With a petite, fragile and delicate body together with both a hair and a skin as white as the freshly fallen snow, Amaris could certainly be described by having a doll like or an ethereal beauty. Delicate, fragile, pure and untouchable... Only if it wasn't for her eyes. Not blue, nor golden nor even brown eyes like the vast majority of the Humas, Amaris' eyes are as black as the night itself.
Her unusual appearance, coupled with the gothic lolita style dresses she often enjoys using give her a very striking and hard to ignore presence. Not always for the best as it seems to attract the wrong type of attention from those who believe in the holy church.
Unlike some students who were able to enter the Kurtzpel University due to money, importance, prestige or connections, the only reason for Amaris to being able to enroll in such university was her brilliant mind. Unlike some students who needed to work hard to merely have a chance to attend Kurtzpel University, Amaris could be considered a natural genius. Brilliant, but difficult to deal with.
Being the sole daughter of a family of relatively minor importance in the world, while she definitely was far away from being poor, she was also nowhere nearby of having the same amount of money and power the families from the other students had. Due to this same reason, she was seen by her parents not as their child, but as a chance for their family to be relevant in the world. A 'ticket' to fame. As such, Amaris was raised with an incredible pressure on her shoulders. Anything other than excelence and perfection were inadmissible for her. All those factors coupled with her already gloomy personality made Amaris a girl that had no motivation for anything.
For Amaris, her life was dull. Nothing really interested her. Studies were too easy for her, dealing with money, politics and other people was something that she didn't understand and didn't want to understand. Other than the few distractions she had such as books, games and the dresses she liked to wear for herself (it's not like she would go to any parties wearing them or anything), nothing really had a reason for her.
As such, on the day of her death, Amaris felt nothing. The pain was certainly there, but after trying to move a few times, she realized that if she stood still, it would eventually go away. She knew she was dying and yet, she didn't even had enough motivation to try and save her own life. As the bus crashed into the 18-wheeler, she could only stay there and feel the last of her strenghts leaving her body as she observed the bodies of the other students. Some had their head splattered against the window, killing them instantly, others still screamed, agonizing in pain as Amaris simply stood still, her delicate and small body pierced by glass shards and a huge metal pipe going through her stomach. The gruesome sight meant nothing to her, in fact, it even had a certain... beauty to it, almost like the dark fantasy books she often liked to read. Just a bit more... gorey and real...
Legend: The Witch of the Dark Thorns
For some, a cursed soul, forgotten by the goddess, a heretic that meddles with the forces of darknes and evil... a witch that deserves to be purged. For others, a sad, alone and misunderstood soul abandoned by all, even the goddess due to its ancestral, terrifying and forgotten powers, posessing nothing but magic and knowledge, a poor young girl that needs to be saved.
Many legends exist about the Witch of the Dark Thorns. Their origin, always as uncertain as the contents of the legend itself. Some say that the Witch was an unlikely and one of the strongest allies of the heroes of the light, others say that she fell completely for the darkness inside her own heart and became a terrible threat for them and yet, some others say that she never took a side on the conflict, isolating herself, taking her knowledge and powers with her to never being seen again.
Notable Items:
Sta 2
Str 1
Dex 2
Int 20
Fai 0
Physical Abilities:
Small Body - Having a small and delicate body means she is useless in a physical fight, but it also brings some advantages. Amaris is able to pass through tight places where others wouldn't.
Writing and Painting - Studies about macic, leylines, grimoires, scrolls and sometimes... the landscape. Since Amaris has no one to do those things to her, she became quite proficient at them.
Quick Thinking - Amaris has a delicate and fragile body. She is by no means a fighter. But in the other hand, she developed quite the fast reaction speed and the ability to stay calm and think about a multitude of things at the same time.
Magical Abilities:
The Shadow Grove Amaris uses her power to transform the area into the Shadow Grove temporarily. The size of the conjured Shadow Grove depends on the user's intellect. The Shadow Grove is a dark, dense and ancient forest replete with ancestral, wild shadow magic. Every branch, leave and root has thousands of thorns. Inside this area, the air is thick with wild, ancestral magic, making other types of magic less powerful and more difficult to cast. Amaris has many benefits when casting her own spells inside the Shadow Grove and even moving herself inside it as she is unnaffected by all the thorns and plants, being able to completely ignore and 'phase through' them. It also seems to cause hallucinations, making those inside it hear and see things, which are always terrifying.
