Hidden 11 yrs ago 11 yrs ago Post by Lone Wanderer
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The Edge Of Damnation

A Dark Heresy inspired RP. In which the players will take the role of an agent of the Inqusition.
Warning: This RP will contain blood, violence and gore among other things of an unsavory nature, consider this a warning. Knowledge on the lore of the 40k universe is heavily recommended but by no means required, the need to know will be covered below and throughout the RP, so please don't be disheartened.
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It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battle fleets cross the Daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse.

To be a man is such times is to be one amongst untold billons. It is to live in the cruellest and most bloody regime imaginable. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future, there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of the thirsting gods.

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The Story Thus Far

The planet of Ascarvis, a hive world of minor renown will be your first destination, where you will embark upon your first mission at the Inquisitions behest. It is believed by the Inquisition that a renegade tech-adept going by the name of "The Churgeon" and her lackeys are operating on Ascarvis, in the employ of the heretical cult known as the Logicians. The renegade who you will hunt down and find, is a bio-sculptor whose particular area of interest is the creation of (illegal) alchemical serums and artificial organs to augment human biology, whom is using the downtrodden people of a run down and decaying district called the Coscarla Division of Hive Sibellus, on the planet for her experiments. She has no care for the lives of her servants or for those her macabre experiments kill or mutilate, and already her servants have “vanished” scores of Coscarla’s people. One such abducted experimental subject, a man named Saul Arbest, managed to escape before dying on a transit rail within the Hive. This body has drawn the interest of the Inquisition and subsequently, your involvement.
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Your Role As Acolytes


“The greatest resource our Holy Imperium possesses is the fathomless multitudes of humanity itself. No power is mightier and no force more dreadful when turned to a single purpose. By human hands alone we have remade stars in our image. By this token the wise know that true power lies in the mastery of blood and bone, in the very meat of mankind.” —Quastor General, Brantus Hurst, Departmento Munitorium Penitential Command.


In the nightmare future of Warhammer 40,000, horrific danger, deadly mystery, and brutal violence are Mankind’s only truths. You will be the front line against these truths, charged with defending humanity and to embark on hazardous adventures into the darkest depths the darkness has to offer. For you shall take on the role of an Acolyte in service to an Inquisitor, at the front line of a great and secret war to root out the foes that imperil all of humanity. Inquisitors, ruthless agents dedicated to preserving Mankind at any cost—are relentless in the pursuit of these threats, and answer to no one save the lord of the galaxy-spanning Imperium of Man, the Emperor Himself. Yet Inquisitors are but men, and though their purview is limitless, they are far from omnipotent. As such, they employ Acolytes such as yourselves to project their power throughout the Imperium. To be an Acolyte is to possess more power than most men can conceive of. This power must be wielded wisely, though, for misusing it can be as dangerous as not using it at all. Should they fail, entire worlds, systems, or even the Imperium itself may fall to endless night.

These desperate times call for desperate measures, and these are the darkest times that humanity has ever known. The Imperium is beset by enemies, both from within and without. It is the Acolytes’ duty to shepherd Mankind from the manifold paths of damnation, with a smoking boltgun or world-burning virus bombs if necessary. Acolytes cannot shirk from their noble calling, harsh as it might be, for the only thing worse than their actions is what might occur.

You are one being of untold billions, you are no bioengineered super-warrior or xeno, but a human. And one whom must stand against the endless night. This is your charge.
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Character Creation

In The Edge Of Damnation, players take on the roles of unique and exceptional individuals plucked from across the galaxy to become acolytes in the service of an Inquisitor.








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This interest check is simply to gouge the amount of interest there is in a Dark Heresy RP. I have a story prepared, (course I don't expect it to last too long in a tabletop governed primarily by the players actions) and plan on simplifying the rules to be more suitable for post-by-post play. Obviously, stats and rolls will be important in this RP, but for those that prefer role-playing over RNG, know that they will be just as important.
To do list:
Add section of Game mechanics.
Add equipment details.
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Hidden 11 yrs ago Post by Lone Wanderer
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Looking for 2-3 more players, if anyone's interested.
Hidden 11 yrs ago Post by DJAtomika
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YES PLEASE

I happen to have the Dark Heresy handbook! And I love Warhammer!

Count me in!
Hidden 11 yrs ago Post by Lone Wanderer
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@DJAtomika Great! Know though I plan on using a changed rule-set based on the handbook, I've pretty much got rid of skills and instead I'm gonna have characteristics cover pretty much everything, something more akin to DnD style of rolls to make it much easier for post-by-post play. I'll go into more detail soon. Good to have you with us. ;)
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Hidden 11 yrs ago Post by DJAtomika
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FOR THE EMPEROR
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Hidden 11 yrs ago 11 yrs ago Post by Lone Wanderer
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Alright, we have 3 players so far. Looking for 1 more player to get this started. More for your sake then my own, you can die quite easily in this. ;)
Hidden 11 yrs ago Post by Leolycan
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In
Hidden 11 yrs ago Post by Lone Wanderer
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@Leolycan I was already including you and Prip in that count.
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@Leolycan I was already including you and Prip in that count.


STOP READING MY MIND YOU DAMNED PSYCHER!
Hidden 11 yrs ago 11 yrs ago Post by Lone Wanderer
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Shh, the Inquisition might hear, and nobody expects the Inquisition.

