Hidden 10 yrs ago 10 yrs ago Post by Piercing Light
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Piercing Light ...

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In the state of Maine there exists a town that is a little off the beaten path. It is almost hidden by the dense forest surrounding it, but once you see it, it is hard to forget. The town's claim to fame is it's marvelous architecture and artisans. Many of the buildings are made almost entirely out of wood, and feature engravings of brilliant quality. Because of this, the town is a semi-popular tourist spot, and has been named Oakenheim. Oakenheim is a relatively peaceful town, however, it has a negative stigma attached to it. Strange things happen there, things people have great difficulty explaining away. Items may shuffle mysteriously in people's homes, pets vanish, and in the local inn there is a room that no one dares enter. In spite of this, the locals stubbornly live there, and some claim it simply adds to the town's "Rustic Charm." Recently, certain events have become too extreme to ignore. While no one's lives have been at risk as of yet, more and more personal accounts of supernatural activity have been heard. Local authorities refuse to take any of these claims seriously, yet they continue to rise in frequency. This is where our story begins. People may not be able to deal with these supernatural events, but we are 'special.' One way or another, we are connected to the spiritual and macabre.
_____
Basically, this will be a RP with a heavy focus on character development and solving various problems caused by supernatural entities. our characters will be a part of a club (which my character will invite them to) in high school. Now while the club is in the high school, this RP will not be about the goings on in said school. (trying to go though classes in a RP is a nightmare)
RULES 1. No power playing/godmoding. 2. Stay active, not posting for days without a proper excuse is unacceptable. 3. No Bullying people, and try not to start flame wars. 4. Please try to have decent grammar, it doesn't have to be perfect, but it does need to be easy to read.
TEMPLATE
Name: Gender: Age: Personality: Appearance: (An image is fine, but I'd like a description to go with it if you use one.) Tether: (A tether is the means through which an individual is able to perceive the supernatural. A few are born with enough spiritual sensitivity to gain a tether, these people are simply called naturals. Others gain a tether though different means, of which there are many. Being connected to an entity of some kind is the most common way normal people gain a tether.) Ability/Talents: (You may have one specific ability, and a maximum of three talents. Please keep in mind that our characters can't fire energy blasts or anything over the top like that, also I don't expect everyone to be a martial arts master. No sensory abilities either.) Recent history: (I don't want you to lay out your character's entire backstory here, save it for the RP.)
CHARACTERS
Jackson DuCarthy-Raijinslayer John Maxwell-Constantine August Battaglia-Spawnling Mary Janicot-Darcs Everett Oannes-Dead Cruiser Kanoa Marigold-Piercing Light Raven Bonnay-Leviathan Orion Ellis-Tenish the Mighty Morgan/Ennis Bowers-Izanagi Cory Warner-Klaudus
Hidden 10 yrs ago Post by Girlie Go Boom
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Girlie Go Boom Hey~hey~!!

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Hiiii~~!!^-^!! Looks Urshums!! But, k so like questions: So like do our charries know about the tether and what it is? Like I gets we will type it into our charrie sheet, but just checking to see how much our charries know about supernatural ways. Can you hurt someone else's tether or steal it? Oh and can you speak to the tethering spirit? K so just to clarify Ability Talents: If you have one kind of Ability, you have three types of Talents under that Ability, right? And soooooo then like later on can we teach each other our Abilities or Talents? Like I know ya dun wants super powered heroic types, but I think that it would make for some fun charrie development later on. Like not video game pick yer new skills level up thing, but something we teach each other over time? Thanks ya :]
Hidden 10 yrs ago 10 yrs ago Post by Raijinslayer
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Raijinslayer .

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Hidden 10 yrs ago Post by Piercing Light
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Piercing Light ...

