Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Apollosarcher said
Leo no offense but yours is very much a hunter killer type, for this team I need Mechs that can stand there ground and don't terribly outpace mine. Your Mech is the much the opposite of mine so no I don't think you would be a good fit here.Cam yes the roleplay and my company are looking for members still.


Hmmm, then one day, a team of hunters and killer shall be made in my name... one day... one day
Hidden 10 yrs ago Post by drallinix
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So far the two most combat saavy mechs IMO are mine and the liberator. The patton is to slow and needs escorts is the only reason id say those two.

Also I wouldn't really consider Leo's an HK I=he is more of a scout mech. His chasis is made for mobility, but the weaponry compared to most mechs is actually inferior (perfectly normal for a light mech). If you were to stack up say mine which is an HK build to it he would have a really hard time. Also put the liberator or yours up against it he aint going to do much more than either get turned into swiss cheese o=by liberator or blown the hell up by the patton. Whereas my plasma cutters if I got in range could do damage, and the damn railgun is really effective as well. Balance is key in an HK whereas he has mobility and CQC all the way.
Hidden 10 yrs ago Post by Cam
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Name: Jackson P. DuBois

Age: 38

Gender: Male

Appearance:
Background: Jack is a career military man who has known nothing else since his eighteenth birthday. He has served faithfully in the US Army’s corps of engineers a welder for twenty years now. Officially. While an expert at his trade, Jack has been working with a NATO covert operations group in the eastern bloc for the better part of a decade gathering intel in regions like Poland and Bulgaria. The exact nature of the task groups work has been repressed by political interests and lots of black ink, but suffice to say that his skill set includes far more than repairing damaged front-line mechs in the field.
Rank: Warrant Officer

Unit: Unnasigned

Role: Chief Maintenance Officer, Tactical Advisor

Gear: .44 magnum revolver, M-14

Mech: N/A
Hidden 10 yrs ago Post by LokiLeo789
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drallinix said
So far the two most combat saavy mechs IMO are mine and the liberator. The patton is to slow and needs escorts is the only reason id say those two.Also I wouldn't really consider Leo's an HK I=he is more of a scout mech. His chasis is made for mobility, but the weaponry compared to most mechs is actually inferior (perfectly normal for a light mech). If you were to stack up say mine which is an HK build to it he would have a really hard time. Also put the liberator or yours up against it he aint going to do much more than either get turned into swiss cheese o=by liberator or blown the hell up by the patton. Whereas my plasma cutters if I got in range could do damage, and the damn railgun is really effective as well. Balance is key in an HK whereas he has mobility and CQC all the way.


Hmm,ill looked into that, see what I could change to make mine better suited to my wants.
Hidden 10 yrs ago Post by drallinix
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I like the warrant officer plus if our unit is running 3+ mechs we need an engineer my guy is a genius, but he can only repair so much.
Hidden 10 yrs ago Post by LokiLeo789
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Hmm I made some changes to my meahc, nothing major.
Hidden 10 yrs ago Post by Cam
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drallinix said
I like the warrant officer plus if our unit is running 3+ mechs we need an engineer my guy is a genius, but he can only repair so much.


I noticed the need for a support role myself, which is why I thought it would be a good direction to take. Plus, add in a little black ops history for a bit of flare.

I imagined that he might have been on loan to Polish forces before the Russians re-absorbed the eastern bloc and there may have been some un-reported fighting going on before the regional governments finally capitulated to the Ruskies.
Hidden 10 yrs ago Post by drallinix
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LokiLeo789 said
Hmm I made some changes to my meahc, nothing major.


all you did was give him a little range with the 30 mm Ar. Your still more than a little outgunned at range by twin mounted or even triple mounted forty millimeter. Also even if the knives can slice through medium mech armor you gotta get close enough to use them. Yours is built like a scout mech you could probably run with jaeger company, but im not seeing Hard Knocks as the place for your mech. You don't have the firepower to protect an enormous mechanized walker.

