Hidden 9 yrs ago Post by Durandal
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Drunken Conquistador said
Meh, where's the fun in that? I mean, who doesn't love sending your young men and women to die by the thousands to paint a few more dots on the map with your color?


Exactly! What the hell do you think I have berserkers for?
Hidden 9 yrs ago Post by Asura
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Wars in these type of RPs tend to cause unneeded arguments. So, I'll sit back on my throne of gold and jewels and fund the wars instead of taking part. :P
Hidden 9 yrs ago Post by Drunken Conquistador
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Drunken Conquistador

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Asura said
Wars in these type of RPs tend to cause unneeded arguments. So, I'll sit back on my throne of gold and jewels and fund the wars instead of taking part. :P


I thought wars here would be moderated or something like that?
Hidden 9 yrs ago Post by Pepperm1nts
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I agree that there is a lack of variety and I daresay originality. I would definitively like to see more unique nations and a smaller focus on trade. Hell, some nations aren't even in prime spots for trade, and yet somehow are still focused on it. Those are just my two cents, though.

EDIT: Not to say any nation is particularly bad - just that there could be more to make nations interesting and unique.
Hidden 9 yrs ago Post by So Boerd
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Pepperm1nts said
I agree that there is a lack of variety and I daresay originality. I would definitively like to see more unique nations and a smaller focus on trade. Hell, some nations aren't even in prime spots for trade, and yet somehow are still focused on it. Those are just my two cents, though.EDIT: Not to say any nation is particularly bad - just that there could be more to make nations interesting and unique.


I certainly tried, Peps.
Hidden 9 yrs ago Post by Durandal
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Durandal Lord Commissar

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Pepperm1nts said
I agree that there is a lack of variety and I daresay originality. I would definitively like to see more unique nations and a smaller focus on trade. Hell, some nations aren't even in prime spots for trade, and yet somehow are still focused on it. Those are just my two cents, though.EDIT: Not to say any nation is particularly bad - just that there could be more to make nations interesting and unique.


I didn't take all those military traits just so I could have a huge trade fleet. Some raiding is gonna go down.
Hidden 9 yrs ago Post by Pepperm1nts
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So Boerd said
I certainly tried, Peps.


I wasn't talking about everyone, or hell.. anyone. Not specifically. I haven't read everyone's sheets, anyway. I'm just saying that, from what I've seen, there is room for some.. I don't know.. uniqueness? Something cool and unique for every nation. Something that defines it. I didn't mean to imply any sheet was bad, if it comes out that way.

EDIT:

I wasn't talking about everyone, or hell.. anyone. Not specifically. I haven't read everyone's sheets, anyway. I'm just saying that, from what I've seen, there is room for some.. I don't know.. uniqueness? Something cool and unique for every nation. Something that defines it. I didn't mean to imply any sheet was bad, if it comes out that way.


Eh, honestly.. If you are going to raid, then you should do that and do away with the trade. Why would you even raid if you are doing well with trading? Raiding is for those who want to take their things, not earn them or trade for them.
Hidden 9 yrs ago Post by Asura
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With the number of traits there are and very defined zones of what cultures exist, you're not gonna get a ton of 'unique' nations. If people like trading, then let them trade. Some prefer not involving themselves in heavy military campaigns.
Hidden 9 yrs ago Post by Durandal
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Pepperm1nts said
If you are going to raid, then you should do that and do away with the trade. Why would you even raid if you are doing well with trading? Raiding is for those who want to their things, not earn them or trade for them.


Always good to have variety. Besides, you can't raid all the time and so there has to be something to do.
Hidden 9 yrs ago Post by Pepperm1nts
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When I say something unique, I mean something that stands out about them. In Game of Thrones, what stands out about the Crannogmen is that they are small, northern people that live in swampy areas and are sneaky guerrilla fighters. What defines the Dornish, is that they live in deserts, are a very exotic people and culture, and are fiercely independent. The Ironborn are a people who live on nasty, wet islands and take everything they own from other people. So on and so forth.

It was a suggestion more than anything.
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Pepperm1nts said
When I say something unique, I mean something that stands out about them. In Game of Thrones, what stands out about the Crannogmen is that they are small, northern people that live in swampy areas and are sneaky guerrilla fighters. What defines the Dornish, is that they live in deserts, are a very exotic people and culture, and are fiercely independent. The Ironborn are a people who live on nasty, wet islands and take everything they own from other people. So on and so forth. It was a suggestion more than anything.


