Hidden 10 yrs ago Post by Light
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I be at school bro. College eats your life.
Hidden 10 yrs ago Post by Freeshooter92
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Alright, just checking.
Hidden 10 yrs ago Post by obliqueObloquy
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Here are my purchases:

NAME: Jeremy SEX: M
CLASS: Myrmidon
COST: 4800 + 350 (Bronze Sword) + 300 (Vulnerary) + 380 (Thief reclass) + 450 (Archer reclass)

NAME: Carolyn SEX: F
CLASS: Fighter
COST: 4700 + 350 (Bronze Axe) + 300 (Vulnerary) + 510 (Wyvern Rider reclass) + 480 (Mercenary reclass)

NAME: Arianna SEX: F
CLASS: Knight
COST: 4700 + 350 (Bronze Lance) + 300 (Vulnerary) + 520 (Pegasus Knight reclass) + 490 (Cavalier reclass)

NAME: Thomas SEX: M
CLASS: Wizard
COST: 3800 + 500 (Wind tome) + 550 (Flux tome) + 380 (Mage reclass) + 470 (Shaman reclass)

NAME: Petra SEX: F
CLASS: Troubadour
COST: 3700 + 600 (Heal staff) + 150 (Herb) + 390 (Monk reclass) + 360 (Cleric reclass)

TOTAL === 29880
Hidden 10 yrs ago Post by Light
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Asura are you still with us?
Hidden 10 yrs ago Post by PrettyOddHuman
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I just realized that all my female units have names that start with A lol oops
Hidden 10 yrs ago Post by PlatinumSkink
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I'm kind of confused. It looks like this is some extremely complicated and well thought-out things around here... but all I need to do to begin is, like, this?



As I understood, I am to buy common units after creating my lord (do I have to have a lord...?). So, um, do I do anything beyond what I wrote above? How much gold do you start with, I cannot seemingly find it anywhere? ... Do one have to pay for the obligatory potential reclasses or is that just the prize you need to pay in the eventual case you want to reclass them?

Edit: So, by looking myself, 30k gold and yes, one has to pay for potential reclasses... Tsk, I don't even intend to reclass them...

Edit Nr. 2: Like this?








Used gold; 29970. Remaining gold; 30. Is this correct? Edit: Hold on. It appears the lord gets the equipment for free? Then... Used gold; 29120. Remaining gold; 880. Used gold; 29780. Remaining gold; 220.

Hm... Do you simply decide the skills you want the characters to have? Edit: Found it. The levels. Got it.

And yeah. I felt like giving them all character. I assume there is nothing wrong with this?
Hidden 10 yrs ago Post by Light
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Hi PlatinumSkink, thanks for joining!

All your stuff looks pretty spot on. There is a certain method to my madness (especially on the reclass question), but to keep in fairness, some info like that is secret to avoid players being able to break the game. Seeing these questions asked frequently reminds me that I need to put up an FAQ/Guide on it. I'll just need to go through your post and make sure all the numbers add up right.

As for the personality question, some of the other players have taken to creating development of their characters for their own purpose, but in the grand scheme of the game, there is no story or campaign, it's simply pvp/pve battles. But you have free reign to write out dialogue and scenes before/during/after battles as you please.
Hidden 10 yrs ago Post by PlatinumSkink
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Alright. Another question, then.

I've seen mentions of you "rolling the stats" of the characters. Does that mean that I should just lean back and wait for you to create one of those sheets of characters the rest of them have on the front page? Or should I do something?

Edit: Wait, hold on. They all start with E proficiency, and... Iron weapons need D? ... What is this foolishness... They can't wield Iron equipment...? That... got to be a first... Guess I'll need to rewrite some, or my normal units won't have any weapons...

Edit 2: Seeing how my normal units by some reason cannot wield the most normal weapon in Fire Emblem history and have to resort to the younger adopted brother that is even worse and I would never hand to anyone in good faith, I have edited my above units. Yukiha, Naiyo and Yasuno now wields bronze weapons (gnfk. You know, bronze is hard to forge. Bronze weapons would be a lot more expensive than iron ones...), Takaho's vulnerary has been removed and Ayuna has been bought a Crossbow to ensure someone actually can do some damage against... things. Also, the mage's second reclass has been changed from Archer to Wyvern with the extra gold, because I don't think I'd ever want an additional archer. Not that I'm ever intending to reclass. And that's that.

Edit 3: I kind of want to grind against Risen now. Anyone who wants to join? Assuming my team is OK, that is.

