Hidden 10 yrs ago Post by Gowi
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Gowi

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This is the second version of my incarnation of Ultimate DC and it's character sheets dump.

All approved characters will be posted in this thread. Please do NOT post in here at this time.
Heroes:
The Batman - Bruce Wayne (Gowi)
Black Canary - Dinah Lance (Lord Wraith)
Green Lantern - Jade Scott (Gowi)
Supergirl - Kara-El (Gowi)

Walking the Line:
Commander Dru-Zod of the Starship Matrix (Gowi)

Villains:
The Scarecrow - Jonathan Crane (Lord Wraith)
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The Batman aka Bruce Wayne





Crime Factions of Gotham MAP
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Green Lantern aka Jade Scott



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Gowi

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Supergirl aka Lana Kent / Kara-El



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Commander Dru-Zod



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Dinah Lance aka The Black Canary​



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Gowi

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Dr. Jonathan Cillian Crane aka The Scarecrow



Hidden 10 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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| Identity |
Jonah Hex

| Origin & Backstory |

Jonah Hex was born in 1980 and abandoned as a newborn at the Black Cherry Indian Reservation in New Mexico. All that was known about the baby was the name pinned to his diaper: Jonah Hex. He was taken in by a local family in the rez. Hex was a favorite of the family's patriarch and reservation chief, Thomas Eagle Feather. Eagle Feather taught Hex how to hunt, shoot, and track a wide variety of animals.

While Hex lived with the Eagle Feather family, the Black Cherry Reservation slowly withered away around them. The poor Native Americans who lived there were leaving their once proud homeland to seek jobs elsewhere, those that stayed behind were old men and drunks. Thomas Eagle Feather, seeing his beloved reservation crumbling, succumbed to alcoholism and became a violent abuser as the years went on. When Hex turned 18, he left the reservation never to return.

Unable to find work off the rez, Hex joined the Army.. Hex served as a corporal in the Army, under Company CO Jack Turnbull. After 9/11, Hex's regiment was dispatched to Afghanistan. While there in 2005, Hex stumbled upon Turnbull raping and torturing a young Afghan girl. Hex and Turnbull fought, with Turnbull permanently disfiguring Hex in the fight. Using his assault rifle, Hex shot the man dead. He lied about the circumstances of Turnbull's death, saying the Afghan girl killed Turnbull with his own gun while he watched. Hex was given an other than honorable discharge from the Army and came back to America, unsure of what to do and where to go. It was while he was in Kentucky, drowning his troubles into a bottle that he found the answer. He was at a bar one night when he saw a man arrested by a bounty hunter. After a lot of thought and consideration, Hex went about applying for a bounty hunter's license.

Nine year later, Hex roams across the country, seeking out only the highest risk and highest paying bounties. If you're wanted by someone and they want you bad enough, Jonah Hex will find you.

| Character Notes |
Nothing much on character notes. Pretty much Hex will travel around the country, doing bounty hunting work on both sides of the law. I do want to incorporate several of the DC Western characters like Bat Lash and Scalphunter into the modern day.

| Powers & Abilities |
No powers, but Hex is an expert tracker and hunter, as well as an excellent shot with guns.

| How is this character different? |

For starters, Hex is operating in the 21st century. The man is the same, just the background has changed around him. I want to tell a modern day western. I also want to try and bring in some of the other DC Western characters and do a new version of the classic Hex storyline featuring Turnbull.

| What is your goal with this character? |

Write modern day western/crime stories with Hex in the center of it all.

| Sample Post |

South Dakota

The Prairie Rose Indian Reservation. It's where the government sent the Sioux to die. That night was the first time I stepped foot on any rez since I left Black Cherry all those years ago. I told Belle a thousand times I don't do Indian work, especially skiptraces. Damn woman went ahead and told them I was coming. She said the money was worth it. Once a whore, always a whore.

I drove my pick-up down the road to the Prairie Rose Indian Casino. In the parking lot a bunch of teenagers tried their best to stare me down and look tough. One look at my face and they scattered, pissing their pants and running home to their mommas.

There were a lot of long stares once I entered the casino. Blackjack dealers eyed me and flinched before they quickly go back to their business. Half naked drink girls dressed as squaws walked by and quickly looked away shuddering. A young boy with an eyepatch gaped at me while he pushed a mop bucket down the hall. This was a casino in South Dakota, so they had to have seen their fair share of shady looking white trash, but nothing like me apparently.

"Who the fuck are you?" A big Indian with piercings in his nose and ears asked.