Dark ThornsUser can control Shadow Thorns that erupt from the ground. These shadow thorns are incredibly resistant to most types of magic and cannot be cut with blades but they are vulnerable to fire. Shadow thorns erupt from the ground to bind and constrict an enemy, tearing their flesh apart slowly as they do so, causing an agonizing pain and bleeding. It can be also used as a 'spear' of sorts, piercing through an opponent instead of ensnaring it. It can also be used to create a dense wall of thorns to either protect Amaris or block her enemies.
Dark Faeries Amaris conjures small shadow fairies. They listen to her orders and she can use them as her own eyes and ears. The number of Shadow Sprites that can be controlled at the same time varies according to the user's intelligence. The number of Dark Faeries conjured increase if Amaris is inside the Shadow Grove. She can also send them on a frenzy to attack her enemies. Albeit small, these Dark Faeries have razor sharp wings that they use to inflict thousands of small cuts on their enemies. Faeries are mischievous and cruel beings if provoked and they will not hesitate in using the most cruel tactics to get rid of its enemies.
Dark Faerie Queen's Blessing The user has the favor of the Dark Fae Queen, having an unique bond with dark faeries and being loved by them. The Dark Fae Queen is a whimsical and mischievous being though and the concepts of 'good' or 'evil' does not apply to her. She can either help the chosen one, make the chosen one pass through tests or even play tricks just for her amusement. As an side effect of said blessing, the user enjoys the protection of the Dark Faerie Queen, meaning that as long as the user is surrounded by shadows, they become essentially invisible, melding themselves with the shadows and being able to see perfectly even when in total darkness.
Ancestral Blood The user is intimately connected to dark ancestral magic which has been forgotten by the ages. Due to not existing any masters of said magic other than the Dark Faeries themselves, the user will have to discover them by himself (maybe with some help by the dark faeries or their queen), being able to use ancestral curses, curse magic and Fae Fire if they're able to master it.
Age: 19 (technically, over 490) Gender: Female Height: 1,68m Ethnicity: Central America, Ancient Aztec Empire Nationality: Mexican Race: Human
Appearance
Nenetl's appearance is quite something. Wearing a skin tight black shirt to hide her chest, abdomen and the ritualistic tattoos covering them, the uncommon ritualistic robes she wears are adorned with feathers, beads and decorations made of bones, animal scales and other similar materials, giving her an incredibly exotic appearance. Her skin tone and the unusual way her hair is tied, with two bronze decorations ending in two crescent blades only further contributes to her exotic beauty.
Her choice for clothes is perhaps what is most striking in her appearance. Hailing from the deepest parts of the Central American jungle where few dare to go, she favors light clothes and doesn't wear shoes as she prefers to feel the earth with her bare skin. When necessary, she wear shoes made of cloth or leather, similar to bandages.
Standing at 1,68m, Nenetl has a curvaceous and gracious body, but beneath her smooth skin, she hides well toned muscles, needed both to fight and to perform the rituals and dances she use for her magic.
Personality
Nenetl is a strong woman. The way she walks, her expression... All that contributes to the strong aura she emits. It's undeniable that she has quite an impacting presence, being almost impossible to ignore her. Regarding her personality, Nenetl is rarely in a bad mood and is almost always see with a calm smile on her face. Tranquil and quite amicable, Nenetl is easy to approach and generally pleasant to have around. Although she is a serious woman when she needs to be, it is still quite a rare sight to see her like that. Amongst friends, she is very easygoing and enjoys a good conversation, even though sometimes she might prefer being alone.
Notable Relations
None, since everyone she once knew, including her parents and the other shamans are long dead and forgotten.
Everyday Skills
Dancing
Herbal Medicine and Human Anatomy. She is knowledgeable enough to stitch large open wounds and perform first aid.
Good with her hands, she used to carve ritualistic sigils and runes on daggers, altars and sew the other shaman's robes & etc.
