Hidden 8 yrs ago Post by AspenIvan
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AspenIvan

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IR FRIENDS! Now complete with NPCs!

Hidden 8 yrs ago Post by Zurajai
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Zurajai Unintentional Never-Poster

Member Seen 2 yrs ago

I will be kicking myself into high gear in a bit here; very busy throughout the last few weeks but expect an IC post soon.
Hidden 8 yrs ago Post by AspenIvan
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AspenIvan

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I am rather enjoying crowding the OOC with updated versions of the same picture, so allow me to present to you the latest (and hopefully final) update! This should be all the IR members...

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Hidden 8 yrs ago Post by Boop_Im_A_Dragon
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Boop_Im_A_Dragon

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No love for stronk Zellonia. The world can only wonder why.
3x Laugh Laugh
Hidden 8 yrs ago 8 yrs ago Post by Theodorable
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GM
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Theodorable NRP Entrepreneur

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WAR TIME BUDGETS


-- Updated MERCHANTMEN (11/29)

[center][b]NATION NAME[/b]
([i]Year[/i])[/center]

[b]EDUCATION[/b] (% HERE) [DECAY]

[b]MERCHANTMEN[/b] [NUMBER HERE]

[b]INDUSTRY[/b]
-- [b]FACTORIES[/b]: [Add [MINOR FACTORIES] + [MAJOR FACTORIES x 2]]

[b]DOCKYARDS[/b]
-- [b]DOCKYARDS[/b]: [Add [MINOR SHIPYARDS] + [MAJOR SHIPYARDS x 2]]

[b]INDUSTRIAL PRODUCTION[/b]
-- [PRODUCTION 1] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]
-- [PRODUCTION 2] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]
-- [PRODUCTION 3] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]

[hider=PRODUCTION BASELINE]
SUPPLIES = 100,000/Month
Rifles = 10,000/Month
Light Artillery = 125/Month
Heavy Artillery = 70/Month
Machine Guns = 800/Month
Armored Car = 30/Month [Requires Research]
Trucks = 100/Month
Tank Prototype = 6/Month [Requires Research]
Consumer Goods = $20,000,000,000/Month
Luxuries = +1 Unity/Month
----
Destroyers, Merchantmen, Submarines = 1 Dockyards
Light Cruisers = 2 Dockyards
Armored Cruisers = 3 Dockyards
Dreadnoughts = 5 Dockyards

Factory Construction = $60,000,000,000
Dockyard Construction = $30,000,000,000

3 Supplies/Per Soldier = High Morale, Well Fed, Supplied
2 Supplies/Per Soldier = Normal Morale, Military Rations, Normal Ammunition
1 Supply/Per Soldier = Low Morale, Minimal Rations, Conserving Ammunition

-- If design has +1 Simplicity = +5% Production/Per Month for every +1.
-- EVERY 2 MONTHS OF CONTINUAL PRODUCTION is +5% PRODUCTION. (Number/Month increases by 5% up to 20% total).
[/hider]

[[b]TOTAL MONTHLY PRODUCTION[/b]]: [X UNITS] [Y UNITS] [Z UNITS]

[[b]SUPPLY STOCKPILE[/b]: XXX]

[b]RESOURCES[/b]:
[RESOURCES GO HERE]

[b]MONTHLY RECRUITMENT[/b] (5 SLOTS)
-- [10,000 CONSCRIPTS] -- 1 SLOT
-- [10,000 REGULARS] -- 2 SLOTS
-- [10,000 PROFESSIONALS] -- 3 SLOTS

[b]NATIONAL UNITY[/b]

[b]CULTURAL MINORITIES[/b]
[MINORITIES HERE]

[b]DESIGN COMPANY[/b]
[DESIGN COMPANY HERE]

[b]ARMY[/b]
-- [[b]Conscripts[/b]: X00,000]
-- [[b]Regulars[/b]: X00,000]
-- [[b]Professionals[/b]: X00,000]

[b]RIFLES[/b]:
-- [[b]Rifle A[/b]: X00,000 (Year)]
-- [[b]Rifle B[/b]: X00,000 (Year)]

[b]ARTILLERY[/b]:
-- [[b]Artillery A[/b]: X00,000 (Year)]
-- [[b]Artillery B[/b]: X00,000 (Year)]

[b]HEAVY ARTILLERY[/b]:
-- [[b]Heavy Artillery A[/b]: X00,000 (Year)]
-- [[b]Heavy Artillery B[/b]: X00,000 (Year)]

[b]MANPOWER[/b]
-- [[b]NATIONAL[/b]: XXX]
-- [[b]COLONIAL[/b] XXX]

[b]ARMY TECHNOLOGY[/b] (LIST ALL TECHNOLOGIES) [IF YOU HAVE RESEARCHED IT. [b]BOLD IT[/b]. IF YOU HAVEN'T, LEAVE IT.
-- [Bolt Action Rifle (1895)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Hand Grenade (1901)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Machine Gun (1901)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Artillery (1885)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Heavy Artillery (1905)] = [Insert Your Nations Most Up to Date Year For This Technology]

[b]Firepower[/b]
-- [Indirect Artillery (1900)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Heavy Barrage (1905)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Counter Battery (1908)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Concentration Fire (1910)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Saturation Fire (1912)] = [Insert Your Nations Most Up to Date Year For This Technology]

[b]Tactics[/b]
-- [Mass Assault (1899)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Infiltration (1908)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Flanking (1912)] = [Insert Your Nations Most Up to Date Year For This Technology]

[b]Developments[/b]
-- [Trench Warfare (1900)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Deep Defense (1906)] = [Insert Your Nations Most Up to Date Year For This Technology]

[b]NAVY TECHNOLOGY[/b] (SIMPLY FILL IN THE YEAR NEXT TO THE CATEGORY YOUR NATION HAS)
-- [b]Destroyers[/b] = (Tech Year)
-- [b]Submarines[/b] = (Tech Year)
-- [b]Light Cruisers[/b] = (Tech Year)
-- [b]Armored Cruisers[/b] = (Tech Year)
-- [b]Pre-Dreadnought[/b] = (Tech Year)
-- [b]Dreadnought[/b] = (Tech Year)

[b]WAR TIME RESEARCH[/b]
[FLIGHT]: (0/$350,000,000,000)
[ARMORED CAR]: (0/$65,000,000,000)
[TANKS]: (0/$340,000,000,000)
[POISON GAS]: (0/$80,000,000,000)
[GAS COUNTERMEASURES]: (0/$100,000,000,000)
[COMMAND STRUCTURE]: (0/$100,000,000,000)
[OIL POWERED SHIPS]: (0/$200,000,000,000)




[b]PURCHASES[/b] (Factories, Dockyards, Request Designs, etc go here!)

[b]PURCHASE 1[/b]: [ITEM] [COST]




[b]ARMY ORDER OF BATTLE[/b]: (LIST STANDING ARMY HERE AND LOCATIONS. LIST BY LOCATION.) [LIST SUPPLY USE AS WELL]

[b]RESERVES[/b]: (SOLDIERS PUT IN RESERVE DO NOT CONSUME SUPPLIES. REQUIRE 1 MONTH CALL UP.)

[b]NAVAL ORDER OF BATTLE[/b]: (LIST NAVAL UNITS HERE AND THEIR LOCATIONS. LIST BY LOCATION, NOT CLASS).
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