Hidden 5 yrs ago 5 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Ascension Arena: Champion Maker





This will be the start of a new role play game I want to get rolling with good faith. Though I'm not used to the Arena I think this fits better here and may increase overall activity. This game will hopefully be easy to get into and will have many different fair ways to play. Where you can make a fighter using the abilities available in anyway possible. Then once accepted you can challenge other players or go through trials to test the character or to develop them.

This will be mostly strategy based. Your writing level shouldn't matter too much just how you use your character's chosen abilities. The abilities will be predetermined based on the bloodline you choose. Not based on what unique ability you've made. But it is possible that someone can develop their character over time to attain rewards that will allow them to.


Champion Creation

Name:
Appearance: Describe appearance. Include Height and weight in the description. An image can be used with the description.
Blood%: Must equal to 100 and be in multiples of 10.
Items: Nothing here but 100 Gold.
Special abilities: Put nothing here.
S/S: Soul / Stamina Make it 20 / 20
Background: A bit of lore or history of this champion. Optional.


Items/Rewards

Spend your gold here...


Rewards for victory


Hidden 5 yrs ago 5 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Bloodlines












Wounds / Soul / Stamina






Wounds - You will be injured. These injuries will affect your characters in variable ways. The severity will be noted. Minor wounds to major wounds. Incur enough of either and your character will be defeated. Wounds will be judged based on what hit, where it hit, and how it hit the character.

Soul - How your character does their supernatural magic. Even breathing fire costs soul. Keep track of what you are using. If you run out of soul you can no longer manipulate elements or much else. Most uses of power cost 2 soul. Such as forming a fireball, firing a beam of light, or creating a shadow spear. The cost is set in stone and so is the limits of the abilities.

Stamina - Actions require energy and that is your stamina. Without it you can no longer move. Keep track of it or be easily defeated. Most actions require no energy. But performing strenuous maneuvers or constant activity will cost stamina. Constant running for example will cost 1 stamina per five minutes. Anything above that will cost 2 or more depending on the severity.


Hidden 5 yrs ago 5 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Combat

Post-By-Post: Each post will be reviewed. But do not worry about making posts long and intricate. Though it is appreciated. I prefer detailed posts with small increments of time between them. Often times posts can have far too many actions. So for each post one action that may or may not affect the other character is the recommended amount. You do not want to edit your post to reduce your actions. Instead focus on possibly needing to edit it for more actions after review.



Rules

Try not to do these as best you can.

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of resetting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.


Hidden 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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free bump because this looks like fun
Hidden 5 yrs ago Post by Katthaj
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Katthaj That one swedish bastard

Member Seen 1 yr ago

Might setup something here soon. Give me like a day or something
Hidden 5 yrs ago Post by Vesuvius00
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Vesuvius00 ~| Guardian of Flame |~ / ~| Superhero |~

Member Seen 2 mos ago

You have my interest! Now I'm wondering how well Alexis is gonna do in the Arena- or if I should make someone new.
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Hidden 5 yrs ago Post by Katthaj
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Katthaj That one swedish bastard

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@Vesuvius00 Hey the OOC is actually up :) roleplayerguild.com/topics/178065-asc… Id love to see you in the battle field
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