Avatar of Willy Vereb
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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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Just recently had the idea for an NRP set in the 60s inspired by the Godzilla movies.
Basically think of a retro sci-fi world with giant monsters and ancient aliens roaming around, right in the midst of Cold War.
Mentioning this because it slightly resembles C. The world is divided yet new threats make it neccessary to work together for survival.

C.) This is obvious why the first for me.

B.) I like the concept but wonder how you manage to turn this into an NRP.

A.) Council games are not my cup of tea. If it's fantasy I prefer Malazan over Game of Thrones, if you get what I mean.
@Goldeagle1221 I got swamped with work so you would have to expect my NS a day late.
So flying mounts, longevity, magic affinity, typical elvish traits, wood ancestors, elderly turning into trees, weakness to col iron.
Would this package be acceptable? Been a while, I wonder if it's fine with you still.
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Not going to lie, I am surprised to even hear from you! Well, what is your estimated time of completion, we are dwindling!
Honestly it's better if I don't promise anything given what happened last time but I do intend to make my profile by tomorrow. I have 20 pages in one of my browsers saved just for this so the sooner I do the earlier I get some extra memory space to work with.


Who is still around?
Me, I was busy with life so I am still not ready with my NS but I do intend to participate in this game.

@FlightofIcarusPerhaps we can put this on a temporary hold?
Alternatively the GM could do a roll call for people.
@KeyguypersonI have all of East and Central Europe. Most parts of Russia not included.
So that portion of the Earth map is at least safe.


Anyways, I think I claim the Von Neumann crater on the Moon, Europa moon and some colonies on Venus, Jupiter and the asteroid belts. The reason why we're so spread out because the country is united through only national ties and thus any portion of the solar system with consierable east european nationalities had become part of the Carpathia Union as a whole.
I am also considering to model this Union after the British Empire in a way, just for fun.
I'm talking about spacecraft constantly firing their thrusters, regardless of whether they're populated.

My opinion is that it'd make battles more entertaining, given units can constantly course correct. If they're just slowly drifting, conflict resolution takes much longer. Not saying vehicles will always fire their thrusters, but that doing so isn't necessarily a big deal in areas with relatively nearby fuel depots.
Not firing their thrusters through the whole trip is not being slow, it's about not being wasteful with fuel. 200km/s is a pretty decent velocity.
Also having a few times the equivalent of their travel speed in terms of delta-V is more than enough to do fancy maneuvers during battles.

The problem is again that you cannot catch up to a ship that accelerated for a week with a missile which has only a few hours to do that. Without that the idea of hitting the enemy is very minimal. Nigh-unlimited fuel would be again very nasty in terms of exploits.

Spinning missiles that randomly change direction and release submunitions can overwhelm a target's limited defenses.
???
This is one weird idea which might work in a truly hard sci-fi setting where any impact is catastrophic but not here.
spinning and spraying submunitions is not a very good idea since you need spinal gun kind of velocities and mass to considerably hurt a ship here.
That and space is vast so randomly spraying submunitions would have a surprisingly poor chance to hit anything you'd think of as a target.

If you want a standoff range warhead using bomb-pumped lasers or nuclear shaped charges are both a better idea.You can try using a KE torpedo which splits into multiple penetrators to reduce the chance of evasion near the end of its terminal phase. It might work but only at very close ranges and it'd still be a bit up to luck.

Fair enough. I'm no material engineer, so I can't refute your claims about resistance to acceleration stresses.
Let me put it this way. The kind of methods you suggest are generally utilized for far slower events with perhaps not even thousandth of the G strain.
Also using lighter projectile just doesn't work unless the material has higher structural strength per unit weight than the previous one. Otherwise it's not relevant.

As far as I know, torpedoes are self-propelled missiles launched by vehicle-based systems, and guided projectiles are weapons that hone in on their targets. These aren't mutually exclusive, and space torpedoes would do well to have guidance systems.
That's just schemantics. Yes, torpedoes can be guided and preferably are. Not the point.
The important part is that torpedoes and spinal guns are different. They use different steps and own different strengths/drawbacks. Making a spinal gun's projectile self-propelled is a redundant effort which might compromise its ability to do well in its primary role.

The "cryoshell" wouldn't necessarily be for stealth, but to prevent the heated rounds from causing the launcher to fail, and to provide the round with simple propulsion and defense systems.
Care to elaborate on this part?
If leaders and diplomats are using it, I'd expect officers and businesses to do the same. I guess strapping them onto inactive stealthed units that are remote controlled does seem a bit excessive, from a roleplaying perspective.
I feel any usage other than the plot contrived one would be way too abusable for FTL comms.
It's better if all players agree on a few things where quantum entanglement communication can be used and maybe even mention the most definite taboo uses.

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If you were driving down the Autobahn with a nigh endless supply of gasoline, you could punch the accelerator all day. Every celestial body I listed has vast amounts of easily accessible fuel. I already calculated how little mass a statite network would have, relative to a typical comet. Since they balance the solar wind and gravity, they can move to any spot in the system that isn't in another gravity well. This makes refueling trivial for anything but incredibly fast and faraway vehicles, which could still sacrifice total received fuel for shorter refueling times. This doesn't invalidated other forms of combat, because you can provide tons of fuel for mines and missiles. Even with 1g acceleration, defenders will still need space and time to avoid an incoming barrage. Given enough processing and projectiles, you can overwhelm your target's maneuverability and defenses.
Are we even talk about the same thing?
Our topic was infinitely accelerating warships, not satellites using the minimal amount of delta-V to get from point A to B.
The idea of a ship accelerating non-stop would destroy any semblance of fun in space battles because then speed is relative to just who started accelerating first and exchange of DEWs.
The problem is that when the battle starts the said ship would have accelerated for days if not weeks while your missile would have at best hours to catch up. That and with this creating RKKVs would be almost trivially easy. I really start to think we hit a language barrier and you're talking about something completely different than what your words imply.

