Hidden 9 yrs ago 5 yrs ago Post by McHaggis
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Hidden 9 yrs ago 9 yrs ago Post by Shadowcatcher
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@McHaggis Finally finished with my CS. I made a few small changes. ^^ Also edited the history and changed a few things there!

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@McHaggis Just a quick update, CS is almost done. Sorry for the long wait, just want to make sure it's all good for posting :)
Hidden 9 yrs ago Post by Jig
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Did somebody move my posts to the character tab? I thought I posted them in here (as requested in the IntChk) but I'm functionally an idiot, so who knows what happened?
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Hidden 9 yrs ago 5 yrs ago Post by McHaggis
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Hidden 9 yrs ago Post by Jig
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Wait, I'm actually co-GM?

Shit, better step up my 'posting things in the right place' game.
Hidden 9 yrs ago Post by Kirah
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I'll get Mia and Kyle finished today.

Question where would Mia be in her timeline?
Hidden 9 yrs ago Post by Jig
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Obviously wait for McHaggis, but I think she agreed with me when we discussed it that you get first dibs on an introduction plot if you want it, then I get next dibs (because neither of us got the chance last time round).
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@Ghost Shadow hiya derpy XD
Hidden 9 yrs ago 9 yrs ago Post by xCRAZYxFACEx
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xCRAZYxFACEx The Sane

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Basic Information

Name: Drew Callaghan
Age: 31

Gender: Male

Marked? No




Skills and Talents

Overall Role: Saboteur/Duelist

Talents, in order from best to decent:
Arithmancy/Ancient Runes
Warding charms
Charms
Hexes and Curses
Potions

Weaknesses:
Generally terrible at transfiguration, and has very little knowledge of healing spells and counter-spells outside of the counters for the spells he prefers.

Favourite Spells:
Insidiantura - Trapping Charm. Can be modified with different effects - timed or triggered, or release poison or an explosion, for example.
Diffindo - Severing Charm
Epoximise - Sticking Charm
Patronus Charm
Disillusionment Charm
Protego Maxima - A charm that can protect both an area or an individual
Fianto Duri - A charm that strengthens objects, particularly other shield charms.
Glacium - A charm that freezes an object instantaneously
Repello - a Charm that pushes or repels an object.
Bombarda - Exploding Curse.

Biography

Views
Drew is ambivalent about muggleborn and muggles. He sees them as other people, and now they are people that must be protected from Voldemort. Has a particular interest in muggle machinery, as well, and his studies in arithmancy helps understand both their machines and magical constructs.

History
Drew Callaghan was a pureblood from a moderately wealthy family, though was nowhere near the wealth of the Noble Families. Born on February 12th, 1968, Drew led a normal life in magical Britain until his second year at Hogwarts, when Lily and James Potter were killed and the prophecy revealed. His parents preferred to stay neutral between the Ministry and Voldemort. Sorted into Slytherin, he found that his views differed dramatically from many others in his house. As a result of this, he had more friends outside of Slytherin than in. What few friends he made he kept considerably close, and he was loyal to them almost to a fault.

Following his graduation, his parents found that the environment in Britain was becoming too hostile, with Death Eaters pressuring them to join. They instead chose to flee, to where even Drew does not know. He refused to leave, frustrated with the state of magical Britain. He worked at the Ministry, learning what he could about the opposition. Following the raid by the Order of the Phoenix, Drew decided to find them out and join. Once the Muggleborn Registration Act was signed, Drew quit his job and joined the Order, a stash of money saved up for the years to come.

His contribution has always been to keep an eye on the movement of Death Eaters, and to lay traps in advance of raids. His study of Runes and Arithmancy let him carve patterns into objects, and then cast spells onto it to hold the effect until they are triggered. Using this, Drew can harm, disable, and even kill Death Eaters before they have a chance to react. He also goes after shipments and supplies of stores that are known to aid Death Eaters.

Wand: Cherry Wood with a Dragon Heartstring core. 10 and a quarter inches. Slightly bendable, very sturdy.

Hopefully this is good for a character?
Hidden 9 yrs ago Post by Jig
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All in all, the character seems pretty much sound (to me, the not-GM). All I've really noticed are connections to one of my characters and just the odd thing to maybe take another look at.

