Not Dead Yet Online hyped to be the most immersive games to date with heavy loads of realism. Davis frowned at the copious amount of end user agreements and even waivers, citing reasons for
psychological scarring and
Simulated Post Traumatic Stress Disorder. He heard of people going nuts while playing, at least back in development, but its just a game really how bad can it be, plus he spent damn good money picking it up. Davis swiped through all the documents barely paying attention to the digital words hovering in front of him. Finally he had gotten through the initial set up, the infamous game started up the title screen wasn't impressive... in fact it was very plain and minimal. Only the name of the game
Not Yet Dead occupied the screen space on a black background, and at the moment only two options to select
Exit which was a given, and
Recruitment. Davis not wanting to close the game right away obviously selected the later. He was taken directly to a form, it was nothing like he expected going much further than any game would rightfully ask, his full name, birth date, education, medical history, employment, and among much more personal data. Davis was initially hesitant needless to say, still he kept reminding himself its just a game, at least he still wanted to believe so.
This here is my own attempt at a VRMMO, however the plan is not for another fantasy RPG rather I wanted to take what I hope is a newish direction. Not Dead Yet has a modern military theme to it guns, tanks, aircraft, warships, all that fun stuff, and as what you may have gotten from the short prologue, its all about simulating war without becoming actual war. The way Not Dead Yet operates is no traditional progression, what that means is no levels, no skills, none of that. Instead a player’s ability depends on their real world experience, whatever he knows translates into something useful on the battlefield. A mechanic for example would be fit in an engineering role, a doctor would be a medic, a race car driver (Far fetched I know) would perhaps operate a vehicle, a pilot would… well be a pilot. Now something to keep in mind not everyone is skilled, even your average Joe would be useful just as a warm body, after all its the many who win wars right? The whole idea here is to be grand in scope but still focus on the characters that delve into the chaos, so to that end a character’s life outside of the game is just as important as their virtual avatar. There is more to cover obviously one of those is a lack of a CS, however I wanted to gauge interest before really getting into developing all this.
Disclaimer: I know pretty much nothing on how military actually works, all I got comes from games, movies and TV. If my lack of knowing happens to annoy anyone don’t yell at me, actually to any military buffs feel free to PM on what I get wrong, I welcome any advice.
Update: I ended up deciding that because I don't even have the bare bones of a RP here that I am going to wait until I really get around to conceptualizing something good, so yeah for now none of this is happening.