Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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As I am here, kinda, probably leaving soon after I get done with this application.

I would like to formally open up talks about a possible multiverse.

I'm thinking it can be different from the last one, in which we don't focus on points or anything or have a huge overarching theme in which we need to complete.

Perhaps maybe quests and the like can be implemented, but that may be difficult to apply in this situation.
Hidden 9 yrs ago Post by ImportantNobody
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Perhaps maybe quests and the like can be implemented, but that may be difficult to apply in this situation.


There exists a world made up entirely of a fantasy inn where quests are placed on a quest board for brave adventurers to accept. Is the quest finding a lost cat? Is it stopping a world destroying hornet infestation? There's a ton of options both serious and light hearted. Accepting quests gives great excuses to have our characters team up because you put your stamp (or whatever) on the quest sheet to say you accept it and sometimes these people team up to make things easier on themselves. This quest board can be posted in IC posts for the main multiverse thread and people say in the OOC which one they want to do and organize the quest with other people.
Hidden 9 yrs ago Post by Bartimaeus
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@ImportantNobody Is this already a thing, or is it a future possibility?
Hidden 9 yrs ago Post by Rilla
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The thing is, we've seen how RPs generally run on Guild, as far as vanishes and the like. That would be the biggest issue, as well as rewards and the like.
Hidden 9 yrs ago Post by ImportantNobody
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@ImportantNobody Is this already a thing, or is it a future possibility?


Future possibility

The thing is, we've seen how RPs generally run on Guild, as far as vanishes and the like. That would be the biggest issue, as well as rewards and the like.


If people vanish then we can either say they got lost after accepting the question or, if that's clearly not the case, create some enemies capable to taking them out from the shadows.

Hidden 9 yrs ago Post by Rilla
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<Snipped quote by Bartimaeus>

Future possibility

<Snipped quote by Rilla>

If people vanish then we can either say they got lost after accepting the question or, if that's clearly not the case, create some enemies capable to taking them out from the shadows.


Gms also disappear. hahahah
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<Snipped quote by ImportantNobody>

Gms also disappear. hahahah


We just need a line of succession.
Hidden 9 yrs ago Post by MelonHead
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As I am here, kinda, probably leaving soon after I get done with this application.

I would like to formally open up talks about a possible multiverse.

I'm thinking it can be different from the last one, in which we don't focus on points or anything or have a huge overarching theme in which we need to complete.

Perhaps maybe quests and the like can be implemented, but that may be difficult to apply in this situation.


Ironically I think the biggest issue with the multiverse tends to be its size, which tends to discourage interaction and makes it incredibly easy for one group to fall flat when one or two people fail to post.

I think the idea of having one singular hub is a pretty good one actually, keeps it simple.
Hidden 9 yrs ago Post by Rilla
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We should work on a system to reflect changes.
Hidden 9 yrs ago Post by Alphakoka
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Well, the 'quest' idea seems a good one to use.
Hidden 9 yrs ago Post by Rilla
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I'm fine with quests. Its a damn sight better than the last tryout.

Perhaps the quests can be loose to allow for more story. And some can be 'hits'
Hidden 9 yrs ago Post by Bartimaeus
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@Rilla Would my mercenary shop idea thing work in this multiverse or no?
Hidden 9 yrs ago Post by MelonHead
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@Rilla Would my mercenary shop idea thing work in this multiverse or no?


Yeah, it's kind of the only place a shop would work effectively.

I was wondering if the multiverse would work better along more traditional RPG lines, rather than everyone jumping in immediately with a wide smattering of different tiers and strengths they enter with low tier characters with the potential to improve. I could see it either being more effective and enjoyable to have everyone start around a low tier level or overly limiting, depending on the types of characters people play.

Considering guns and swords have also yet to be reconciled my input would be to place the world in medieval fantasy as well to suit the widest range of character designs (also in my opinion providing the most interesting characters for Arena fighting) though this is just brainstorming at the moment.

Meanwhile players can maintain their own continuities outside of this relatively small world that may interact with the (enter hub here) without directly effecting the lower level characters or killing them off.

Hidden 9 yrs ago Post by Bartimaeus
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I like that idea, sounds good.
Hidden 9 yrs ago Post by Rilla
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I'm fine with it being medieval fantasy, but typically multiversal things aren't limited to a particular type. Magic and guns can be reconciled, but it takes thinking. Skallagrim and DJAtomika are putting on a show right now with guns vs magic, and Skallagrim doesn't seem to be at any type of disadvantage.

I think guns come down to the opponent making use of their surroundings more and taking advantage of inherent problems with guns, but again, I'm a medieval fantasy type of guy, hahah.

The mercenary shop idea has a lot of merit, actually. I like it, as it adds another layer. But it does bring up a problem we'll have to address. The accepting of fights and stuff. In theory, people can run - now that we won't be playing for points - would people just have to accept a fight and try to escape, if by chance, they happen to get 'ran up on', or will they still have the option of denying a fight?
Hidden 9 yrs ago Post by Bartimaeus
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Well mercenaries probably arent going to try and challenge their target, their methods will probably be ambush or assassination. A mercenary will probably be someone who wint let their target escape, they want their reward.
Hidden 9 yrs ago Post by Rilla
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Well mercenaries probably arent going to try and challenge their target, their methods will probably be ambush or assassination. A mercenary will probably be someone who wint let their target escape, they want their reward.


But guards do

I'm joking.

The thing is, in the last one, we had a rule where you could sort of just - decline a fight - but we were also fighting for points/level up, and whatnot.
Hidden 9 yrs ago Post by Bartimaeus
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Lol

Well maybe we could implement something like, if the person paying the mercenary pays enough money, the fight has to happen. But if they pay a lower amount, they can just run or decline.

Also just checking, hiring a mercenary means the payer and the mercenary go to fight, this is what i imply.

Also maybe gaurds could be hireable too?
@Rilla
Hidden 9 yrs ago Post by Rilla
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That'll bring in the issue of 'how much is enough'.

It's better if we decide, beforehand, if people can deny fights. They'll always have the option to just run.
Hidden 9 yrs ago Post by Bartimaeus
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True
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