Drew is ambivalent about muggleborn and muggles. He sees them as other people, and now they are people that must be protected from Voldemort. Has a particular interest in muggle machinery, as well.

[...]

Following his graduation, his parents found that the environment in Britain was becoming too hostile, with Death Eaters pressuring them to join. They instead chose to flee, to where even Drew does not know. He refused to leave, frustrated with the state of magical Britain. He worked at the Ministry, learning what he could about the opposition.


Both of these are fairly similar to my character, Larry (check the Character tab because I'm an idiot and put him there). I prefer the 'hey, let's make it work' thing (rather than 'I got there first' thing), so maybe Larry and Drew were colleagues of sorts in the Ministry? Larry was a big mover and shaker in the anti-Voldemort camp (and then a big mover and shaker in the pro-Voldemort camp because the Imperius Curse does wonderful things to a guy).

Coincidentally, Larry also dabbles in muggle technology. Perhaps they worked together on how muggle tech works at some point?

and his studies in arithmancy helps understand both their machines and magical constructs.


Do they? Arithmancy is, and correct me if I'm wrong, basically numerical divination and holistic comprehension of the unfolding of the world, isn't it? I'm not sure how arithmancy helps with muggle tech.

His study of Runes and Arithmancy let him carve patterns into objects, and then cast spells onto it to hold the effect until they are triggered. Using this, Drew can harm, disable, and even kill Death Eaters before they have a chance to react. He also goes after shipments and supplies of stores that are known to aid Death Eaters.


I'm fairly certain McHaggis will have an opinion on this.

I can't underline how much I'm not the GM, but I'm gonna predict that McHaggis is gonna be okay with the idea of a way of doing magic that has delayed effects, so to speak, but won't be too convinced by the runic or arithmantic explanations (particularly given what I said about arithmancy above).

It might be worth considering using primarily charms or curses instead, if you're talking primarily about booby-traps? We know from examples in canon that objects can be charmed or cursed to have particular magic properties that only become apparent when the object is inspected or the magic is triggered: the cursed necklace in book six (triggered by touch) or the many many products of the Weasley Twins (triggered by ingestion, among other things). On a side-note, it's definitely also something we'll be seeing Larry do.
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Hidden 9 yrs ago Post by xCRAZYxFACEx
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@Jig
Certainly wouldn't mind having them be colleagues in the ministry, though after seeing Larry do an about face and not finding out about the Imperius, Drew probably wouldn't be too keen on seeing him again (at least until he gets an explanation). Same for the muggle tech.

As for Arithmancy and muggle stuff, the way I link them is that you need an analytic mind for arithmancy, and (presumably) have to be good with numbers. Muggle tech is science, computers, 1's and 0's, machinery that runs on electricity. Having studied the magic of numbers, it transfers to analyzing and tinkering with machines and computers.

Of course, that argument is moot if I can just use charms purely for casting traps. Part of it is I wanted to use those not often mentioned forms of magic, and part of it is I don't know if charms alone can account for some of the stuff I wanted Drew to do. As it is, Arithmancy is so far only described as numerology and predicting future events using maths, and Runes doesn't even seem to have an official use described.

So, yeah. If I can just use charms for everything and don't need to get into details about how arithmancy and runes would be used, I'd be fine with that. I just don't know what I can and can't do yet with regards to the traps.
Hidden 9 yrs ago 9 yrs ago Post by Lord Wyron
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Viktor von Gesner



Basic Information

Name:
Viktor von Gesner

Age:
33

Gender:
Male

Marked?
Viktor is Unmarked


Appearance




A tall, broad shouldered man with piercing silvery-blue eyes and a thick head of chestnut brown hair, Viktor gives off an air of dark elegance and cool formality at almost all times. Standing at 5'11" his physique, though not overtly muscular, is well-toned and defined, giving him a trim yet athletic build. His skin is light, almost overly so, clear of blemish aside from a long scar that runs across his neck.

Perhaps considered 'vintage' for this day in age, Viktor ensures his choice of clothing remains austere and formal. Favoring dark, caliginous colors, Viktor's typical attire consists of either a black overcoat or sports coat over a dark dress shirt & waistcoat combo with matching suit pants, slightly dusted black leather shoes, and a black leather silver-buckled belt. In any outfit he's seen wearing, he keeps a dark-colored scarf neatly tucked into his collar and usually dons a pair of black leather gloves, more for appearance's sake than actual utility. As an added accessory, he keeps a silver fob watch and chain engraved with the Slytherin symbol tucked into his waistcoat pocket.