Edit 4: Excuse me. Um. It looks here like a normal Engagement will give only 1 Exp. Isn't that for when the character did no damage or was struck with no chance of attacking back? Don't you get, like, 10+ or something if you managed to do damage, less if you're a developed unit doing damage to a lesser unit and slightly more the more damage you do but at least 10? Or something? It kind of feels a bit weak if I weaken a unit with all my other units and they only get 1 exp each... Not to mention that isn't how it works in the games... I'm just wondering.
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PlatinumSkink said
Alright. Another question, then.I've seen mentions of you "rolling the stats" of the characters. Does that mean that I should just lean back and wait for you to create one of those sheets of characters the rest of them have on the front page? Or should I do something?

Nope, I've got it taken care of. To create diversity among purchased units of the same class, I roll level zero to level one level up. It produces similar but slightly different starting stats for each unit, just like how two characters of the same class in normal FE games start with different stats.

PlatinumSkink said
Edit: Wait, hold on. They all start with E proficiency, and... Iron weapons need D? ... What is this foolishness... They can't wield Iron equipment...? That... got to be a first... Guess I'll need to rewrite some, or my normal units won't have any weapons...

Bronze-tier weaponry (and magic equivalents) are just as well-balanced in might, hit and weight as their Iron, Steel and Silver alternates. Having Bronze weaponry makes sure people aren't getting 2-hit KO'd all the time in early early game.

PlatinumSkink said
Edit 2: Seeing how my normal units by some reason cannot wield the most normal weapon in Fire Emblem history and have to resort to the younger adopted brother that is even worse and I would never hand to anyone in good faith, I have edited my above units. Yukiha, Naiyo and Yasuno now wields bronze weapons (gnfk. You know, bronze is hard to forge. Bronze weapons would be a lot more expensive than iron ones...), Takaho's vulnerary has been removed and Ayuna has been bought a Crossbow to ensure someone actually can do some damage against... things. Also, the mage's second reclass has been changed from Archer to Wyvern with the extra gold, because I don't think I'd ever want an additional archer. Not that I'm ever intending to reclass. And that's that.

Changes noted.

PlatinumSkink said
Edit 4: Excuse me. Um. It looks here like a normal Engagement will give only 1 Exp. Isn't that for when the character did no damage or was struck with no chance of attacking back? Don't you get, like, 10+ or something if you managed to do damage, less if you're a developed unit doing damage to a lesser unit and slightly more the more damage you do but at least 10? Or something? It kind of feels a bit weak if I weaken a unit with all my other units and they only get 1 exp each... Not to mention that isn't how it works in the games... I'm just wondering.

All the different actions that award Exp stack on eachother. Killing someone will give you the Kill exp and the Engage exp, which at base is 31 total Exp. As your unit is more seasoned and the opponent is less seasoned, you'll notice that internal and total levels play in to diminish the returns of the exp awards, just like in FE games. Additionally in FE13 (which is what I tried to base the exp gain on), you earn 1exp from a "both sides survived" scenario regardless of classes/levels.
Hidden 10 yrs ago Post by Light
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Also Destero, since it seems Asura has vanished, I'll give you two options:

-You can continue your Horde match as it stands currently without Asura, your Lord will be the only allied force on the map.

or

-You can drop out as well and play something else with someone else. Your stats and item uses will be restored, but any exp you gained during the match will be removed.
Hidden 10 yrs ago Post by PlatinumSkink
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Alright.

... But, there are only two ways for the lead unit to gain experience. Defeating an enemy, which uses this complicated formula, and then engaging, which only ever gives 1 exp. So you can chop and attack enemies all you want, you'll still get the same exp from slicing 3000 points of damage like holding no weapon and being struck for no damage in as many engagements assuming the unit slicing 3000 points of damage never did so while taking out an enemy unit. I do think I remember that cutting someone, even if it does not take out the enemy, gave somewhat more than 1 exp. I'm just... wondering. Oh, well.

Edit: Eh...? But... I saw Asura online a moment ago... PM him...?
Hidden 10 yrs ago Post by Light
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I'll run tests for it in Awakening.

Edit2: Test conclusions,

At an Internal level of 30 (the ILv cap on Hard mode), units will earn 1 exp from hitting but not killing an enemy. This does not depend on how much damage is dealt, and the unit's internal level is too high to determine if the enemy's class/level matters.

At an internal level of 1 (the minimum on all difficulties), the avatar earned 15 exp from hitting but not killing a level 1 base class enemy, and was not damaged by the enemy during engagement.

