Avatar of Shin Ghost Note
  • Last Seen: 0-24 hrs ago
  • Old Guild Username: Mr Allen J
  • Joined: 10 yrs ago
  • Posts: 10856 (2.86 / day)
  • VMs: 40
  • Username history
    1. Shin Ghost Note 16 days ago
    2. Punished GN 12 mos ago
    3. ██████████ 2 yrs ago
    4. ███████████ 2 yrs ago
    5. ███████████ 3 yrs ago
    6. ██████████████ 4 yrs ago
    7. ██████████ 4 yrs ago
    8. █████████ 5 yrs ago
    9. █████████ 6 yrs ago
    10. █████ 7 yrs ago
    11. ██████████ 10 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

2 days ago
Current Better late than never, but never late is better.
2 likes
10 days ago
[@puddingpunter] No, everything I type is perfect.
1 like
10 days ago
[@Richard Horthy] Reject chastity, embrace HORNY.
2 likes
18 days ago
Workin' on myself, the counselin' is not easy/Don't you point a finger just to point a finger/'Cause critical thinkin' is a deal-breaker/Faith in one man is a ship sinking.
24 days ago
do these

Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
THE DISAPPOINTMENT CLUB
_______________________________
@Spoopy Scary
@Junkmail
@Maxx
@Luminous Beings
@Dragonbud
OTHER SCRUBS
_______________________________
@Zombiedude101
@Lord Wraith
@FernStone
@Atrophy
[@Moth]
@Skai
@silvermist1116
SETTINGS
_______________________________
The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
_______________________________
The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts






The song played loudly in the car.

“... Alright, girls, repeat after me!” Lupe loudly said. “♫ La voz de mi mente te extraña, siempre habla de ti, cómo te amo, pensamientos intrusivos, hoy, ayer, ahorita y mañana, oh, oh, la voz de mi mente cuando despierto! ♫

Lisa tried singing along, even though it just came out a jumble of mispronounced Spanish.

"COO-ANDO DES-PERTO!" Ella very loudly sang, completely incorrectly, and completely missing the other half of the lyrics. It was just… so different from English! And she didn’t know any other languages… aside from a little bit of Japanese.

Saskia, on the other hand, didn’t sing. They intoned the words, perfectly pronounced, but without a single variation in tone.

"Why can we listen to Spanish songs but not my anime ones?!" Ella asked.

”Because Lupe’s not a weeb. Lupe deviously said.

“C’mon, mami! We can!” Lupe laughed. “Don’t be like that!”

"We can?!" Ella shouted excitedly. "Can we put on the Sailor Moon opening! Oh-oh- there’s so many songs I want to listen to!"

"If you’re taking requests, how about some heavy metal?" Saskia asked.

“Oh, God no,” Lupe stuck her tongue out in a fake disgust towards Saskia. “That’s for them…” She caught herself, and ended up trailing off

She looked at Saskia for a moment.

She was silent.

Lupe pulled out her phone, and as requested, she started playing the Sailor Moon themesong.

”... Awwwwwwwwww! Lisa whined, head slumping to the side.

"♫Gomen ne sunao janakute, Yume no naka nara ieru, Shikou kairo wa shooto sunzen,♫" Ella started to sing in surprisingly well pronounced Japanese, practically bouncing up and down in her seat.

"It’ll be over in a minute," Saskia said quietly to Lisa, reaching over and patting her shoulder.

"TSUKO NO HIKARI NI MICHIBIKARE, NANDO MO MEGURIAU! Ella was now absolutely belting out the lyrics, so loud it was hard to hear the actual music.

Saskia groaned, and held their head. "... how long till we get to the mall?"

Lupe looked down at her phone.

“My GPS says it’ll be like two minutes if we get off at the exit, mami,” Lupe responded.

She drove past the exit.

“... Now it’s fifteen!

Lisa grabbed both sides of her face and screamed.

"... you did that on purpose," Saskia muttered, covering their eyes.

"Anata ni… kubittake… Deatta toki… no natsukashii Ella was starting to get breathless singing so loudly, chest heaving up and down as she continued to sing. But they were over halfway through, she had to sing the rest!

"Maybe I can take a nap,” Saskia said, closing their eyes.

