removed then more can be added back on if he stick it into said element. Of course that makes it easy on the Elemental Lance of Wind and very hard on, say, Electricity in a lot of circumstances. Lance of Commoners- A wooden lance 10 feet long with a bronze spear point. Equipment Head: A steel helmet that covers the sides of his face and his forehead. Body: He often has blue body pant adorning his bare chest, with only a necklace and sometimes some bandages wrapped around wounded areas. The warriors of his culture like to fight like this to intimidate their enemies, running without shirts on through the snow in face of an armed assault. They fight bravely, not necessarily intelligently. Hands: Brown leather gloves with fur on the outside. Feet: Brown pants with padding on it and brown leather boots with indents in the heels to put his feet in stirrups. Armor: Although not normal of his culture, Nobodyo does sometimes wear silver colored steel armor when traveling outside of his lands that offers him full body protection. Blizzardmane- His trusty horse that carries him and his equipment around when he's not in battle using his Rider's Lance. Blizzardmane is a warhorse of the highest quality, able to travel at 30 miles an hour for up to 5 miles. Bio He was born to a warrior race of humans known as the Ku'Halla, who were banished long ago from the southern empire and escaped persecution by riding their horses up into the frigid mountains. Many of their horses and people died initially, but the ones who survived passed on their superior genes to handle this new environment that they were forced to live in. Nobodyo was a hunter from a young age to help out their scarce food supply, and like his dad what he really wanted to do was become a warrior and make him and his nation proud, building up their people into something that the other nations must take seriously rather then viewing them as a rag tag band of outcasts like they started out as.
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Name: Vibrissa Title: The Demon of Bad Hairdays Age: 17 Gender: Female Race: Demon Appearance: She has flowing blackish purple hair that's a little over twice her height in length; 11 feet. It's braided and tied up when not in use. She has pale skin, pointed eyelids, blood red irises, a sharp nose, thin pale lips, and sharp canine teeth. Her body is lean. Her fingernails are long and pointed. Personality: She has always been treated as the underdog among her companions so has become a little snarky, standoffish, and showoffy when she feels like she has something to prove. She gets flustered easily and often responds with anger. For example, if anyone finds out that she's the Demon of Bad Hairdays, that's not a title she's proud of. Where she comes from every demon gets something bad to claim dominion over and she was stuck with such a frivolous thing. Therefore, when she's not trying to act all tough like she's important, she's slacking off when nobody is watching because she knows just as well as anyone else that her job is just worthless busy work. Saying that she's bitter with the whole ordeal is an understatement even when she's not being mocked for it. However, she's tough and able to persevere even through the hardest times. She stands alone to accomplish her goals, not putting her trust in others. She does have a good side, it's just been buried, showing through the cracks every now and then. Abilities Physical Abilities- She can bend metal prison bars single handedly and run at a top speed of 75 miles an hour. With her durability she can take multiple gunshots to non vital areas but would eventually fall. She has high pain resistance, near instantaneous reactions, and night vision. [b]Regeneration-[b] She can survive almost any wound not of near instant life threatening nature. Entire limbs can grow back in a day. She cannot re-grow her head or her heart. Everything else is considered non fatal, including the lungs, if the damage is able to regenerate in time. She would get tired eventually and not be able to regenerate any more without rest. Demon Blood- It's black and smokes upon exciting her body, burning the wound shut. Only the largest of wounds wouldn't close up within a couple of seconds or if she dies, in which case her entire body would dissolve in the blood, letting loose a massive plume of smoke until she was reduced to a puddle of bubbling goop. Pain Tolerance- She feels pain but can disregard it better then most. Powers Keratin Manipulation- She's able to control keratin if in high enough concentrations, that most commonly being hair or nails. She must have physical touch on the keratin to manipulate it, which is by default applied to her own body's keratin, which she can control at will and with ease until it leaves her body. Depending on