"Lookin' for Red Crow."

"What's your business, you ugly motherfucker?"

I scowled and sucked my teeth, before tilting my hat back. He was big, bigger than me by at least two inches and thirty pounds. He also had ten years youth on his side. All things considered he'd whoop my ass in a fair fight. But since when do I play fair?

"Nice earrings," said with a smirk. "Especially the ones on your right ear. When I was growin' up, I was told that only men of a certain...sexual persuasion, wore earrings in their right ear."

The big man started to walk towards me. My hands instinctively went to the brass knuckles in my right hip pocket. Like I said, I ain't one for fair fighting.

"Shunka, cut this shit out."

Shunka stopped in his tracks and turned. A large man with dark hair pulled back into a ponytail with a cigar in his hands stood at the entrance to an office, a large scowl on his face.

"Our friend here is the bounty hunter."

"That's right," I said. "Name's Jonah Hex."

"I'm Chief Lincoln Red Crow, welcome to Prairie Rose."

I looked at Shunka warily. "Thanks for the warm welcome."

"Shunka, search him for weapons. Then bring him back."

Shunka began to pat me down, pulling my .45 from the small of my back, the switchblade from my left pocket, the brass knuckles in my right pocket, the .38 on my left ankle, and the Bowie knife in my right boot.

"Looked like you had yourself a good time, Shunka," I said with a wink.

"Fuck you, white boy."

I followed Red Crow and Shunka back to his office. Lots of Indian artifacts, newspaper articles about the Wounded Knee standoff, some more articles about something called Dog Soldiers. I sat down across the desk from Red Crow and wait while he lit up another cigar.

"Shunka, go find Bad Horse. I need to see him. "

Shunka scurried off and closed the door behind him as he left. Red Crow took long, slow drags on his cigar and let the silence settle between us for nearly a minute before he spoke.

"The lady from Central City tells me you're the best tracker in the country."

"Belle'll say anything that gets her that finder's fee. I'm not one for boastin', but I'll say this much: Pay me to do a job, and it gets done. Simple as that."

"Good. I like simple."

Red Crow slid a piece of paper across his desk. It was a photo copy of a driver's license. A California license with a picture of a blonde man. The name on it said Bartholomew Alouysius Lash. Hell of a name, and that's coming from a man who had his momma name him Hex before she abandoned him.

"That motherfucker cheated me. Goddamn card counter cleaned me out and ran out of here with one of my best dancers. That was a week ago. I want you to bring both of them back and bring back the thirty grand he cheated me out of. You get half of whatever you recover."

A man once told me I had a talent when it came to reading people. He said that I could look into their soul and see what they were all about...but he was about three days into a meth binge and I had knocked out half of his teeth, so what the hell did he know?

My instincts aside, I knew right then that Red Crow is a real son of a bitch. I think anyone who spent any amount of time with him could tell that.

"Alright. Showed me where he was staying while he was here, and who knew him the best."

Red Crow was a piece of shit, and he turned out to be way more trouble than it was worth. But at the time his money was good. That's all that counts.
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Roman Grumpy Toad, King of Dirt

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"S'just the way of it, son. We all sell our souls sooner or later."


| Identity |
John 'Constantine' Constantine


| Origin & Backstory |
John Constantine was born into the shit that would follow him for the rest of his life - and appropriately enough, he arrived in Liverpool, 1989. His twin asphyxiated in the womb on John's umbilical cord, and his mother, Mary-Anne Constantine, died giving birth to him and his stillborn brother because an earlier forced abortion had weakened her womb, causing it to rupture and bleed out. Thomas Constantine, John's father, and the man who had forced the abortion upon his wife, was incapable of accepting the responsibility of Mary-Anne's death, and instead blamed his surviving son, John - and they grew up harboring a deep dislike of one another. Thomas had little involvement in John's upbringing, and much of his care was left to his older sister, Cheryl Constantine. After their father descended into alcoholism and was imprisoned for petty theft and voyeurism, Cheryl and John moved to Northampton to live with their Aunt and Uncle for a brief time, before returning after Thomas' release. It was their return to both Liverpool and their father that set John off onto his journey into the magical and occult.