In the meanwhile, Ella sang the rest of the Sailor Moon song as best she could, regaining her energy for the very last lines. "Thank you… Lupe… Oh, I’m happy to play anything now! I need a break…"

“Let’s go back to Kali Uchis!” Lupe laughing, as she changed the song back to the old one as she kept driving.

Soon enough, they made it to the mall! The Desert Oasis, it was somewhat busy, but Lupe parked her car, hopped out and walked towards the mall as she gestured for them to come along.

“C’mon, mami!” Lupe said as she led them inside, and she looked around, before pivoting on her heel and she excitedly said, “... You three ready for an arrrrrrrrrrrrrrcaaaaaaaaaaaade?!” She laughed.

WOOOOOOOOOOOO! Lisa shouted, throwing her hands up into the air.

"ARCADE, ARCADE, ARCADE! Ella shouted like a little kid.

“Wait, do ya’ll got any money?” Lupe asked.

Ella paused midstep, dramatically turning around to stare at Lisa. They’d spent all their totally legally acquired money on phones and clothes and the like! "We don’t but we can… probably get some, right, Lisa?”

Lisa looked at the ATM by the entrance.

”... We can,” Lisa deviously said, as she looked at every camera.

"I have a dollar,” Saskia said, pulling a dollar bill out of the pocket of her jeans.

“Maaaaaaaami!” Lupe laughed, “Put that dollar away! If you flash that, they gon’ laugh you out the mall!” She threw her hands in the air, laughing.

”... Hold on,” Lisa walked over to that ATM, and a swarm of spiders came out of the cracks and crevices of the ceiling and covered every camera that was in sight. Then, when she reached the ATM, more spiders appeared, wrapped in glowing cocoons. They burst out with ant-mandibles before they crawled through the mechanics of the machine, and after some banging and clicking - they came out with dozens of twenty-dollar bills. Lisa grabbed them and walked back to the group.

”... How’s this? Lisa grinned, presenting the cash to Lupe.

“Oooooooooooooh, maaaaaaaaami!” Lupe stuck out her tongue. “You’re bad.

"You’re the best, Lisa!” Ella shouted, jumping forward and sweeping Lisa up in a bone crushing hug. "Let’s go!”

”... My spleen! Lisa shouted.

She put Lisa down, but grabbed her hand, and Saskia’s. She then looked at Lupe, frowning thoughtfully. How was she supposed to drag all three of them in if she could only hold onto two of them?

"I don’t have enough hands!”

"What are we, children?” Saskia mumbled.

“I’ll just hold mami's hand!” Lupe shouted as she grabbed Saskia’s hand and skipped alongside them before pointing towards a neon-lit place known as the Neon Oasis. “This way, mami! Don’t you want to go to the arcade?!”

She turned them inside…

Lupe led them into the neon-lit arcade, and the neon lights immediately assaulted them, sounds of games being played, and other sounds of games being played. Lupe let go of Saskia’s hand, walked in front of them, put her hands on her hips, and had a wide grin on her face as she said,

“Mamis!” Lupe shouted. “What do you thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiink?!” She said in a sing-song, waving her hands as her accent deepened. Then she leaned forward and said,

“... This is the best arcade in Mirage Springs!” Lupe began. “Oh! Let’s grab some snacks!”

"It’s amazing! Whooooaaaa!!” Ella shouted as she looked around with wide, excited eyes, squeezing Saskia and Lisa’s hands. "It’s way better than the Arcade back at St Portwell! I haven’t been to once since-”

She awkwardly cut herself as she realised when she’d last been to an arcade. When she’d kindled, when her two other friends had been controlled by the Stygian Snake and died. It wasn’t pleasant to think about.

"Right, last time I beat you at every game and you started crying,” Saskia intoned, squeezing Ella’s hand comfortingly. "Snacks sound good… ”

"Right, snacks! Let’s goooooooo!” Ella bounced right back, dragging Lisa and Saskia over to the concessions booth. "Oh- oh- do they do hot food?! That’s not really snacks, but I want fries!”

Lisa looked up at the menu. They had pizza, chicken wings, chicken tenders, nachos, burgers, hot dogs, and what have you. Lisa gave Lupe a devious grin as she said, ”No Everclear?” She began. Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!?

“Mami, you actin’ up!” Lupe laughed. “You gon’ be tryna’ to shake ass on top of one of the arcade machines!”

”I don’t know how to!” Lisa laughed.

