Hidden 10 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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The seas are in turmoil. An enemy long since forgotten has arisen once again and plans on conquering all that dwells below the surface. His minions are many and strong, their numbers growing for every mer captured as they twist their flesh into mockeries of what they once were. His Kraken destroying and kidnaping whole cities. The lord himself condeming whole swaths to poison and decay. The kingdoms are losing this war, their spirits are breaking, and their patience dwindaling.

However there is still hope. The lords of the oceans, King Neptune, War master Carcharodon, and the Deep Witch Cirrina have all called in a counsel. It is decided that a small group will go on a journey to find the one thing that can defeat The Lord of the Deep and finally end his reign of Terror forever. Yet it is easier said than done as the weapon has been lost for centuries and the whales have gone into hiding, fearing for their lives.

You and your allies are the most capable in the eyes of your respective lords, you may not be a warrior of unmatched skill or a witch of incredible power but for one reason or another you have been chosen. The quest is clear, find the whales, get the weapon, stop the tyrant. Arm yourself and steel your spirit, your journey begins now.

Basically whats going to go down is this. Evil master guy wakes up after thousand year slumber and blah, blah, blah. The dudes evil, that much is clear. Your job is to stop him and his army from conquering the oceans and causing your deaths or if your truly unlucky, transformations.

Now some ground rules


With that out of the way lets get some water dwellers down in here.








Any other questions? Ask me.
Hidden 10 yrs ago Post by SaraRPs
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This looks really great Path. :)
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~Bump~
Hidden 10 yrs ago Post by Nug Soth
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Tell me the Carcharians look like shark people.
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Yeah. Lower half is a shark tail of your choosing.
Hidden 10 yrs ago Post by BakerClanEmpress
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I'd be interested in playing a Deep One, if that's possible. Still interested in the role play, regardless.
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BakerClanEmpress said
I'd be interested in playing a Deep One, if that's possible.


Go ahead.
Hidden 10 yrs ago Post by SaraRPs
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Whew I'm back. How's things going?
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We have two people who have showed some interest. More accurately one person asked a question and one person has actually voiced interest.
Hidden 10 yrs ago Post by SaraRPs
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Thanks for the specifics lol
Hidden 10 yrs ago Post by QT
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Are we only allowed to base our characters from the species provided in the first post?
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Oh hey! Your from the Titians rp!
Hidden 10 yrs ago Post by SaraRPs
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Well if you have another species idea please don't hesitate to tell us.
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QT said
Are we only allowed to base our characters from the species provided in the first post?


As Sara said, if you have ideas for an alternate species than go ahead and run it by me. However do not include anything with eels, that's going to be a plot point later on.
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Actually what I was thinkin wouldn't work. I'll think of sumthin else
Hidden 10 yrs ago Post by SaraRPs
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Only if your sure we love creative ideas!
Hidden 10 yrs ago Post by Nug Soth
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Alright, I really wanted the deep ones to be lovecraftian deep ones, but that wasn't to be. So, here's my race idea to fill that eldritch void;

The Vodyanoi:

Humanlike fish-frogs of the deepest depths, the vodyanoi are an ancient, sentient race of underwater dwellers. Those who venture away from their homes seem to be divided into two main classes: Priests, the cast blessed by the Lord Dagon and Warriors, the caste blessed by the Lady Hydra. Every vodyanoi serves and trains as one of those two honored castes for at least 25 years before they may choose to fulfill more mundane roles within a vodyanoi community.



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As a whole I think its fine, but it seems that the Vodyanoi seem more at home close to shore than deep oceans with their legs instead of tails. However I do find them interesting. Take note that if their biggest cities are in the deepest parts of the ocean than they would have to be ravaged by both the Kraken and the Lord of the Deep's minions.
Hidden 10 yrs ago Post by Absolute Grace
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Name: Talulah (Pronunciation=Tah-loo-laah) Zoranian

Age: Somewhere between 18-21. (I shall compare other characters ages before choosing.)

