Hidden 8 yrs ago Post by Foster
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>Foster would like to see Darkstar's post first, but Darkstar wants clarification from Aristo.

It's either we teleport an opponent for Darkstar to smash directly flanking Cecelia from Pembroke-street, or for Darkstar's character to hulk-rush all the way down to mulberry
Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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To be honest, it doesn't matter to me, so long as it follows what your characters have done in the IC so far, and makes logical use of the map. Go with wherever you visualize your characters being. The street names and so on were originally for IC depth and to give the city character.
Sorry I have't had a chance to post IC today; lots of things going on.
Hidden 8 yrs ago Post by DarkStar
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Ok I am whereever foster believes I am....

Cause' he has more of a handle on this.
Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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@OppositionJ
Poor Ryder, how will she get out of this one?

@Commodore Robot@Cerberov@Sophrus
Hi fellas; just want to make sure you're still around. If not, I'll find some way to put your chars on leave, or otherwise give them a spectacular end.
It's been over 20 days since your last post(s), so I'm putting you in the inactive list for the time being.

@WilsonTurner@Windicator@DarkStar@Foster@OppositionJ
I had a matter on my mind and I wanted to call a vote of sorts. Should we do away with the purchase/customization system, or keep it in future 'combat cycles?' The idea was to have the opportunity to build a FRAME concept you enjoy, while restricting items available to you so you'd feel like you were 'growing' in power as the RP gets longer.
However, I have the impression that it hasn't worked out so smoothly and might be a turn-off to new players who don't enjoy mechanics in freeform, or want to use a specific concept off-the-bat. What do you think?
Hidden 8 yrs ago 8 yrs ago Post by Foster
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The largest limiting-factor of the frames is weight-limits, not cost. So needing to wait before getting anything decent is a non-issue.

Although the selection is a tad sparse, it does successfully allow a decent variety of builds.

Ok I am whereever foster believes I am....

Cause' he has more of a handle on this.

I'd say you're on an allyway on Pembroke street or tucked around the corner of a building towards Mulberry, and not precisely in the middle of a major intersection (if the opposing force did set-up a defensive-position in an intersection, they're idiots; because outflanking them would be easy, as illustrated by a mortar-round).

There's a 4 meter wide service-alley in the north side of Highview about 60 meters past Pembroke, on the south appears to be a parking-lot* big enough to house a mortar-team. A sniper about 1 block NW of Highview would have a pretty clear line of fire down the alleyway (literally, on the other side of the alley), and leave himself as exposed as my IC suggested.

*Correction: Parking ramp
Hidden 8 yrs ago Post by Windicator
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@WilsonTurner@Windicator@DarkStar@Foster@OppositionJ
I had a matter on my mind and I wanted to call a vote of sorts. Should we do away with the purchase/customization system, or keep it in future 'combat cycles?' The idea was to have the opportunity to build a FRAME concept you enjoy, while restricting items available to you so you'd feel like you were 'growing' in power as the RP gets longer.
However, I have the impression that it hasn't worked out so smoothly and might be a turn-off to new players who don't enjoy mechanics in freeform, or want to use a specific concept off-the-bat. What do you think?


First off I think that the most limiting factor has been the selection (Like everyone was just grabbing C3 because they felt like there was not much better (I maybe wrong though)).

I for one am pretty used to the "Growing arsenal" perspective coming from games like armored core and pretty much any mech game with customisation (armoredcore works well as an example for mercenary mech game) where you get parts overtime also having to buy them but I can see how it'd be a turn off for new people.

My biggest concern with the system really would be if the rp got stagnant or if it feels that there's not many things for people to differentiate themselves. I'm practically playing out of my element (by choice) as I usually take the "artillery" route (mortars atm would have been a very usually pick for me.)

Hidden 8 yrs ago Post by DarkStar
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My post will be up either tomorrow or on friday.

