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T H E L E G E N D O F Z E L D A: The Lost Knight



P R E M I S E:

The Great Hero, Link, First Knight of Hyrule, has saved his kingdom three times over, from threats each more sinister than the last: the dark rule of Ganondorf, the Gerudo King of Thieves; the chaos sown by Majora, the Demon of the Mask; and the Twilight Invasion by Zant, the Usurper King of the Twili. Now, with Queen Zelda reigning over a land of harmony and prosperity, Link is reaching his last years, and wishes to take a grand journey across Hyrule to see the land he saved, and to bid his farewells to old friends.

Link's pilgrimage was to take six months. It has been eight.

Queen Zelda, fearful and ill with worry, has put out a call across the land, seeking valiant residents of Hyrule to seek him out, offering a royal bounty of rupees and the gratitude of Hyrule's people to reward success. The quest is set out thus: travel Hyrule, find the lost Knight, and return him to Hyrule Castle, so that he may take his rightful place beside Zelda when their time comes.

The new heroes of Hyrule are to meet in Hyrule Castle's antechamber when the morning sun breaks the horizon, for an audience with the Queen before they undertake their quest.

The call for a new protector of Hyrule has been put forth. Will you answer?


H I S T O R Y O F H Y R U L E:

Before time, and spirits, and life, there was only the Heavens, and Chaos. Then, three Golden Goddesses descended upon the Chaos: Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage. The three Goddesses frowned upon the Chaos, and sought to form it into something beautiful that could exist alongside their Heavens. To this end, they infused the Chaos with their own powers, cultivating it to their desires: Din, with her strong, flaming arms, shaped the land and gave form to the red earth, thus creating the land that would be known as Hyrule. Nayru, with her wise heart, poured her wisdom unto the earth, giving the spirit of law to the world, and establishing Order in what had been Chaos, creating the laws of science and magic that would govern the universe. Farore, with her rich soul, gave life to Hyrule, creating the beings that would walk the earth, fly among the skies, and swim in the waters. And thus, Hyrule was created.

With Hyrule created, the Three Goddesses birthed the Hylians, the Chosen Race that would uphold their laws and govern Hyrule, and Hylia, their patron deity, who would watch over Hyrule. Their labors then completed, the three Golden Goddesses departed for the heavens, flying far up into the sky beyond the scope of the universe - and at the point of their departure from the realm of Hyrule, the Triforce was created, a powerful, sacred artifact that held the virtues of Power, Wisdom, and Courage in balance. Legends would tell of the Triforce, the most sacred relic of Hyrule, and its power - the power to grant the wish of any who held Power, Courage, and Wisdom in equal balance within their heart while holding the Triforce. With the Goddesses gone, Hylia was left to watch over Hyrule and cultivate the life that had been seeded; slowly, but surely, Hyrule blossomed.

~

Centuries passed. The people of Hyrule grew and matured, watched over by the Spirits, the Goddess Hylia, and the three Golden Goddesses. Peace reigned, and the races sent regular diplomats and emmisaries to maintain good relations between the provinces and tribes of Hyrule. However, peace was not to last; far to the west, deep in the Gerudo Desert, a man was born to the Gerudo Tribe - Ganondorf. His strength and magic far exceeded any other member of the tribe, and in fear of his power, he was cast out into the north of the desert. He traversed the Haunted Wasteland, visiting the Forsaken Pyramid, and then turned south, passing the Arbiter's Grounds as he travelled back to the Gerudo Valley. Upon his return, his strength was unquestioned, and he seized kingship over the Gerudo Tribe - Ganondorf, King of Thieves, his rule only just beginning.

Ganondorf craved power. His rule over the desert was not enough. He traveled to Hyrule Castle, seeking a false alliance with the Hylian Royal Family - in truth, Ganondorf had heard of the legends of the Triforce, and the power it granted, and he began to develop a plan to seize it, wanting to infiltrate the Sacred Realm and hold the Triforce. While he developed his plan, Princess Zelda was born, and Link's mother left him in the Kokiri Forest under the care of the Great Deku Tree. Unknown to any of the three, their paths would soon cross, and be forever interwoven.

