Hidden 8 yrs ago 8 yrs ago Post by Centurion
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@Shorticus That is perfect, just need an idea on them to be able to price. Feeling a Carthage vibe from your sheet.

@Jotunn Draugr Fictional, but you can use references from the real world.

@ActRaiserTheReturned Your military trait needs to be something that your military is good at. Advanced bowmen, higher morale etc... Also which southern portion there is a good bit of southern lands.

I'm still working on pricing various civil and military structures, so bare with me here a bit. Sorry.
Hidden 8 yrs ago Post by Shorticus
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Yeah, I was going for a Carthage-like state mixed with the worst of Rome and the medieval Italian states (like Venice and Florence). I had fun drafting Turiszan up.
Hidden 8 yrs ago Post by ActRaiserTheReturned
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@Shorticus That is perfect, just need an idea on them to be able to price. Feeling a Carthage vibe from your sheet.

@Jotunn Draugr Fictional, but you can use references from the real world.

@ActRaiserTheReturned Your military trait needs to be something that your military is good at. Advanced bowmen, higher morale etc... Also which southern portion there is a good bit of southern lands.

I'm still working on pricing various civil and military structures, so bare with me here a bit. Sorry.


Ah, I will get right on that AND, the Throat of the World.
Hidden 8 yrs ago Post by Dragonsbane
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Totally doing this. Gimme just a bit.
Hidden 8 yrs ago Post by Centurion
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@Dragonsbane Take your time. There's no rush.
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Hidden 8 yrs ago 8 yrs ago Post by Mardox
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I'm in. I claim the easternmost provinces of the world. Are fantasy races an option or should we be human?
Hidden 8 yrs ago Post by Shorticus
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Getting as far away from all the loonies fighting in the west as you can, eh?

I also would like to know about fantasy races. I assumed the premise was humans only, but you know what they say about assumptions...

EDIT: Actually, that eastern portion looks REALLY defensible. I can see why you'd pick it.
Hidden 8 yrs ago Post by Centurion
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Yea and he's got a good chance for growth without anyone in his way, very good choice. Human's only maybe a possible demi-god here and there as a leader figure but nothing more. I'll right I will try and finish up with the economy stuff tomorrow, no guarantees.
Hidden 8 yrs ago Post by Mardox
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Good to know, I'll work on my sheet tomorrow. (Picked the eastern tip not only for the space and defensibilty but also because it was easy to specify without actually photoshopping it.)
Hidden 8 yrs ago 8 yrs ago Post by ZB1996
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Hidden 8 yrs ago 8 yrs ago Post by Centurion
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Everything is looking great people. I will try to get the ooc rolling and more in depth on the logistic within the next couple of days. Depending on how work is, since it fluctuates easily. After Mardox and Dragonsbane I think we should be good for people at the moment.
Hidden 8 yrs ago Post by Mardox
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Name: The Grand Empire of Eilíras

Flag: A snarling gray wolf's head over two crossed red swords with a green background.

Population: 1,700,000

Location:The Easternmost provinces on the map.

Cities: Their capital in the Middle Province of Giaphearion is named Líren. The main city in the Northern Province of Chiocilan is named Adrauvale. The main city in the Southern Province of Vioderus is named Efrawood. The main city in the Eastern Province of Echeanon is named Frenard.

Resources: Metals, ores, dyes and minerals. Reasonable lumber but the cold harsh climate limits farmland and the growing season.

Luxuries: The luxury most prevalent is fur. The Eilirians are also known for their marvelous tapestries.

Government Type: Absolute Monarchy.

Economy Type: Militaristic.

Leaders and Generals: The God-King Miraltheus Drarethlo, the Nobility, various appointed authorities.