Example Outfits








Skills and Talents

Overall Role:
Historian & Librarian - Far more than just a simple desk job, Viktor's role within the Ashes is to track down and recover magical artifacts, tomes, scrolls, and even charmed objects that could potentially be used for evil before returning them to Rosaline Hall, where he subsequently studies and archives the object as a safeguard from Death Eaters.

Talents:
  • Magic - A skilled and capable warlock, Viktor shows expertise in Charms, Transfiguration, Potions, and Defensive magic, most of which he is capable of casting nonverbally. Viktor performs his spellwork with a certain amount of grace and dexterity, moving almost as a dancer would. He also prides himself with his speed, being able to cast a volley of spells rather effectively while maintaining composure.
  • Legilimency - An essential branch of magic due to his position within the Ashes, Viktor was taught the obscure art of Legilimency by his uncle, Vincent during his adolescence as a "family tradition" of sorts, branching back to the Von Gesners' early history of talented Occlumens and Legilimens. Becoming quite the master at the ability, Viktor frequently uses Legilimency when on missions to probe the minds of others so as to gain information regarding various artifacts he may be searching for. It also serves as a helpful boon in battle, though he may have a hard time against a practiced Occlumens.
  • Animagus - An unregistered Animagi, Viktor can transform himself into a large raven at will, using this ability for both concealment and potential observation under disguise.
  • Cunning & Manipulation - True to being a Slytherin, Viktor is a very cunning and shrewd individual, supplemented by his silver tongue and cleverness. He frequently will adopt a somewhat suave and elegant persona when on missions, studying individuals and manipulating them subtly for the Ashes benefit, oftentimes using Legilimency to get a base concept of their thoughts and emotions before developing a suitable plan. When outside missions, Viktor retains his elegance and charisma, but also shows himself to be very organized, pensive and calculating, a method behind his debonaire. Viktor is also incredibly goal-oriented, using whatever means necessary in order to accomplish them - even if it's through controversial or contentious means.
  • Scholarly Pursuits - Being the resident Librarian and scholar of the Ashes, as well as a man of many travels, Viktor displays a vast amount of knowledge in various fields of study, ranging from basic alchemy and first aid to advanced knowledge of the Dark Arts. Viktor is constantly searching for new knowledge, and thus can often be found reading in his spare times. Viktor is not opposed towards sharing knowledge with others should they ask, though his enigmatic personality and tendency towards solitude make such opportunities few and far between.


Weaknesses:
  • Dueling - Though a skilled wizard in his own right, Viktor has little training or experience when it comes to outright dueling another witch or wizard as his focus is shifted more towards the procuring of objects or the manipulation of individuals. Viktor is centered on ending a duel as quickly as possible, even through unfair or outright cowardly means, including Apparating behind his foe to send a finishing move. As such, he is especially weak at long, drawn-out battles where there's little room for cunning or trickery.
  • Pragmatism - Perhaps Viktor's worst trait is his tendency to see the "big-picture", looking at long-term goals and effects as opposed to seeing things in the more short term. As a result, he has no problem sacrificing a dozen Wizards or Muggles if it means saving a hundred. This can make him indifferent or seemingly uncaring towards the feelings of others as he'll risk the anger or hatred of others if it means producing long-term beneficial results.
  • Secrecy - Viktor is a highly secretive individual, never seeming to fully give away his plans or tactics to anyone. Though his loyalty is without question, one can rather easily tell that there's more to him than he gives off. He never discusses his past, always keeps others at arm's length and retains an air of mystery, seeming to prefer things that way. Because of this, Viktor has a hard time trusting other people, wary of their true intentions. As such, it can be difficult to call him dependable or truthful unless one fully comprehends his loyalty to the Ashes.