~


Ganondorf knew that the path to the Sacred Realm, and the Triforce within it, was sealed in the Temple of Time behind the Door of Time, kept shut by four keys that he would need to collect and use in combination to open the Door - the three Spiritual Stones and the Ocarina of Time, with the Master Sword in its pedestal acting as the final seal. Ganondorf knew of the Ocarina, but it would be useless without the Stones, and so he set out to seize the one stone he knew about - The Kokiri Emerald. He traveled to the Forest and visited the Great Deku Tree, demanding the Stone - but the Tree knew the evil desire in Ganondorf's heart, and denied him his coveted key. In anger, Ganondorf cursed the Tree and fled the Forest, seeking the other Spiritual Stones.

The Great Deku Tree summoned Link, now a child, and beseeched him to seek out the Stones so that Ganondorf could not. The Tree granted the Emerald unto Link, and instructed him to seek out the Goron's Ruby and the Zora's Sapphire, sending the fairy Navi with him as a companion and guide - and then passed, Ganondorf's curse claiming him.

With the Great Deku Tree's words in mind, and Navi's guidance, Link collected the remaining Spiritual Stones, and then sneaking into Hyrule Castle to obtain the Ocarina of Time, meeting Princess Zelda for the first time as he did so. Zelda had prophecised Link's arrival in a dream, and willingly gave him the final key to the Door of Time so that he could use the Master Sword to protect the Triforce from Ganondorf - but it was too late. Ganondorf had been watching Link, allowing him to collect the Spiritual Stones, knowing Link would be given the keys that he could not take. He let Link open the Door of Time and take the Master Sword from its pedestal.

The Master Sword recognized Link, the destiny that was laid out before him and the courage in his heart - but he was young, too young to wield the Sword to defend Hyrule, and so he was frozen in time until he became of age. Ganondorf saw his opportunity and seized it, infiltrating the Sacred Realm and touching the Triforce, ready to have his darkest desires granted - but the Triforce was only for those who held its virtues in balance, and Ganondorf possessed only Power, with little Wisdom or Courage. In a divine cataclysm, the Triforce split - Link and Zelda received the pieces of Courage and Wisdom respectively, while Ganondorf held the Triforce of Power - which, in Link's absence, still granted him the immense magic to tear Hyrule Castle asunder, erecting his own dark fortress on the site of its destruction, and conquering the land for himself, cursing the Temples of the Six Sages, knowing their combined power was the only threat to his rule.

It was seven long, dark years before the Master Sword unsealed Link. Zelda had gone into hiding, and when Link awoke, only Rauru, the Sage of Light, was there to aid him. Link set out to slay the monsters that infested the Six Temples of the Sages, breaking the curses and awakening the new Sages. With all six Sages returned to power, Zelda revealed herself to Link, and together, they challenged Ganondorf. Link defeated him in a duel of sword and magic, but in his last throes, Ganondorf's Triforce of Power unleashed its magic and transformed him into a monstrous, nigh-invincible beast: Ganon, the Demon King. He attempted to slay Link, but with Zelda, Navi, and the Six Sages, Link fought and won, plunging the Master Sword into Ganon's head, and with the combined might of the Sword and the Sage's magic, sealed Ganon forever in the now-darkened Sacred Realm, the Triforce piece of Power with him, while the pieces of Courage and Wisdom remained with Link and Zelda. Peace returned to Hyrule in Ganon's defeat, and the land began to rebuild itself once more.

~


Eight years went by. Link and Zelda passed their adolescence and began their young adulthood. Link began courting Malon of Lon Lon Ranch, eventually getting engaged as the couple's friendship blossomed into a deep love, while Princess Zelda practiced and prepared to take her place upon the throne of Hyrule Castle to rule her kingdom and guide her people. Hyrule was calm, and Link and Zelda remained loyal to the people and the safeguarding of the land.

Their loyalty was soon demanded of them.

Evil rose from the East, from deep within the thick, dark treeline of the Lost Woods. A vile, ancient Demon known only as Majora, taking the form of a mask and using a Kokiri child known as Mido as a host, had emerged from unknown realms. Majora invaded Hyrule, despising the peace that has prospered there and hating the people for the love shown to them by the Goddesses - in petty anger and bitter jealousy, Majora called down the very Moon itself to fall and destroy Hyrule in three days, cursing the Four Giants, Guardians of the Land, and sealing them within terrible masks to prevent them from saving Hyrule.