Knows how to prepare a bitter, hot beverage made with Cocoa and a herbs. Ancestor of what is known today as 'hot chocolate' it's a very bitter drink, said to be the beverage of warriors. It's highly invigorating and energetic. She also learned how to make sweet chocolate too, after she met with modern humans.
Biography
The Aztec empire. One of the biggest and bloodiest empires of the pre Colombian civilizations, flourished on a soil bathed by gold and blood, it's safe to say that the amount of blood sacrifices and bloodshed due to the conflicts between empires was enough to alter the flow of magic on that location. The native shamans and mages already knew about that, and often used that abundance of magic due to the favorable geographic location to make their empires prosper even more. In their endless greed for more gold and power, the flow of magic, the souls of the dead and the spirits of the land started getting out of control... Even though all those sensitive enough to the supernatural could tell that, the human greed knows no boundaries... As the blood flowed through the stone steps, bathing their temples and the soil... The very thing that made that empire flourish, was just one small thread away from sending it back to nothing. When other civilizations from beyond the sea came, invading that earth and bringing their greed with them and completely slaughtering the Aztecs, the land could take no more. It was at the brink of catastrophe... Ignoring their own lives and their own kin's, a group of shamans conducted a ritual in one of the last temple that wasn't completely destroyed by the invaders, sacrificing their own lives and a pure child's life to try and contain the huge outburst of magic.
There is where Nenetl's story begins...
Nenetl was the youngest child of a long lineage of shamans. Born and raised in a place teeming with magic, it was only natural for her to have an incredible affinity to it... Even though she was just a child, the fact that she was a shaman gave her much more importance than a common person. Raised in a prospering civilization, everything couldn't be more perfect. The Aztec empire seemed to be unbeatable. But everything changed when the Spaniards invaded. With their powerful guns, the powerful Aztec swords, spears and their mighty warriors were useless... Their cunning tactics and powerful weaponry far surpassed anything the Aztecs could even imagine... Even though the bloodshed was not strange to Nenetl, as she already did blood sacrifices even when young, there was another thing going on that left the powerful Aztec shamans unable to do anything to answer to the Spaniard invasion...
After years and years of blood sacrifices, conflicts and rituals, bathing the earth with blood, the flow of magic became too strong and distorted. In order to contain an outburst of magic, there was only one thing to do... Ignoring their own empire, their own kin and forfeiting their own lives, the shamans opted to do what they should have been doing for a long time... Their negligence in fulfilling their duties of maintaining the balance to favor their own empire was finally taking its toll...
On the day that the ritual would be performed, Nenetl was not afraid, nor sad, instead she displayed no emotions. Now with 18 years, she knew deep down inside that it was time to pay for not only her negligence, but the other shamans as well. As they made their procession to the top of the pyramid, their expressions were of shame and guilt. They were the only ones accountable for that disaster. Blinded and consumed by their own greed, the time to pay the price had finally come...
One by one, the ceremonial axe descended, cutting their heads clean off as their blood bathed the stone steps. From older to younger, they would sacrifice themselves, then the remaining shamans would swiftly take out the deceased's heart, placing it on a bowl together with the others. One after another, they silently fulfilled their duties until Nenetl was the last one remaining.
Nenetl knew that her part was the hardest one. She would have to quickly take out her own heart and place it on the bowl before dying. Ironically enough, the one to pay the heftiest price, was the youngest one, who wasn't nearly as guilty as the older ones...
Holding the ceremonial bone knife pointed to her chest, Nenetl looked up, to the sun shining over their heads, as if it was patiently waiting for the ritual's completion. She was nervous not with her death, but with the ritual. She didn't know if she would be able to deal with the pain and complete the ritual...
"Tonatiuh, give me Nanauatzin's determination, help me to complete the ritual..." Nenetl said, in a prayer to the god of sun and the previous god of sun, who had sacrificed himself in a fire so that the sun should continue to shine over the world.
As Nenetl plunged the dagger into her chest, she screamed with pain. She could feel it piercing her chest, forcibly cutting her arteries, carving a path around her heart.
"Just... a... bit... more..." She thought to herself, as she struggled to stay conscious although she was already feeling her arms and legs loosing their strength.
It didn't matter how much she tried, the loss of blood was too much as she found herself without strength to even keep herself standing up, falling on her knees...