Added the Imperial Divination to the CS, send me pm with a number between 01-100. On a completely unrelated matter, so too has corruption and insanity points.
Hidden 11 yrs ago Post by Lone Wanderer
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So, you guys have any ideas for your Cannon fodder Acolytes?
Hidden 11 yrs ago Post by The Fated Fallen
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So this is a tabletop Roleplay? I'm in
Hidden 11 yrs ago 11 yrs ago Post by Lone Wanderer
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@The Fated Fallen Good to have you, and yes it is.
Edit: The rules and rolls will be added when I'm done.
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@The Fated Fallen Good to have you, and yes it is.


And so it is, and so it will be. May the Emperor help us all
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Hidden 11 yrs ago Post by Pripovednik
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Obviously in, but you knew that.
Hidden 11 yrs ago 11 yrs ago Post by Lone Wanderer
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Looks like we've got 4 players then. I'll get an OOC up tomorrow. Still accepting any more that may be interested.
Edit: You guys can have as much time as you need to make a CS, it can be quite a lot to read. ;) Send me a PM and we can go through it together.
Hidden 11 yrs ago 11 yrs ago Post by Pripovednik
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General:
Name: Warmund Maurer
Gender: Male
Age: 27
Appearance:
Warmund stands at exactly 6 feet tall and weighs 76 kilograms. He has a dark tanned complexion, piercing grey eyes and hair as dark as the oil his hands used to be submerged in. Across his browned flesh there is a large radiation burn that runs from the tip of his right eye, down past his nose and mouth, curving around his chin and finally stopping at the bottom of his collarbone where his pectoral starts.


Homeworld: (Counsol Valdux) Forge World
Homeworld Superstition: Castigate the Flesh - The flesh must always be reminded of it's inherent weakness; inflicting minor pain and tortures upon oneself brings strength to the machine spirits nearby.
Homeworld Memento: Two halves of an Ork skull, from the center of the crown almost surgically cut through the jaw, worn on the both shoulders. This is the skull of Warmunds first kill under the Temples command.

Class: Vindicare Assassin

Background:

Warmund spent the first repetitive years of his life in the City of Feltham on the Forge World of Counsol Valdux, where he toiled over Adeptus Mechanicus machines and helped Humanity in this little way every day. On the year of his nineteenth Birthday his father was reported dead during his service in the Imperial Guard, no details were released other than it was during an Ork raid.

Warmund fell into a depressive state, externally emotionless but internally he was in turmoil, he was now the only Maurer left. Silent at work and more so at home, it was a rare occurrence for eye contact to ever be made, never mind a conversation be held or even replied to. For the following three years, alone among cold steel and burning fumes, an immense anger began to swell within him slowly. Warmund began to visit the darker corners of Feltham, mingling among the criminals and the like, gaining a petty experience in weaponry as well as other slightly alien activities to him. His life no longer meant as much to him as it once did, his real thirst was for blood, but more importantly - revenge.

When an Ork presence was reported beneath Feltham and the planetary forces moved in to engage, Warmund hid among their men and fought along side them from afar - a basic hunting rifle in hand between the pipes and ruins below.

When the battle was over he had seen many fall, Ork and Man alike, but no greenskins fell to his rifle thus far. As the men before him killed survivors and shifted the dead, burning the Ork corpes where they lay, a lone choppa wielding brute ran full speed toward a Captain whose gun was holstered and back open to attack. With a single shot the Ork fell limply to the ground and skidded violently to the Captains heels.

Between that second of adrenaline and the years of training and service that followed to the present day, Warmund joined the Imperial Guard, spotted and recruited by the Vindicare Temples Assassins and is now undergoing an internal mission of training - fighting for the Imperium to hone his skills in the field of battle under and inquisitors command.

Stats:
Experience: 0/100
Level/Rank: 1

Wounds: 12
Armour: 6

Corruption Points: 0
Insanity Points: 0

Characteristics:
Weapon Skill: 31
Ballistic Skill: 36
Strength: 33
Toughness: 43
Agility: 33
Intelligence: 45
Perception: 26
Willpower: 32
Fellowship: 32
Influence: 19

Divination:
“In the darkness, follow the light of Terra.” Increase Willpower by +3.

Class Bonus:
- Total focus: The Vindicare Assassin can spend a turn focusing on his target. The next turn the Vindicare's attack has +20 to Weapon Skill and deals +2d6 extra damage.

Homeworld Bonus:
- Omnissiah's Chosen: Operator talent (+15 to Agility or Intelligence rolls when operating Imperial machinery, +5 to Intelligence or Agility rolls when operating xeno machinery)

Talents:
- Weapon Training (Solid Projectile and Low tech) (+15 to Ballistic Skill or Weapon Skill when using a weapon of a certain type)
- Acrobatic (+15 to Agility or Strength checks when Acrobatics is involved. eg, climbing a roof, flipping)
- Awareness (+15 to Perception checks when searching for hidden things, and passive perception.)
- Stealthy (+15 to Agility tests when being stealthy, avoiding detection
- Common Lore (Officio Assassinorum) (+10 to Intelligence checks when recalling lore on the Officio Assassinorum)
- Linguistics (Low Gothic)

Equipment:
Sniper Rifle - 200m - 1d10+4 damage - Penetrates 3 armour - Scarce
Sword - Melee - 1D10 damage - Common
Armoured Body Glove - 2 armour - No restriction to Agility - Rare
Micro bead
Magnoculars
Hidden 11 yrs ago Post by Pripovednik
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Thread gonna go up ? :)
Hidden 11 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Dark Heresy, I have not seen that quite some time, do you got room for another?
Hidden 11 yrs ago Post by Lone Wanderer
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@Eisenhorn We do indeed. As long as you don't play Eisenhorn himself. ;)
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