Link knew that he was once again needed by Hyrule. Setting out, he trekked across the land and slew the creatures that had been created by the Masks of the Giant's curse, freeing them one by one and then calling them to his aid - they gathered, and caught the moon in the final hour of its descent, stopping it from destroying Hyrule. Majora, furious and manic, gathered its power and shed its host, Mido, now strong enough to act of its own accord. Mido stood by Link, withering but defiant - he used the last of his Forest-born life-force to infuse Link's sword with magical power, the power of hope and innocence and the essense of Nature itself. Link fought Majora, and struck it down. Entreating Navi and Zelda, the three used their magic to seal Majora back within the mask it had chosen as an avatar, locking away its power and hatred, and saving Hyrule. The mask was cast into the desert to be forgotten and its powers un-abused, and Link's sword was returned to Kokiri Village, as the only remains of Mido. Hyrule grew quiet once more.

~

Hyrule enjoyed two years of peace, spending the time rebuilding their kingdom, and undoing the damage sowed by the Demon Majora. Link and Malon married, and Princess Zelda became Queen, receiving the crown and appointing Link as Hyrule's First Knight in her first act as ruler. The people looked forward to Zelda's rule, her wisdom known throughout the kingdom, as much as Link's courage.

Both were soon needed.

Peace was interrupted by the sudden appearance of Midna - the Queen of the Twili - in Hyrule Castle's throne room, weak and near-death, suffering from some terrible curse placed upon her. She begs for Zelda - and when the Queen of Hyrule meets the Queen of the Twilight Realm, she is warned of a coming invasion by Zant, the Usurper King. Hyrule is to prepare for war.

Zant soon arrives through the Twilight Mirror, swathing across the land sowing chaos and destruction, backed by an army of mysterious and terrifying Shadow Beasts, the cursed inhabitants of the Twilight Realm. Zant makes examples of the leaders of the realm, and marched upon Hyrule Castle itself. Seeing the slaughter of her people should she resist, Zelda surrendered to Zant's invasion. Hyrule was his.

Link, however, remained free. With Zelda's aid, Link travelled Hyrule in secret, helping the people and rallying their spirits to fight back against Zant. With Hyrule behind him, Link stormed Zant's twisted throne, ousting the Usurper King and defeating him, breaking his curse upon Midna. With the true Twilight Ruler returned to power, Midna and Zelda cast Zant back into the Twilight Realm and freed both Hyrule and the Twili he had twisted into his army - and then, in a final act to ensure no more strife between kingdoms, shattered the Twilight Mirror completely. Hyrule, and the Twilight Realm, returned to solitary peace.

~

Since then, Hyrule has known serenity. Its people lived in happiness, once again rebuilding what they had lost, bringing Hyrule back even stronger and greater than before. Zelda ruled as well as her parents knew she would, bringing Hyrule new prosperity; Link watched over the land in his own way, and every year they both ensured the kingdom would remain safe from the enemies that had threatened it before.

Years have passed. Link and Zelda have grown old, and near their last years. Link, Hyrule's ever-faithful protector, wishes to take one last pilgrimage across the kingdom, revisiting the land he saved three times over, and to visit the six sages and their temples to pay his last respects to old friends. Such a journey was a worry on both Malon and Zelda, but Link assured them both of his still-present strength, and his safety. He soon departed on his journey, the route mapped, and the time planned upon - a trip of six months.

It has been eight.
G M A N N O U N C E M E N T:

WEEK 07: A writers inspiration for character ideas can come from many places. Many times, we find our characters influenced by our experiences and preferences. Whether that be favourite published works or perhaps a situation you wish had turned out different. In character, even our characters have inspirations, Batman was inspired by Zorro (who no doubt influenced Bob Kane during his creation). What inspired you to make your character? Whether it be their personality, backstory or powers, this week's discussion is all about your influences.


I'm a big reader of DC and a big gamer and a lot of my inspirations come from the various stories found in both of those medias. For Elwood in particular, those who know me know I have a long history of bestial/monstrous characters, and those who know me better know a lot of my characters come from the basic concept of duality, something I love to explore in all its ways.

The Wendigo specifically is my own fascination - my girlfriend and I are big lovers of Cryptids and supernatural creatures, and the Wendigo is my favourite example of either. It took a while to figure out Elwood, but after I'd chosen Rami Malek for my faceclaim, the Wendigo idea fell into place.