"You won’t learn if you don’t try,” Saskia murmured.

“I’ll show you next time!” Lupe said. “For now, let’s grab some snacks, mami, and then we can play Nomadic Odyssey or something!”

Lisa looked between everyone present, ”... What do you all want?”

"Oh, oh, oh, I want a hot dog, chicken wings, fries and a coke! As large as I can get!” Ella shouted, bouncing from heel to toe excitedly.

"I’ll just have some nachos, and water,” Saskia intoned. They then looked at Lupe. "What’s Nomadic Odyssey? Some new game?”

Lisa walked up to order it.

“Oooooh, mami!” Lupe shouted. “It's a new fighting game! It's all the rage! You, uh, probably were dead when it came out…”

She clapped her hands together, “You gotta try it!”

”Ohhh… like against each other? I want to play against you, Ella and Lisa are bad losers,” Saskia said.

"Hey, no I’m not! I only cried that one time!” Ella shouted.

Upon hearing her name, Lisa craned her head backward.

”... Think I wouldn’t hear you talkin’ shit?” Lisa groaned.

“Oooooh, mami is spicy!” Lupe laughed. “But I’ll play you, mami! Don’t cry when you lose!”

Saskia gave Lupe a slight, evil smile. "I never cry."
THE.ALCHEMIST.RING

| The Legacy of Alchemy |

"Capable of crafting the elixir of dreams."


ORIGINS & CREATIONS:
| It's unknown who or what created the Alchemist Ring. Its origins trace back to ancient civilizations, where it was revered as a symbol of wisdom. |

TYPE:
| Ring of Alchemy |

LOCATION:
| The Alchemist Ring is currently in the possession of Greta, having been passed down from her grandmother. It remains on her finger. |

NOTABLE OWNERS:
| Greta's Grandmother A skilled alchemist who wielded the ring to protect her community until her death. She knew of the danger that it possessed, and she told her granddaughter to hide the ring on her deathbed. Her dying was ignored. |

ABSTRACTION-GRANTING:
| Yes |
.............................................................................
The Alchemist Ring bears a legacy woven with the threads of countless adventures and quests across the annals of history. It's unknown who or what crafted the Alchemist Ring. However, it has an incredibly rich history dating to different ages. Throughout its journey, the Alchemist Ring has passed through the hands of remarkable individuals, each leaving its mark upon them. Greta's grandmother, a revered alchemist of her time, wielded the ring with a steady hand and a keen mind, using its power to safeguard her community from Paranormal threats from her youth to her death.

Despite its potential for good, the Alchemist Ring is not without its dangers. Its power to create potions is a double-edged sword, capable of saving lives or wreaking havoc. For every healing elixer the Ring has brewed, it has helped many create monsters. It serves as a reminder of the delicate balance between creation and destruction.
THE.TRINITY.RINGS

| The Power of Three |

"The Trinity Ring binds three women in an unbreakable bond, granting them the power of goddesses when united.."


ORIGINS & CREATIONS:
| The Trinity Rings were crafted by the Amazons of the ancient island of Themyscira. Intended to protect their homeland from external threats, these rings were imbued with unity and strength. |

TYPE:
| Rings of Empowerment |

LOCATION:
| Two of the Trinity Rings were previously owned by Sloane Faris but were stolen from her. Adora Phoenix-Prescott possesses one of the Trinity Rings, but the location of the other two is a mystery. |

NOTABLE OWNERS:
| Guardians of Themyscira: Several different trios of warriors over the generations that defended Themyscira from external threats.
"The Trinity": The nickname for the trio of Adora Phoenix-Prescott, Clementine, and Vannessa Washington in the Old Coven.
Adora Phoenix-Prescott: The current wielder of the sole known Trinity Ring. |

ABSTRACTION-GRANTING:
| Yes. |
The Trinity Rings are a set of three powerful artifacts, each symbolizing a crucial aspect of unity and strength. Crafted by the skilled artisans of Themyscira, these rings were designed to forge a paranormal bond between three of the Amazons, granting them extraordinary abilities when they are near each other.

When worn by three individuals simultaneously, the Trinity Rings unleash their full potential, granting their wearers unparalleled physical prowess. They can fly at incredible speeds, exhibit superhuman strength, and withstand even the most powerful paranormal attacks. Though it's possible to go against their intended purpose and have one person put on all three rings, there will be side effects, and this sole wearer can only access a fragment of their true potential.