the shape she manipulates her hair it can be used to slash, smash, block, etc. Hairs can also shoot off like needles as fast as bullets. All that is said of hair can also apply to her nails. Keratin Production- A process that she can induce in her body to grow hair or nails at a rapid enough pace to become noticeable. This technique requires a lot of energy, the only thing stopping her from being able to grow infinite hair or nails. Once she runs out of energy then all hair/nails grown in this manner shed off. She eventually realized that she can also use this technique on any point of her skin to grow horns or defensive scales, but with how hard they have to be to be useful it requires the most energy of all. Like previously stated, the only thing stopping her from forming virtually indestructible scales or otherwise is that she'd run out of energy first. Weaknesses *Stereotypical demon weaknesses like crosses and holy water don't work *Bright light and loud noises causes her discomfort more then humans *Long range attacks causes her to loose keratin in the process, so she must waste time and energy to restore it. Bio She was born to a father who's bad dominion happens to be child neglect, so as you can imagine she was doomed from the start. To make matters worse her bad dominion was only bad hair days, making her about the weakest demon around who was always teased and neglected. She left home at a far too young age to try to make her own way in the demon world. She found a group of demons who she could tolerate and had teamed up with them, although little by little the group was killed off, mostly by human hands. On one mission gone sour she was trapped in the human world. However, through all of her hardships she has grown more powerful then anyone thought possible. She wishes to show everyone, human and demon alike, who's boss. Being not as evil as a lot of other demons she doesn't go around causing as much destruction, doing things more out of spite that falls more on the mean side than actually being evil, allowing her more chance of redemption. For example, she wouldn't go around killing innocents, but would rather get angry at people showing off their muscles and beat them up to teach them a lesson.
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Name: Elizabelle Alberns Age: 32 Gender: Female Race: Human Appearance: She has blond hair tied into a single thick braid behind her, reaching down to her shoulder blades. She has blue eyes and fair skin. She likes wearing makeup, including fake nails. She wears a light grey pinstripe suit and matching skirt, black tights, and red heels. Don't let appearances deceive you; she's tough. Upon closer examination you can see that her body is lean and athletic. Personality: She's a strict teacher who makes bad guys and problem students cry themselves to sleep at night. She never does anything just to be mean, though, but rather to make them improve on themselves to reach their highest potential. Therefore, she's not the type to hand out detentions and randomly yell at people unless they need a good kick in the rear. She cares deeply for her students and is passionate about her job, and most of the students can see that even if they don't like to admit it at first. If they're not ready, and therefore could quite possibly get themselves or others killed, she'll temporarily suspend them from being able to graduate even if they or their parents loudly object and threaten her. She doesn't let anyone pass without first demonstrating their high quality. Although a stereotype of teachers, apples are truly her favorite food. She eats healthy in general and keeps an athletic lifestyle. She expects others to stay in shape, so "punishments" are often health related such as doing pushups rather then sitting in detention. She doesn't consider what she's doing for things like that punishments because it betters them in the long run. She will smash down the bad guys, but will also try to lift them back up again if she can help it. She wouldn't just allow them to terrorize the town and her students, so would stop them with lethal force, but as a last resort when it's too risky to handle things otherwise. With her level of skill that's seldom necessary. Abilities Physical Abilities- Her abilities are that of a highly athletic and skilled women if not using her powers. Intellect- She teaches for a living and has read many books on all subjects, giving her an extremely high level of book smarts. She's a genius level of iq so it can be expected that she'd be more then just book smart, even if that is her area of expertise. She has photographic memory. School Supply Weaponry- She has trained to be able to kill or incapacitate someone with anything you might find on a school supply list; a piece of paper, a paperclip, a