A lot of the time, I think of a story before I think of the character that fits it. I conceptualize an arc, refine it, and then think about the kind of character needed to play the necessary parts in that arc. It's a double-edged sword - I actually found writing a character for this RP really difficult, because my existing arcs and attached characters at the time didn't really fit into the format. However, when Elwood did finally click for me, he became one of my strongest sheets, along with a few past concepts I still hold onto in my heart.
I nearly-always follow through.
B E L L E D ' V O I R E


Belle bristled at Kit's slimy, sarcastic dismissal. The windows panes of the room tapped as a few wasps banged and bumped against the glass. She had never felt anger or indignation like this before...she felt as if Kit had intruded on a great destiny, steered her off course. Kit had appeared from nowhere and shaken her nest, and Belle felt a deep, innate desire to punish him for his transgressions. And yet...he wasn't their enemy, at least not directly. He seemed willing to teach them, even if it was apparent he favoured the stick to the carrot. Conflict dwelled within her - conflict at Kit's purpose, conflict at new, violent emotions that grew from her core, conflict at what her direction was to be now, what the class's direction was to be. Jonas had laid out his plan for her and her peers, but Kit would never be so...plain. Subterfuge against his own erstwhile-wards seemed counterintuitive, and yet she expected no less.

All the same, she headed to the cafeteria as instructed, stepping her insects down and calming herself with quiet mantra and still thoughts as the group made their way across campus. A brisk September day seemed to instill new vigour in them, and she relished the time away from Renard. He felt like an invasion upon her mind, weighing on her psyche, as if sticky finger filtered through. There was no hiding from Kit Renard - or, at least, that was how he wanted you to feel. Belle instead focused on herself; she watched ants busy-about, observed the last few bumblebees and butterflies supping the last of the season's nectar. The presence of the insects comforted her; in them, she had a domain in which she was Queen, absolute and irrevocable. The whirlwind her life had become - magic, superhuman abilities, vast enemies and impenetrable allies - was whisked away by simply commanding a ladybird to fly to her finger, or a spider to rest upon her ankle, or a beetle to watch the world from her shoulder.

Ahead of them, the sliding doors of the cafeteria quietly slid open as the last few students left; 'Social Conscience' was the last period of the day, and those enrolled were either in other classes or had finished their day. As the group entered, they found the kitchen closed, and the hall empty. A sizeable space that they had to themselves; Belle wondered what Kit had hoped to use such an area for. She looked around at her classmates, the odd, but steadfast bunch they had become. Did any of them know what was to become of them?
I think you just need to join less RP's.

I don't think it's done? Day off tomorrow so planning to get a post in.
@RomanHow are you guys getting on?


Pretty good, thanks. You?


Newbies. Gemini and Siamese knew how to be Newbies, capital 'N' and everything. They were Newbies at the foster shelter after their parents died 5 years ago; they were Newbies at their first proper foster home; they were Newbies at each of the three state-funded boarding schools they had been sent to; they were Newbies to the unofficial gangs that the homeless and destitute had formed in order to seize a better chance at survival; and now, they were Newbies to the most peculiar group of all, even including Hobo Joe and the Bolo Cholo's. Being a Newbie was easy; you kept your head down, you agreed with the majority vote, you avoided rocking the boat, and you didn't take apart the laptop of the most popular girl in school to create a mini heating-laser ray so you could maintain coffee temperature during Gem's midnight episodes.

Man. The twins could use a coffee. Their erstwhile guardians - Nightwing and Zatanna - were not big believers in the artificially-assisted wake-up. Shame, really - A few minutes with a coffee grinder and Sia could whip up a mean cup of mud. The twins observed their company, an odd assortment of young adults from various creeds and backgrounds and demi-human races and different planets, and did their best, as street-urchin metahumans with a long history of accidental bomb-making, to fit in. They did not do a particularly impressive job - but they did enough as necessary to not stand up or be obnoxious. Yet.

They were bunking. The twins didn't mean to sound derogatory or to sandbag the idea; they were not huge fans of the educational system as it stood, having been put through the wringer already and preferring homeless living to the intolerant, oppressive and authoritarian rule of mistresses and professors. But the mall seemed so trite and cliche, to say nothing of the one who had spawned the idea - Karlie, social media personified, as if her power was mental interface with Instagram.