At an Internal level of 1, the avatar earned 10 exp from hitting but not killing a level 1 base class enemy, and was damaged by the enemy during the engagement.
I suppose some revisions should be made to the exp formulas then. I'll work on it in a little bit.
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I'm not sure how you're usually playing, but I am pretty used to getting exp from hitting enemies, so... yeah... haha... Maybe it is just because I play on Normal all the time... ... ... I just felt like mentioning.
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So far it seems like 10exp is the base for engagement, and you gain an additional +5 for not getting hurt yourself, or the base is 15 and you lose 5 for getting hit. And the whole net gain is diminished by internal level. I would need much much more testing to determine exactly what rate ILv lowers this, so instead I'll come up with a slope of my own.

PlatinumSkink said
I'm not sure how you're usually playing, but I am pretty used to getting exp from hitting enemies, so... yeah... haha... Maybe it is just because I play on Normal all the time... ... ... I just felt like mentioning.

On Normal, the ILv cap is 20. This makes the minimum Exp income possible higher than that of Hard mode. On Lunatic the ILv cap is 50, making the lowest possible Exp gain smaller than Hard mode.

On Hard mode, the lowest possible Exp gain from an engagement where the unit kills the enemy is a net earn of 8exp.
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At an internal level of 1, the avatar earned a total of 30exp from hitting and killing a level 1 base class enemy, the avatar was damaged during engagement.

So far this means that the following exp gains happened:

Engage: +10
Kill: +20
Dodge/Block: +0

or

Engage: +15
Kill: +20
Damaged: -5

Either one is plausible because we don't know for sure how the difference of 5 comes into play relative to the unit being hurt or not.
Hidden 10 yrs ago Post by PlatinumSkink
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So, all complications to experience I may have brought with me aside...

Anyone who wants to play something with me? Like, either grinding Risen together in the Risen mode, or simply combat against my team in whatever way you'd like, or maybe try out the Beheaded mode just for fun? Heh-heh, haha...

Edit: I just noticed... No soldier-class, huh? Too bad. I quite like them, they give a lance-wielding alternative to the armor-covered Knight and are quite dependable. Like, an average unit with no real flaws like the rest of them. Perhaps slightly akin to Mercenary, except Mercenaries are just silly. ... Suppose implementing their promotions into 2D would be difficult? *sigh* Oh, well.
Hidden 10 yrs ago Post by Olsted
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Light said
Also Destero, since it seems Asura has vanished, I'll give you two options:-You can continue your Horde match as it stands currently without Asura, your Lord will be the only allied force on the map.or-You can drop out as well and play something else with someone else. Your stats and item uses will be restored, but any exp you gained during the match will be removed.


I'mma stay in and show you all the power of Lance Lords. Unless Platinum wants to battle with/against me. I'd be willing to drop out if that's the case.
Hidden 10 yrs ago Post by Freeshooter92
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PlatinumSkink said
So, all complications to experience I may have brought with me aside...Anyone who wants to play something with me? Like, either grinding Risen together in the Risen mode, or simply combat against my team in whatever way you'd like, or maybe try out the Beheaded mode just for fun? Heh-heh, haha...Edit: I just noticed... No soldier-class, huh? Too bad. I quite like them, they give a lance-wielding alternative to the armor-covered Knight and are quite dependable. Like, an average unit with no real flaws like the rest of them. Perhaps slightly akin to Mercenary, except Mercenaries are just silly. ... Suppose implementing their promotions into 2D would be difficult? *sigh* Oh, well.


SOD OFF MERCENARIES ARE BEST CLASS EVER. SO SAYETH OUR LORD AND SAVIOR GERIK.
Hidden 10 yrs ago Post by PlatinumSkink
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Olsted said
I'mma stay in and show you all the power of Lance Lords. Unless Platinum wants to battle with/against me. I'd be willing to drop out if that's the case.


I could if you want to. I'm kind of indifferent to who I fight with/against. Do you?

Freeshooter92 said
SOD OFF MERCENARIES ARE BEST CLASS EVER. SO SAYETH OUR LORD AND SAVIOR GERIK.


I know they are. That's why they're silly. They're silly good. That's why I prefer soldiers. Much more realistic and balanced instead of being good with no negatives for no reason. Though I expect soldiers would have 15 armor.
Hidden 10 yrs ago Post by Olsted
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PlatinumSkink said
I could if you want to. I'm kind of indifferent to who I fight with/against. Do you?


Shore, less do this. Wanna 5v5 in the crypt?
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