John had discovered his ancestry in Northampton, his blood belonging to a long family line known as the Laughing Magicians, legendary mages known for their power over Synchronicity and their uncanny ability to bluff and trick even gods. This discovery led him to delve into the practices of his lineage, and he began to partake in magic. His first act was to seal away his childhood innocence and vulnerability in a small wooden toy-box he once used, ridding himself of the burdens of virtues he'd lost long ago. Later on, in his teenage years, John botched a curse that left his father withered and frail and doomed to die - and subsequently ran from home, his sister, and Liverpool, heading to London and making a permanent home in an apartment with his roommate, Francis 'Chas' Kramer, who would go on to be John's oldest, closest, and longest surviving friend.​

~

| 2008: Zatanna Zatara, Mucous Membrane, and Astra |

John soon got involved in the occult circles of London's population. He practiced his magics and learned more about the occult world lying behind the mortal one, and began to travel to other cities and countries to expand his knowledge. In New York, 2008, he met a talented female magician called Zatanna Zatara, and the two began a relationship. Together, they grew enamored with Punk Rock after attending several gigs, and John was inspired to put together his own punk band, a three-man piece called Mucous Membrane. They released an album, and it was on their first tour that John got his first taste of magical heroism, and the disasters it would rain down upon his life.

On tour with his band in Newcastle, John stumbled across the aftermath of a horrific magical incident: an abused child - a little girl called Astra - had taken revenge on her adult tormentors by tapping into her raw innate magical abilities, conjuring a vicious monster to slaughter them in the middle of an orgy - and now the monster refused to leave the mortal plane. With a recklessness that would soon enough become his MO, John convinced Zatanna, Chas, his bandmates, and several other occultist friends to pour their power into summoning a demon of their own to combat the monster. Sadly, while their abilities were enough to bring forth the creature, they were not enough to bind it to their will. The demon, Nergal, killed the monster, and then tormented Constantine's friends and snatched Astra away to Hell. John suffered a nervous breakdown, severing ties with everyone he knew, and eventually being committed to Ravenscar Psychiatric Hospital, only ever keeping regular contact with Chas Kramer.

~

| 2010: Lung Cancer, the Triumvirate of Hell, and Blackmailing God |

Constantine was released from Ravenscar in 2010 with a clean sign-off on his mental health - despite persisting nightmares - and several 'goodbyes' from inmates and keepers alike. Constantine had been diagnosed with terminal lung cancer - brought on by his continuing smoking habit of nearly 30-a-day - and he'd been let out to enjoy his last days in freedom. The world had changed during his time in the ward, and was now filling up with extraordinary men and women, on all sides of the moral compass, and while Constantine knew that perhaps he was one of them, he refused his call. Instead, he traveled to Ireland to seek out a friend he once had who he believed could help cure him with magic and rituals.

He found Brendan dead, having drunk himself to death with rampant alcoholism and a suspiciously infinite supply of the best wines known to the world. It was at Brendan's funeral that Constantine had his first encounter with the entity that would become his greatest nemesis - the First of the Fallen, one of the three Triumvirate Rulers of Hell. Brendan had sold his soul to this being in exchange for an endless cellar of the finest wines in the cosmos, and the First had arrived to collect. Not wanting his old friend's soul to be eternally tormented in Hell, Constantine proposed a final toast to the mortal - spiking the First's wine with Holy Water, and tricking him into drinking it, rendering him helpless and unable to collect Brendan's soul. Unable to collect before midnight, Brendan's contract was declared null, and his soul ascended to Heaven. Wounded by the insult of being fooled by a mortal, the First declared Consantine's soul his by the 'right of insult', and swore to collect him upon his death and render unto him torment twofold, enough to make up for the soul he lost.

Slowly dying from cancer, Constantine created a plan. In secret, he summoned both the Second and Third of the Fallen - the others of the Triumvirate - separately and struck up deals with both, pledging his soul now three times over. Soon, the First, Second, and Third discovered Constantine's scheme, and realized that should he die, the Triumvirate would erupt into a war over ownership that would tear apart Hell and of which the only true winner would be God and His angels. Too proud to form an alliance, they instead decided that their only option was to cure John of his cancer, and allow him to live. While doing this, however, they also took their power to create a counterpart to Constantine, a Demon formed of all his worst attributes and vices, but lacking none of his cunning or magical prowess. In doing this, they were assured that when Constantine's soul finally came to rest in Hell, it would be consumed by this Demon, whose power would be near unparalleled, and used for naught but evil and the destruction of Earth and Heaven. John knew this, and in cunning desperation, contacted God. His aspect appeared, and came to converse by campfire. John warned Him of the demonic power that would be released if his soul was to come into Hell, and that such a being would surely topple the Triumvirate and unleash countless Demons upon Earth and to assault Heaven, and shut the Gates of Hell so that the damned would have no rest, and be forced to rise again. Constantine blackmailed God into keeping his soul from Hell to prevent this. God knew that the events John described would come to pass, and agreed - but before His aspect disappeared from Earth, He warned John of great suffering that would soon visit itself upon his life.