Still, the twins preferred freedom to schedule, and they had had plenty of schedule under the care of their mentors. Sia nudged Gem, who looked up from where she had been idly wrapping wire around her fingers, interlooping the copper before expertly unravelling and starting around the other hand. "Mall?" Sia asked, and Gem raised a single eyebrow.
"Coffee." She answered, stating what was on both of the girls' mind.
"Sure, but, coffee at the mall. Else you and I are stuck in class all day by ourselves."
"Oh, man, we were going to class? Shit, Sia, you gotta tell me these things before I commit."
Sia's turn to raise an eyebrow. "...sorry Gem. Guess it slipped my mind."
"Get a hold on that, S. You gotta watch out for us." Gem pocketed the wire, but had somehow produced a small, charred fragment of metal that she now flipped over her knuckles. "Let's hit the mall."

Sia sighed, but smiled slightly as she did so. Somehow, after all this time, she still found Gem endearing.
"Yes. Lets."
| Name(s) |
Gemini 'Gem' Trent // Siamese 'Sia' Trent

| Alias(s) |
Lock // Load

| Age |
18

| Sponsor |
Booster Gold

| Personality |
Vivacious // Grounded // Loyal

| Experience |
Two (and a half) Weeks

| Power(s) |
LOCK | Possesses a low-functioning form of technopathy that allows her to take rudimentary resources from her surroundings and use them to intuitively construct weapons, explosives and firearms almost without second thought.

LOAD | Possesses tandem-functioning forms of energy manipulation and technopathy that allows her to instill 'power' into any tool or weapon she is in contact with, and upgrade it to perform its intended function better, at a higher level, or more efficiently.

Clearly, the sister's abilities perform best when used together; Lock creating crude and cheap weaponry quickly from whatever she can find, and then handing it off to Load so that it can become a true battlefield terror.

| Weaknesses |
LOCK | Builds require resources, and without materials, she cannot build anything. Additionally, poor quality materials will create poor quality weaponry. The more complex a weapon, the more detailed resources Gem needs, and her builds do not instill her with innate knowledge on a weapon's proper usage.

Finally, Gem's power does not come with an 'off' switch. While this is useful out in the field, constantly seeing resources and how to use them, in her day-to-day it can be overwhelming and mind-flooding.

LOAD | Upgrades require energy and time, and progress slowly at first. Upgrades are lost if Sia loses contact, and she must focus carefully if she wishes to 'direct' an upgrade down a specific path, and she must intentionally and consciously begin an upgrade process. Additionally, unless Sia directs an upgrade down autonomous function, her upgrades do not instill knowledge on how best to use the new-and-improved object.

| Appearance |
Gem and Sia are twins, and while not identical, they are similar; both have stark blonde hair, with sharp features and lean bodies. Gem's hair is often worn in a wild, thrown-back quiff, the sides shaved haphazardly, while Sia usually tilts more towards allowing her long, straight hair to flow freely, tied up into a tail in time of concentration. Both dress in avant-garde nature, more often because of what little clothing is available to them, rather than an eccentric fashion taste.

| Bio |
Orphaned from 13, Gem and Sia have come to lean on each other as their only reliable source of comfort, compassion, and actually giving-a-shit about their wellbeing. Shuffled through the boarding school system for a few years, their powers often getting them trouble and transfers in that order, the twins eventually abandoned government-subsidized 'care', and found themselves surviving on the street, using their abilities to the best they were capable of to help their situation.

Scrounging and odd-jobs soon turned into accidental heroism after Gem, in the heat of an episode, constructed a crude crossbow and pinned a would-be mugger to the wall behind him. Discovered shortly after by Booster Gold, who was looking for the would-be vigilantes in hopes they were indeed 'vigilantes' and not villains-to-be, they were admired by Booster for their similarly rough upbringing, innovative technopathy-based powers, and general good-hearted nature that led them to defending the common citizen in the first place.

