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Hidden 8 yrs ago Post by Rex
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Rex

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Name: Seth Rush

Age: 17

Gender: Male

Race: Faunus (White Fox)

Weapon Name: Two Wolf Bite Yoyo’s

Weapon Appearance:


Weapon Type: Dust compatible (Lightning, Fire, and Ice))

Weapon Range: mid to long Range

Weapon Transformations: (Add more if it goes beyond three transformations)
Version 1: Normal Yoyos (Without Chainsaw blades around the outside) (Dust compatible)
Version 2: Chainsaw yoyos (Blades are on the outside of yoyos) (Not dust compatible)
Version 3: N/A

Personality:
Seth is a kindhearted individual who wants to see people happy and keep others safe. He strives to make everyone around him feel as peaceful as possible. However, his true personality is masked by his fake personality he actually shows everyone. To anyone around him Seth comes off as rude, a jerk, and someone who people don’t like to be around. He does this because he fears that his Semblance will activate and he’d attack those around him. He pushes people away because he fears he’ll hurt someone around him. So he created a nasty personality to keep people safe from himself.

Bio:
Seth was raised by the Moon Bloods: a clan of wolf Faunus that lives in a small village outside the city. Dagger, the leader of the Moon Bloods and a few other clan members found Seth on the path to the village after they had finished hunting for food and herbs. Seth was only three months old and sleeping inside a cardboard box. Dagger had considered leaving Seth to the elements until Serenity offered to take care of him. Dagger knew that she had recently lost her son and husband to a pack of Grimm and agreed. Even though Serenity took care of Seth like he was her own son, Seth seemed to find his way into Dagger’s hut and fall asleep on the sheep skin rug in front of the fire pit. Even though Dagger originally saw Seth as another mouth to feed and an outsider, Dagger seemed to imprint on him and he took Seth under his wing.

Dagger acted as Seth’s father and taught him the ways of the Moon Bloods. When Seth turned 12, Dagger introduced him to the Moon Bloods way of fighting called Wolf Combat: a cross between mixed martial arts and parkour. The fighting style tapped into their animal instincts to detect danger from affair and neutralize it. However, because this form of combat was crafted to be used by wolf Faunus, Seth had a hard time learning it. It took him 5 years to finally get to a high enough level to be considered a hunter in the pack. However, even though he was a candidate to be part of the hunting pack, he still needed to go through initiation. Seth could feel the butterflies in his stomach as he stood outside the forest with some of the hunting pack. The initiation called for the candidates to travel into the woods with the hunting pack and slay their first Grimm.

Seth traveled through the woods with the pack in search of Grimm. He knew the larger the Grimm the more probability he would be accepted into the pack. However, he also knew: the bigger the Grimm, the less likely he’d make it out alive. Dagger had given Seth the very same weapons he had used when he went through initiation. Two yoyo chainsaws called Wolf Bite Yoyos. Seth and the rest of the pack stopped when they heard a twig snap, then creaking; finally he turned when he heard a massive thud. Standing where the tree had fallen was a pack of Ursas. The hunting pack readied their weapons and howled as they rushed the Grimm. Seth followed suit and attacked the first Ursa he could find by flung his yoyos at the creature. The chainsaw blades moved to the outer radius of the yoyos and began to spin just before they connected with the flesh of the Ursa. The creature roared and swiped at the strings, but Seth pulled back the yoyos before the Ursa’s claws could strike. The chainsaw blades retracted back into the yoyo so Seth could catch them.

The monster roared and rushed at Seth, but the Ursa’s path was blocked when another of its kin fell in front of it with its head cut off. Seth looked to this left and smiled when he saw Dagger holding the dead Ursa’s head. Seeing him able to take down one of the creatures gave Seth a bit more confidence. He waited for the Ursa to get close and when it swiped at Seth he dodged and attacked the Grimm bear with a furry of kicks and punches. The Ursa suddenly back handed Seth into a tree and all Seth remembered was the hit and then darkness. When Seth came to, he found he was lying in a bed in the medical hut back at the village. His left arm was wrapped in bandages and the rest of his body had bandages here and there with his ribs fully wrapped. He sat up and felt a sharp pain rush through his ribs. He sat in bed for a few seconds to let the pain subside before he was able to stand up.