~

| 2013: The Magic War, Rosacarnis, The Return of the First, and Cheryl |

John drifted for a time, travelling throughout and between England and the US, performing as a stage magician and learning more about magic and his abilities, and occasionally being drawn into occult business. He found himself in America for Sta'rro and the 'Dawn of Justice', aiding with his magic where he could, but soon left again, and came back to Britain to reconcile with his sister Cheryl, whom he'd thought dead. It was at that time that a Magic War erupted in London, and Constantine found himself thrust into the middle of it, his sister dragged in with him. He allied with an entity known as the Shadow Dog against a demonic being known as The Beast; the ensuing battle and eventual victory left him vulnerable, and he was ensnared by the demon Rosacarnis, under commands from the First, who bound him to her will for day. She had John father three demonic children, who then went on to slaughter anyone who had ever known Constantine - from family and friends to enemies and those who had met him only briefly as an ally in the Magic War. Cheryl's husband, a pious man, was whipped into religious fanaticism and pushed to see his wife as a witch - and she was duly slain by his hand. In grief, Constantine dove into Hell to retrieve her soul and resurrect her, accompanied by the demon Nergal.

It was not long through their journey that they encountered the one who barred Constantine's entrance into Hell; the demon created from his negative aspects. John was forced to allow Nergal possession of him to defeat the Demon Constantine, tainting his soul irreparably. Eventually, John and Nergal arrived at the hall of Rosacarnis, wherein a feast was being held with Rosacarnis, the First, and Constantine's three children in attendance. John baited Rosacarnis into attempting to slay him in return for Cheryl's release, but as she attempted to do so, the First intervened and immediately killed her as well as two of the three demon children she had forced John to sire, declaring that Constantine was his to collect when he deemed.

Alone with Constantine, the First summoned up Cheryl's soul. He deemed her pure and innocent, a soul that truly did not belong in Hell - but offered her a deal. Telling her that her husband killed himself after murdering her, and was therefore twice-damned, the First offered to fairly divide his punishment between him and Cheryl if she remained to be tormented in Hell of her own free will. Constantine argued and pleaded in vain against it, screaming that her husband had murdered her and was not deserving of such mercy at one's own suffering - but ultimately, Cheryl still loved her husband too much, and agreed to the deal, deciding to stay in Hell, and preventing Constantine from bringing his only remaining family back to Earth. The First gloated, and sent John back home, and in mad grief he ran into the night and fled to America, turning his back on Britain and the torment he suffered there, only Chas Kramer following him.

~

Now, it is 2014, and Constantine is 25 years old, a resident of Chicago who likes to holiday in Gotham, earning a living as a Private Investigator of both mundane and paranormal matters, as well as being drawn into occult conflicts and slowly growing into his role as a hero of Earth - as much as he hides from it. While cynical, disillusioned, and foul-mouthed, and still going strong with his smoking habit, Constantine is a compassionate Humanist at heart, and struggles to keep the forces of both Heaven and Hell in check within himself and in the world around him, seeking to keep humanity free from either influence.​


| Character Notes |

SUPPORTING CAST:















FREQUENTED LOCATIONS:







EQUIPMENT:



| Powers & Abilities |
While Constantine's magical prowess is most certainly not to be dismissed out-of-hand, he rarely relies on it, especially in the midst of combat. He faces his challenges instead armed with the cunning and quick-thinking that his family line is nearly legendary for, as well as his vast knowledge of the paranormal and occult, his skill at manipulating friend and foe alike, and his extensive list of contacts - which, combined, are often more useful than the spells, rituals, and curses at his command. John Constantine is considered by many to be the world's greatest con-man.

Constantine's sorcery is still a force to be reckoned with, however. With experience in Evocation (the calling of supernatural entities), Illusion (the distortion and misdirection of the senses), and Necromancy (the summoning of, and communication with, the dead), John Constantine's magic spans many fields. He also has a wide range of protective magics at his command, shielding him from both physical and supernatural attacks, and well as protecting his mind from offenses such as telepathy, possession, and mind control. John is also capable of using sigils and runes to block omnipresence for a time, rendering his actions completely secret for a period of time, similar to when he dealt with the Second and Third of the Fallen to trick the First. John's offensive magic is less practiced than his defenses, but still capable of mild electrokinesis, telekinesis, pyrokineses and immobilisation. John's magic has also permanently granted him a form of Third Sight, allowing him to see Demons, Angels, and Half-Breed for their true selves constantly, regardless of what disguises and illusions they have thrown up to hide themselves among mortals, as well as allowing him to utilise magic to dispell camoflauge.