Cam said
I noticed the need for a support role myself, which is why I thought it would be a good direction to take. Plus, add in a little black ops history for a bit of flare. I imagined that he might have been on loan to Polish forces before the Russians re-absorbed the eastern bloc and there may have been some un-reported fighting going on before the regional governments finally capitulated to the Ruskies.


sounds cool lol my guy is just a really smart kid that grew up in the states.
Hidden 10 yrs ago Post by LokiLeo789
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I wasn't planing on joining the Hard Knocks(nice name by the way) after it was explained what it was looking.. and as you can see I'm a little stupid when it comes to meahcs so this is not my natural habitat, I was planing to use my high mobility to make it hard for an enemy to successfully mount an attack on me, so kinda like, go in, go for the kill, get out. Or go in, Kill multiple, get out, something like that.
I really care less about my guns
Hidden 10 yrs ago Post by Cam
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LokiLeo789 said
I wasn't planing on joining the Hard Knocks(nice name by the way) after it was explained what it was looking.. and as you can see I'm a little stupid when it comes to meahcs so this is not my natural habitat, I was planing to use my high mobility to make it hard for an enemy to successfully mount an attack on me, so kinda like, go in, go for the kill, get out. Or go in, Kill multiple, get out, something like that.I really care less about my guns


If you're not savvy with mechs then why are you trying to play with one? Forget that noise, just play as an infantrymen. Stay in your comfort zone and things go a ton smoother.
Hidden 10 yrs ago Post by LokiLeo789
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Cam said
If you're not savvy with mechs then why are you trying to play with one? Forget that noise, just play as an infantrymen. Stay in your comfort zone and things go a ton smoother.


Because I wanna try something new, I'm always playing one way, wanted to change it up.
:P
Hidden 10 yrs ago Post by Cam
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LokiLeo789 said
Because I wanna try something new, I'm always playing one way, wanted to change it up.:P


Just saying that there are a lot of mech pilots already. If you're, as you say, "stupid" with them, why not explore a different avenue of play?
Hidden 10 yrs ago Post by LokiLeo789
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Cam said
Just saying that there are a lot of mech pilots already. If you're, as you say, "stupid" with them, why not explore a different avenue of play?


Bad use of word play on my part...
Anyway ignore that, I'll just wait for GM
Hidden 10 yrs ago Post by Avanhelsing
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Working on mine.
We need a trooper sniper! Too many mechs.
Name: Alexander "Alec" Connors
Call sign :Stretch
Age: 24

Gender: Male

Appearance:

His build is athletic with his weight at 220 pounds and his height is 6'6" which is why he got his nickname. He had a tattoo on his bicep that reads "The Devils of Kildare" in Gaelic
Armor: Z314 "Shadow"

No American Flag of course. The Irish Flag instead. His armor can access real time images to be able to spot threats via satellite or drones. He has two scout drones that reattach to his armor and can go for 200 feet from him and attach to buildings. They can recharge on his suit. The drones can tag targets for mechs or other infantry units. Their main focus is to relay information the AI on board the Patton.


They are not very big. A bit bigger than a head when fully expanded.

Background:
Alexander Connors was born and raised on a farm in County Cork, Ireland. Ever since he was young he had been interested in rifles and marksmanship. It would not be a shock to see him practicing shooting cans with and old infantry rifle. When he turned 18 he left the farm to join the army. He was trained as a sniper and was soon placed in the Sciathán Fiannóglaigh an Airm or the Army Ranger Wing. There he was taught to use his gear that he still keeps. Since Ireland had decided to join NATO due to fear, Alec was sent to NATO as Ireland's representative in the Task Force. He is an expert marksman and was trained to scout for both mechanized and infantry units. Alec would be best to be with a squad that sees combat since his scout skills are secondary.

Rank: Second Lieutenant

Unit: Drop Infantry. Hard Knocks.

