Hidden 9 yrs ago Post by vietmyke
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So I meant to get something up this weekend...

I lied.

Gomenasai! I need an A on this exam!
Hidden 9 yrs ago Post by Terminal
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So hey I posted, nothing too big or special, don't mind it, it's not like I just DROPPED THE EAR BOMB ON YOU ALL.

/me drops mic
Hidden 9 yrs ago Post by Rtron
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Oh, the ears? I knew I forgot to do something here(aside from that post I'm currently working on FORGIVE ME). The pointed ears aren't that special. Sure, they're uncommon, but they're not rare. They're essentially the blue eyes of ears. Uncommon and neat, but not as unusual as Green, Silver, or Violet eyes(Yes. There are eyes, actually colored violet). So while people might glance at her for a few moments going 'hmm that's unusual' they won't gawk and go 'FREEEEEEAAAAK! SUMMON THE INQUISITION! TO ARMS! TO ARMS!'
Hidden 9 yrs ago Post by vietmyke
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Lol, I gave fallen some details for Helen to tell Kuro. I assume Kuro is a fairly worldly guy, so he'd be able to tell whats off and what's not. So we can chalk it up to weird magical mutations from the Wetlands.
Hidden 9 yrs ago Post by Terminal
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It's still not too late for Kuro to lob a grenade back into the building you know. :I
Hidden 9 yrs ago Post by Rtron
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As long as it doesn't hit the kids, Eli doesn't care. XD
Hidden 9 yrs ago Post by Terminal
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Helen raises a good point. We can't go to her clinic - where does everyone withdraw to?
Hidden 9 yrs ago Post by vietmyke
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Drake's mansion perhaps. Something I'll suggest when I post next
Hidden 9 yrs ago Post by Terminal
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Speaking of your next post. @Whoami, are you still around?
Hidden 9 yrs ago Post by Lucius Cypher
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Actually... If Harvey could make some assumptions about the Inquisition, he might know a good hide out.
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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Helen raises a good point. We can't go to her clinic - where does everyone withdraw to?


Already talked about that with Myke, which was during the pointed ear conversation.

Drake's mansion perhaps. Something I'll suggest when I post next


Actually... If Harvey could make some assumptions about the Inquisition, he might know a good hide out.


Alright, here's a wild suggestion?

Alan could suggest Drake's, but doesn't know a discreet way to get there or maybe where he's at the moment? There was a lot of chaos, fighting and smoke which could easily get them separated. So while Kuro, Alan, and one other seek out Drake (aka, small mini mission), Harvey could suggest a temporary hiding spot so Helen could do a quick patch of Eli and Pierce while also getting some information/interaction? Kills two birds with one stone really.

For the most part, there's a plot progression reason we all need to end up at Drake's as well as the fact Rtron wants to blow up an airship, which I rather it not be Adonai's. It would destroy both PCs and a total waste of resources for the rp much later. Suggesting another place completely would defeat the purpose and extend the prologue Myke likely originally crafted, something that probably has gone on for much longer then he expected it to. Mostly it would be just be an extra step to me and in order to move, might risk repeating the get in fight, move, rest and recoup scene more than I think should happen. If the whole party is nothing but paranoid wounded, it's going to be rather hard to do an adventure in that state... Helen's a doc, not a miracle worker folks.

Does this work alright for everyone?



Hidden 9 yrs ago 9 yrs ago Post by Terminal
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Here's another clever idea.

How about we all head approximately twenty meters North and go inside the Guildhouse?

Plot Contrivances!
Fallenreaper


Oh.

Well, Drake is likely outside, literally right next to us. He was in the bar with us. We don't have to look far. A mini-mission is probably unnecessary, and thank Mot because Alan and Kuro? Without sufficient attending witnesses to dissuade him, Kuro would probably try and break Alan's arms and then dismantle his fancy gold and silver metal plated pistols the next time he draws them without actually firing them immediately.

EDIT: Also it occurs to me we were initially promised an opportunity for all our characters to get their affairs in order before actually leaving for the mission proper.
Hidden 9 yrs ago Post by Lucius Cypher
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Dunno bout you all, but so long as Harvey could add his two cents about hide outs he at least continues to have relevance. If I may make the assumption, Harvey's history with the Inquisition may have taught him certain "Hideouts" within the area they take up. Hidden-in-plain-sight sort of locations that not only make it easy to access beneath suspicion, but also have a very selective entrances. This method is a double edge sword, as those within the safe houses can keep an eye out on those who come and go, but if their cover is compromised there's no way out but through the enemy. It's definitely risky, but this plan also relies on the fact that no one but an Inquisition member would know about it (Which Harvey was), which also would mean that it'll be the last place for the Inquisition to look. Of course being one of their safe houses it's only a matter of time before someone comes along, maybe not anytime today but still not long enough to hide out forever.