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Hiiii~~!!^-^!! Looks Urshums!! But, k so like questions: So like do our charries know about the tether and what it is? Like I gets we will type it into our charrie sheet, but just checking to see how much our charries know about supernatural ways. Can you hurt someone else's tether or steal it? Oh and can you speak to the tethering spirit? K so just to clarify Ability Talents: If you have one kind of Ability, you have three types of Talents under that Ability, right? And soooooo then like later on can we teach each other our Abilities or Talents? Like I know ya dun wants super powered heroic types, but I think that it would make for some fun charrie development later on. Like not video game pick yer new skills level up thing, but something we teach each other over time? Thanks ya :]
Tether is simply a term for whatever it is that allows someone to perceive the supernatural, it 'ties' them to it. Your character knowing this specific term will depend on who they know. If they were born into a family that is aware of the supernatural, then they would likely know it, if your character was say... possessed by a spirit at some point or something, then they may not know the term, but they would still have a tether. As for a tether being hurt or stolen, that would only happen if say, their tether was actually a physical item, or a spirit that isn't permanently connected to them, or did not possess enough spiritual energy to leave a lasting impression on them. As for abilities and talents, an ability isn't necessarily tied to the talents. An example of an ability is Psychometry, the ability to basically read the memories of an object. a talent would be something like lockpicking. So abilities aren't inherently something you can teach someone, but talents might be.
Hidden 10 yrs ago Post by Girlie Go Boom
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Girlie Go Boom Hey~hey~!!

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Urshums! Thanks ya for answers piercing light! Clears up a whole buncha stuffs. And psychometry... Likes it! Gots an idea for.muh charrie!!^-^!!
Hidden 10 yrs ago 10 yrs ago Post by Constantine
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Constantine Clockwork Heart

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Name: John Maxwell Gender: Male Age: 17 Personality: Often stoic and thoughtful but by no means cold or apathetic, Maxwell is often misunderstood due to his slightly imposing presence, his stern expression and penetrating eyes making him seem unfriendly and permanently irritated. Far from cold and apathetic, Maxwell cares a great deal about his friends and family and would go to great lengths to keep them from harms way, it is simply that he lacks the ability to completely express that sentiment. Following his 'awakening' he has been left with an almost unquenchable sense of curiosity about the world that until recently had been so familiar. Appearance: Maxwell stands at 5ft11, has a toned but non muscular build and possesses a tanned complexion with forest green eyes and grey hair. The colour of his hair, an abnormal colour for a man of his age is the result of the manner in which his tether was originally forged. His body is free from any scarring, no small miracle considering his recent history and other then his near constant stern expression he possesses no true distinguishing physical features. In terms of clothing he shows little variation on a day to day basis. On his upper body Maxwell wears a plain shirt, a loosely tied tie and a thick high collared hooded jacket that reaches down to just below his waist. On his lower body he wears a pair of simple cargo pants and brown laced boots. Only his hands and face remain uncovered by such form of material. Lately he has spent an unhealthy amount of time with a certain mask in his possession, though he has yet to be seen to actually wear it. Tether: Maxwell is no natural and therefore the manifestation of his tether is no natural occurrence. Nor is it granted to him by some benevolent or symbiotic entity. His tether manifests as a result of a blending of spiritual energies, though whether such an effect was the intent is open to debate. What there can be doubt of was the acts necessity. The presence of his tether is denoted by a mark on his chest, a burned black hand print that only Maxwell seems to be able to perceive. The event that precluded his 'awakening' was his own death. Or what should have been his death at any rate, the circumstances of which are sketchy to say the least. It began when an entity beyond human perception anchored itself to him, a spiritual being that feeds upon the spiritual energy inherent to all life. This immaterial entity, unable to sustain its own existence latches itself to another like a spiritual parasite. Such a haunting if left to progress invariably leads to death of the haunted individual, often culminating in an event designed to inflicted grief and suffering in its wake. The symptoms exhibited are constant in all cases with little variation, beginning with lethargy and emotional numbing as the haunted individual's essence is slowly suffused by the constant presence of their malign guest. Highly susceptible to suggestion these victims are easily manipulated and are often the victims of apparent suicides. Maxwell had climbed onto the railing of a bridge and without a moments hesitation had stepped into space. Maxwell remembers the act, but not the intention. Nor does he remember hitting the ground. All he was left with was a feeling that something very important had been taken from him. And that that something had been returned, in a manner of speaking. When a Hollow, a being named for its victims rather than itself feeds it takes more then it needs. There had not been enough left of Maxwell to return what had been taken. So the Hollows essence had been blended with his own to make up the difference. Though as for the type of being that could accomplish such a feat that is another matter entirely. Tether Origin - Hollow (Will be a link to a codex entry later) Ability/Talents Ability – Psychokinesis? - Maxwell has developed the ability to interact with the physical world to a small extent through the force of his will alone, though the force that he can exert is somewhat weak, no stronger than the force he could physically exert himself. With that said the ability to remotely extend his reach has had its uses despite its limited capacity. Maxwell himself is not completely convinced as to whether this 'ability' is indeed the phenomenon people refer to as psychokinesis and not something more...sinister. When he uses this ability it feels like something is looming over him. Talents Observant – Maxwell is an observant individual who notices details that many people overlook, though that is not to say that it makes these details known unless directly asked. Strong Willed – He is not sure if he was always this way but since his 'incident' he has had the strangest feeling that his psyche has been reinforced somehow. Maxwell has now has a stronger will than most normal people, allowing him to resist abilities and phenomenon that seek to subvert free will through subtle and aggressive means. This makes him resistant and not immune however. Pale Touch – Not a talent per see but a phenomenon that has become apparent following his near death experience and the advent of his so called telekinesis. Maxwell has a sickening effect on plants when he stands too close to them, causing them to wilt up and even die. He gains nothing from this that he knows of and is quite disturbed by it. Recent History: Originally from England, the Maxwell family has relocated several times during the last two decades, having spent time significant periods of time in England, Germany and France before eventually settling in Oakenheim, Maine. John's father Adrian Maxwell is an author of some renown, especially within the supernatural fiction genre. His step mother Alice Maxwell works are a teacher in one of the local Kindergartens. And until several months ago John was just a student with normal student problems. That was when the 'haunting' first began. From the point of view of his friends and family John became increasingly distant and reclusive. And then without warning he climbed over the railing of a bridge and stepped over the edge. His rehabilitation over the following month had been something of an experience. He felt non the emotions that the doctors told him that he must have been felling, nor did he ever remember feeling them. He remembered stepped off the bridge, he couldn't deny the fact regardless, but as for the intention to do so he had no recollection of. Looking back it was as if he were viewing the memories of another person entirely rather than his own with a detached clarity that he had never experienced before. He has recently returned to his 'life' after being given a clean bill of health. His new found clarity forced to the surface questions that he had never even considered asking before. And a sense that all of this had happened before.
Hidden 10 yrs ago Post by Spawnling
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Spawnling

