Avatar of Willy Vereb
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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Willy Vereb Assuming a rocket with Lunar gravity acceleration, you can reach 200 km/s in 1 day and 10 hours over ~41 light seconds. Assuming Earth gravity acceleration, you can reach that in 5 hours and 40 minutes over ~7 light seconds. Given the inner system is ~46 light minutes across, repositioning units at these velocities isn't much of a tactical issue.

Combine this with modern railguns firing ~11 kg rounds at ~2 km/s for a mere 32 megajoules, packing dozens of tungsten rods in dispersal units, radiator vulnerability to lasers, rotating spacecraft minimizing direct laser strikes, having inactive stealthed missiles available to strike incoming targets, turning missiles into portable laser platforms, limiting military channels to quantum entanglement transceivers, and using enveloped fragments of comets as hulls and heat sinks, I'd say space warfare falls somewhere between a clusterfuck and a game of "who can make the most officers betray their superiors?".
I feel you haven't directly responded to my post here.
Yes, you don't need to accelerate for the whole trip to reach 200km/s. The problem is rather that no matter what you'd have limited fuel and propellant to use. That and even if the ship has enough fuel for multiple times of this delta-v it wouldn't use that for more speed in caution for maneuvers and eventually to decelerate when reaching its destination.

As for you citing railguns, unfortunately the formula for velocity within such system is roughly v^2 = 2*a*s which means if you raise the acceleration or armature length the velocity won't raise in proportion but rather by its square root. So when I raise the length of the acceleration from 10m (navy railgun) to 1000m (spinal gun) its velocity would only raise by 10 times. So to around 20-35km/s. Granted, the navy railgun is far from the fastest you can achieve. Taking other experiments as an example solid projectiles can withstand maybe even hundred times of this. Albeit realistically it's questionable you can put any complexity into such systems. But again, fiction. We can afford to err to the side of fun. Also the projectiles won't be absolutely cold, either. Railgun rounds are heated to 1000+ Kelvins during launch. Even if we assume less waste heat due to efficiency the weapon has much more power here to begin with. So the projectile would be almost glowing hot. Still, that's just a twinkle in the dark compared to the blaze that is a space rocket on active burn. The projectile will cool and would only provide heat signatures when performing maneuvers. So yes, it'd be relatively stealthy. But not quite that much. Also yes, space battles would be long and complex. Albeit I am sure we'll find a way to roleplay them in a more accessible manner.

As for quantum entanglement comms, they'd still need radio/laser comms to even work. You see the reason why quantum entanglement doesn't allow superluminal communication is because you can't transmit information with them. Or more like you only can if you know the measurements both sides made. Which means in order to confirm the information you need that data be sent via conventional measures. Same for quantum comms if they'd ever work. Chances are high that we'd only use such system at specific times while radio or laser communication would dominate. Especially when you consider the devices needed for quantum comms would be sensitive so you wouldn't fire them out as part of a projectile.

The conventional railgun does normally fire solid ultra-dense slugs. If there are correctable railguns slugs, then the possibility of a knife fight is essentially null. Who ever has the best railgun wins, hands down every time. Your plasma arc will do nothing to the slug other than turn it into a cloud of molten hot metal still traveling as fast as it was before, if the arc even has enough time to act upon it. CIWS will not be able to intercept something so fast and a missile would face the same interception problem. A ship could not out run a self correcting round, at least not larger ships. I find the idea to be a bit OP.
Alright, since Keyguy haven't returned yet I think I can address this worry in better detail.
A missile has propulsion and overall it's kind of like a small automated spacecraft in capability. Now compare this with a guided projectile. Unlike missile which has on-board propulsion the projectile would only have some maneuvering thrusters for small course corrections and terminal guidance. They would not be as maneuverable as ships and their velocity would be realistically around 20-60 km/s plus the velocity of the launching ship. Even if we assume some fictional boost and call it 200km/s it'd be about the same velocity as the enemy spaceship going at average. It'd take about 1.5 hours to reach the target from 3 lightseconds while if you are lucky you can detect the projectile within 3-6 seconds. You have over an hour to react. Of course the projectile has sensors and can correct its path but it'd be a long chase. Said projectile has limited fuel and subpar maneuvering units compared to a full sized ship. The advantage over missiles would rather be cheapness, lightness and the fact it reaches the target from distance about twice as fast without less obvious signs of its arrival. Yes, this might make them better than missiles in a certain aspect but the latter has warheads and can use proximity detonation with a nuke or use even more standoff methods like nuke-pumped lasers or nuclear shaped charges. They also have more room for gadgets thus electronic warfare or even owning a CIWS is not out of question for these. So yeah, there's a benefit in both.