Role: Sniper/ Scout

Gear:
A black Karambit along his chest

Two grappling hook launchers on his arms to help him get to a higher position. They both can go up to 200 feet.
His rifle with the Irish Flag on the side. ((it's fires standard rounds. ))

Mech: No. Alec does not use them.
Hidden 10 yrs ago Post by Apollosarcher
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Cam if you wanted you could join Hard Knocks, a there is a second seat in the cockpit of The Patton going spare. A engineer would be welcome and I can promise you no place safe than inside the Patton.
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Apollosarcher said
Cam if you wanted you could join Hard Knocks, a there is a second seat in the cockpit of The Patton going spare. A engineer would be welcome and I can promise you no place safe than inside the Patton.


Sounds good enough to me.
Hidden 10 yrs ago Post by FourtyTwo
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Loki, , please stop bitching. FFS, this is isn't my gun's bigger than yours, it's a fucking roleplay. Now who cares? Especially Loki- it's fucking arrogant, I'm sorry, I am not the GM but I would say right now you should shut the fuck up from what I just saw, it's damn rude to condesend like that, and I'll be damned if this RP is going to be nothing but dickwaving of superiority

LokiLeo789 said
OK you may have military experience but my meahc would destroy yours in a fight.Edit: you know what, I can't prove that, let's leave at that...


Exactly that. Sorry, dickwaving again. So I'll post up my CS as an infantry reconaissance team, perhaps with a attached fireteam. I don't fancy this RP lasting long if this is the general trend gents- and you can call me arrogant, but I know that from experience and time after time, this sort of thing will eventually make this RP very uncomfortable for all of us. Already so, I can tell we've got a definitive split- those who want a mech-based conflict to be the sole focus, and those who want infantry to be such- I do lean towards the latter, primarily due to the time setting and the relation of such a deployment in this context. Playing it carefully here may be worthwhile- because I know that myself, alongside many other RPers who would enjoy a thoroughly warfare, not mech focused RP wouldn't want to stick around if we are suddenly all thrust into Mechs. The inverse does apply, I understand- it's a fine line to play, but I want to be crystal clear about where I think I stand and I am sure a few others may also agree with this. NOTE- This has been resolved, but even still...please, don't repeat it, I will happily walk away if I even hear a whiff of it in IC unprovoked.

Also, as a Pole of sorts, I feel that a Polish character would be an important get-between in the area- hence his recon specialty. So imagine laser designating targets for mechs to fire on from miles away, and so on.

Also, one thing of note- everyone's a bit highly ranked. I assume that they're leaders of these teams- just wondering, it's a bit frantic and all.
Name: Jan Adamczyk

Age: 34

Gender: Male

Appearance:


Badassly moustached, or moutached badassly. Jan is about 6"1 tall, and is fairly well kept, not skinny but not chubby either, though he leans more towards the former. He is highly athletic, even for his age, and has a few scars on his arms. A tattoo of a white Eagle lines his back, something personal to his fatherland. He seems like he's seen action, enough of it to tell stories that he can't be bothered to go through entirely.

Background:
Born in Bialystok, Poland, Jan was brought up in an age of tension with the newly formed Russian forces threatened the wider CIS region, and himself, found himself compelled to join the Polish Airborne. Jan wanted to fight, and knew that to protect his two sisters, his extended family and his fatherland, he'd have to join the Army. Despite having a Degree in Geological Studies from the Jagiellonian University of Krakow, it was what he wanted, and the role got him into a Warrant Officer position fairly quickly. He was quickly put through into Blyskawica- or "Lightening", a airborne company specializing in reconaissance that was second in line to units such as GROM and FORMOZA, SF units in short. Blyskawica in itself was an experiment- with exoskeletons recently procured for many Special Forces infantry in the west brought into service in Blyskawica, with alterations that make Polish reconnaissance exoskeletons some of the most hardened through experience and border work against the CSTO in the south-western corner of Poland's frontier with CSTO, in the Tatra Mountains. He leads Squad One- one of four within one of the two platoons that Blyskawica has. He's seen occasional engagements with CSTO forces on the border flare up, and been occasionally assigned with the team to deep internal reconnaissance within the border regions on the other side of the fence, to probe for weaknesses and faults, often in a place where SF wouldn't even go. This ambitious and pragmatic approach to testing Blyskawica was why it was assigned to TF Aegis, with Jan being a part of the first responders unit- to get eyes on the ground where even satellites can't see, designate for the Mechanized units, and act as a shock unit once all the laser pointing and callouts have been completed. The Wilk 1A2 in particular augments the soldiers of the company- and while Jan knows it's weaknesses, it gives the company a disproportionate strength.