Finally, beyond his wielding of the arcane arts, Constantine is also versed in the use of stage magic, including sleight of hand, pick-pocketing, and escapology. He is also in possession of many magical - or anti-magical - artifacts, some of which he uses regularly to battle the forces of Heaven and Hell.​


| How is this character different? |
My Constantine is a highly-edited mash-up of the three canon interpretations that currently exist; a mix of his early days in DC Vertigo's Hellblazer, his later appearances in the DCU alongside more commonly known heroes like Superman and Batman, and his newest incarnation in DC's New52. Several events are yet to happen to Constantine, if indeed they happen at all, and others have been removed entirely to allow a more streamlined, intuitive history. My Constantine is younger, brasher, bolder, but still tormented and scarred, with some aspects edited and shaken up to allow him personal quirks that will serve to truly mark him as my own interpretation of his character. Hopefully, he is one that will enter the UDC universe a better fit, and one that will not appear jarring alongside the capes and costumes of other characters.​


| What is your goal with this character? |
My Constantine's immediate goal is the retrieval of Astra's soul from Hell, a fate he indirectly inflicted on the girl, and something he considers his greatest failure that still haunts him today. Beyond that, Constantine defends the world from the influences of both Heaven and Hell, and works to solve crimes and mysteries of both mundane and occult natures. Hopefully, he will come to be friends with the major heroes of the DC universe, and go on to recruit Deadman, Zatanna, Black Orchid, and Andrew Bennet to form the Justice League Dark. He will also deal with the First and his activity, and resolve supernatural phenomenon that have been haunting him since his birth.


| Sample Post |
John Constantine took a long drag on his cigarette. He was stood on the sidewalk on a back-alley, nondescript street of New York City, a small sign hanging above a single wooden door embedded in marble architecture. The sign read 'Midnite's', and behind the door lay burgundy carpeting, stairs leading down into the Lounge, and dim, red-tinted lighting. John stubbed out his cig on the wall he was leaning against and blew the last of the smoke into the air. It clung to him and wreathed his neck as he pushed through the door into the Midnight Lounge.

Constantine stamped down the stairs, his hands thrust into the side pockets of his trenchcoat. A bouncer awaited him at the bottom, a velvet rope hanging across a doorway on his left and a neatly-stacked deck of black-backed cards on a small chrome stool-table on his right. John grunted as they locked eyes, acknowledging a recognition born of repetition. John's eyes ran over the bouncer's array of runic and symbolic tattoos, particularly the triangular designs on the tops of each of his wrists. He could keep John out through physical force alone, but he was more than capable of keeping the occult world's nastier beasties out too. John gulped mentally. He always did.

He reached the bottom and stood dutifully in front of the doorman, who looked Constantine and his dusty coat up and down, and then reached for the deck. In a movement too fast for John to see the mechanics of, he removed a random card from the deck and showed it to Constantine, black-side up. Constantine didn't skip a beat.
"The Fool, ya witty bastard."
There was a micro-second's worth of an amused smirk that flashed across the bouncer's tattooed face, and then the card was back in the deck, and the velvet rope had been pulled off from across the entryway, allowing Constantine to go in. He did so, and was immediately hit by loud music and the smell of smoke, liquor, and just the faint hint of copper. Or maybe blood. John didn't waste any time in what was essentially the lobby - instead, he headed past the bar and toward the back of the room to a small mahogany door, the dark wood almost camouflaged against the brown leather buttoned to the wall. John knocked thrice. A small porthole slid open, a pair of beady eyes behind. They scanned Constantine up and down, and then the porthole slid shut. John waited, heard several metal ka-thunks as the door was unlocked, and then stepped in as it swung open and then shut behind him.

He saw Papa Midnite immediately. The voodoo-baron was splayed out across a circular booth in the corner of the room, a single figure sat in front of him - hunched forward, hands on the table, hair slicked back with a mixture of grease, wax, and sweat. He'd almost look nervous - if John didn't see him for what he was. A Half-Breed, some unholy child that didn't live up to the annihalistic expectations of its father. Sections of his skin were rotted and a single gnarled, curled horn spiraled out from the left side of his forehead. Whatever glamour he had was irrelevant, stripped away by John's Third Eye. Constantine was a magician, and he'd seen enough of the world not to be fooled by parlor tricks anymore. He waited until the Half-Breed had finished whatever conversation he and Midnite were having, and then took his place as he left the table for a different table and a drink.