Exam tommorrow and the day after that.
Hidden 8 yrs ago Post by WilsonTurner
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I dunno how active I can be, so I'm just putting this here to say that I might not be able to be as active as I hoped. I might officially drop; I might not. Just a forewarning, for now.
Hidden 8 yrs ago Post by Foster
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1 week recess, if you get a post in anyways, great. Gold-star for you.
Hidden 8 yrs ago Post by Slamurai
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@WilsonTurner
We'll give it a week or so and if we don't hear from you or you officially announce dropping, I'll drop your char from the roster.
Sorry to hear; I know how enthusiastic you were at the start!
Hidden 8 yrs ago Post by WilsonTurner
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Tbh though, reactive armor would hardly be much use. It's mainly good against shaped charges- HE and HEAT-type rounds. Regular AP or APCR, or APFSDS, would punch through with a much less likeliness of getting knocked off course. It is meant to, of course, set off the explosives, not stop whatever comes near it.

Hidden 8 yrs ago 8 yrs ago Post by Dark Light
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Appearance coming.
Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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Tbh though, reactive armor would hardly be much use. It's mainly good against shaped charges- HE and HEAT-type rounds. Regular AP or APCR, or APFSDS, would punch through with a much less likeliness of getting knocked off course. It is meant to, of course, set off the explosives, not stop whatever comes near it.

Not always the case; Russia's Kontakt-5 and newer Relikit reactive armor is designed to stop APFSDS rounds. The armor is designed to burst sideways, which can cause them to fragment or be broken in two. It might still make contact, but the actual penetrating energy is greatly negated.
Hidden 8 yrs ago Post by Slamurai
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Appearance coming.


Welcome! Before accepting your character, could I ask for more paragraphs of history/disposition? Its clear what sort of person she is, but I'd like a bit more embellishment; what in particular turned her off so much from her former life and exactly did she do to warrant her disowning? A bit about how she discovered the Panthers would also help.
Just trying to keep ourselves to an advanced standard.
Hidden 8 yrs ago 8 yrs ago Post by Dark Light
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Yea I'm happy to complete that, I'm still reading into it a bit I just got cut short for time.

What company are the panthers most closely related to?
Also if you got any ideas that would fit her character/story I'm all ears.

I'll have it up in a few hours. :)
Hidden 8 yrs ago 8 yrs ago Post by Windicator
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Yea I'm happy to complete that, I'm still reading into it a bit I just got cut short for time.

What company are the panthers most closely related to?
Also if you got any ideas that would fit her character/story I'm all ears.

I'll have it up in a few hours. :)


I can't say anything for Panthers before the start of the RP but I can Quote an in game NPC for you if that helps with your question:

The representative gave Richard a wry smile and continued, "Most likely not, but that's where you come in. The Director wishes to extend your contract with Cradle - indefinitely."

"Indefinitely?!" Richard blurted, in the middle of a sip.

"That's right; the Panthers are valuable to the security of this company, Mr. Bentz. The Director wishes to keep your team close by, in the event Cradle meets any other complications down the line. In truth, 'indefinitely' is however long it takes for Cradle to complete its top-priority project; which has resumed, thanks to your retrieval of the asset earlier this week. Realistically speaking, we've estimated a period of about four months until its completion."

If you want anything more concrete and to stay on the safe side, you better wait for @Aristo to give it to you straight but you could play around that idea.
Hidden 8 yrs ago Post by WilsonTurner
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<Snipped quote by WilsonTurner>
Not always the case; Russia's Kontakt-5 and newer Relikit reactive armor is designed to stop APFSDS rounds. The armor is designed to burst sideways, which can cause them to fragment or be broken in two. It might still make contact, but the actual penetrating energy is greatly negated.


Damn Russians >.>

Yeah, I only know about American shtuff, for the most part >.<
Hidden 8 yrs ago Post by Dark Light
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Background extended ;)
Appreciate feedback.
Hidden 8 yrs ago Post by Slamurai
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@Dark Light
Looks okay; just a reminder that spellchecking and proper grammar are to be expected in this section of the Guild. Did you have a plan on how to introduce her into the IC, what with all that's been happening so far?
Hidden 8 yrs ago Post by Dark Light
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@Aristo Thanks and sorry, will try my best to keep on top of it.
Maybe Kat had followed them to their current location and was about to approach someone until the battle broke out. Now instead of asking to join she thought it a great opportunity to show them she can be valuable.
???
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