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Seems interesting. Let me know if I should alter anything. Name: August Battaglia Gender: Female Age: 18 Personality: August is easily excited and gets caught up in the heat of the moment frequently. Passionate and always thinking at a breakneck pace, it's amazing she hasn't gone insane or gotten herself killed. A hopeless romantic with an overpowering logical streak, she's broken more than a few hearts in her life, both boys and girls. Her train of thought, sometimes, makes little to no sense when she's in one of her brainstorms. She's deathly afraid of drowning, and cannot swim. It is exceptionally hard for her to not tinker with something and try to modify, streamline, fix, or enhance it, often with disastrous results. Appearance: Despite standing at a minimal 5', August is hard to miss. She has wild, vibrant red hair reaching down to her hips, often braided or tied back in intricate designs meant to control it's inevitable frazzles, frizzles, and tangles, but still make it presentable. Sharp green eyes stare over thin circular glasses in silver frames, sitting atop a perky nose. Her lips seem to almost always be pouting, except when they're being bitten in concentration. Often wears simple sweaters with jeans and brightly colored shoes of some sort, her favorite having a nebula painted across the top, alongside a worn beanie with googly eyes sewn onto it, looking like some kind of blob monster eating the top of her head. Weighing in at around 105 lbs, her figure is incredibly modest, with no chest or behind to really speak of. Her voice tends to squeak and crack when it hits a certain volume, especially when frustrated or annoyed, or when she inevitably gets shocked by one of her quick-fixed electronics. Tether: A near death experience has made August not only more appreciative of life, but also brought her closer to the spirit world. Something came back with her from the other side, and though she doesn't fully understand it, she's desperate to learn all she can about it. Ability: Empathy - August can read emotions in a given area or object. The stronger the emotion at the time, the easier they are to read. Complex or convoluted emotions, or areas with many different emotions, are jumbled and wild, something akin to a kaleidoscope in her head where she can't settle on one before another shoves it's way in. Particularly powerful emotions, like trauma, can give her headaches and leave her dazed or confused. This can't be used to read emotions in living people. Talents: Electronic Repairs - There are few electrical systems that can stay broken under August's fingers. Broken radios, flashlights, fuses, she can fix or at least temporarily jerry-rig almost anything that has wires and a current. Hotwire - A part of her life she'd rather forget, though definitely a useful skill to have, if she can get into a car, she can make it drive, keys or not. Recent history: August is a bit of an odd duck in Oakenheim. Shipped to the town suddenly to stay with her brother due to "legal issues", the girl has made a name for herself by "fixing" things that were never broken. Locations the locals actively avoid she seeks out with great zeal, mostly for disappointing results, but occasionally it pays off. She's often seen at night riding her bike to some new location or off into the woods. The local sheriff makes it a habit of picking her up on sight during these runs, since her brother almost never knows about them, and they often end with the power in the town going out from her tinkering.
Hidden 10 yrs ago 10 yrs ago Post by Darcs
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Darcs Madama Witch