There's also the issue with the fact that most of the characters are somewhat well known members of the guild or at least associated with it. If the Inquisition is competent enough, it won't be hard for them to find out the location of everyone's homes or frequented places in the city, and even the guild may not be safe if they have agents within. Or could make everyone selectively memorize details, given that the entire fiasco at the tavern went largely unnoticed.
Hidden 9 yrs ago Post by Whoami
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*shakes off ten inches of dust* I'm here. I'm here.

Over the course of my trip a few weeks back, the posts piled on and I've fallen out of synch lol.

A timeskip or Myke autoing my character would get me back into the flow.
Hidden 9 yrs ago Post by Terminal
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Unlikely. If they had agents embedded that deeply in the Guild, they would not have needed to send in Walkins. Also, why their really powerful summoners could POSSIBLY get that little 'nothing to see here' trick going on, they wouldn't be able to sustain it - one of the Bandmasters or the Senior Elites would notice eventually.

Then again I suppose our characters don't know that.
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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Here's another clever idea.

How about we all head approximately twenty meters North and go inside the Guildhouse?

<Snipped quote by Fallenreaper>

Oh.

Well, Drake is likely outside, literally right next to us. He was in the bar with us. We don't have to look far. A mini-mission is probably unnecessary, and thank Mot because Alan and Kuro? Without sufficient attending witnesses to dissuade him, Kuro would probably try and break Alan's arms and then dismantle his fancy gold and silver metal plated pistols the next time he draws them without actually firing them immediately.

EDIT: Also it occurs to me we were initially promised an opportunity for all our characters to get their affairs in order before actually leaving for the mission proper.


I wasn't sure, and to be technical, I count any small minor task as a mini mission so someone would still be required to approach him. As for Kuro doing that to Alan...I can see that going really well for him, namely for a few reasons:

1. Helen trusts Kuro, as proven with her request to Ignis, as far as she can toss his ass. Which isn't far, even if he held still and let her try. So any suspicious activity and if he was involved in the incident, her mind casually will draw him up in the suspect rooster at least. (Might also be because he gave her a grenade. She might've been in the military but the Varise Empire limited female roles so all she knows is medical and firearms training, machines were thanks to her own studies-she steered clear of bombs cause some of Adonai's experiments... tended to blow up.)
2.Pierce, and to some extent Eli, is in her care. Seeing as the sister isn't going to abandon her brother, they are stuck with Helen likely as she's possibly the only one that they might trust. I much rather not Helen take off due to suspecting Kuro could be a threat to the kids. Namely if he's able to do that to Alan, without considering the mission's goal as more important, then what's to stop him from turning the kids over to the Empire for something worth his wild? That's Helen's line of thinking at least if that ever happened.
3. Alan is a friend and if Kuro's ever knocked out or something, risking the doctor learning about that might have serious complications. Not likely but even Kuro's not invincible and if came down to death or letting Helen treat him, I don't really see him willingly taking death, though I can be wrong. And since most the wounded come to her, even those found off the street, the chances are very high for her receiving Alan as a future patient in the scene. Giving her distrusting of Kuro already, that could be messy or painful.

So, in short... yeah that event, should it ever happen, will not end well with Helen. :p

I think we're still going to get that rest but Drake's place puts us into a position for Myke to move us along when we're ready. It will likely happen like this: arrive at Drake's location>interaction between PCS/set affairs in order>then scene to move us along when we're ready. I don't see what's wrong with placing the pieces ahead of time as it would save us needed to move there later, don't you think?

Dunno bout you all, but so long as Harvey could add his two cents about hide outs he at least continues to have relevance. If I may make the assumption, Harvey's history with the Inquisition may have taught him certain "Hideouts" within the area they take up. Hidden-in-plain-sight sort of locations that not only make it easy to access beneath suspicion, but also have a very selective entrances. This method is a double edge sword, as those within the safe houses can keep an eye out on those who come and go, but if their cover is compromised there's no way out but through the enemy. It's definitely risky, but this plan also relies on the fact that no one but an Inquisition member would know about it (Which Harvey was), which also would mean that it'll be the last place for the Inquisition to look. Of course being one of their safe houses it's only a matter of time before someone comes along, maybe not anytime today but still not long enough to hide out forever.