Originally intended to protect the island of Themyscira from external threats, the Trinity Rings were entrusted to the guardianship of the Amazons. However, they were eventually stolen from the island and scattered across the All-Verse, and much like many Artifacts, they have changed hands more times than they can count.

Throughout history, champions and guardians have sought the Trinity Rings to harness their power for noble causes. These individuals have used the rings to defend the innocent, uphold justice, and stand against tyranny. At the same time, they have been used to oppress, slaughter, and rule.
.............................................................................
THE.GARDEN.STONE

| The Seed of Nature |

"The wisdom of nature and the power to shape it."


ORIGINS & CREATIONS:
| Created by the ancient Adepts who were the first to be deemed worthy enough to enter the Grove, a magical location that only lets in those worthy. These Adepts formed a cult known as the Verdent Circle out of different magical materials within The Grove and imbued it with their knowledge and the ancient knowledge that the Grove wielded. |

TYPE:
| Empowerment Artifact |

LOCATION:
| It's located in St. Portwell, in the possession of the Temple of Charming and Graceful Individuals. |

NOTABLE OWNERS:
| The Verdant Circle: The mysterious cult that created it, not much is known about them.
The Temple of Charming and Graceful Individuals: One of the tools in their arsenal. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
The Garden Stone is a beautiful necklace featuring a glass pendant with a miniature tree inside. The tree appears alive, with tiny leaves that change color depending on the season and sway like a gentle breeze. When worn by an Adept, the Garden Stone’s power activates, granting them nature-based spells corresponding to their Lux.

The Garden Stone grants Adepts plant/flora/nature-based spells tailored to their specific Lux. These spells vary depending on the nature of the wielder’s Lux, offering a diverse range of abilities. The Stone is not abstraction-granting but instead amplifies the natural connection between the Adept and the elemental forces of nature.



When the Garden Stone is taken off, the Adept immediately loses access to these spells. However, if an Adept uses the spells granted by the Garden Stone extensively, they will become a permanent part of the Adept's spellbook. The Garden Stone is semi-sentient, possessing a subtle awareness of its surroundings. It chooses its wielders based on their affinity for nature and their intentions. Those who seek to use the Stone for selfish or destructive purposes find its power elusive and unresponsive. Conversely, those with a deep respect for nature and a desire to protect and nurture it are granted its full array of abilities.

Despite its versatility and power, the Garden Stone does not affect Aberrations and Apparitions.
THE.ELEMENTAL.BANGLES

| Ornaments of Elemental Mastery |

"Within The Elemental Bangles lies the promise of mastery over the primordial forces."


ORIGINS & CREATIONS:
| Forged by a team of Adepts and entrusted to the Accordance. |

TYPE:
| Artifact (Golden Elemental Bangles) |

LOCATION:
| Unknown. The last to have the Bangles were the Accordance; however, after their destruction, they were lost to the All-Verse. It's believed that some of the surviving Peacekeepers possess them but nothing can be confirmed. |

NOTABLE OWNERS:
| The Accordance: A revered organization dedicated to maintaining order across the All-Verse, the Accordance entrusted the Elemental Bangles to their most skilled operatives.

Various Peacekeepers: Operatives of the Accordance who bore the Elemental Bangles in service to their cause, each wielding the power of a different element to uphold the organization's mission across the multiverse. |

ABSTRACTION-GRANTING:
| Yes |
.............................................................................
The Elemental Bangles, crafted in an age when the harmony of the All-Verse was paramount, each bangle possesses a distinct power corresponding to one of the four elements: fire, earth, water, and air. These artifacts were revered by the Accordance, who recognized their potential to maintain the delicate balance between order and chaos within the All-Verse. The Bangles bore witness to countless pivotal moments in the All-Verse's history, from saving Brilliance from the Apparition Necron to fighting back the League of Luminesence for the battle of Radiance to defeating the Apparition Morningstar. The Elemental Bangles became instruments of creation and destruction in the hands of the Accordance's Peacekeepers.