pencil, a glue stick, scissors (well, that's obvious), etc. She's so good that if a pack of lions attack her all at once and all she has to defend herself is a pencil, she'd probably come out victorious. Karate- This is her preferred unarmed fighting style. She can take on top karate masters on an even footing. Powers Physics Breaker- She can make use of Newton's Three Laws of Motion, Law of Gravity, Conservation of Mass-Energy, Conservation of Momentum, Law of Thermodynamics, and Electrostatic Laws. Basically, all of the major laws of physics, although only one at a time. She must have physical contact with whatever physics that she's manipulating. For example, she can manipulate Conservation of Mass-Energy by changing any mass she touches into a tremendous amount of energy or reverse the process and transform all of the energy hitting her into a little bit of mass. For Electrostatic Laws, she can create powerful electrostatic fields out of anything she touches, including her own body, for a wide variety of useful purposes, including turning an average pencil into a bullet as if fired from a railgun. Another common use is Conservation of Momentum allowing for her to send all of the momentum to the other object, allowing her momentum to stop dead in it's tracks to allow for a far quicker recovery in addition to causing the foe to absorb all of the force. The extent of her powers within these fields makes recording all potential uses highly difficult, so expect any manipulation within these laws of physics to be possible as long as they don't break the physics. Using her powers mentally drains her and she must be aware of the physics taking place to manipulate them. That means that even if she can change a bullet's path that hits her as part of Newton's Three Laws of Motion, creating a force acting upon the bullet, if she's not aware of the bullet hitting her than she cannot influence it's physics and would be shot like normal. She can always be influencing everything against her to change direction away from her but that would require a lot of mental energy that would strain her tremendously to use for an extended period of time. In conclusion, if she's aware of the physics she's controlling then it can get almost infinite in power as long as it doesn't break the physics, but in doing so it would cause more and more of a sap on her mental strength the further she pushes things. She'd not only become mentally dulled, making her ability to influence physics decrease as it becomes more difficult to think, but it would also cause her to lose consciousness as if in a coma if things are taken too far. She might take days, weeks, or even months to wake up depending on the severity. Bio In the alternate reality she comes from, the laws of physics can be learned through intense study to be manipulated just like using one's own body. Elizabelle Alberns was a prodigy, the great great great (etc.) granddaughter of who is known as father of physics Einez Alberns (think of him like this reality's Einstein). She quickly surpassed her teachers in her ability to conceptualize physics, and thus control them so effortlessly compared to most, in her adult years surpassing even the capabilities of the great Einez himself. She went on to teach what she had learned to others as a professor at the prestigious collage of Wintheln, where she graduated from at the age of 10, although by that point she still had a lot to learn. Her skills in other subjects were limited more to a basic level and she didn't really care about them at all unless they helped her understand physics. As such she could still be seen as rather ignorant about a lot of things, making people question if she really deserved to graduate on science related courses alone, only memorizing other stuff long enough to pass courses and than promptly forgetting so that she could make room for processing physics. She didn't make friends easily while a student or teacher but did earn respect from them eventually after raising up many wise pupils. Unfortunately she was unable to detect a problem child named Eluses Grandor, who she assumed to be her star pupil but was actually planning on using his powers for evil deeds from the very beginning. Her being observant only on her limited spectrum blinded her to what should have been obvious, given her position, so she realized that she had to focus more on others than just herself and her physics from then on if she were to be a better influence on the world. Unfortunately it was too late for Eluses and he became one of the most wanted criminals in the world, rumored to even be able to surpass Elizabelle once he found, collected, and studied ancient papers further detailing lost knowledge of physics, knowledge even Elizabelle was unaware of. He is currently at large.