Still looking for a ward to sponsor, Booster introduced Lock & Load to the rest of the Justice League, and quelled claims about their inexperience and young age with claims that he had fore-knowledge from the future of their impact upon the world-at-large. While such claims were doubted, the League could not deny their plausibility, nor the twin's own suitability for the candidacy. They were cautiously accepted, and have been working hard to earn their place ever since.

| Sample |
It was clanking that awoke Sia. Clanking and muttered groans of frustration and more clanking and- Sia rolled over, lifting an arm to check her clock, red LED's glowing harsh. 8:13. Gem had had worse episodes. Sia strained her neck to check the corner of the room where Gem's scrap heap resided. It was less of a heap, now, more of a...mound? Pile? The words still seemed too big. Whatever, it was smaller than it had been when they'd gone to bed. Or at least, when Sia had gone to bed.
"Gem?" Sia said gently, sitting up in bed, carefully prodding her sister. It was important not to startle her in an episode. Who knew what she'd constructed. "What've you been building?"

Gem dropped the scrap that was in her hands and hovered a hand over a pile of odd, near-spherical objects that lay beside her. She picked one up and cradled it in both hands, standing and turning around - Sia could see her eyes were bloodshot, hair greasy and pulled back. Oil marked her face, though Sia couldn't see any cans or containers in the room. How did she always manage that?
"Bombs."
Oh. Good.
"At first explosive!"
Naturally.
"Just plain bada-boom, y'know, bit of gunpowder? But then I saw these," Gem threw her arm behind her and scooped up some metal shavings, "and I thought, what about a dispersal system? Like, a scatter-bomb." Sia nodded along, ignoring her need for coffee. It was best to let Gem talk. "And that got me thinking about dispersal systems in general! SO many different things you can put in a bomb, Si, it's crazy! This one's just the boom, but you've got EMP's, sonics, heat. You just put this there and then that goes around here and then you press this-"

Sia leaped frantically from her bed and nearly tackled Gem in sweeping the bomb from her hands, then fled to the window, flinging it open and tossing the small metal bomb out into the open air beyond. It clicked mid-flight and Sia pushed herself flat to the ground. There was a boom and a rumble and Sia got up, peeking out of the window. There was smoke, and a small piece of metal was vibrating in the wall next to their window, but through the lingering black plume Sia could see small bits of coloured paper fluttering gently in the breeze, starting their fall to the ground.

"Oh, that one was confetti. A celebration-bomb!" Gem said from behind her, cheerful and spacey.
"What were you celebrating?" Sia asked, exerting calm upon herself, turning around to face Gem.
"Well that's for whoever throws it to decide."
Sia tried to respond, but the tannoy crackled to life, and whatever she was about to say was cut off by the icy tones of their school's icy headmistress.
"Gemini and Siamese. Attend breakfast. And then my office."

Sia groaned, rooting through her drawers to find suitable clothing. Gem just grinned.
"Excellent." She said. "I'm starving."
@Roman I'll have to take a look at the CS when I get home. Visiting my mom and getting some Easter weekend stuff out of the way...

~KL~


Do what you gotta do, man.

What are the available classes? I assume these are all held in a JL-owned/sponsored establishment?

~R~
| Name(s) |
Gemini 'Gem' Trent // Siamese 'Sia' Trent

| Alias(s) |
Lock // Load

| Age |
18

| Sponsor |
Booster Gold

| Personality |
Vivacious // Grounded // Loyal

| Experience |
Two (and a half) Weeks

| Power(s) |
LOCK | Possesses a low-functioning form of technopathy that allows her to take rudimentary resources from her surroundings and use them to intuitively construct weapons, explosives and firearms almost without second thought.

LOAD | Possesses tandem-functioning forms of energy manipulation and technopathy that allows her to instill 'power' into any tool or weapon she is in contact with, and upgrade it to perform its intended function better, at a higher level, or more efficiently.

Clearly, the sister's abilities perform best when used together; Lock creating crude and cheap weaponry quickly from whatever she can find, and then handing it off to Load so that it can become a true battlefield terror.

| Weaknesses |
LOCK | Builds require resources, and without materials, she cannot build anything. Additionally, poor quality materials will create poor quality weaponry. The more complex a weapon, the more detailed resources Gem needs, and her builds do not instill her with innate knowledge on a weapon's proper usage.

Finally, Gem's power does not come with an 'off' switch. While this is useful out in the field, constantly seeing resources and how to use them, in her day-to-day it can be overwhelming and mind-flooding.