Culture Description: The gloomy weather permeates the citizens to some extent and they are a grim, stoic folk who usually only smile on special occasions or if they like the cold and the dark. Their religion consists of twenty-two major deities of which some folk honor their favorites or the ones they most fear, they also believe in countless minor deities and non-god beings of power such as demons, Devils and the Treborrim (essentially independent creatures of goodness who do their best to counter the fiends) :

Loyalty is the priority value of the society and takes many forms from the loyalty of a ruler to his subjects (and vice versa), the loyalty to one's family (top priority, NEVER threaten the royal family), loyalty to friends and so on. Ambition is encouraged and other than the aristocracy's positions and the ruler's place, the people have the chance to rise as high as they like, the nobles are not the only authorities the King delegates important tasks to. In the sense of true art, the Eilirians specialize in tapestries that tell tales of both fiction and the past (sometimes blurring the two together). These tapestries depict not only Eilirian deeds but also those of anyone they learn the history of. While most are literate, the tapestries are their way of creating art and preserving history and stories for future generations. (The two are clearly labeled as fact or fiction, just in case.) Other than the tapestries, they pride themselves on craftsmanship, especially of armor and weaponry. Each set of equipment is designed for both practicality and visual effect whether the effect be intimidation, beauty, inspiration or anything else. The punishment of heinous crimes is especially harsh and even sadistic as the Rulers tend to hire the punishers with "points for creativity" and use a "Wheel of Punishment" with all manner of nasty fates as they believe that the more terrifying the punishment, the less likely the crime is to be repeated. This is only used for heinous crimes and minor offenses would be dealt with far more gently. Gladiator fighting is a favorite sport of the people with the fighters being heinous criminals who were lucky on the wheel, free folk fighting for gold and miscellaneous types. Another important thing about the culture is the mutual respect for one another. Both genders are equal, the Eilirians couldn't give a lump of minotaur dung about one's sexuality, they are a diverse people with many physical descriptions, their religion is rather tolerant as they have countless minor deities and just view other faiths as venerating favored minor deities although monotheistic religions put them off a little, lastly there is some understanding between youth and elder. Those who violate the respect somehow, whether they be bigots or braggarts or bullies often find themselves as the target of endless upstaging and mean-spirited pranks. It is okay to have a healthy ego however.

Military Trait: Warrior Culture- The Eilirians can produce well-equipped and and well-trained soldiers in a timelier fashion.

Civil Trait: Teamwork- With their social structure and values of loyalty and respect, the Eilirians face less internal conflict and are a united, dedicated force.

Flaw Trait: Harsh Land- The cold and the soil reduce their agricultural growth and as such they desire more land to prevent famine from causing massive damage.

History: Long ago, a band of like-minded folk from various lands decided they were rather fed up with their current kingdoms and wished to live differently. So, they traveled to what would become Eilíras and founded Líren. They all would have perished if not for the leadership of a stranger named Drarethlo. The stranger taught them how to rule their land and left an heir. Afterwards, he wandered away into the snow to who knows where. Because of this, the Eilirians believe he was a minor deity who saw fit to save them and let them become the seeds of greatness. As such, none question the authority of the descendants of Drarethlo for gratitude and fear of divine retribution. The land they founded their realm in was also a dangerous one full of beasts and hostile locals. However, using skills taught to them by Drarethlo, they were able to defeat their foes and expand. They are particularly proud of their edge of the world status believing it leaves them an excellent position to expand ever westward.
Hidden 8 yrs ago Post by Shorticus
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Out of curiosity...

You mention demi-gods, which I think is a nice twist. Should we expect magical beings to exist in this setting? (I'm 100% okay with us playing human normies while strange, magical creatures lurk in the wilderness or enchant our people.)

You want us to stick to ancient technology levels, right? Like Rome, ancient Greece, Babylon, ancient Egypt? I really hate to sound like a complainer, but I did notice someone's character sheet involves a printing press (which could as easily be replaced with something akin to "Philosophers" or "Culture of Learning"), which is a late medieval technology that REALLY changed how the whole world works.

And on that note, I did want to ask if you wanted us to be in the Iron Age, the Bronze Age, or somewhere in between? I wasn't sure, so I left my options for now (though iron and bronze are about as good as each other; it's steel that changes the game). If you have an idea as to what sort of metals you want us working with, please let us know and I'll make whatever changes are necessary to my sheet.