She opened her mouth in a silent lament as her voice failed her. Crawling towards the stone bowl where the other hearts were, tears rolled down her face. She failed. She had no strength left to even hold the dagger anymore... As she fell on the ground to her last breath, the bowl fell off the sacrifical table, bathing her with the blood of the other shamans, as their hearts fell over her. The ritual failed. The ensuing magic outburst would be enough to wipe the entire Aztec territory off the map...
Her vision, red with the blood of the very shamans who created her started to become dark. The last thing she could see and hear was the sun on the sky and a thunderous crack as the pyramid opened beneath her, sending her to what would be her cold, stony tomb.
"...failed..." Nenetl thought with her last breath...
A long time passed, the Aztec empire was forgotten, everything that they did, everything that they were was now lost to the ages, together with the ruins of the pyramid Nenetl died... The ruins, forgotten and untouched for centuries, were still there, exactly how they were over four hundred years ago.
Amongst the ruins, covered with plants and skeletons, Nenetl opened her eyes once more, with a panicked gasp. Where the dagger once were on her chest, now was covered with an intricate tattoo, glowing with a faint blood red color and covering all her abdomen. Dizzy and confused, the first thing she did was to get out of the ruins. After a long time moving the stones she was finally out. Surrounded by a forest, she looked up, only to see the sun once more. Exactly the same way it was when she 'died'.
Right at the entrance of the ruins, the ceremonial axe's head stood there, completely untouched by the time, side by side with the ceremonial bone dagger she plunged into her chest centuries ago...
Nenetl didn't know what happened on the day she died, but she was alive once more. Standing over the grass, feeling the sun kissing her skin... She still remembered the pain, the shame and guilt she felt... They were all too real, but even though... she was there, standing up, breathing... alive.
Getting the bone knife and the ceremonial crescent axe head, she stumbled through the forest, wearing the same clothes she was wearing on the day she 'died'... This time, she wouldn't fail...
Combat
Fighting Style
Nenetl's fighhting style mixes both magic and physical combat. Strengthening her body with her magic, Nenetl swings her Crescent Pendulum, using it's momentum both to strike and to move herself, resulting in a highly mobile, unpredictable and incredibly dangerous fighting style, both for the wielder and enemies. She can also imbue her weapon with elements according to the elemental spirit she contracted before the combat.
Strengths
Highly mobile, unpredictable fighting style and heavy strikes.
Powerful elemental magic.
Close/medium range combat.
Weaknesses
Has problems fighting in closed, confined spaces.
Can only perform contracts with 2 spirits at a given time. While performing a ritual with a minor spirit in the middle of combat can be done, it will require another sacrifice (blood or flesh) every time and it will take a few seconds before it's complete.
Highly dependable on her movement. Restraining her movement can make her incredibly vulnerable, since she actually needs to move herself to attack and her only defense is dodging.
Depending on the spirit she is currently contracting, it can be incredibly taxing to provide a sacrifice for it.
Due to her fighting style, she has problems against opponents who can match her agility and keep getting into really close to her (about an arm's length or less.)
Nenetl's fighting style is very taxing on her body. Even though her physical capabilities are strenghtened with a spiritual contract, if she suffers any wound that makes it difficult or painful for her to move herself, it will heavily impact her performance.
Equipment
- Animal Leather Pouch and Bone Dagger: Inside the animal leather pouch on her belt, there is a thin, needle like bone dagger, carved with an intricate pattern. Made of an unusually strong bone, it is used both for rituals and as a backup weapon.
- Crescent Pendulum: Previously, it was the head of a big ritualistic axe, used for executions and blood offerings. Now, she uses it tied with a rope made of braided silk strips as a weapon and as a medium for her rituals.
Magic Abilities
Shamanism - Nenetl is a shaman, a bridge that links this world to the spiritual world. She is able to sense spirits and see the spiritual world, being able to talk and interact with them. Using dances and sacrifices (often blood or flesh), she can conjure spirits such as elementals to strengthen her own body and physical capabilities or imbue her weapon with elemental energy.