When he walked outside, he saw the hunting pack had skinned three of the Ursas and was starting on the final one. However, when they saw Seth they seemed to go on the defensive which caused Seth to step back. He didn’t understand why they were looking at him like he was a Grimm. Dagger had walked out of his hut and quickly calmed down the hunting pack before asking Seth to meet him in the medical hut. When he followed Dagger back into the hut, Dagger explained why the hunting pack was scared of Seth.

According to Dagger when the Ursa knocked Seth out, it activated his Semblance. Which caused Seth to become a wild animal and attack the Ursa, but no matter how many strikes the Ursa took. The creature wouldn’t go down. However, Dagger said that there was a sickly green aura around Seth that acted like armor and when the Ursa hit the aura. Cuts formed on Seth’s body, but it seemed Seth didn’t feel the pain being caused to his body. Also, it seemed with each cut, Seth grew more and more insane. Dagger could tell Seth couldn’t bring down the Grimm alone so Dagger and a few others in the hunting pack helped to take the creature down. However, when the creature was finally taken down. Seth suddenly attacked Dagger and the rest of the pack like he thought they too were Grimm.

Dagger and the rest of the pact were caught off guard by his attack and before they could subdue him, Seth had injured two of the hunting pack members. Dagger said that once the aura around Seth broke. He stopped attacking them and fell unconscious. When Dagger finished, Seth’s hands were shacking. He’d never think of attacking anyone in the village. He saw them as his family, but why would he attack them without reason? Dagger told Seth he had an inner primal rage that seemed to come out when his Semblance was activated. The problem was that Seth couldn’t control when his Semblance could be turned on or off. The thought that it might turn on while he is a sleep scared him to the bone. Dagger handed Seth a flyer for an academy that trained hunters and huntresses. Dagger told Seth that this academy would help with both his inner primal rage and the control of his Semblance.

Semblance:
No pain no Gain: Seth’s Semblance turns off the pain receptors in both his mind and his nerves so he can fight longer and hard without feeling pain. His Semblance allows his Aura to coat him like armor so he can take more hits and dish more out. Once the aura armor is broken, his Semblance is terminated until he is able to regain enough stamina to reuse it. However, his Semblance is a double edged sword because once activated it triggers something in his mental state that causes him to go mad and attack anything and everything around him. His Semblance taps into his animal instincts and along with his madness he becomes a feral beast and losses all his humanity.

Emblem:


Additional Appearance:
Seth stands Five foot eleven without shoes and with shoes he’s six feet tall. He weighs 240 pounds and is between and slime and medium physique. He has candy apple red eyes, short white hair, his right chipped fang, and it might not been seen, but he is slightly deaf in his left ear. His right arm has a tattoo of a King Taijitu staring from his shoulder and wrapping around his arm with the mouth open about to devour his hand. On his left shoulder he has a tattoo of a beowolf head. He is normally seen wearing a blue t-shirt with a design of a cross exploding from a skull as chips of bone fly from the open wound. Black jeans, black and white Nike sneakers, and around his neck is a necklace with his emblem on it.
Hidden 8 yrs ago 8 yrs ago Post by Chickn
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Chickn Old Fart

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@Rex Nice Fox Faunus. :P (Wasn't intending on being the same. I've had these characters for quite some time now. Also, I used the format you had on the Int. Check before it changed, hope that's ok.)




Hidden 8 yrs ago 8 yrs ago Post by Thundercrash
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Thundercrash The Dimensional Drifter

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Name: Cyra Sylvan, aka Scorpling

Appearance: (picture to be added once it is completed) Cyra stands at 4'9", 101 lbs. She typically wears very thick clothing with dark colours, hoodies, sweatpants, boots and fingerless gloves. She also conceals the lower half of her face with a scarf. Has violet eyes and chin length black hair. Visible skin is a very light brown, with sections of greenish-black carapace spread across her torso and limbs. She has a very compact, muscular, and curvy body shape, built like a rugby player.