Yet, despite their formidable power, the Elemental Bangles' true potential is veiled behind layers of mysteries. Each bangle possessed a dormant abstraction, a power waiting to be unlocked by a worthy wielder. Only those who demonstrated unwavering resolve and attunement to the elements could access the bangles' full potential. Being semi-sentient artifacts, the Elemental Bangles craft symbiotic bonds with their chosen wielders, their vague consciousness intertwined with the fabric of the All-Verse. Moreover, the Elemental Bangles possessed a unique ability when worn together. While each bangle can be used separately to wield its respective element, when worn together by one person, they bestowed upon them the ability to command all four elements simultaneously.

Despite the Accordance's fall and the dispersal of the Elemental Bangles across the All-Verse, their legacy lives on as a beacon of justice and power. Whether lost in the depths of the Pit, added to a Collection, or used to fight the good fight, the Elemental Bangles patiently wait for a new generation of heroes, destined to rise and wield their elemental might once more.
THE.ABERRATION.KILLER

| The Legacy of Hope. |

"A sword that cuts through darkness and shields against despair."


ORIGINS & CREATIONS:
| The Aberration Killer was born from the same legendary craftsmanship as its sister weapon, the Apparition Killer. Forged by the Hatanaka Family, a lineage of skilled Orange Lux users in ancient Japan, The Aberration Killer (Known as Murakumo in Japan) was created to combat a different threat. During the Shogunate Era of Japan, a massive war between humanity and the Onis spawned from hell. This war threatened to consume Japan and the entire world, as the Oni tide seemed unbeatable. Until a warrior named Hatanaka Takashi. |

TYPE:
| Aberration-Bane Weapon |

LOCATION:
| The Aberration Killer’s current whereabouts are unknown. After Takashi’s heroic battle with the Oni Emperor Daisuke, the weapon passed through many hands, each wielder facing their trials against the Aberrations. It was last in the possession of Takashi's descendent, Goro Hatanaka, who fell into The Pit... |

NOTABLE OWNERS:
| Hatanaka Takashi: The original creator and first wielder who used it to defeat the Oni Emperor Daisuke.
James Blackmore: A knight who wielded it to save his kingdom from The Maw.
Adanna Okafor: An African sorceress who used its power to defend her tribe from the Abominable that terrorized it.
Hatanaka Goro: The modern-day successor to Takashi, who recovered the blade from an Adept crime family in New York. However, Goro fell into The Pit and has not been seen since... |

ABSTRACTION-GRANTING:
| No |
Known as the legendary blade, Murakumo, in Japan.

Hatanaka Takashi created the Aberration Killer during the heated Oni Wars, where he and several other Adept-Bloodlines participated. The Hatanakas, however, took all the fame for ending the Oni Wars with a duel with the Oni leader, Daisuke, whom he cut down with the Aberration Killer. The Aberration Killer was used to turn the tide against the Onis and the other yokai for Japan. Afterward, the Aberration Killer was kept in the Hatanaka Compound and revered by the family, and it was only wielded by those deemed worthy of them.

However, the Aberration Killer was stolen from the Hatanaka family and changed hands repeatedly, sometimes ending up on the other side of the planet. One famous wielder was James Blackmore, an English Knight who used the blade to defeat the mighty dragon known as The Maw. Another was Adanna Okafor, a girl who found the Aberration Killer and used it to defend it from Abominable experiments that were sicced on her village. Many of Takashi's descendants, the Hatanakas, ventured out to recover the sword but had no success. However, one of them, Goro, fought his way through an Italian Mafia of Adepts in New York and recovered it - after besting them, he fell into The Pit.

Like its sister weapon, the Aberration Killer adapts its form to suit its wielder's fighting style and needs. It may take the shape of a sword, spear, axe, or any other weapon (By default, the Aberration Killer takes the shape of a katana). This physical and magical transformation aligns with the wielder's soul to maximize their effectiveness against Aberrations.

Upon striking an Aberration, the Aberration Killer inflicts wounds that defy healing, and these wounds will take three times as long to heal as normal. Even with magic, this effect trumps it and requires far more effort and energy to heal. The Aberration Killer will also weaken an Aberration's abstraction, as with each strike, they will lose a portion of their power until they are next to powerless. Much like the Apparition Killer, the Aberration Killer ignores any natural defenses and durabilities of Aberrations and can cut them as if they were paper mache.