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Name: Mary Janicot Gender: Female Age: 17 Personality: While not quite a wallflower, Mary is generally a quiet and calm individual. The emotions she shows are resigned, her smiles are slight, and her frowns more just shrugs than anything. Over the years she has become the type of student that sits in the back of the class and listens to music, when she socializes, she tends to blend in to the group, only really talking to those that can keep her interested. Most of her personal relationships fail because of this. People who spend enough time around her say that, at times, she can seem a little 'off' or 'depressed,' in reality; Mary's building apathy toward life stems from her perceived lack of control over the events in her life. With a sarcastic sense of humor and a penchant for listening to music over conversation. She might make seem standoffish to any passerby. Mary does seek companionship, just on her own terms. If one can't interest her, then she shrugs and cuts her losses; if they can, however, they'll receive a talkative friend, a stereotypical slacker, obsessed with obscure bands, drugs, flowers, and death. Appearance: Mary stands tall at 5'7'' with an average, if not slightly well rounded, figure. She has short black hair framing kind brown eyes and a light olive complexion. Her expressions tend to remain neutral, with her most powerful smile being a slight smirk. Her outfits tend to be basic and earth colored, either a dark tank-top or a T-shirt and skinny jeans or a skirt. She is rarely seen without her ear buds or headphones.
Tether: Mary believes she is a 'natural,' having seen the weird inner-workings of the universe most people can't perceive for as long as she can remember. While in the regard that she was born with it, she isn't wrong, technically, Mary doesn't naturally have the ability. Mary's mother, Diana, was touched by a gestalt Wicca entity, the 'Mother Goddess' and her father, who left before she was born, was likewise touched by the Mother Goddess' equal and opposite entity, the 'Horned God.' Mary's body serves as a battleground of sorts for these two spiritual entities, each invading her body, and influencing events in her life. The Mother Goddess and the Horned God, ironically, both influencing her life allows Mary to maintain sentience and autonomy of her own actions, but the conditions around her, within their control, are constantly shifting. Over the years this has turned Mary into a woman who feels content to just glide through life, unaware that while she does, two syncretic spiritual deities are vying for her soul. Ability: None. (May develop later) Talents:
  • Sketching: Years spent drawing the flowers growing in the Oakenheim Cemetery have given Mary a talent for drawing quick, accurate sketches.
  • Knowledge of psychoactive botany and mycology: Although not a professional botanist or mycologist, Mary has researched and has a working knowledge of the psychoactive flora of Oakenheim.
  • Artistic Echoic Memory: As opposed to photographic memory, Mary, over the years, has developed a talent for remembering and replaying soundbytes in her head. While she only tends to use this for listening to music without her headphones, theoretically, she could use this type of memory to recall gossip and small bits of information heard.
Recent history: Diana Janicot settled into Oakenheim soon after Mary was born, figuring it would be the perfect small town for a single mother to raise a child. That child, of course, was Mary. She was never sad or particularly traumatized, it just seemed that for Mary, each year of her life dimmed her enthusiasm, but only slightly. She always enjoyed music and nature's beauty, and as she grew older, these two things became constants in her life. While not in school the young girl would often find herself in the Oakenheim Cemetery, enjoying the quiet of the place, as well as it's flowers. As she grew the Oakenheim Cemetery would become her favorite place to hang out, it felt like the only place in the world she held some semblance of control. When she entered high school Mary began following local Oakenheim acts around as a groupie, often finding herself in relationships with women much older than her. This is also how she began her recreational drug use, in her own words, it; "keeps those dreams away." As opposed to finding a dealer, Mary began devoting her free time to studying psychoactive flora, her hobby has given her a few close brushes with the law.
Hidden 10 yrs ago Post by Darcs
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Darcs Madama Witch

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A hopeless romantic with an overpowering logical streak, she's broken more than a few hearts in her life, both boys and girls.
Ships confirmed.
Hidden 10 yrs ago Post by Raijinslayer
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Raijinslayer .