"Thought your sister persuaded you to leave the mob business." Constantine sat down, leaning back in the seat and pushing the tails of his coat out from under him. Midnite sat up, arms no longer stretched out against the leather of the booth-bench. He raised an eyebrow.
"I must have regrown a conscience when she pulped me in front of the Empire State." He replied, and Constantine grunted in amusement. "But he wasn't a convict." Constantine grunted again, rolling his neck to watch the half-breed subtly over his shoulder out the corner of his eye.
"Certainly looks like an escapee to me..." He muttered, and Midnite frowned.
"You know the rules of my house, Constantine. Under my roof, you will abide by them." Constantine turned back, eyeing Midnite. "What are you here for, John."
John sniffed. "Same thing. Stiff drink, some light conversation, and a warm place to light one u..." He trailed off as he opened his pack of fags and found them empty. "Aah, dammit."

"Light conversation, John? Any particular subject?" Papa Midnite asked as he beckoned with a finger for two glasses and some liquor to pour into them. John waited while the drinks were brought over, keeping an eye on the half-breed at the table across the room - he was half-certain he was doing the same - and then eagerly took his glass as Midnite finished pouring. He drank before speaking, and drank when he'd finished.
"Hell. Souls. Little girls. Keepers and whereabouts."
"Still? Constantine, no one knows anything about her. Nergal took her and put her in some dark, forgotten corner, and he's not talking." Midnite sighed, but Constantine didn't move, back to watching the half-breed. He had noticed the horn twitch as he'd looked up sharply at the Midnite naming Nergal. Constantine wanted to test the waters.
"She's somewhere, Midnite."
"She's gone, John. Astra is gone." Another twitch. John faked a relent, throwing his hands up and finishing his drink.
"Fine. You win. She's gone." Papa Midnite tutted, half-smiling at John's obvious front. John got up. "I need a new pack of Silk Cut anyway." He said. The half-breed rose slowly as well. John suppressed a smug smirk. "I'll see you around, Midnite."
"Not by my skulls, John. You're not in New York for long."
Constantine waved him off and left - the half-breed following. With any luck, he thought he had the advantage. Constantine rubbed the sigils inked onto his forearms.​
Hidden 10 yrs ago Post by Bounce
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Bounce

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| Identity |
Lor-Zod (Superboy)​

| Origin & Backstory |
tl;dr said Lor-Zod is the son of General Dru-Zod and his lieutenant Ursa, born after their exile into the Phantom Zone and raised by both his parents in the wake of Krypton's destruction.

If there could have been a King of Krypton, General Dru-Zod was such a man. A great strategist, he emerged as the preeminent soldier in the Daxamite-Krypton War that shattered all connections between Krypton and the last of it's former colonies, leaving the former celestial empire in stagnation as more xenophobic and anti-exploration policies began to be put in place by the ruling council of Krypton, led by Jax-Ur. General Zod was believed to have had great potential as a scientist, if not for the caste that he was born into and the outbreak of the colonial wars. He made friends with two of Krypton's top scientific minds, the outspoken Non and Jor-El. In the social and economic slump that followed after the negotiated armistice concluded the Daxamite War, with exploration now forbidden to Krypton, it was this trio that undertook a movement to return Krypton to the stars. Except this time, there was a new motivation for exploration.

Krypton was dying. The planet's resources were exhausted. Overpopulation and changes in Krypton's sun spelled out a coming devastation to the planet, but Jax-Ur and the council would hear none of it.

To respond to the crisis, Zod, Non, and Jor-El had designed a new kind of colonial ship -- one capable of travel beyond anywhere that Krypton had traveled before, using a gravitational drive that would open a portal into a dimension that Jor-El had discovered and dubbed The Phantom Zone. By passing through this 'sub-space', the ship could emerge at a location lightyears apart and experience no passage of time. The trio went to the council to present their discovery and their solution, and were charged with treason against the planet Krypton for 'creating an atmosphere in which the population would panic.'

When Non would not be silenced, the great scientific mind of their time was imprisoned and mutilated, rendering him mute. To ensure Zod's loyalty, the council imprisoned with Non the mate of General Zod, the woman Ursa, who was with child. Jor-El accepted the vow of silence pressed on him by the council, taking leave to make his own preparations to save those that he might still save. Zod's loyalty, however, was not as secure as the council might have hoped. A revolt broke out, one which resulted in the assassination of everyone on the council but one -- Jax-Ur.

