Hidden 9 yrs ago 9 yrs ago Post by Utrax
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Utrax 𝕰𝖝𝖙𝖗𝖊𝖒𝖊 𝕭𝖎𝖗𝖉

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Character Sheet Template

[center]Character Name Goes Here
Image of Character Goes Here[/center]
[center]

[sub][b]A quote of some sort[/b][/sub]
[/center]

[u][b]Name[/b][/u]
[indent][/indent]

[u][b]Age[/b][/u]
[indent][/indent]

[u][b]Appearance[/b][/u]
[indent]Describe the character and what they're currently wearing. [/indent]

[u][b]Personality[/b][/u]
[indent]Description of personality, preferences, etc.[/indent]

[u][b]Past[/b][/u]
[indent]General biography of the character. Some can be kept vague for IC revelation purposes.[/indent]

[u][b]Strengths[/b][/u]
[indent]Name of thing your character is good at: And then a description of said thing.

Another one: Of those things.

[/indent]

[u][b]Weaknesses[/b][/u]
[indent]Things your character sucks at: Description of said suckening.

Another One: Git gud.
[/indent]

[u][b]Items/Equipment[/b][/u]
[indent]Things currently held: Description[/indent]

[indent]another one[/indent]





Hidden 9 yrs ago Post by Utrax
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Utrax 𝕰𝖝𝖙𝖗𝖊𝖒𝖊 𝕭𝖎𝖗𝖉

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Osana of the Low Roads


"I can't recall the last time I slept and perhaps it was just a daydream, even then.
Was the world ever different? Is fighting worth it? Am I asleep now and just don't realize it?
I would give anything to rest-- anything to wake."

Name
Osana of the Low Roads

Age
"30" - But existing years is another matter entirely...

Appearance
Clearly a foreigner far from home. Osana's hair is cut and braided, an decorated with dark green gemstones to denote her "status". Shamans of the Low Roads regularly steal the flesh and fur of the horrible beasts which roam in the Dark Pit, so Osana wears pelts and furs, which give off a distinctly uncomfortable feeling when one is not accustomed to dealing with them-- as if their very existence is wrong. Tooth, fang, and claw of various sorts are strung together and wrapped around her waist and wrist-- means with which to evoke all sorts of Low Roads incantations. A gourd, decorated with a black sigil, is tied to her belt with a cord long enough for her to hold it at arm's length.


Personality
Loyalty steps forward as her most dominating trait. Be it to a cause or another, Osana seems unwilling to break a bond, even if it kills her. Her demeanor is serious, calculating, but she places a lot of faith in spirituality, despite it's reputation. Standing at contrast with these traits is a tendency toward paranoia, bouts of passive-aggressiveness, and a pessimism that can cause her to give in to bouts of deep depression and hopelessness. Her Shamanistic dreams and ventures have caused reality to become muddled for her. She often mistakes the real world for that of the dream, perhaps experiencing the first symptoms of God caused madness...

Past
Osana remembers very little, only that she is the last of her people. Who taught her the ways of Shamans only presents themselves as a blur within her mind. She recalls not how long she's been around, only that her deaths have been innumerable, and that she is missing a very important bladed staff of sorts. How long ago she came to misplace this staff, how she woke up so far from where she belongs, and why she feels a sudden urge to seek out another, all remain a mystery to her. Between bouts of Shamanistic dreams and horrors that defy her perception of reality, Osana has began her search in confusion-- not knowing wither or not she's still dreaming or awake.


Strengths
Low Roads Shamanism: The ability to perceive a world that exists in parallel to the current, to dream of paths unseen, and to receive the guidance of beings whose faces are twisted smoke and voices like that of the end itself. A variety of incantations and protective spells are within this magic of an unknown era-- they all focus on protection in a highly variable sense of the word.

Staff, Spear, and Dagger Proficiency: Wielding such weapons comes as naturally as breathing to Osana. Her main means of survival come from ambush tactics and striking with an overwhelming flurry of blows.


Weaknesses
Is This The Real Life?: Mistaking the world of Shaman dreams and the real world could be overcome but, unfortunately, Osana has forgotten the means to do so. She has found herself striking at monsters in the shadows or being killed by those she thought could not harm her. This can be easily taken advantage of.

