
"It's tough being a Neo-Anarchist these days. The corps own your hoop, friend. And looking around, I'm reminded of how easy I thought the revolution was gonna be back in the day.
The man on the street has power, chummer. Every day people are Awakening, every day some kid teaches themself how to hack. Every day a ganger picks up a gun and finds out he's got good aim. If we wanted to, we could take back control, freedom. True freedom, not just freedom to pick which corp is gonna bend us over today. But they've got us by the short ones. They're in our heads, telling us how to think what we want. They make us think it's our own great idea to sign our lives over to the corps. I gave up on revolution years ago, chum. If anything's gonna happen, it'll come from the shadows.
I'm not blind to the irony of escaping a life as a corp-slave only to work for them anyway. But I figure, if I can help take the fraggers down a notch, using their own money, that's a pretty good deal for me. I still get to go home at the end of the day and know that my ass belongs to me. In my file, that's a win.
I think you might feel the same way. You wouldn't believe the drek I've had to dodge after some of your runs. Yo, no hard feelings, omae. Just to say, I've seen you work. I like it. I think you've got potential, kid. I wanna get in on the action. Got a job for ya.""
Okay, so if you're not familiar with the tabletop RPG Shadowrun, here's the gist: It's the year 2072, and we're in Seattle. Megacorporations pretty much own the entire world by now. Magic is back, and so are elves, orks, trolls, dwarves and a plethora of other magical creatures. So, you know, cyberpunk with dragons.
You are a team of Shadowrunners. Deniable assets, hired to do the kind of work you don't want seeing the light of day. Plausible deniability is the keyword here; when a corp wants to steal an employee, get a hold of someone else's blueprints for a new cyberarm or have someone, well, disappear, they call you—through a Mr. Johnson, that is.
Like in all the good heist movies, everyone has a job to do. Here are a few of the archetypal team roles:
This list is in no way comprehensive, and one character can do a decent job on covering two different roles (Hacker/Riggers aren't uncommon), so think of what part you'd wanna play in a movie heist, and there's probably a Shadowrun equivalent.
Now, I want the details of this to be something we decide together (such as which kind of heist our Shadowrunners will be pulling), but I have some basic ideas about this RP. They're by no means static.
If you wanna know more about the universe, check out http://shadowrun.wikia.com/, download the rulebook or ask any questions you may have in this thread.
Alright? Sound interesting? Sweet! Check out the character sheet below.
Ask any questions you like. I hope to see some great character sheets so we can start thinking up a heist.
Before you start writing up your character sheet, write a post in this thread telling us which role on the team you'd like to occupy. That way we hopefully won't get too much overlap.
Remember: Shoot straight, conserve ammo, and never, ever cut a deal with a dragon.
CHARACTERS
MIA







Basic Pistol with silencer/laser extention.
Aztechnology prototype Electro magnetic pistol able to temporarily stun an organic or disable small electronics for a short time via. Self recharging but takes time, 2 shots per charge.











Creating a very thin red wire from a drop of his own blood used as a type of tripwire to either use in conjuction with magical traps or to simply detect enemies when tripped. If the wire is touched or broken no matter where he is, he will know. Roman can create multiples of these but need magic to keep sustained thus a constant minor drain is needed.
working in conjunction with soul wire or alone as a timed trap. A small gathering of a certain resource (earth, metal, gas, water, fire, etc) is forced into a tiny demon door and released with moderate force. This requires an outside source of resources to be effective but can still be used simply with air. Air most of the time is non lethal and will only push someone off their feet.
This is Romans favorite spell and also his most powerful. Using a demon door as a base, He gathers his surrounding resources to create summoned elementals or with blood and flesh (others or his own) can summon creatures from the other side. These summons take time and much concentration to use. The control over these summonings vary wildly and have been known to disobey at times if the summon has a high amount of willpower. The amount of drain on him is dependant on the size of the summon. (Exe. A halfling sized creature can be summoned for roughly six hours, human sized last roughly an hour and anything larger lasts less than a couple minutes at best)
exactly what it means. He can create a wall out of whatever resources he has around him. Walls take time, energy and resources to create. Multiple Demon doors are often required to build anything bigger than the size of a human and its density is also dependant on resources used. Walls he creates can be broken back down but require time and energy. Its often faster to just knock them down with force. (Providing they aren't made from a highly dense and stable material)