The Aberration Killer is imbued with a unique enchantment that resonates with the wielder's determination and moral resolve. When wielded with righteous intent, the blade amplifies the user's Emotional-Field and attunes it to the Aberration's Abstraction. This allows the wielder to resist the specific Abstractions of the Aberrations they are facing, allowing them to power through any of the Aberration's attacks. Also, a strike from the Aberration Killer can weaken an Aberration's Emotional-Field, making them more vulnerable to external magic. Merely touching the blade will sap the Aberration's strength, making it near-impossible for Aberrations to use it.

The Aberration Killer is not merely a tool of destruction; it possesses a subtle intelligence and moral sentience that sets it apart from ordinary weapons. The blade senses the wielder's heart and intent, only granting its full power to those who fight with a true and just purpose. Those with malevolent or selfish intent cannot wield it, as The Aberration Killer’s magic will make the blade thousands of pounds, impossible to pick up. This ensures that the weapon remains a force for good, protecting its legacy and purpose.

While the Aberration Killer can cleave through Aberrations like nothing, it cannot be used on anything else. If used to slash through a human or Apparition, the blade will harmlessly phase through them.
.................................................................................................................................
THE.APPARITION.KILLER

| The Blade to Vanquish Evil Apparitions |

"The Apparition Killer is more than a weapon; it is a beacon of hope against the darkness that no Apparition can withstand."


ORIGINS & CREATIONS:
| The Apparition Killer was forged in ancient Japan by the esteemed Hatanaka family, a lineage of Orange Lux users. It was created at the behest of Reiner Stiller, a warrior seeking a means to combat the powerful Apparition known as Specter Malgathar, which had been terrorizing Europe. Reiner traveled to the Hatanaka family, presenting them with his sword, and they transformed it into the legendary Apparition Killer. |

TYPE:
| Apparition-Killing Weapon. |

LOCATION:
| After Reiner's death, the Apparition Killer changed hands over the centuries, eventually finding its way into a different universe. It resurfaced in St. Portwell, which weakened the Stygian Snake and enabled the Sycamore Tree Coven to seal it away. The blade remained with Ashley Stone until her death and is currently missing. |

NOTABLE OWNERS:
| Reiner Stiller: The original warrior who commissioned the weapon to defeat Specter Malgathar.
Sycamore Tree Coven: Utilized the blade to weaken the Stygian Snake.
Ashley Stone: The last known wielder before its disappearance. |

ABSTRACTION-GRANTING:
| No. |
The Apparition Killer was a weapon made in ancient Japan by a family of Orange Lux users known as the Hatanaka Family. A warrior named Reiner Stiller went to this family as a powerful Apparition known as Specter Malgathar terrorized Europe. This Apparition was impervious to everything they threw at it, so Reiner went far east to visit the Hatanaka family to forge a weapon. He gave them his sword, and they gave him a weapon that would go on to become the legendary Apparition Killer.

A weapon designed to battle Apparitions. With this weapon, Reiner returned and defeated Specter Malgathar and went on to battle many other Apparitions until he died - then the sword changed hands over the next hundred years until it ended up in a different universe. It then ended up in St. Portwell, which was used to weaken the Stygian Snake and allowed the Sycamore Tree Coven the chance to seal the thing away for good. Afterward, the blade remained in the possession of Ashley Stone up until her death; it is currently missing.

The Apparition Killer, as its name suggests, has a magical effect that allows it to wound and weaken Apparitions heavily. The Apparition Killer appears to be a blade but changes weapons depending on who uses it. Depending on their personality, it may remain a blade or transform into a spear, an axe, a hammer, etc. When Ashley wielded it, it took the shape of a massive sword.

On contact, the blade will burn Apparitions, entirely and utterly bypassing any natural defenses they may have and weakening their abstractions. On weaker Apparitions, one slash from the Apparition Killer is a one-hit-kill. Still, it may need several more slashes to defeat a powerful Apparition (such was the case with the Stygian Snake). Contrary to popular belief, the Apparition Killer can not permanently kill any Apparitions, and they will respawn if destroyed by the blade. The blade has no abstraction-granting properties so anyone can wield the blade regardless of any current Abstractions.

However, Apparitions cannot physically touch the blade without being burned, nor can the Abscised. The Apparition Killer cannot damage humans in the slightest, but it can phase through the flesh of Adjoined/Abscised and directly harm the Apparition inside them. It cannot affect Agents as their Apparitions are already technically sealed. The Apparition Killer has several replicas made using the original as a model, but these are all inferior copies, and the best version is the original.
.....................................................................................................................
Preeeeeeeeeeeeeeseeeeeeeeeenting The Compendium, basically a fancy thread to store all of the artifacts. On the thread is a format for creating your artifacts, and you're free to create and post your artifacts here. This is meant to be for multiple RPs set in the Recollections universe, so you all are free to just make whatever.