Age: 17

Gender: female

Race: Faunus, Scorpion

Weapon Name: Khthon and Lithos

Weapon Appearance: A pair of rectangular arm shields, each having a small triangular protrusion on the front edge and a set of lights running down its face.

Weapon Type: Transformable, Dust compatible (Fire, Ice, may add a third one once we know more about what the individual colours correspond to), Defensive

Weapon Transformations:

Version 1: Guardian Mode. Each shield can extend panels from the side and bottom edges, forming a large wall shield that Cyra can use to protect herself.

Version 2: Assault Mode. The spike on the front edge extends and separates into a pair of tines that cover the machine gun barrels and open the central rail cannon. These weapons require a brief charge period but possess an immense amount of firepower, being able to crack even Boarbatusk or Death Stalker armour at point-blank range. The recoil of these weapons means that only Cyra is able to use them, as anyone else would have their arms ripped off.

Version 3: Suppression Mode. The rail cannon tines merge and retract into the barrel, opening up the machine gun barrels. While nowhere near as powerful as the rail cannon, they have a much greater rate of fire and can be modified with different types of Dust ammunition, such as explosive rounds to disrupt enemy movements, and cryogenic rounds to immobilize and disable them. The recoil of these weapons is not as severe as the rail cannons, but they would still ordinarily be found in vehicle mountings and will break the arm or dislocate the shoulder of anyone other than Cyra, if not both. Even so, extended combat can make her arms feel numb.

Version 4: Fortress Mode. Khthon and Lithos can be combined to form a large curved barrier, completely protecting Cyra and anyone behind her from any frontal attack.

Weapon Range: Short, Medium (technically could be used at long range as well, but her accuracy severely suffers)

Personality: Cyra is as quiet and shy as anyone can get. She buries her body in thick clothing, desperate to hide her Faunus status and going to great lengths to ensure no one else discovers this fact; dressing and undressing while still in bed, bathing only when she is absolutely certain she is alone, avoiding all physical contact. Often the only parts of her body that are actually visible are the upper half of her face and her fingertips. Because of her small stature, reluctance to speak and preference for dark colours, she easily fades into the background and passes unnoticed, until someone decides to pick on her, against which she virtually never defends herself.

In spite of this, Cyra is quite intelligent and studious, having designed and built the complicated mechanisms of Khthon and Lithos herself. She is also very observant and rarely misses things, even if she seldom informs anyone else for fear of bringing attention to herself, which causes her to appear somewhat stupid. When she is with someone she truly trusts, she can seem over-affectionate, craving the physical contact she otherwise deprives herself of. She also loves sour candies, the stronger the better, making her rather easy to bribe.

In combat, Cyra is a very patient and defensive person, letting her enemies come to her. She will endure enemy attacks with her shields and Semblance, waiting for the best opening, and then overwhelming them with an immense of firepower. Otherwise, she will engage her opponents at range with her machine guns, maintaining control over the battlefield. Fighting against Cyra has been described as similar to fighting against a small mountain; she has unmatched stamina in a fight, her shields and Semblance enabling her to endure almost any attack that comes her way, allowing opponents to exhaust themselves. Her Faunus traits also give her a very robust constitution; her natural carapace gives her vital organs greater protection than normal skin, making her defensive use of Aura less intensive, and because she naturally conserves her energy she can fight for significant periods of time. The immense firepower at her disposal, relative to her small size, can take many people by surprise, and she is quick to exploit any openings or advantages that enemies present to her to their full extent.

That said, Cyra has difficulty engaging fast opponents who are able to evade her attacks and find openings in her defense. Additionally, her ability to endure attacks is largely dependent upon her maintaining contact with the ground, so upwards attacks that send her into the air make her vulnerable. While largely unafraid of fighting Grimm, she is much more hesitant and timid when fighting human or Faunus opponents, resulting her tending to hide behind her shields rather than attack, because she is afraid of accidentally injuring them.