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Name-Audeleiss V. Syntenia Age- N/A Gender- Female Race- Human Witch Appearance- Sort of like this but with blue eyes and she wears only a white dress. Also, she can change her age from toddler to elderly, so expect her appearance to change accordingly. Personality- She's a mysterious one, not revealing much of anything about herself or showing any emotion, although she does experience it even if usually less than normal people. She often looks down on others, insulting them and caring mainly about herself. Everyone else around her is a tool for her to use to achieve her goals...up to an extent. She won't go around murdering babies or anything serious, but if she's in a burning building then don't expect her to rush off saving everyone unless they can somehow return the favor later on. She thinks things through logically, the main thing stopping her from doing evil things for the lulz, just because it doesn't make sense and could easily backfire. She doesn't experience joy from doing evil, so neutral or good happens to be what she does most of the time, but she does have her overly selfish/evil moments. Abilities Physical Abilities- Her mind is her greatest asset, able to ward off most mental attacks with ease and come up with strategies in the blink of an eye. Her physical abilities are that of an average human girl. Powers She can travel through time or even remain in the current time and alter the time experienced by any object(s) within a 100 foot radius, considered an instant death radius when fighting her. For example, she could have a door in front of her go through time at a much faster rate so that it deteriorates nearly instantly. She can alter her own time to make herself young or old and even alter the time of her injuries back to before she got them. As long as she has energy to spare she practically can't be killed unless it can do so before she can turn back the time on the damage. The one thing she cannot effect with time is magical energy, so she cannot attack it with time based deterioration or go back in time to a point when she was full energy and expect her energy to come back. Bio- Most of her history is a secret, and "history" doesn't mean much to her anyways due to her time abilities. What is known is that at some point she was somehow caught off guard and knocked unconscious before being locked inside a dungeon and injected with magical drugs to inhibit most of her powers, requiring a rare antidote found outside. The dungeon she found herself in belonged to the very wizard who she wishes to kill, who lives in a massive tower of his own magical creation. He's one of the few who can rival her power, so they both apparently wish to take the other out of the equation. Why he didn't just kill her, then, is unknown. She organized an escape with other imprisoned individuals so is free yet again although has not yet managed to recover the antidote needed to achieve her previous grandeur, limiting her available energy and weakening her in general.
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Name: Altarra Age: 2,288 Gender: Female Race: Thundercloud Djinn Height: 26 feet tall. Imagine a two story building. Weight: She's estimated to be around 4,000 pounds, which sounds like a lot but is actually insanely light for her size, equivalent to the average car. Appearance: She has light blue flawless and hairless skin and a human shaped body from head to toe. A blue aura surrounds her but is mostly see-through. Her hair appears to be a long blue flame that extends from the normal hair location of the scalp and normally flows down to her lower back but can flare up and change to smaller sizes and/or different styles at will. She has a flame tail extending from the normal tail location down just long enough to brush against the floor and can also grow smaller and/or change style. These are both purely cosmetic so do no damage normally, being her normal body temperature of 89 degrees Fahrenheit. Her iris's are sparkling crystal blue, fierce and regal looking. Her ears are pointed, her nose narrow, and her lips full. She's buxom and appearing to be of average weight, neither skinny or fat but clearly in shape all the same even without any visible muscle to show for it. She wears a fancy light purple dress that appears to flow around as if underwater and has many expensive accessories adorning her body such as bracelets, earrings, necklaces, and much more, most of them made of precious metals and gems. Judging by this one outfit alone, one can assume she has near infinite resources or money to pay for such things, or perhaps conjured it up with some forbidden magic. While prepared for battle her hands, feet, and eyes burn in the same style as her hair and tail and her aura appears more fierce, swirling around violently around her rather then the normal gentle sway that makes you almost forget it's there. Personality: During normal situations she's regal in mannerisms, having an aura of importance about her. Insult her pride, however, and you can see her getting irked and loose some of her professionalism. She enjoys things that surprise her due to having spent a lot of time on the planet so not as much things can catch her interest or off guard. She's likely to play games and toy with people to try and get some excitement out of them if she senses that they