LOAD | Upgrades require energy and time, and progress slowly at first. Upgrades are lost if Sia loses contact, and she must focus carefully if she wishes to 'direct' an upgrade down a specific path, and she must intentionally and consciously begin an upgrade process. Additionally, unless Sia directs an upgrade down autonomous function, her upgrades do not instill knowledge on how best to use the new-and-improved object.

| Appearance |
Gem and Sia are twins, and while not identical, they are similar; both have stark blonde hair, with sharp features and lean bodies. Gem's hair is often worn in a wild, thrown-back quiff, the sides shaved haphazardly, while Sia usually tilts more towards allowing her long, straight hair to flow freely, tied up into a tail in time of concentration. Both dress in avant-garde nature, more often because of what little clothing is available to them, rather than an eccentric fashion taste.

| Bio |
Orphaned from 13, Gem and Sia have come to lean on each other as their only reliable source of comfort, compassion, and actually giving-a-shit about their wellbeing. Shuffled through the boarding school system for a few years, their powers often getting them trouble and transfers in that order, the twins eventually abandoned government-subsidized 'care', and found themselves surviving on the street, using their abilities to the best they were capable of to help their situation.

Scrounging and odd-jobs soon turned into accidental heroism after Gem, in the heat of an episode, constructed a crude crossbow and pinned a would-be mugger to the wall behind him. Discovered shortly after by Booster Gold, who was looking for the would-be vigilantes in hopes they were indeed 'vigilantes' and not villains-to-be, they were admired by Booster for their similarly rough upbringing, innovative technopathy-based powers, and general good-hearted nature that led them to defending the common citizen in the first place.

Still looking for a ward to sponsor, Booster introduced Lock & Load to the rest of the Justice League, and quelled claims about their inexperience and young age with claims that he had fore-knowledge from the future of their impact upon the world-at-large. While such claims were doubted, the League could not deny their plausibility, nor the twin's own suitability for the candidacy. They were cautiously accepted, and have been working hard to earn their place ever since.

| Sample |
It was clanking that awoke Sia. Clanking and muttered groans of frustration and more clanking and- Sia rolled over, lifting an arm to check her clock, red LED's glowing harsh. 8:13. Gem had had worse episodes. Sia strained her neck to check the corner of the room where Gem's scrap heap resided. It was less of a heap, now, more of a...mound? Pile? The words still seemed too big. Whatever, it was smaller than it had been when they'd gone to bed. Or at least, when Sia had gone to bed.
"Gem?" Sia said gently, sitting up in bed, carefully prodding her sister. It was important not to startle her in an episode. Who knew what she'd constructed. "What've you been building?"

Gem dropped the scrap that was in her hands and hovered a hand over a pile of odd, near-spherical objects that lay beside her. She picked one up and cradled it in both hands, standing and turning around - Sia could see her eyes were bloodshot, hair greasy and pulled back. Oil marked her face, though Sia couldn't see any cans or containers in the room. How did she always manage that?
"Bombs."
Oh. Good.
"At first explosive!"
Naturally.
"Just plain bada-boom, y'know, bit of gunpowder? But then I saw these," Gem threw her arm behind her and scooped up some metal shavings, "and I thought, what about a dispersal system? Like, a scatter-bomb." Sia nodded along, ignoring her need for coffee. It was best to let Gem talk. "And that got me thinking about dispersal systems in general! SO many different things you can put in a bomb, Si, it's crazy! This one's just the boom, but you've got EMP's, sonics, heat. You just put this there and then that goes around here and then you press this-"

Sia leaped frantically from her bed and nearly tackled Gem in sweeping the bomb from her hands, then fled to the window, flinging it open and tossing the small metal bomb out into the open air beyond. It clicked mid-flight and Sia pushed herself flat to the ground. There was a boom and a rumble and Sia got up, peeking out of the window. There was smoke, and a small piece of metal was vibrating in the wall next to their window, but through the lingering black plume Sia could see small bits of coloured paper fluttering gently in the breeze, starting their fall to the ground.

"Oh, that one was confetti. A celebration-bomb!" Gem said from behind her, cheerful and spacey.
"What were you celebrating?" Sia asked, exerting calm upon herself, turning around to face Gem.
"Well that's for whoever throws it to decide."
Sia tried to respond, but the tannoy crackled to life, and whatever she was about to say was cut off by the icy tones of their school's icy headmistress.
"Gemini and Siamese. Attend breakfast. And then my office."

Sia groaned, rooting through her drawers to find suitable clothing. Gem just grinned.
"Excellent." She said. "I'm starving."


~R~
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