Favourite Spells:
  • Apparition - Effectively teleports the caster to almost any location or distance, though the farther the distance, the more difficult it is to Apparate.
  • Memory Charm (Oblivate) - A charm that can be used to erase memories from an individual's minds. Typically used only for a specific memory.
  • Killing Curse (Avada Kedavra) - Considered the worst of the Three Unforgivable Curses, the Killing Curse causes those who are hit by it to die instantaneously, with no way to block the spell, even with a Shield Charm.
  • Disarming Charm (Expelliarmus) - A charm that, when cast, will disarm the victim of whatever they were holding.
  • Wand-Lighting Charm (Lumos) - A charm that causes the tip of the user's wand to glow brightly, much like a torch.
  • Shield Charm (Protego) - A charm that creates a magical barrier to deflect physical entities and spells.
  • Summoning Charm (Accio) - A charm that caused an object at a distance from the caster to fly into their arms.
  • Stunning Spell (Stupefy) - A charm that can launch victims back,rendering them unconscious when struck and can halt moving objects.
  • Revealing Charm (Aparecium) - A charm that, when cast, forces invisible ink or other hidden messages to appear. It is also possible this spell can be used to make other invisible things reveal themselves.
  • Patronus Charm (Expecto Patronum) - An incredibly powerful defensive charm that, when used at the advanced level, can summon a corporeal 'spirit guardian' animal that is unique depending on the user. In Viktor's case, his Patronus is that of a raven.



Biography

Views
Viktor's personal views, while definitely deviating from the norm, do not necessarily conform to typical Slytherin ideals. Though being a Pure-Blood, Viktor holds no ideal of Pure-Blood supremacy and doesn't discriminate against Half-Bloods in the slightest, though he is prone to the belief that being a Pure-Blood does garner more natural magical talent.

He treats creatures such as House Elves, Centuars, and Werewolves with general indifference, showing no exceptional favor or prejudice towards them, though he has an ample amount of knowledge in regards to magical creatures, giving him a much more educated outlook on such creatures.

Viktor finds Gryffindors or those who display similar traits to Gryffindors as exasperating. Their tendency towards reckless abandon, random acts of bravery, and impulsiveness manage to frustrate him more than he'd like to admit. Nevertheless, Viktor does not allow such frustrations to cloud his judgement and he will work together with such "brave folk" without complaint.

Viktor views both good and dark magic as being one and the same, with what is considered 'evil' dependent on the caster. He views Curses, Hexes, Jinxes and even the Unforgivables as simply facets of magic as a whole, as it all comes from the same source. Despite this view, he holds Lord Voldemort and the Death Dealers with the utmost disgust.

History
Viktor von Gesner remembers very little, if anything about his early life except for the fact his father left before he was born, that he was raised by his grandfather for some amount of time before landing in the care of his uncle, Vincent Gessneri, living in a secluded two-story house in Scotland.

A naturally curious and imaginative boy, Viktor would oftentimes ask his uncle questions about his heritage, only to receive cryptic or dodgy answers, finding out only that his family was very wealthy and very broken. As a result, Viktor would often spend much of his spare time spinning fantastic tales about where he came from and who his family was, occupying his mind just enough to keep him from asking incessant questions.

Upon reaching the age of eleven in the year 1977, Viktor was sent to his first year at Hogwarts School for Witchcraft & Wizardry, where the Sorting Hat seemed to recognize the boy by his family name almost immediately, spending a good thirty seconds before finally sorting him into Slytherin, where he was welcomed with rather open arms.

Viktor excelled in his studies, showing himself to be both ambitious and achievement-oriented, with subjects like Potions, Transfiguration, History of Magic, Charms, and Defence Against the Dark Arts quickly proving to be his favorite and most skilled subjects. During the summer, Vincent could see how much the boy resembled his family in demeanor and mind, a twinge of dread in his heart as he feared Viktor may follow the same dark path as his household had before his birth.

By the time Viktor had entered his fifth year of school, news had been spread that Lily Potter, James Potter and their infant son Harry were murdered in their own house by Lord Voldemort before gifted Aurors, Frank and Alice Longbottom met the same fate with their son, Neville. Shortly after this, Lord Voldemort unveiled a Prophecy, a Prophecy that seemingly defeated all chances of defeating the Dark Lord.

When Viktor had finished his Seventh Year at Hogwarts and graduated as a fully-fledged (and rather talented Wizard), things went from bad to worse as the Death Eaters raided Diagon Alley, killing many, with the Wizarding World suffering a more critical hit when the Book of Names was stolen, resulting in the death of many Muggle-Born Wizards -- including Viktor's uncle.