Bio: Cyra grew up alone with her mother, her father dying in a Grimm attack before she was born and having no other family to speak of. She also rarely saw her mother, who tended to work long hours at difficult jobs just to be able to support her. School was essentially hell for Cyra; as a young scorpion Faunus she often faced intense bullying, particularly due to the carapace sections on her skin being difficult to hide. Her attempts to do so only changed the reasons for her being bullied.

Her path to becoming a Huntress was one of necessity. While at a playground, Cyra was being repeatedly pushed around by a group of kids, when she finally lost her temper and activated her Semblance. The resulting shockwave not only knocked the other kids off their feet, but also caused serious damage to the playground. Cyra’s mother made her swear to only use her power to protect others, encouraging her to be better than those who discriminated against her. After that, her path was set, and she was enrolled in combat school to become a Huntress. In doing this, her mother hoped that she would eventually find the strength to stand for herself, whilst avoiding becoming a member of the White Fang.

Semblance: able to "lock-down" her body, becoming immovable from where she stands and transmitting energy either into the ground or absorbing it into herself. This is the primary reason that she is able to wield such heavy caliber weapons, as her Semblance allows her to absorb the recoil. If sufficiently motivated, Cyra can also focus the absorbed energy and her own emotions into powerful seismic shockwaves, transforming her into the epicenter of an earthquake.

Emblem: A stylized purple V with curved tips (resembling herself holding her shields in front of her in Guardian form when viewed from above), surrounded by two green concentric spiked circles.

Additional Appearance: (description from above will be moved down here once the picture becomes available)
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Hidden 8 yrs ago 8 yrs ago Post by DiZL ReloadeD
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DiZL ReloadeD unimportant side character #2

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Character Sheet:

Name: Chelsea Cranel
Age: 17
Gender: Female
Race: Human

Personality: loves lollipops, rest TBR

Semblance: Shapeshifting
Emblem: The same like the ribbon on her headphones

Additional Appearance: Height 157 cm (5'2")
Hidden 8 yrs ago Post by Delta44
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Delta44 Back In The Game. / Mostly.

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Name: Shirako Grey
Colour: Sapphire
Age: 17
Gender: Female
Race: Cyborg


Weapon/s: Unlike most in Beacon who have transformable weapons, Shirako uses two different weapons. Well, three, technically.

Chain-guns - Literally metal clamps connected to chains that've been attached to Shirako's wrists which are in turn connected to two pistols. Although while many consider these impractical and a tactical disadvantage, Shirako has managed to turn them into deadly CQC and ranged weapons. The chains can be manipulated almost at will in terms of length, with the ability to extend and shorten to Shirako's liking anytime. The chains also act as an ammo belt for the pistols, allowing for complex shooting maneuvers, for example her "Gatling Gun" when she spins the chains on each of her hands around in circles whilst firing in the direction of the enemy. This allows for a near-constant rate of fire that is far more effective at dispatching enemies, however makes her magazines drier than the wasteland. The pistols can also convert into small, durable blocks that she uses when she needs to hit, trip or tie up an enemy.

Katana - As seen in the above image, Shirako has access to a long, thin katana. This blade isn't her primary weapon, however she's learned to use it well enough. Its only quality feature is that a small canister of dust (namely that of ice) can be inserted in the handle, allowing a thin coat of the stuff to be applied to the cutting edge of the blade, amplifying it's effectiveness. Shirako doesn't seem to like using it often, though, both the dust ability and the katana in general.

Weapon Type: Dust compatible - Ice, Fire, Lightning. (This applies to both weapons)
Weapon Range: Short (Katana); Short-Medium (Chain-guns)

Semblance/Special Ability: For a limited time, Shirako can gain dead-shot accuracy and overload her processors for increased perception and calculations; basically an overdrive. It can be triggered at will, however has an incredibly long cool down period, resulting in sparse use...

Personality: Shirako is a smart and calculative individual who acts more robot than human. Although she's capable of registering human emotion perfectly fine, she oftentimes speaks in a monotone and, what one would consider, "robot speak". She's quite judgmental and perhaps a little cold or blunt, however it's as much as you should expect from a cyborg. She strives to learn more about human emotions and behavior in order to better understand them and herself.