Freeing Non and Ursa from their prison, Zod watched as Krypton began to break apart as the civil war swelled into the mass hysteria that the council had predicted would occur. He tried to make it to Jor-El, but it was too late. The general boarded the colonial ship and gave the command to make the jump into the Phantom Zone. That ship disappeared as Krypton was destroyed, vanishing into the night unaware of two rockets en route to a distant world orbiting a yellow sun.

Seventeen years passed, as those on Earth count time. The ship emerged out of the Phantom Zone at a location in empty space, unaware of the time that had passed. With few survivors left of the once great Krypton Empire, General Zod set out to try and find a world that could be their new home. Months passed. Ursa gave birth to a boy, who was named Lor for Ursa's father, who had been the general that had instructed Dru-Zod in the arts of war. The birth of Lor-Zod was seen as an omen, the first of a new generation of Kryptonians who would know nothing of Krypton. And yet, their existence would be their survival.

Seven years later, the ship continues to search the stars for a place to call home. Trading where it can, fighting where they must, protecting their own and guarding their children as their future. Lor-Zod is the oldest of a handful of such New Kryptonians, the leader of the children with a young Kryptonian canine at his side.​

| Character Notes |
URSA-ON - Academic caste, a laboratory assistant to Non who had been promised to him in an arrangement by her family and his. Broke tradition and defied both families when she instead mated with Dru-Zod, causing significant disruption between the House of Ka and the House of Zod which may have led to the decision to have Dru-Zod transferred to the battle front in the Daxamite Conflict. Like Dru-Zod, she despises the caste system but is more public about her thoughts, having a desire to have been Warrior caste.

NON-KA - Academic caste. The shell of a once great scientific mind, rendered mute and partially lobotomized by Jax-Ur in order to prevent the scientist from revealing the nature of Krypton's problems to the public at large, and send a message to Zod at the same time of what would happen to others if the council's decision were to be countermanded.

KRYPTO - A young Kryptonian canine and Lor-Zod's frequent companion.

CAT GRANT - Former gossip columnist at the Daily Planet. A single parent, divorced, who has taken a job as the editor of the Smallville Morning News in order to raise her son outside of the rat race of Metropolis.

ADAM GRANT - The son of Cat Grant. A 7 year old, going on 8, who is about to start third grade at Smallville Elementary and Superman's self-professed biggest fan.


| Powers & Abilities |
Lor is a full-blooded Kryptonian, possessing all the qualities, attributes, and weaknesses of the species with a developing juvenile physiology. Lor-Zod's genetics differ from that of a natural Kryptonian's because of the exposure to the Phantom Zone while in the womb, making him capable, despite his youth, of manifesting a scaled down version of the same powers as Superman when exposed to yellow sun radiation: Superhuman Strength, Stamina (so-called "Invulnerability"), Vision (telescopic, x-ray, ocular heat blasts), Breath, and Flight.​

He is not as strong as a Kryptonian adult, but many times more so than a human. Absent that charge from a yellow sun, Lor-Zod is no different from a human child of similar age, other than he keeps the anatomical differences between Kryptonians and humans obviously. As with other Kryptonians, Lor-Zod is depowered and weakened by exposure to red sun radiation or kryptonite.​

| How Is This Character Different? |
The major departure is the relationship between Dru-Zod and Lor-Zod. That being, in the DCU there was no relationship. Lor-Zod didn't even recognize Dru-Zod or Ursa, so instead he emulated the example of Kal-El and Lois Lane. In the Ultimate continuity, there's an actual parent-child relationship between Dru-Zod and Lor-Zod. From Lor-Zod's perspective, his parents are like gods. Dru-Zod isn't just his father, he is his role model. Lor-Zod wants to be Dru-Zod. I've also painted Dru-Zod as more of a Walking the Line character than a straight stick villain. I'm also making changing his age from DCU continuity. As demonstrated visually in terms of appearance and in the dialogue he used, DCU Lor-Zod seemed to change between 6 and 12 in the various issues and titles he appeared in. He was stated by Lois to be 12, yet in his initial appearance he is playing with blocks which suggests elementary age vice middle school age. For UDC purposes I'm splitting the middle and assuming him to be around 8 years old.​