may be able to do so. She may even make bets to try and entice people. Deep down she's kind so wouldn't take things too far unless they deserve what's coming to them. Sometimes people can sense some loneliness and boredom on her face. Abilities Physical Abilities- She can run at 150 feet per second or an all out sprint of 180 feet per second but would tire her out much more quickly. She can knock down houses with her physical blows alone, her body striking like a car crash. She has swift reaction times and great eyesight although not beyond human possibility. Experience- With her old age she has a lot of knowledge both book smarts and street smarts as well as overall intelligence, making her very hard to trick. Combat Training- She's used to standing up against foes both big and small, using her scimitar as a primary weapon so is a master with it but is also skilled while unarmed. Powers Thundercloud Djin Power- She's a very powerful Djin among her clan that's in charge of creating thunderstorms. Most of her clan can only use wind, rain, or lightning, while she's a royal djin who can use all three. Out of her mouth or nose can blow hurricane force winds up to 150 miles per hour. She never runs out of wind and can breath out continuously for 10 minutes in between taking breaths. Her feet can unleash much weaker cushions of air that are only powerful enough to hover her off the ground by mere inches and slow her descent somewhat to make her seem more "floaty". This portion of her powers is actually weaker than a lot of djin who specialize in wind, who are able to fly with the clouds. Out of her left hand can unleash torrents of humidity/rain that she can control at will. She mostly uses this power to fire out dozens of raindrops in multiple succession at 50,000 PSI, create a whip made out of water droplets, or a cloud for various purposes such as concealing her movements. Once she controls the water it looses the high PSI and moves at more like wind speeds. She describes her water reserves as being as vast as a lake, meaning she wouldn't run out any time short of flooding a good portion of the battlefield. Out of her right hand can emit electricity in a single burst as powerful as a lightning strike, which she can mentally direct but to a limited extent (no more than a 45 degree angle change) and once it hits a solid object it's natural physics take over. Firing a lightning bolt completely drains her electricity and static visibly builds up in her hand for 5 seconds before the strike. If she keeps her electricity controlled and for an extended period (1 minute of constant firing) then the power drops by 10 times and cannot extend more than 5 feet away from her unless traveling through a conducting material. Her body must recharge for 30 minutes if it runs out of electricity. Weaknesses (Will come up with some good ones to make up for her high level of power) Equipment Weapons: Royal Djin Scimitar - This weapon is scaled up to fit her large body. She commonly uses it to channel her electricity. (More to come later) Bio Born as a royal of the Thundercloud Djin, this gave her a high level of power both in terms of strength and influence within the djin and human community. In this world the djin work behind the scenes in many different aspects of life, some more sinister than others but many of them of vital importance. The clan she's a part of works to water the vast swaths of dry land that would normally wither away and die from never ending droughts. As such she's seen by humans mostly in a positive light, although she and the rest of her clan not only give life but also take it away with their lightning if deemed appropriate. Her father Altorum (who she was named after), is especially vengeful with his thunderstorms, sometimes even striking down innocents to show his displeasure of their groups as a whole. Altarra has tried to remain more diplomatic and reasonable than her father, taking a more active, personal hand when dealing with humans more so than delivering impartial judgement from the skies. In fact she's one of the more active djin in this manner of all the different clans, making her relatively well known compared to the otherwise mysterious djin who prefer keeping to themselves if at all possible when not carrying out their required duties. Altorum is often displeased with her for being too attached to the "lower mortals", as he calls them, but he doesn't bother doing anything to actively stop her besides roughing her up on occasion when he's feeling particularly mean spirited. As a royal, neither human nor djin mess with her very much. Her "angsty teenage years" was during her 400s when she ran away from the djin clan entirely for many years to remain in human settlements and act more rebellious against her father and other djin in protest to how they were treating humans. Although she eventually forgave his actions (knowing it was due to his ignorance of humans) and returned home, their relationship has been strained since then and they act more like strangers than anything else now. The territory she has claimed is mostly the desert kingdom of Calamn, which she determined was in most need of her assistance and also interested her greatly in their festive personalities despite being nearly destroyed by horrible droughts and other natural disasters, some of which caused by evil djin who she helps fend off.