I also added links to all the current side stories to the first post
FORGIVENESS

| Beacon of Compassion |

"The shine of its blade offers solace to the afflicted and hope to the oppressed."

ORIGINS & CREATIONS:
| Crafted in response to the atrocities inflicted by the tyrant king's reign, |

TYPE:
| Healing Artifact |

LOCATION:
| Forgiveness's whereabouts have been obscured by legend and myth. |

NOTABLE OWNERS:
| Throughout history, Forgiveness has been wielded by noble and righteous individuals who champion the cause of justice and compassion. Its ownership often aligns with those who seek to heal the wounds inflicted by tyranny and bring solace to the suffering. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Forgiveness: It is considered the "sister artifact" to Punishment, as the two are considered to be the same. Forgiveness is a beacon of light and hope in a world plagued by suffering and despair. In the wake of the tyrant king's reign of terror, it symbolizes defiance against cruelty and acts as a cornerstone of compassion. Forgiveness was meant to be a counterbalance that heals the wounds inflicted by the Spear and brings solace to those who had suffered under its cruel reign. With a swing, pain is eased, wounds are healed, diseases are cured, curses are lifted, and its presence puts souls at ease. When wielded by a righteous hand, the Blade of Forgiveness can banish malevolent Apparitions from the current universe. When an Apparition is struct by Forgiveness, the boundary between universes is slashed, creating a rift that will consume them. The Apparition will be entirely sent to a different world as the portal closes. Much like Punishment, Forgiveness is supernaturally durable, but the sword is supernaturally prevented from causing wounds, it can only heal on contact.
PUNISHMENT

| The Symbol of Agony |

"A grim reminder of the agony that power inflicts upon the powerless."

ORIGINS & CREATIONS:
| Punishment, known as the antithesis to the Tyrant Destroyer series of artifacts, was forged by a king consumed by his thirst for power and control. |

TYPE:
| Barbed Wire Spear of Tyranny |

LOCATION:
| After its creation, Punishment was wielded by brutal individuals in the All-Verse. However, it was ultimately thrown into The Pit, believed to be inaccessible for further malicious use. |

NOTABLE OWNERS:
| The king, only known as King Krule, who commissioned its creation, was the first wielder of Punishment. Subsequent wielders, driven by brutality and cruelty, used the spear to enforce their rule and inflict agony upon their enemies. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Known as the anthesis to the Tyrant Destroyer series of artifacts, as, in a way, it represents tyranny itself. It was wielded and created by a king who sought to forge a weapon capable of dishing out the worst agony to those who dared oppose him or defy his rule. The king's obsession with his power and control drove him to seek out Orange Adepts to craft the spear, infusing it with the agony of an empire. However, the first wielder of The Tyrant Destroyer V felled this king, but his legacy lived on with each person "punished" by the spear, and Punishment remains used by only the most brutal individuals in the All-Verse. Punishment's appearance emanates a chilling aura of oppression and fear to anyone who gazes upon it, a long-shafted spear coated with brutal barbed wire spikes with a razor-sharp point.

True to its name, those unfortunate enough to face the wrath of Punishment were subjected to unimaginable agony. Upon impact, Punishment creates a searing pain that radiates through every nerve and fiber of the victim's being. Each victim receives extraordinary pain as the Spear magically detects the worst pain (burning, aching, piercing, etc) to that victim and inflicts it on them. It only lasts for a few seconds. However, the pain is so intense that it will live with the victim for years. However, Punishment has a secondary effect on the victim that is hit by it: it creates barbed wire that dances across the victim's skin as it forces itself through the victim's flesh. The longer the Punishment is against the victim, the more barbed wire will appear, and it could potentially kill the victim. Punishment is also supernaturally durable and can survive some of the most potent Paranormal attacks.

Punishment is a legendary tool whose mere sight denotes some of the most morally depraved individuals in the All-Verse. However, Punishment was thrown into The Pit, where it was believed that nobody could ever use Punishment for malice ever again.
© 2007-2024
BBCode Cheatsheet