Species: Merfolk



Culture and History: Talulah was born in the eastern coral reef, at a city known as Reef Crest which is close to the reef’s escarpment, otherwise known as the edge of the reef. The merfolk born here are ones who physically look the most human since it is the closest place to the surface and sunlight. The merfolk are a bit smaller than the other types of merpeople, however their intelligence more than makes up for their size, although they may also call themselves the more refined of sea society. Since the mer’s of Reef Crest are more scholarly than warrior they have naturally adapted a ‘flight’ response whereby they can blend into their surroundings when feeling threatened. It is for this reason that they are widely known as the ‘mirror scale’ specie of merfolk.

Talulah’s mother is a well known politician and her father is a scholar. This meant that her upbringing was focused on education and everything related to the history of all sea dwellers, cultures and all kinds of other education type stuff which is relevant to the underwater society. Talulah grew increasingly bored with the things she was being forced to learn and wanted nothing more than to explore what was outside of Reef Crest. However the times where dangerous with rumours of mer’s being stolen and cities being destroyed, her parent’s refused to allow her wishes of leaving the city.

A few years passed before she found a chance to become something which would allow her to get close to doing what she yearned to do. With her small size, tremendous agility and ability to get into small spaces, Talulah decided to become a scout and started her training at the age of 15. She quickly rose in rank when she mastered the ‘mirror scale’ adaptation which allows her to blend in with her surroundings and be essentially camouflaged not just when feeling threatened but at anytime of her choosing. Everything was going fine, but recently higher ranking scout mer’s have gone missing and Talulah has found herself one of the few left and even as on of the Chosen.

Personality: Talulah is a quiet and reserved individual who is interested in peaceful living and following rules and traditions, believing that rules are made to keep the peace. She has a strongly felt internal sense of duty, which lends her a serious air and motivation to follow through on tasks, though sometimes her curiosity gets the better of her.

Talulah also has a hight level of intelligence which allows her to retain information that she has seen, read or heard and is particularly good with direction, finding out where to go based on currents, water temperature and landmarks (or underwater marks lol). Unlike usual mermaids, Talulah doesn’t really like material objects and prefers to keep only the necessary things on her person, including the simple and plain breast covering which was made by weaving together stringy and feathered soft coral.

Equipment:
-Shell comb.
-Two Tonfa styled weapons, one bladed and the other not.
-A seaweed woven pouch full of medical things
-A belt made from found fish netting, woven with shells and coral, used to hold tonfa’s while not in use.

Other:
-Like a true scout, Talulah has medical training, but per her parents wishes, her training is more in-depth than the mere basics that a usual scout would possess.
-As a scout, she isn’t meant to fight or attack, however due to the fact that sometimes one needs to defend themselves, training consisted of learning to use tonfa styled weapons.
-Since she is one of the merpeople with soft skin and scales, Talulah has taught herself to be sensitive to changes in temperature and water type(salt/fresh etc) which help her with finding direction.
-Good at everything but not great at anything. Maybe Talulah will find her greatness during this quest.
Governor Keltorn Atoll
Age: 48


Personality: Keltorn is a very focused and driven individual whose assertive behaviour can seem overly forceful at times. However, it is these qualities as well as his level headedness during demanding times which has provided him with the position of Governor of Reef Crest. A title bestowed upon him by King Neptune himself.

Keltorn takes his job very seriously and his primary focus is the safety of his people, it is for this reason that Reef Crest has many rules that must be strictly followed by all inhabitants.

(Tadah! CS is posted and I am super excited to see everyone else's :D)
Hidden 10 yrs ago Post by Nug Soth
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Pathfinder said
As a whole I think its fine, but it seems that the Vodyanoi seem more at home close to shore than deep oceans with their legs instead of tails. However I do find them interesting. Take note that if their biggest cities are in the deepest parts of the ocean than they would have to be ravaged by both the Kraken and the Lord of the Deep's minions.


A good point. And I did want them to be froglike & amphibious to an extent. Close to the shore makes more sense.

Let's say their cities are close to the shore but very well hidden within underwater caves and such. But in ancient times their cities were in the deep. At one point they were cursed with the inability to bare offspring on their own and with monstrous threats taking shape in the deep, they were forced to flee to higher waters.

Perhaps then over time they evolved into their current form.
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