If the torpedo doesn't activate its rocket, then it's a kinetic projectile, which still makes the launcher a coilgun. If a torpedo is too massive, just split it into an impactor and rocket, and have the rocket catch and redirect the impactor. If missile sensitivity to acceleration is a serious problem, you can make its parts lightweight and flexible.
Making the projectile lighter or have in-build shock absorbers (that's what you mean by flexible, right?) would not help much in this issue. We talk about up to a million G acceleration. Even with 60000G ading such system is challenging. You're far better off just forgetting complexities in general. And again, you confuse torpedoes and guided projectiles here. The whole point is that they both have different uses.

Would it help if you put a superconductive cryogenic envelope around the payload?
Supposedly you already do in order to not overheat the weapon. Also like I said it isn't really that the projectile would be easy to detect. Certainly less obvious than any kin of propulsion. Also it'd still need to use something to change course. I just say they aren't completely invisible.
I suppose it's possible to cool it in the process to make it less obvious but most of the time I think this would be pointless.

You could also combine the instant communication with time dilation, and end up violating causality by sending messages from the future back to the solar system. But, @Keyguyperson said that nobody has left the solar system yet, and I'm one to think that relativistic interstellar probes with stable ansibles have yet to be created by the setting's engineers.
Like I said my impression is that Keyguy really doesn't want us to abuse quantum comms and use it for everything. It's likely a plot device to have our leaders/diplomats talk in real time from astronomical distances away.

So what astral bodies are are not taken yet?
I am considering to have holdings at various parts of the solar system but nowhere being an absolute figure.
Moon colonies in the Von Neuman Crater, floating cities on Venus, Jupiter colonies and industrial plants, etc.
I might take the moon Europa if nobody did that yet, though.
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Just stating my observations.
Confused you with FrostedCaramel for the moment so pardon me on that.

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Considering fusion's unrealistically powerful in this roleplay, we could provide lots of hydrogen from Earth, Mars, Ceres, asteroids, outer system planetoids, and comets. We could also provide lots of helium from Mercury, Luna, gas giants, and Kuiper belt objects. If we add in all the statites, orbital tethers, other reactionless drives, aluminium oxide fuel from Earth and Luna, and methane fuel from wherever organic people live, we end up with most spacecraft almost always having enough fuel for constant acceleration, deceleration, course corrections, and spin gravity.
Not even close. Just because you can replenish your fuel that doesn't mean you can freely waste it on full throttle. That and depending on fusion mechanism you can't even naturally replenish your reactor fuel. Similarly your propellant is cheap but not something you can ignore.
But this is almost irrelevant. What isn't is that if such were plausible then it'd invalidate almost anything but laser weapons from combat because there's no way a projectile or even a missile could catch up to them.
200km/s is a nice average value which is fast enough to be "interesting" thus viable for cool space battles and feasible space travel yet it isn't too much to invalidate much of the nuances and fun of the hard sci-fi.

If the rounds are torpedoes, preferably multistage rockets that have their own railguns, they can reach higher speeds without needing excessively long cannons.

And that's the torpedo. We talk about the "coilguns" or spinal guns here. I think you missed my list from the previous page.
Torpedoes could have railgun or coilgun mechanism giving them an initial boost but that's not our topic. It's about a gun launching a guided projectile with only the bare minimum of maneuvering capability. Adding a propulsion unit to this would be counterintuitive. Not to mention the ship is unlikely to have enough energy to launch such a projectile. I think you could at least try to make a few basic calculations on this why. Even the pure KE required to accelerate a 20kg slug to 200km/s is 400GJ and with waste it would approach the terajoule range. If you try to get an at least 2-10 ton missile to reach the same velocity you'd need more energy than the first atomic bomb.
That and again, these spinal guns fire relatively simple projectiles. They're far less sensitive to acceleration than a missile would.

That being said there are still some inventive methods which might make this weapon a bit more interesting. I am just saying you have a bit of misconception here.

Are you sure they're only hot because of magnetic acceleration, and not also due to the friction from hypersonic motion through air? Even if they're still scalding when launched through vacuum tubes, I'm sure you could find a way to exploit that heat to generate extra thrust.

Absolutely.
Look, firearms push the projectile with the expansion of gases at extreme temperatures and hypersonic velocities. Do the copper and lead bullets melt in the process? No. During the operation of the railgun you focus the magnetic fields on the projectile for repulsive force. You directly use energy to move it and this has certain inefficiencies which shows in heat buildup.

As for using that heat for extra thrust...it's plausible but you would lose much more in the possess. You'd have to add complexity which reduces the max acceleration the projectile can bear. You'd also need to add some kind of propellant because few hundred degrees won't provide enough radiation pressure for this to matter. Propellant which is a dead weight in the overall scheme of things.

Normally, I'd agree, but
... quantum entanglement can transmit data instantaneously from one side of the solar system to the other.
Wow, I think @Keyguyperson might need to nerf that since the potential for abusing this is huge and besides I think he only wants this for convenient "real time convos" between the governments of faraway factions.
As things are there's absolutely no reason why people wouldn't exploit this for interstellar conquest and to establish empires beyond the solar system.
... Or create super drones that can be controlled from any corner of the solar system. Equally problematic.
I know neither of these are Keyguy's intentions so this is why I tell you.

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