| What is your goal with this character? |
Honestly it wasn't until I joined UDC that I'd ever even heard of this character. My DC fandom starts and ends with Batman generally, but I was doing a wiki crawl and stumbled across a picture of the character sacrificing himself in Action Comics Annual #11, flying out of Superman's reach with the words "up, up, and away" and had about a million and one ideas slam into my head. Ever since Smallville came out, with its references to Clark's childhood (shattering his crib, throwing a bully through a door when he was in the 3rd grade, etc), I've wondered how writers might develop a Kryptonian character as a child. Sadly, in the case of DC canon, the writer's appear to have elected to create him and write him out with equal speed in order to transform him into a teenager, though he's now even older. So this is me trying to flesh out a part of the Superman mythos that's been by large shunned: What does the world do with a Superchild? He'd be capable of feats both heroic and terrible. And that's more or less what I plan to do with him: He's large, in charge, and when he's done with his nap you will kneel before Zod!​

| Sample Post |

Benedict Arnold Elementary School
Metropolis, MA

"What do you have today?"

Part of the education experience was an unofficial course which every kid dabbled in throughout their formative years which could best be likened to an Introduction to the Black Market. Unlike traditional courses of education, this one had no instructor and most often took place in the school cafeteria. "Bologna Lunchable," the young Kryptonian reported, despite not having yet opened his Ben 10 lunch box.

That was another part of the daily game. "What do I have?" Adam Grant asked, pushing his own Star Wars lunch box closer to the Superboy.

"Peanut butter and jelly sandwich, an apple, and a Capri Sun," Lor-Zod answered with a sigh. Pointing at the plain, brown paper bag of another student the boy added, "Tommy Jenkins has the best. He's got pizza." Having been raised in the ethereal dimension of the Phantom Zone, Lor actually had no idea just what his parents liked to eat... but he had every idea that bologna Lunchables probably weren't an appropriate food for a warrior's son.

"Oh," Adam chirped, with a disappointed gaze at his own lunch. Perking up slightly, the flaxen-haired youth opined, "Hey! Its sloppy joe day. We could buy school lunch! How much money do you have?"

"Uh, two of those large silver things and a penny," Lor answered, fumbling through his pockets. "Wait, its not a penny... just an old gum wrapper."

"Oh," Adam answered, deflated. "All I have is a dollar."

The two boys each sighed as they rested with their heads in their hands and looked out across their lunch boxes at the kid happily munching away on his pizza.

"Wanna trade?"

Lor pushed his lunch box over to Adam, the pair swapping the disappointed meals that had been prepared for them. "Seriously, you saved Texas and all you got for it was a bologna Lunchable? Not even a Happy Meal?" Adam commented, as he began to open and assemble the Lunchable.

Without answering, Lor popped open the Star Wars lunch box and took out the juice box.

"Have you made up your Christmas list yet?"

The question made the Kryptonian pause. It wasn't the first time that he'd heard mention of this term. "What's Christmas?"

"What's Christmas!?" Adam all-but-screamed, a look of horror crossing his young features as though suddenly he viewed Superboy as a heretic of the worst sort. "Seriously, its, like, only the best holiday EVER!"

Lor planted the straw down into the Capri Sun pouch and took a sip as he contemplated how his friend could answer a question without ever actually answering the question. "But what is Christmas?" the alien child demanded quietly.

"Christmas is about how Santa died for our gifts, and rose from the dead, and... moved to the North Pole. And..." Adam answered, his enthusiasm sparking the boy to gesture wildly as he talked, sending bits of cracker and cheese flying across the cafeteria. "And because of that, every year Santa comes down to forgive us our sins and give us eternal presents!"

Lor-Zod took a sip of his juice. Blinked. And simply asked, "Seriously?"

"Yeah," Adam answered with an exaggerated nod and a large grin plastered across his face.

Lor just blinked a second time, set his juice back on the table and, looking his friend in the eye, said, "Humans are really, really strange."

The other boy got the same look on his face as he usually did before he either punched Lor in the arm or kicked him in the shin, both of which typically hurt Adam a lot more than it did the Superboy. "Well what do Kryptonians celebra--" Adam began to retort hotly.

And that was when something blew up.

Even with his multi-dimensional senses and faster reaction time, it would have been hard for Lor-Zod to have described the exact sequence of events. There was an explosion, the lights went out, the fire extinguishers overhead suddenly dumped water on the cafeteria, and there were voices of a hundred children crying out in terror simultaneously. Or maybe the screaming came before the water began showering down. It was hard to tell.

When you had super-hearing, the screaming part of the whole ordeal was what really, really sucked.
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