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Sup Darcs, cool character
Hidden 10 yrs ago Post by Spawnling
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Spawnling

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Ships confirmed.
*puts on captain's hat* Assuming I'm accepted.
Hidden 10 yrs ago 10 yrs ago Post by Darcs
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Darcs Madama Witch

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Sup Darcs, cool character
Ayyy
*puts on captain's hat* Assuming I'm accepted.
AYYYYYY
Hidden 10 yrs ago Post by Piercing Light
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Piercing Light ...

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August and Mary are accepted.
Hidden 10 yrs ago Post by Constantine
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Constantine Clockwork Heart

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Full CS posted on my above post for your consideration boss. If it's wrong don't hesitate to tell me and sorry for the wait, inspiration was lacking.
Hidden 10 yrs ago Post by Piercing Light
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Piercing Light ...

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accepted.
Hidden 10 yrs ago Post by Raijinslayer
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Raijinslayer .

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CS is completed and ready for inspection
Hidden 10 yrs ago Post by Piercing Light
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Piercing Light ...

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accepted.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Name: Everett Oannes Gender: Male Age: 18 Personality: Soft-spoken and reserved, Everett appears to have all of the trappings of a well-bred young man. However, a strange, predator aura surrounds him, as his mannerisms have a subtle aggression and swagger to them. Naturally curious, he tends to delve into things best left undisturbed, and yet grows quickly irritated by others looking into his past and circumstances. Defensively private to the point of violence, he has been known to injure people that do not heed his warnings and provoke him. Despite that, he is friendly enough with others, and is well-liked among his peers, possibly due to the mystery surrounding him and his family. Appearance: Tall and well muscled, with thick, dark hair and defined features, Everett's good looks are undoubtedly a contributing factor to his popularity. Even so, there are certain, unsettling qualities to his looks. His sole visible eye has a peculiar yellow color, and his eyepatch is an oddity onto itself. Hints of strange markings on his back are visible on his shoulders, though what actually is there is a complete mystery, as Everett takes great pains to ensure that he is never seen without a shirt. Tether: A total mystery. Ability/Talents: Everett is a low-level telepath, allowing him only the ability to sense others and his surroundings via psychic power, using a form of mental echolocation. This ability works in the dark, underwater, and even when his senses (or anything around him) are obscured by supernatural means. This can also be focused to a single target to produce a psychic pulse strong enough to stun someone for several minutes. Otherwise, Everett is a very fit individual; stronger than he looks, and surprisingly durable. He possesses a certain natural, predatory charisma, which would be called animal magnetism by some people. Lastly, he has all of the benefits of having been raised in a wealthy family: primarily having an allowance that eclipses the salaries of most of his peers' parents. Recent history: The Oannes family is as old as Oakenheim itself, among the town's founders in the Late Colonial period. Said to have initially been gold miners that funded the town's development, and are now industrialists, they are what can be called "old money," and their reputation in Maine precedes them. More than their wealth, they are known for their eccentricism and scandals. Several members of the family throughout the years have been known lunatics, and several more committed suicide, or other grisly crimes. Naturally, the family's money was always present to cover up such events. This trend has continued well into the modern day, as Everett's mother committed suicide soon after he was born, and his father has been a recluse since then. As the scion of the family, many expectations are placed on Everett by the community, but he does his best to live up to them. Despite his personal quirks, he is seen as refreshingly normal compared to his ancestors, and there are high hopes for him in the future. Popular among his classmates for his good looks, charm and wealth, Everett has one switch that must not be flipped, and that is his family. He has no tolerance for anyone attempting to pry into his personal affairs or the history of his family, and several hospitalized individuals (their injuries covered up in bribes, naturally) can attest to this fact.
Hidden 10 yrs ago Post by Piercing Light
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Piercing Light ...

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accepted
Hidden 10 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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Still accepting characters?
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