Other Weapons?: Entirely untrained and very reluctant to use any other weapons than those she's been trained to use. Perhaps due to a lingering sense of "orthodox" left behind from her Shamanistic training?

Unknown Era Magic: Every so often the beings that dwell within this era, like echoes of the damned, reach out toward Osana at the smell of her magic, with greedy claws and thirsty tendrils.


Items/Equipment
White Steel Dagger: White Steel weapons were forged during the 6th Era as a specialized executioner's tool. Osana's "dagger" appears to be a broken fragment of such weapons, with the lower half of the blade wrapped in beast hide. Something about it's properties make casting her spells easy. Likely the blood of the dead.

Shaman's Gourd: A concoction of poisons, soil, blood, and "aether" was once blessed then poured into the gourd at Osana's waist. It can act as a healing salve, a beverage to drink, or an accelerant for flame depending on what words Osana whispers into it. The liquid self replenishes over time-- the gourd itself seems unwilling to break.

Hidden 9 yrs ago 9 yrs ago Post by Sophrus
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Sophrus

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Ordam Saya


"We will fight them on the streets until the last shot is fired, and when there's no more ammunition, we'll crush their skulls with the stones that pave our city."
-Prince Liam Greymane


Name
Ordam Saya


Age
40? His damaged flesh and numerous open sores make his age nearly impossible to determine.


Appearance
Ordam has an air of authority around him, nothing like that of a king or lord but something akin to a night watchman or city guard.
He wears many bandages wrapped around his apendages and face concealing the horrible sores and in a desperate effort keeping them from being infected. He wears a simple iron breast plate, dented and rusted from years of disrepair. Emblazoned on the breast plate is a simple sigil that looks like a badge. Belted to his hip is a massive greatsword, or what was once a massive great sword as it had been broken half way up the blade. Ordam wields the broken sword like a heavy long sword making slow arcing swings that will decimate enemies if they hit. His only other possesion is a long barreled rifle slung to his back, it seems old and rusted but the important parts have been maintained religiously so it still fires true.


Personality
Ordam's most prominent and obvious trait is his indomitable fortitude, even when a cause seems hopeless or impossible he presevers. Not through any function of pride or heroic gradure, he simply continues because he must or else he is sure he would wind up lost and confused as those wandering the ruins. He is also a protector, throwing himself into battle to hold the line against any foe belying his training as a soldier or guard of a city or castle, This also shows itself as he will often bark orders as if he is fighting with other soldiers and become adgitated if his orders are not followed even to the point of yelling like a drill sargeant. However he also will be very tender and caring while he tends to a wound. As if he had tried to save and comfort the wounded many times, and lost dear friends in the process.


Past
Much of his past has been forgotten, he is sure that he was part of the city watch although what city he was guarding lost to him.
He is well trained in combat and remembers well training others in how to fight as one, defending walls from siege towers and how to hold the gate once the rams had broken through. Why and what from he was protecting the city is now a mystery to him, But he still has vivid dreams from the battles. His mighty greatsword digging into armor and flesh, the impact of recoil from his rifle into his shoulder, The howling cocophany of battle around him as friend and foe are cut down in battle. These dream often wake him with a start, horrors from his shattered memory haunting him.


Strengths
Brawler: Ordam wades into battle, shrugging off blades and magic to cleave his way through the enemy. He does not try to dodge often or well but his thick armor and inheret toughness allowes him to ignore most lesser attacks, before he dies the death of a thousand cuts.

Marksman: He is a good shot with his rifle, while no professional sniper he is more than able to pick off a few of the enemy before he engages in melee


Weaknesses
Slow: He is slow and has difficulty avoiding all but the slowest attacks and also has difficulty striking agile foes with his heavy sword.

Unbeliever: he is highly skeptical of magic, especially divine magic, while he is aware of its uses and potency he is dubious to its safety verses its usefulness.


Items/Equipment
Broken Greatsword: A mighty weapon when it was in its prime but the blade has been broken off nealry half way up the blade leaving it as little more than an unneccesarily heavy broad sword with a long handle.


Long barreled rifle: The rifle looks battered and rusted, but the important components are well maintained and clean so it can still deliver a killing blow at quite a distance. However loading the weapon is somewhat time consuming as it must be loaded by the muzzle.
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