As for interception, aside from electronic warfare which is obviously plausible you can also shoot it down. CIWS can be of anything and if it's close enough then it cannot maneuver much so even coilguns with inferior speed can work. Plasma arc method is a bit iffy when it'd likely intercept from meters or perhaps just centimeters. But depending on intensity it works. Basically as the projectile is vaporized it'd turn on itself as an improvised ERA so the damage would be indeed less albeit not zero. Lasers would be a rather obvious choice and probably combat would involve finding means to overwhelm such defenses. And again, there is more than a hour of time before the projectile closes in. It's possible to launch your own guided projectiles or smaller missiles to intercept the target from long range.
Overall battles could be much more complex and exciting than just one side shooting their uber projectiles first and the enemy having no response against it. Much more.
This is also the part where submarine warfare comes in. Because anything but DEWs would be taking so long they're better compared to torpedoes.

@KeyguypersonWe can perhaps help differentiate by making these coilguns/railguns large spinal mounted monstrosities. Well, not quite taking up all space in the ship but rather it requiring length. There's only so much acceleration you can impart on a projectile before it's no longer a projectile. On the other hand there's a minimum velocity you'd want for the projectile otherwise it'd take too long to reach or would be too slow to be a viable threat. Based on these I devised quite a few weapon types that might use similar technology yet have completely different roles.


Also I think there are more alternatives than just orion drives and torchdrives. Last time I worked with somebody on a realistic "near future" space NRP setting. I distinguished the following methods.


I seriously doubt any currently known material can protect against anything but lasers. The sheer delta-V required for these weapons would make them absolutely devastating. On the other hand this is fiction and we can use the willing suspension of disbelief to not worry about this. So armor has some use and the energies involved won't be catastrophic enough to rarely need a second hit. I am completely okay with that. I mean we have other pop science or fantastic elements already so a bit of lenience for the sake of more enjoyable space battles is welcome.

Anyways, I described it as similar to the mix of fighters and submarines because maneuvering is a priority and so is the kind of cat and mouse sensor and predictory race within the thin confines of a sealed ship which is typical to these two armament types. Realistically it'd be the world's most complex math problem to fight in space and predict the actions of the enemy or throw off their calculations. Of course I am not against some Space Opera style fun, just saying.

I suppose describing it as modern naval combat with fighter like speed differentials would be more appropriate here. You can definitely outrun attacks like aircrafts do while multi layered defense and offense would be also relevant.
Somehow I knew that if you joined in you'd go with Space Hungary.
Not hard to guess when I consistently done the same. I just wish to use them properly in an NRP for a change.

Anyways, are those concepts on space combat are set in stone?
I mean missiles with terminal guidance are neat but coilguns? They are far from non-viable but calling them the mainline direct weapons instead of lasers and particle cannons seems a bit off.
Also the idea of line battles sits oddly with me. Something closer to submarines or oversized fighter jets seems a closer approximation for space combat.
Of course people should be free to try some mildly space opera fun.
Speaking of which, how durable are the warships? Realistic as in paper thin and easy to destroy or they take multiple hits and behave more like naval ships in this sense?

I probably play as Space Hungary, a typical at best moderately powerful nation in the middle of all this madness.
Getting late here so I just tell you that there probably going to be a bit of delay in my NS.
It's 3AM here so I'll postpone that till tomorrow.
Hope to gain your understanding.
My apologies. I meant to update a few things earlier, but ended up being quite busy yesterday. Here's the current map: I've marked dropped players' territories as "unclaimed" so that new potential players can take them.



Current players are: Aristo, Goldeagle, Monkeypants, Oraculum, Ekreture, Sigma, Turbo (he hasn't made a sheet yet but is in the process of doing so), Volus, Terminal (who needs to post by Monday), and Isotope (who also needs to post by Monday).

So at this point I am reopening the RP to anyone else that is interested.
Wow, all my neighbors.
It seems nobody likes me.


@DarkspleenCan we get an update on who's active and who isn't on this game?
Also sory for the delay my NS is still not in a format I want to show it but I can keep the deadline.
Yeah, I am pretty tired and there's no way I can finish my NS by midnight PST so I gratefully accept Darkspleen's deadline of Friday. I should be having my NS in a viable format by tomorrow sometime.
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