Well, considering you said you've not read all of the sheets, passing off judgement on people for not being unique is pretty unfair. :P

I suppose we could all make custom traits, but too much of that gets crazy.
Hidden 9 yrs ago Post by Pepperm1nts
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In that same post, I said I was speaking from what I had seen. But fair enough.
Hidden 9 yrs ago Post by gorgenmast
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So, when are we going to get this show on the road? It doesn't seem like we're waiting on anything.
Hidden 9 yrs ago Post by Drunken Conquistador
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Drunken Conquistador

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gorgenmast said
So, when are we going to get this show on the road? It doesn't seem like we're waiting on anything.


Some of us still need their vassals generated
Hidden 9 yrs ago Post by So Boerd
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Drunken Conquistador said
Some of us still need their vassals generated


^
Hidden 9 yrs ago Post by Rare
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Well, I was at Iwakur due to the Guild's slow ass. But, I am back on here to see how the changes are. So far, it's better than the last time that I was here; yet, the new cheatsheet is bugging me. In short, could I join?
Hidden 9 yrs ago Post by gorgenmast
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I think there's room enough. Lord knows there's plenty of space on the map available. However, apparently Sadko has to make our vassal families for us. Which reminds me: Sadko, could I make up my own vassal houses with the assurance that I am not attempting to sneak in any kind of advantage? Simply for the sake of streamlining this process and getting this RP off the ground faster, would you agree to let some of us make our own client families?
Hidden 9 yrs ago 9 yrs ago Post by Sadko
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Yes, Rare, you can join. Anyone can join when there is space on the map. Alright, gorgenmast and everybody else. You can PM me your house concepts and I'll probably allow them. Feel free to be creative with names, history, characters, except I dictate these houses' actions and their personalities and opinions of their suzerains. I'll have to cut back on putting in coats of arms and portraits, but the Affadyqid's vassals are done. ------------------- The glorious and wealthy house of Hurtai is one subject for songs be sung; these hardy corsairs landed on the Sestani coast several decades afore, carving out a rich piece of land for themselves from another and plundering it till there was almost nothing left. Fierce retribution came upon the proud pirate-king Kacheeba, as he was chased down and arrested. He had been forced to pay back all he could, before his execution. His eldest son, however, Murad the Shark, offered Sultan of Affadyqid to betray the location of all the pirate islands along with the pirate-backing merchant guilds in the Sultanate if he was given vassalage, landed title, and a fief to govern. He did his job splendidly, winning back prestige of his family and settling down in the plains. Alas, he suddenly died of an illness, childless. His younger brother had become head of the Hurtai, and in an instant converted to Ularism. He's been fervently religious ever since, but has done nothing of note aside from donating money to mosques and offering patronage to holy men. ------------------- Karayas are a family of minor nobles, yet their names seem to be written in every contract, every pact. That is because they are in fact a conglomerate of merchant families. Their lands have always been a haven for trade and their keep a place for a rendezvous. The clan of Karaya, while providing substantial financial contributions for the greater good of your realm, as well as the most of their elite levies, aren't always seen to be supporting you in terms of diplomacy with merchant guilds. Abdul Karaya is a thin, gaunt man. He is of pale skin even in the punishing suns of Astieb, and his passionless eyes are bleak, his face always unreadable. He has been known as a patient, temperate, and diligent man. His uncles however are old, calvous men who amuse others at feasts with tales of drunken orgies and other such filth. Abdul has set his sights on marrying into the Affadyqid family, however. Time will tell what shall happen.
Hidden 9 yrs ago Post by Razqua
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Razqua Demon King of The Ninth Heaven

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I'm interested if you're still accepting players
Hidden 9 yrs ago Post by Razqua
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Razqua Demon King of The Ninth Heaven

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WIP Name of the Kingdom:The Theocracy of Roaskev Current Ruler:King Valir The Fourth Dynasty:House Vorthol( Flag: The flag is an image of a shield with 12 gems incrusted in it History: Traits: Feared and respected (This dynasty is known for their brutality. The populous is highly fearful for what might happen to them if they are disloyal) Heavy armor Knowledge of war Show of war War taxes Big armies Good archers Jousting lords Sieging genius Corruption Depleted resources Beggars by day, brigands by night Claim on the map: (Please supply an image, don't try to describe that stuff.) Additional things to fill in: (Culture, Traditions, Customs, Et Cetera.)
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