Rank: Warrant Officer

Unit: Drop Infantry
1st Squad, Polish "Blyskawica" Reconnaissance Company attached to Task Force Aegis

Role: Recon Team Leader

Gear:
Polish Radon MSBS Assault Rifle (Bullpup Grenadier 6.5mm Cartridge)
-Holographic Optic/Magnifier
-40mm 3GL Launcher
-IR Laser Designate
-Silencer

-Glock G17
-5th Gen
-Rustic Surefire Silencer

-Becker BK3 Knife

-2x RPG-76 Komar AMW (Anti-Mech Weapon- Warhead designed to bypass Mech CIWS/Trophy Systems/Countermeasures, significantly modernized warhead/targeting from older disposable AT launcher as a viable Anti-Mech weapon that can in a pinch, do serious damage of correctly aimed)

-Digital Camoflage Scheme BDU

-UV/Laser Designator

Combat Exoskeleton- "Wilk (Wolf) 1A2" (Squad Standard)
This is an exoskeleton that takes from the new developments made in the western NATO nations, and has been one of the most important features of R&D in Poland's military at this time. From the first "Wilk", implemented as a prototype with Blyskawica, a borrowed piece of equipment from the UK, the Wilk 1A2 is a massively innovative new design, home-grown and being combat tested and effective. It's jump capability allows an operator to literally leap over some cover and flank enemies, allowing for hugely maneuverable combat, though this drains the fuel cell quickly. It also gives the user enhanced strength- allowing a recon team to carry far more kit and ammunition, alongside CQC becoming far more simpler with the ability to charge and go far more brutal head on into enemies. While energy and it's effects to an EMP could be a problem, it is tactile enough to be a piece of kit worn even on insertion, not being obtrusive or in the way. Prototypes of the Wilk 1A3 could potentially weave optical cloaking into this mixture- and while not ready in the immediate outbreak, could become standard issue to the Company's arsenal. Carbon fibre, Titanium, as well as advanced composites are used as armor, and can protect from dated small arms fire to an extent, though modern weaponry is still likely to have it's intended effect, the Exo taking maybe one or two rounds. The digital camouflage of the BDU usually transfers onto it, to join the Exoskeleton's coloring.

Fusion of all (first for armor/parts of helmet):

AND (for visor system/front)

AND (for back/general layout)

(Helmet has a Polish, rather than US flag. May be replaced by red beret.)
-Recon Built- Jump/Bounding Capability (can leap up to 80 feet long, or four storeys high.)
-Dragonskin/Composite Weave- offers protection against 5.56, 7.62 rounds, though don't count on it against AP for long.
-Enhances User Strength (able to lift roughly 300kg)
-NV/IR Visor System
-Battery lasts 12 Hours, easily rechargeable via Hydrogen Cell/Renewable Source

Mech: No Mech
Hidden 10 yrs ago Post by FourtyTwo
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Avanhelsing said
Working on mine.We need a trooper sniper!


Ever consider working with Blyskawica? You might be drop infantry, but Blyskawica is always up for working with Irish people. Poles and Irish have a lot in common, Catholics, Alcohol, Building....well, okay, maybe that last one doesn't apply, but you get my gist.
Hidden 10 yrs ago Post by LokiLeo789
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Well damn, I didn't mean to come off that way, sorry to anyone If I did.
:P
Hidden 10 yrs ago Post by Avanhelsing
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kingkonrad said
Ever consider working with Blyskawica? You might be drop infantry, but Blyskawica is always up for working with Irish people. Poles and Irish have a lot in common, Catholics, Alcohol, Building....well, okay, maybe that last one doesn't apply, but you get my gist.


I'll change his sheet to be in recon. I made him to be drop infantry. No mechs on him.
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