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One can only hope.
Heart of Darkness is one of my favorite books and I loved ES:III Morrowind (even if I came late to the party), so I'm down. :D
@Hologram Prose My thought is that while it uses the terms Good/Evil as a callback to traditional alignment, the idea of alignment itself has no bearing on morality. It's just a descriptor of natural forces in the universe. Entire races/worlds get clumped together in it, because that's the lowest level at which these forces can be measured. For an individual to have their "own" alignment, they would have to be something akin to a demigod or greater, as otherwise they are too insignificant on the universal scale. As far as discrimination goes, maybe/maybe not, as someone who is sensitive to alignment would probably also have knowledge that it's a fairly objective system. They would have to make the conscious decision to discriminate against someone for factors outside of their control that has almost no bearing on them as a person.

Just as a couple of examples... an "all things must end eventually" sort of Death God (Raven Queen for instance) would be categorized as Neutral Evil (indifferent to stasis vs change, favorable to entropy). A sun god focused on destroying the undead would be Lawful Neutral (favorable to stasis, indifferent to entropy vs extropy). A crazy death god obsessed with raising the undead would in fact be Lawful Good (favorable to stasis, favorable to extropy). Funny, right?


Ah ok, that makes a lot more sense, thanks for the clarification! :D

Another thing I wanted to mention, just offhand, is that the Nova Dawn is not a big ship. It has the living space and amenities to support a crew of about twenty tops.


Bunk beds for everyone!

Also, nature is kind of weird and frightening at times, but makes for good inspiration.


My first thought was "it's just like r/natureismetal"... D:

It's all fun and games until the crew run into someone with a phobia of caterpillars/butterflies.
So while I'm thinking about it, I want to run a goofy idea by you guys. It's sort of a subversion of the usual classic D&D alignment system, but rather than being a descriptor of your character's morality, it's a sort of classification of the makeup of their soul. The universe exists on these metaphysical axises of Good and Evil (Extropy vs Entropy) and Law and Chaos (Stasis vs Change). None are more closely in tune with these forces than Gods (hyperdimensional beings of vast power), whose existences and perceptions are dependant on the alignment of other entities and forces in the universe. So your character would have an alignment dependant on where their species (or possibly entire planet) falls in the grand scheme of the universe's alignment, regardless of their personal character. This would only affect their potential interactions with Gods (if they were a Cleric for instance) and the effects of certain types of magic on them.

It's just a weird idea I was working with, and I can easily drop it if you guys aren't fans.


I'm always a fan of fictional religions/mythology.

An interesting twist could be taking a page from Eberron and playing with the "shades of gray" of each religion.

For example, Chaos can be seen as bad (lawlessness, which leads to terrible things), but one could also identify Chaos as being change (progress, allowing things to improve).

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I guess the only thing I don't quite understand is why it wouldn't be based on the individual/their actions?

However, you could definitely play it like a trait with associated stigmas, like maybe Character A is really good, but belongs to a race known as Evil, so they're forever trying to escape the stigma that comes with being identified as Evil (even though they personally are not), which might be what you're suggesting.
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