There's also the issue with the fact that most of the characters are somewhat well known members of the guild or at least associated with it. If the Inquisition is competent enough, it won't be hard for them to find out the location of everyone's homes or frequented places in the city, and even the guild may not be safe if they have agents within. Or could make everyone selectively memorize details, given that the entire fiasco at the tavern went largely unnoticed.


Well, I know at one point Helen is going to need supplies from her clinic and that might be the tricky bit.

Helen can't/won't leave the patients behind in case their wounds are worse then they appeared. However getting supplies from her Clinic, unless folks know you work with Helen regularly (like Adonai or Ignis could get supplies with arousing the least suspicion), might be seen as thief and possibly stopped. I assume thief is still possible even among the Guild else, for me, it feels unreal and almost 'perfect' world. The reason Helen's clinic isn't locked and allows multiple patients in and out is because it's kept a close eye on by most the bands, namely if anything happened then she couldn't treat any emergency cases after all and that could cost someone their life. In addition Helen needs a note delivered for another state of leave so the Guild Elders can arrange someone to take the clinic over in her absence.

She actually does this often on short notice due to Adonai and nostalgia for their airship.
Hidden 9 yrs ago Post by vietmyke
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A lot happens when you're asleep.

Yes, the planned progression is loosely Go to Drake's mansion>interaction between PCS/set affairs in order>concluding prologue

Well, Drake is likely outside, literally right next to us. He was in the bar with us. We don't have to look far. A mini-mission is probably unnecessary, and thank Mot because Alan and Kuro? Without sufficient attending witnesses to dissuade him, Kuro would probably try and break Alan's arms and then dismantle his fancy gold and silver metal plated pistols the next time he draws them without actually firing them immediately.


If that was the case, I'd have to ask you as the writer/player to reign in Kuro's attitude. Differences in views, disagreements, and other character development related things is perfectly fine. Hostile action against party members is something I neither take lightly nor appreciate. This RP revolves around the party and their adventures. Not the party and their desire to shoot the shit out of each other.

Dunno bout you all, but so long as Harvey could add his two cents about hide outs he at least continues to have relevance. If I may make the assumption, Harvey's history with the Inquisition may have taught him certain "Hideouts" within the area they take up. Hidden-in-plain-sight sort of locations that not only make it easy to access beneath suspicion, but also have a very selective entrances. This method is a double edge sword, as those within the safe houses can keep an eye out on those who come and go, but if their cover is compromised there's no way out but through the enemy. It's definitely risky, but this plan also relies on the fact that no one but an Inquisition member would know about it (Which Harvey was), which also would mean that it'll be the last place for the Inquisition to look. Of course being one of their safe houses it's only a matter of time before someone comes along, maybe not anytime today but still not long enough to hide out forever.

There's also the issue with the fact that most of the characters are somewhat well known members of the guild or at least associated with it. If the Inquisition is competent enough, it won't be hard for them to find out the location of everyone's homes or frequented places in the city, and even the guild may not be safe if they have agents within. Or could make everyone selectively memorize details, given that the entire fiasco at the tavern went largely unnoticed.


I'll send you a PM regarding Harvey's knowledge on the Inquisition in a little bit, I agree that his knowledge regarding the Inquisition will be good for keeping him relevant if he wont take a contract.
Hidden 9 yrs ago Post by EliteCommander
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If Helen needs supplies from her clinic, perhaps she could send someone to gather them with Ignis in tow? If it is something more than Ignis could carry alone. He's hard to miss if he's letting himself be seen, so people would know he's bound to Helen. If the person gathering the things is with Ignis, that probably wouldn't be thought of as theft.
Hidden 9 yrs ago Post by Fallenreaper
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If Helen needs supplies from her clinic, perhaps she could send someone to gather them with Ignis in tow? If it is something more than Ignis could carry alone. He's hard to miss if he's letting himself be seen, so people would know he's bound to Helen. If the person gathering the things is with Ignis, that probably wouldn't be thought of as theft.


That's reasonable and would make sense. It would allow a nice, brief collab to strengthen some character connections with small bonding time during that event. Eli and Helen are out to go, namely as why were stated before, so who else would be going with Ignis?
Hidden 9 yrs ago Post by Lucius Cypher
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I'd volunteer Harvey, but he would need to guide Helen and others to a hideout.

Myke i warming await intel. I should elaborate that he hasnt really been working with the inqustion recently (as in within the past ten years). He had made contracts with some other Inquisitors in the past, but that was long after Cypress, and who knows how much the Inquisition has changed since then.
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