Bio: When a human life is lost, often times the remains are buried or cremated and the lost one grieved. However, Shirako was another story. With a brain that no longer functioned due to the cessation of her life, a rogue scientist father aimed to bring back his dead daughter through the power of technology. Inspired by what was being created in other areas of his field, the scientist set out to do something similar to what others had done, yet different. Instead of giving a robot the ability to live and emote, the scientist planned to give his dead daughter new life by scanning her brain and creating an artificial one to put in her body, built to live like any other human being. State-of-the-art stolen technology combined with her preserved internal organs eventually combined and created something new: an AI in the body of a living, breathing human being. Not to mention, the shackles on her wrists that were welded to pistols - restraints that not even Shirako knows why exist, yet she doesn't wish to remove them.

Of course, the damage to Shirako's brain was extensive, to the point she had no recollection of her former 'life'. Her father wished to revisit those memories with her, in hopes of her remembering who she was, however it turns out being a former leading scientist in robotics who suddenly stole equipment and disappeared puts a bounty on your head. Well not quite a bounty, however he was wanted. In order to save his new daughter's life, he told her to go to a place called Beacon, where she could discover herself, her past and her purpose, and that her name was Shirako Grey. Confused by the man who claimed to be her father's words, Shirako managed to escape and made haste for Beacon. Although she wasn't an official student, she still hoped she could get in. It was her father's wish, after all. Supposedly.

Equipment: Aside from her black coat and the various dust magazine clips at her belt (two for each element: fire, ice, electricity and wind; 8 clips in all) Shirako doesn't really have anything.
Hidden 8 yrs ago Post by PatrickDrummer
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PatrickDrummer The Legend

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Name: Alice Naomi
Age: 17
Gender: Female
Race: Human
Personality: Alice is very shy around new people and usually doesn't open up to others. She tends to not talk to the others but she'll force herself to do so and stutters a lot when she does. Even though she had little to no friends she is very caring to people she keeps close. She'll get mad at people who hurt her friends and will most likely act on impulse whether its jumping into and argument or running into a fight.

Bio: Alice grew up basically in isolation her parents lived out on a hill surrounded by a grassy field that stretched for miles. She was happy most days she was out playing in the field in any sort of whether or playing inside the house. Life was simple for her and it seemed almost nothing could go wrong, but life in this world isn't always happy. One day her father bursted through the front door bleeding out of his side yelling "The grimm are coming!" Moments later a grimm busted in Alice was given a bag and told to run as far and fast as she could. She ran till she couldn't run anymore, and not before too long she was found by another village and taken in. She grew up the rest of her life there and till this day doesn't know if her parents are still alive.

Semblance: She can slow time for herself for about a minute or two, but scientifically speaking she is just moving so fast everything is slow for her. Which means once she is done with her Semblance she is kinda of exhausted, but it doesn't take long for her to recover.

Emblem:


Additional Appearance: She stands five foot four (5'4") and weighs 120 pounds.
Hidden 8 yrs ago Post by Shadolord
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Shadolord

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Appearance:
Name: Mell Graz
Age: 17
Gender: Male (two spirit)
Race: Human
Weapon Name: Lunar Illusion
Weapon Appearance: All credit to the creator jackbryanreynard.deviantart.com/art/Lu..
Weapon Type: Transforming, Semblance Compatible (dividing), Dust compatible (One ice, one fire)
Weapon Range: Short to close mid
Weapon Transformations: (Add more if it goes beyond three transformations)
Version 1: Pistols
Version 2: Bladed Tonfa
Version 3: Bladed Bo Staff
Closed Version: Black box with blue and red lines hooked to hip
Personality: to refer to him as bipolar would be accurate he can be seen as having two sides one more masculine the other feminine. He is a nice person who is shy or witty. She has a guardian complex. These personality traits cause him some distress as they don't happen in a way of making sense.
Bio:
Semblance: (I need help thinking of a fancy name) Dividing himself into two people each taking half of the lunar illusion.
Emblem:
Additional Appearance: When divided his hair and eyes take on the color of the weapon he is carrying.
(A start)
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