Hidden 5 yrs ago Post by Treue
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That's three for linear to start, so that's what I'll be going with. As Star said, the opportunity exists later to expand into sandbox if we want. I'll be thinking up a nice starter plot for you guys while I'm at work today. I'll also be checking in periodically to see if there are any questions or suggestions.
Hidden 5 yrs ago Post by Kylia Quilor
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As someone who knows very little about real life guns, whatever the country, anyone got some suggestions on where to start in regards to finding out what guns my character might have?
Hidden 5 yrs ago Post by Starlance
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Whatever your imagination can cook up, as both Treue and I seem to be going for handmade stuff rather than pre war gear. That would include what the army had at that point (L85 assault rifle and its MG counterpart the L86, SIG Sauer P226 pistol) or various pistols (Glock 17, Glock 26) used by armed police officers. Benelli M4 and Remington 870 are (and were in 2013) used by the army and police respectively for breaching if you want to go with a shotgun. Some officers (such as Downing Street guards) use(d) MP-5 submachine guns. This site might help.

As we're going AU, that might change if Treue feels like it. Or maybe you could create a pre war weapon that doesn't exist, like the AK-2012 abomination from the games.

Also: In both books and games, Moscow was initially in contact with other people before the jammers were built (I recall nuclear subs being mentioned, but maybe other cities as well). Is London in touch ith anyone else and if so, how widespread is that knowledge?
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Hidden 5 yrs ago 5 yrs ago Post by Treue
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We will be using real world army issue weapons, but I'll allow made up pre-war guns too if it makes sense. I've just been looking up British army weapons and am going to be using about anything from 2013 or earlier. Star is right though in that Allistair's gun is handmade. Allistair does have a army issue gas mask and canteen though. Also, I won't be taking the shelf life of gas masks into account, as that would make a functional mask nearly impossible to find twenty-four years after things went to shit. The S10 masks only had a ten year life if I'm remembering right. But yeah, if you want to make up pre-war guns we can talk out your ideas. Most handmade ideas should be fine, just don't be going overboard right at the start.

As for London being in contact with others, no jammers have been built. Radios work fine to contact people outside the city. I believe Moscow only had jammers because they thought the war was still going, which to be fair, they did have neo-Nazis running through their tunnels.
Hidden 5 yrs ago Post by Kylia Quilor
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Whatever your imagination can cook up, as both Treue and I seem to be going for handmade stuff rather than pre war gear. That would include what the army had at that point (L85 assault rifle and its MG counterpart the L86, SIG Sauer P226 pistol) or various pistols (Glock 17, Glock 26) used by armed police officers. Benelli M4 and Remington 870 are (and were in 2013) used by the army and police respectively for breaching if you want to go with a shotgun. Some officers (such as Downing Street guards) use(d) MP-5 submachine guns. This site might help.

As we're going AU, that might change if Treue feels like it. Or maybe you could create a pre war weapon that doesn't exist, like the AK-2012 abomination from the games.

Also: In both books and games, Moscow was initially in contact with other people before the jammers were built (I recall nuclear subs being mentioned, but maybe other cities as well). Is London in touch ith anyone else and if so, how widespread is that knowledge?

Thanks for the link
Hidden 5 yrs ago Post by Treue
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If you guys would like, I can make a short list of commonly made weapons in the Tube. Basically handmade guns that you could find a lot of people using, due to them being manufactured by gunsmiths throughout the Tube.
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Hidden 5 yrs ago Post by Kylia Quilor
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If you guys would like, I can make a short list of commonly made weapons in the Tube. Basically handmade guns that you could find a lot of people using, due to them being manufactured by gunsmiths throughout the Tube.


I would greatly appreciate that.
Hidden 5 yrs ago Post by Treue
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You got it. I'll get on that once I'm home, possibly with pictures included.
Hidden 5 yrs ago Post by Starlance
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How's this?


Hidden 5 yrs ago 5 yrs ago Post by Treue
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@Starlance Overall it looks good, but at 105cm that crossbow is only two feet shorter than Ewan. That's one bigass bow. Other than that everything seems in order, nothing over the top that I can see.


