Hidden 10 yrs ago Post by Necrophage
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This sounds like a really good idea. I'm totally on board. This also means it won't be all up to you to keep the story rolling and if someone goes AWOL we can simply start another. That last part I'd prefer would never happen though but speaking from experience it might. =(
Hidden 10 yrs ago Post by ImportantNobody
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This sounds like a really good idea. I'm totally on board. This also means it won't be all up to you to keep the story rolling and if someone goes AWOL we can simply start another. That last part I'd prefer would never happen though but speaking from experience it might. =(


If someone not vital to the story disappears then we can have them killed off or whatever we need to have happen. We'd only have to start a new adventure if it's voted as the common interest. Vital people leaving could be taken over by other players.
Hidden 10 yrs ago Post by Necrophage
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Hidden 10 yrs ago Post by Assallya
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Next step I would think would be a character form.

I figure ImportantNobody should retain approval rights so we don't end up with a vampiric werewolf archmage who studied martial arts with Ho Lee Badass himself before discovering the secrets of Lichdom.
Hidden 10 yrs ago Post by ImportantNobody
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Next step I would think would be a character form.

I figure ImportantNobody should retain approval rights so we don't end up with a vampiric werewolf archmage who studied martial arts with Ho Lee Badass himself before discovering the secrets of Lichdom.


Game masters can approve the types of characters into their game. Some adventures might have fun times with a roving band of squirrel demons, for example, while others would not include them.
Hidden 10 yrs ago Post by justTypical
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justTypical typical... just typical...

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Hidden 10 yrs ago Post by Infinitum3d
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So this will basically be "sandbox" style, without a defined plot for the overarching theme? Sounds fun.

Will there be actual dice rolls or is this more 'group storytelling'?

-Tony
Infinitum3d@hotmail.com
kickstarter.com/projects/1141200191/th..

Hidden 10 yrs ago Post by Necrophage
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@Infinitum3d

From what I understand this will be more the latter, group storytelling with no specific stats and no rolls. That doesn't mean we have nondescript characters. You'll still have the guardian, the mage, the strategist, whatever.
Hidden 10 yrs ago Post by Infinitum3d
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@Necrophage-

Got it. So it's not following a specific rules set or edition, so characters can be... I hate to say generic, but rather- not limited to a typical label; like Cleric or Rogue?

I like your terms; Guardian, Strategist

-Tony
Infinitum3d@hotmail.com
kickstarter.com/projects/1141200191/th..
Hidden 10 yrs ago 10 yrs ago Post by ImportantNobody
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You can be more varied of character rather than limited to the capabilities of a certain class as long as it makes sense why they'd have their skill set and not be overpowered by being great at everything. Due to not being great at everything, people naturally fall into specializations in time to become a more efficient team rather than everyone shooting arrows and then some fumbling for their shields to become the wall, while others try to start using magic that they only learn part time to allow for other skills, etc. People who try to do every job equally would likely do bad at every job.

The gm can roll if they can't decide the outcome or want to leave an element of chance/surprise to keep things interesting, given that our written descriptions of our actions doesn't guarantee a certain outcome. The gm might think, "well what if the dragon does happen to arouse from his slumber while he's out there?" It's up to the gm's discretion. There's no stats to add to dice rolls, but rather just probability of possible outcomes based on logic from our written descriptions.
Hidden 10 yrs ago Post by Necrophage
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I like it better that way for many reasons. One provides more room for creative and reasonable thinking. I enjoy it the most because I get to play out every action rather than just watch as an action takes place. If my written action is reasonably overcome by the enemy then it becomes more of a loss to my character. Everything is just more personable and fun. =)
Hidden 10 yrs ago Post by ImportantNobody
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I will do my best to get the OOC out this weekend. I shall be the first gm and come up with a good introductory story to ease us into things and see who is willing to stay for a while rather then start a harrowing adventure fighting dragons and have someone drop out and cause us to be brutally devoured. So basically, a story that will make the most sense why people might disappear at a moment's notice without tanking the party.
Hidden 10 yrs ago Post by Infinitum3d
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You can be more varied of character rather than limited to the capabilities of a certain class as long as it makes sense why they'd have their skill set and not be overpowered by being great at everything. Due to not being great at everything, people naturally fall into specializations in time to become a more efficient team rather than everyone shooting arrows and then some fumbling for their shields to become the wall, while others try to start using magic that they only learn part time to allow for other skills, etc. People who try to do every job equally would likely do bad at every job.

The gm can roll if they can't decide the outcome or want to leave an element of chance/surprise to keep things interesting, given that our written descriptions of our actions doesn't guarantee a certain outcome. The gm might think, "well what if the dragon does happen to arouse from his slumber while he's out there?" It's up to the gm's discretion. There's no stats to add to dice rolls, but rather just probability of possible outcomes based on logic from our written descriptions.


That's one reason I like the GURPS ruleset. A Mage can use a sword and shield, a Rogue can cast spells, basically anyone can do anything and improve it just by putting points into the skills.

Tony
Infinitum3d@hotmail.com
Click here for a SoloPlay module!
Hidden 10 yrs ago 10 yrs ago Post by CrystalCHTriple
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I am interested, especially if worldbuilding is involved.

Edit:

Never mind. Being a game master is not something I want to undertake.
Hidden 10 yrs ago Post by ImportantNobody
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I am interested, especially if worldbuilding is involved.

Edit:

Never mind. Being a game master is not something I want to undertake.


You never have to be a game master.
Hidden 10 yrs ago Post by Jerkchicken
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Is this going to ever start?
Hidden 10 yrs ago Post by CrystalCHTriple
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<Snipped quote by CrystalCHTriple>

You never have to be a game master.


In that case, I will not mind worldbuilding and going on quests and stuff.
Hidden 10 yrs ago Post by ImportantNobody
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Is this going to ever start?


It's only been five days since this was first posted and I'm getting the OOC made up now. I see your status of "no fun allowed" is in working order. XD
Hidden 10 yrs ago Post by Whimsley
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Glad to see this is coming to life. Keep us updated when you can!
Hidden 10 yrs ago 10 yrs ago Post by ImportantNobody
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I have it around 80% done. I will post it in a couple of hours at the latest unless I hit a mental road block.

EDIT: Here's the OOC.
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