By the time 1989 rolled around, Viktor did his best to stay inconspicuous, working a desk job at Gringott's Wizarding Bank while keeping an ear out for more information as time passed on. However, when the Ministry came out in full support of the Dark Lord by the year 1991, Viktor became something of a wanderer, a silent rebel against the Ministry and the Dark Lord, frequently assisting the fledgling Ashes as a courier and informant, using his skills in magic and Anigamus status to remain obscure.

However, recent events of which he will not speak of caused Viktor to join on full time as the Ashes' official Historian and Librarian, a job that meant far more than simply shelving books... Viktor von Gesner speaks nothing of his past or his history, be it out of shame, fear, or mistrust. Yet one can quite easily spot the ring that stays permanently wrapped around his index finger.

Wand:
Dragon Heartstring, Stiff, Elm, 13"

The unfounded belief that only pure-bloods can produce magic from elm wands was undoubtedly started by some elm wand owner seeking to prove his own blood credentials, for perfect matches between elm wands and Muggle-borns are known to exist. The truth is that elm wands prefer owners with presence, magical dexterity and a certain native dignity.

Of all wand woods, elm - in the experience of Garrick Ollivander - produces the fewest accidents, the least foolish errors, and the most elegant charms and spells; these are sophisticated wands, capable of highly advanced magic in the right hands (which, again, makes it highly desirable to those who espouse the pure-blood philosophy).
Hidden 9 yrs ago 9 yrs ago Post by Jig
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So long as it basically makes sense, I don't think McHaggis will mind. Pushing charms and curses slightly beyond the boundaries of what's actually seen in canon is an easier leap to my mind than some kind of unseen form of magic of unknown conception ;)

I did a quick look at runes on HP Wiki, and the article's not exactly highly-detailed, but it seems they're just an ancient alphabet (in the same way real-life scholars study hieroglyphics).

If you're planning any particularly outlandish traps, it may be worth mentioning what you have in mind for Her GMship's perusal.

@Jig
Certainly wouldn't mind having them be colleagues in the ministry, though after seeing Larry do an about face and not finding out about the Imperius, Drew probably wouldn't be too keen on seeing him again (at least until he gets an explanation). Same for the muggle tech.


I'm planning on running a similar plot with his mother, Alberta, who takes a very similar view to Drew on these matters. It'll be interesting to see how it turns out. :)
Hidden 9 yrs ago 9 yrs ago Post by Kirah
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Hidden 9 yrs ago Post by Sloth
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I'm definitely not here because Jig PMed me while I was lurkinng. I'll see what I can do about thinking up an adequate character, though I'm not sure exactly what role or niche to fill. Ideas in mind are either a smuggler-type who's really good on a broom, or an eccentric potion maker. I'm also open to suggestions, so if there's any needed/unoccupied role, do tell me and I'll get right on it.

Hidden 9 yrs ago 5 yrs ago Post by McHaggis
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Hidden 9 yrs ago Post by Sloth
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Things we need/don't have:

  • Werewolf
  • Potion Master


Ohh, my mind is already swirling with the possibilities of blending a Potion Master and a Werewol. His main thing would probably be a damn addiction to Wolfsbane Potion, hehe. If that doesn't seem like too much, I'd adore the chance to give it a shot! Though I'm not sure if I'd be up for also making a broom specialist without heavily favoring Potion-Werewolf guy.

Though I'd perfectly understand if a Werewolf who makes his own Wolfsbane and all that seems a little too convenient.
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Nope, I'm completely fine with that! Werewolves are gr8.

Also, I imagine it would be difficult to get the ingredients for it with Diagon Alley done for and stuff... Possible mission later on to collect them?


I imagine (s)he'd have a stockpile of the stuff assuming he's been a werewolf long enough? Though of course there's always the possibility a Death Eater fucks with his supply or he starts to run low which obviously causes him to panic because "Oh God a Werewolf loose in our base is such a horrifying thing." so a little journey to find ingredients isn't out of the question at all.

Also, and I only ask this out of pure curiosity and nothing else, but is it set in stone who actually donated Rosaline Hall to the Order?

I in no way want to be a cool Werewolf guy like Beast who's letting people use his abandoned castle/mansion as a hideout
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