EDIT: Now that I'm home and taking a second look, I don't see an image or appearance description. You'll need at least one of those. And now that I see a backpack in your inventory, I have realized that Allistair lacks anything to carry his shit in.
Hidden 5 yrs ago Post by Starlance
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I measured the crossbow's dimensions against me and forgot to take his height into account. Oh well. It's not impossible to carry, just mildly inconvenient and since he hasn't done much fighting, maybe that's a problem to fix IC.

The appearance is in a hider at the very top, above the name.
Hidden 5 yrs ago Post by Treue
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Oh damn, didn't even see that hider. In any case, if you're fine with it being that large, that's fine. Might be a struggle to draw the strings, especially mid-combat. If there's anything you want to edit you can do so and repost it for my review. If not then you can post it in the character tab. I'm going to need to edit Allistair's sheet, just to add a messenger bag or something to carry things.

Also, our group will need someone as the gunsmith, if we want to be able to make more complicated modifications to our weapons in the field. I'm going to be incorporating the ability to work on weapons just about anywhere, as you could in exodus, but most will only be able to add or change simple things on their own. Stations will likely have at least one smith to work on your weapons for you, though that will cost something. If nobody takes the gunsmith role I could have Allistair fill that too, though I've already got him as the "guide who knows more than he lets on" type, similar to Khan, and would prefer to not make him seem more important than any other characters by adding too much to his repertoire.
Hidden 5 yrs ago Post by Starlance
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I wrote Ewan to be a tech guy, hence the tools and what he's been doing for twenty or so years, though he may be a bit rusty with firearms. Tank crews perform maintenance and a lot of repairs of their vehicles themselves, including the two MGs and the 120 mm main gun, but that was 24 years ago.

Also, what are we using for currency in the Tube, unless we're going full item-for-item trade?
Hidden 5 yrs ago Post by Treue
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I'd seen he was a mechanic, didn't think that would apply to guns as well. As for currency, I do enjoy the idea of continuing to use military grade rounds while in the tunnels. They just have that metro feel to them.
Hidden 5 yrs ago Post by Kylia Quilor
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I should be able to start work on a character this weekend. My own personal ignorance of guns aside, I'm happy to have my character be a gun mechanic-type character if no one else specifically wants the gig
Hidden 5 yrs ago 5 yrs ago Post by Athol
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When I get a moment I'll get a sheet together. @Kylia Quilor as a self-professed gun-nerd, if you have firearms questions I can (hopefully) help if you need it.

Edit: I figured we could use some musical accompaniment
youtube.com/watch?v=QvYi1MRvX_o
youtube.com/watch?v=SQx1kbUbgaQ
youtube.com/watch?v=k_8gROjrSqY
Hidden 5 yrs ago 5 yrs ago Post by Athol
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Hidden 5 yrs ago Post by Starlance
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Wasn't there a "Only one firearm, one melee/two melee weapons for now." rule? Also, good call actually giving your character money.

Any thoughts about the general pricing of stuff in the tube? If I recall, the only prices that are not weapons/ammo we got were from the first book (pork sausage 20 bullets, pig skin vest 300 bullets), though the books don't use pre war ammo.
Hidden 5 yrs ago 5 yrs ago Post by Treue
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@Athol There is currently a "one firearm only" rule, at least for the start. I neglected to add that to the actual template though, so that's on me. Other than that, most everything is ok. I'd like the specific model of firearm if it's pre-war however. Also, "food" is a little too general for my tastes. This is going to be a survival type RP, and so as far as consumables go I'll be being pretty meticulous when it comes to things such as the amount you're carrying. Aside from those things, your knife looks like a kitchen knife. If you want to carry a kitchen knife, that's fine.

Now as for the currency and prices, I'll be sticking pretty close to what we've been given for values of things. Food prices may drop slightly, as 20 bullets seems hefty for one sausage. Currency is specifically military grade rounds, not just any pre-war ammo. These can be any type of round, not just rifle rounds like in the game.


EDIT: I forgot to mention that unless specified otherwise, that water bottle will be assumed to be a standard plastic water bottle, around 12 fluid ounces. If you meant it to be a canteen please specify that along with its volume.

I also just realised I didn't give Allistair any alcohol or cigarettes. He's gonna start off sad.
Hidden 5 yrs ago Post by Athol
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@Treue Edited sheet, sorry, forgot about the one gun. The knife is simple Tube made affair, more intended as a took; if she finds she needs a melee weapon she prefers the crowbar.
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