Hidden 5 yrs ago 5 yrs ago Post by Jaredthefox92
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Jaredthefox92

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Fallout is a rich and interesting universe, yet some regions of the universe have left untouched by the games and books. One region, would be the deep south. Thus, I thought it would be interesting to do a roleplay based around my region of the United States. While the conflict of the story, (like the factions who duke it out), is still a work in progress. The main theme would be survival, as is any Fallout game. Some faction ideas are as follows:

.The Producers: Basically the Minutemen of the story, (or to a lesser extent the NCR.) They're the rural "rednecks" who trade with the inhabitants of "New Lanta", and offer produce and whatnot. They have a Southern Gentlemen/Redneck/Cowboy flare and are very particular about their firearms.

(Join them if you like to be 'the noble farmer', or if you like guns 'n grub. They're the largest civilian faction, but they also have soldiers. Everyone likes them for obvious reasons, you got to eat.)

.The Walking Ghouls: Basically, an army of sentient ghouls, who also are angry at non-ghouls. They're led by a fanatical cult leader, (much akin to Bright of the Bright Brotherhood.) They could be a potential antagonist faction.

(Join these guys if you ever wanted to play Fallout from a Ghoul's perspective.)

.The Southeast Brotherhood: Basically, they're allies to the East Coast brotherhood, and much akin to the Brotherood in Texas.

(Join them, because they're the Brotherhood of Steel.)

.The Controllers: Basically, they're like the Institute, however they're very much into biological and chemical weaponry. They also want to spread plagues and convert people into super-mutants. Their HQ is none other than the Center of Disease Control.

(They're joinable, but unlike the Institute they don't hide with the facade of trying to advance technology, they're elitists with power-hungry goals. They also use mutants on the battlefield and get cool chem suits. Also, they have access to a lot of chems.)

.The Marines: Basically they're like the Gunners of the story, but joinable.Their base is in the port of Savannah, but they have expanded some. They like to use harpoon guns and like to use a bizarre combination of stealth and explosives.

(Is your character a merc? Do they want to make a lot of caps? Whelp, then join them.)

.The Congregation of the Atom: Yep, those guys are here too! However, they're much akin to the Children of the Atom in Megaton. Oh, and they're really small in numbers due to the closest thing to a nuclear plant not being inside the city.They're very Baptist themed, and surprisingly moderate.

(They're the comical faction, but also a nice change of pace from the more fanatical Children of Atom. Plus, they have a cool pastor as a leader. Very soul indeed.Joining them is like helping Megaton.)


New Lanta would be the name of the newly occupied city of Atlanta after the Great War, however the city is a big urban combat arena with various factions trying to seize control.
Hidden 5 yrs ago Post by Rydude17
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Rydude17 A Scottish Dork

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I’d be interested in this. I’d like to see some more factions that aren’t just equivalents to factions in the games though. Maybe it’s just the descriptions here, but it seems like they’re all basically an allegory for one that already exists. I’d be interested in hearing more details about them, to see how they’re different and how they’re similar.
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Hidden 5 yrs ago Post by Jaredthefox92
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Jaredthefox92

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I’d be interested in this. I’d like to see some more factions that aren’t just equivalents to factions in the games though. Maybe it’s just the descriptions here, but it seems like they’re all basically an allegory for one that already exists. I’d be interested in hearing more details about them, to see how they’re different and how they’re similar.


Alright, perhaps I can be more in-depth with them. I sort of wrote this last night when it just came to me.

Well, the Producers are basically farmers and rednecks, so they're pretty "human" in character as being simply normal people trying to rebuild society, and go fishing and hunting every now and then.

The Walking Ghouls maybe aligned with the Controllers, but I liked the idea of having it possible to play a group of Ghouls who are sentient, but they also are at odds with others due to one reason or another. How they fight maybe different, but I was thinking they use melee weaponry a lot and have some pretty powerful hand-to-hand gear.

The Controllers are going to be antagonists, they really are just power hungry and want to "evolve" everyone. However, they also have technology to control mutants and get their money by selling chems.

The Marines are a mercenary faction with a very traditional soldier like culture. They maybe hired by the Controllers or sell their services to the Producers. Anyways, they have a Navy Seal and marine theme to them. They also love a odd combination of silent stealth combat, mixed with the use of explosives.

The Brotherhood is well, the Brotherhood of Steel. However, they're on neutral relations with the Producers simply because they realize that they don't have any dangerous and forbidden technology, oh and the Producers are willing to sell crops to them. Thus being humans who have to eat, and having a distance from the north, the Brotherhood tend to be somewhat more laxed in dealing with the townfolk.

The Congregation is sort of like a moderate Children of the Atom, with their biggest issue being their displeasure of Walking Ghouls. They're very small compared to the other sects of the Cult of Atom, but more sane in regards to not trying to kill everyone they meet.As stated above, they have a Southern Baptist or something akin to what you would find for a church in Atlanta as a theme.
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