Finally, do you have an idea of how many actions you'll allow per turn?

Thanks in advance!
Hidden 8 yrs ago Post by TR 8R
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I'm down. I'll PM you an idea for a nation I have
Hidden 8 yrs ago Post by Centurion
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First off I apologize for not being on yesterday. My better half's grandfather went into the hospital. By magical being think of Greeco-Roman divinity. For the most part, everyone is nice fleshy humans, but there can be a case of a demi-god or the likes. Nothing over the top that will impact how everything goes but to add flavor mostly.

Think middle to late bronze age. Iron is coming out of its shell but the dominant metal of the time is bronze. So needless to say who ever has that resource can market it for a pretty penny. There will be events that will allow you do adopt that particular fashion of metal working as time goes.

As far as turns go it depends. You'll only be able to move armies so far and spend so much money on both civil and military means. How exactly I'm gonna do the turn change I don't know yet. But if anyone wants to make a suggestion or put in their two cents, I'm all ears.
Hidden 8 yrs ago Post by ActRaiserTheReturned
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Out of curiosity...

You mention demi-gods, which I think is a nice twist. Should we expect magical beings to exist in this setting? (I'm 100% okay with us playing human normies while strange, magical creatures lurk in the wilderness or enchant our people.)

You want us to stick to ancient technology levels, right? Like Rome, ancient Greece, Babylon, ancient Egypt? I really hate to sound like a complainer, but I did notice someone's character sheet involves a printing press (which could as easily be replaced with something akin to "Philosophers" or "Culture of Learning"), which is a late medieval technology that REALLY changed how the whole world works.

And on that note, I did want to ask if you wanted us to be in the Iron Age, the Bronze Age, or somewhere in between? I wasn't sure, so I left my options for now (though iron and bronze are about as good as each other; it's steel that changes the game). If you have an idea as to what sort of metals you want us working with, please let us know and I'll make whatever changes are necessary to my sheet.

Finally, do you have an idea of how many actions you'll allow per turn?

Thanks in advance!


China had a printing press. Martin Luther's era had the movable type Printing Press.
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<Snipped quote by Shorticus>

China had a printing press. Martin Luther's era had the movable type Printing Press.


Thanks for the info! Just looked that up. Okay, so it's a very different type of printing press than the sort that changed Europe, but it's a thing. Cool.
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<Snipped quote by ActRaiserTheReturned>

Thanks for the info! Just looked that up. Okay, so it's a very different type of printing press than the sort that changed Europe, but it's a thing. Cool.


You're welcome.
Hidden 8 yrs ago Post by Shorticus
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First off I apologize for not being on yesterday. My better half's grandfather went into the hospital. By magical being think of Greeco-Roman divinity. For the most part, everyone is nice fleshy humans, but there can be a case of a demi-god or the likes. Nothing over the top that will impact how everything goes but to add flavor mostly.

Think middle to late bronze age. Iron is coming out of its shell but the dominant metal of the time is bronze. So needless to say who ever has that resource can market it for a pretty penny. There will be events that will allow you do adopt that particular fashion of metal working as time goes.

As far as turns go it depends. You'll only be able to move armies so far and spend so much money on both civil and military means. How exactly I'm gonna do the turn change I don't know yet. But if anyone wants to make a suggestion or put in their two cents, I'm all ears.


I hope your grandfather-in-law gets better. To his health.

Okay, so we won't be seeing anything like nymphs in the woods or genies in the desert? No occasional dragon floating around? I'm assuming stories like that are told, but some folks think they're fairy tales.

My only comment on when to end / start turns is... Well, it's that you've got a lot of options. The two easiest ways to do it would be either

  • A) Start new turns after a certain allotted amount of real-world time, such as "weekly" or "every Wednesday and Sunday," etc.


Or...

  • B) Let everyone post their actions before moving on to the next "turn."


Of course, neither of these options if perfect, but those are the two most general, most easy ways to go about things. You'd still need to work out how to handle inactivity and such, etc.
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