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(This character is more suited to practice battles rather than life or death struggles. Her magical power may be removed if desired) Name- Hikaru Tsukuda Age- 18 Gender- Female Race- Half Japanese/Half American human Appearance-
She wears a hakama (pants) and keikogi (top), traditional for kendo practitioners, over a plain grey t-shirt and form fitting grey shorts. Abilities Fighting Style- Kendo and iaido, although kendo especially. If she is caught unarmed then it results in a hastily put together fighting style more akin to what you'd see in a street fight with the influence of kendo thrown in by way of some of her jabs and swings looking as if she's using her arm/fist as a sword. Luckily all of her kendo training did benefit her by way of physical abilities, allowing her to be very much in shape; balanced between power and speed and can take quite a beating before being put down. Her style of fighting defensively until seeing openings in her opponent's defenses and capitalizing on it remains the same. Still, with her lack of refinement and knowledge of how to fight properly without her shinai, she's bound to make costly mistakes and lose to opponents that she might be physically more capable then. She's particularly unsuited against grapple attacks due to not having to deal with it in kendo. Personality- She's feisty and tomboyish, first and foremost. However, most of her feistiness is directed towards perceived wrongdoers which most definitely includes bullies, who she will not tolerate and who she will speak her mind to. That being said her sense of justice is strong. She learned her lesson long ago when she was on the other side of the law and she never wants to return or see other people squander their abilities. If she decides to do something then she often wishes to carry it through to the point of stubbornness, making her hard to work with on a team if they are not so eager or have conflicting ideas. She tries to keep these more negative traits of hers in check so she's not too hard on people, but she just wants people to succeed so gets rather irritated if she has to bottle things up. It's simply not her style. Powers In 3 seconds she can form a defensive layer of solid air directly on top of her skin at the strength of iron armor. Although saying it's defensive, it would still hurt people more to be hit as if she was wearing an iron glove. You can see when her power is active by it's quivering, distorted white area of space that shines through the fabric. She's personally incapable of sending the solid air out any further then this thin layer or form it into any other shape, even if it would be theoretically possible. She can only form it over enough of a surface area to cover one hand and about halfway up the forearm. Any more surface area at once and it weakens considerably, becoming too unstable for practical use. She cannot split where she generates the layer, such as both fists or one fist for offense and over her torso for protection. Keeping it up requires continual energy use, so at the maximum surface area it would exhaust her within around 40 seconds. Bio Her father was an American businessman who traveled over to Japan as part of a work related opportunity, which is where he met the love of his life and married two years later. Unfortunately he died in a plane crash while on one of his business trips, leaving a single mother to try and support 8-year-old Hikaru. Times were tough and Hikaru could see how difficult it was on her mom even at that young age. As such she tried to get by on her own so her mom wouldn't have to work so hard, which ended up involving her stealing food and other basic necessities, claiming that her friends at school gave it to her and it would have been rude to decline their presents. One day her crime spree came to and end when she stole from kendo instructor Makoto Ueno, who whacked her upside the head and caused her to spill all of her stolen merchandize. He promised not to get her in trouble if she returned the items to everyone, which she did after a bit of pouting and another failed escape attempt. Although she was angry at him for catching her, she couldn't help but be intrigued by him when she spotted him around on occasion and heading into the kendo dojo to give lessons. Makoto noticed her peaking and offered her into the building as much as she wanted. From there he was able to keep a close eye on her so she wouldn't go back to her old ways and also teach her how to behave honorably. It took a while to warm up to him, but she eventually did and officially joined his kendo class, which he offered to her for free and she could just pay him back whenever she was able. He became like a father to her. It was unknown how her mother truly felt about that sentiment, but it helped Hikaru get over her real father's death so she was happy for her daughter. Hikaru was no longer on her dark road and was back into a full recovery. Due to staying at the dojo so often, having not much to do otherwise after school and growing attached to the place like a home away from home, she become very skilled at kendo for her age, although never skilled enough to take on the masters like Makoto. Still, she was confident that she could do well in New Peaks High, a fighting school which offered a better education then what she could afford otherwise, especially with her scholarship she had earned for it. She was so eager that she overlooked a very important part that had been mentioned on the school website; shinai are not allowed in standard fights. She only learned that after flying out to the school and the first day began, the information given to her in the briefing. She nearly had a heart attack at the news, but there was no way she would turn back now. She had to somehow make due and pep herself up, saying that she was still a powerful fighter, so using her hands rather then a blade shouldn't be much more difficult.
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