Nenetl is also able to make spiritual contracts with stronger spirits. Although spiritual contracts are a hard and lengthy thing to do, requiring some preparation, they cannot be violated by either parties without suffering some sort of punishment for doing so, which often turns out to be either incredibly painful or even deadly for the one who broke it. These contracts can do many things, but they need to be accepted by either parties.
All in all, there are a lot of things that Nenetl can do depending on the spirit she is contracting with, but she always need to offer a sacrifice (a drop of blood would suffice for minor spirits such as the ones to strengthen her body, her physical abilities and most minor elemental spirits) and if she tries to conjure a powerful spirit, she needs to give something more, since the spirit itself will demand an equal exchange. Dealing with powerful spirits (differently from elemental spirits) its incredibly tricky, since they are intelligent and if you do something wrong, including messing up the ritual they can and will possess the shaman or take what they desire by force.
By projecting her spirit out of her body (her body enters a coma like state) she is able to directly interact with the spiritual realm and it's residents, effectively 'spirit walking'. Her very soul is vulnerable when she does that though. If something or someone causes the link between her body and spirit to be severed, it will take a long time for her spirit to make it's way back to her body. If her spirit is attacked and dies while in this state, Nenetl will be forever in a coma like, catatonic state.
Weaknesses/Limitations
Can only perform contracts with 2 spirits at a given time. While performing a ritual with a minor spirit in the middle of combat can be done, it will require another sacrifice (blood or flesh) every time and it will take a few seconds before it's complete.
Depending on the spirit she is currently contracting, it can be incredibly taxing to provide a sacrifice for it.
Breaking a contract with a high spirit can be fatal for Nenetl. In the best of cases she might lose one or two limbs.
While Nenetl can use blood, flesh or organs of others as a sacrifice, they always need to be fresh.
Other
- Nenetl (pronounced Nenet) in Nahuatl means "Doll" or "Idol".
- Part of Nenetl's tattoos can be seen even over the black shirt as they glow with a faint, but noticeable blood red color.
- She loves chocolate, coffee and pepper. She doesn't know exactly why, but those things are certainly her weak spot.
With a tall and athletic build, Ylva is a woman of presence. Standing at 1,83m, she has the body of a Skjaldmær, strong and with defined muscles. Both her biceps and thighs are covered with runic tattoos, depicting ancient protection runes and sigils, according to the tradition of her clan. Despite her strong muscles, her body is still feminine and curvaceous, giving her an exotic, Amazonian beauty.
Her long, blonde hair, which she often keeps in traditional Norse style braids, is often adorned with wooden carved hair beads coupled with a pair of bone carved earrings, with a spiral pattern on them. Her penetrating hazel eyes, coupled with her hair, earrings and the piercing on her nose give her a wild, untamed feel to her appearance, which is further reinforced by the traditional face paint she sometimes uses when going hunting or in certain occasions.
Preferring light clothes in order to move herself freely, unlike many women, Ylva doesn't seem to have any problem in showing her body to others.
Personality
Much like her appearance, Ylva is an intense and fierce woman. With strong opinions, she isn't afraid of getting her hands dirty and isn't the type of woman to lower her head to others. Near those she considers friends or members of her 'pack' she is surprisingly friendly and approachable, enjoying drinking, feasts and thanks to her lycanthrope nature and being raised by such a traditional clan, fighting and hunting. While to others it may appear to be strange, Ylva does not have a particular aversion to killing, even enjoying it to some extent. Still, she never hurts innocent people.
That said, Ylva can be incredibly intimidating to those she doesn't know due to the fact that she has a lot of wolf traits on her personality, thanks to her strong instincts. Approaching her with an aggressive stance is a quick and easy way to get punched in the face. The best way to interact with Ylva if you're a stranger would be to treat her almost as a wild wolf, being especially careful on how you approach her and your body language.
Notable Relations
Astridr Asulf - Her mother, the Alpha Female in the Asulf Clan. She holds as much influence and power as her mate.
Gunnarr Asulf - Ylva's father and the Alpha male of the Asulf clan.
Everyday Skills
Good sense of direction.
Although not exactly using it for combat, Ylva knows how to handle a hunting knife to clean and cut carcasses of animals she or others hunt to eat. That includes seasoning and cooking it (Even though most Lycanthropes from her clan prefer to eat it raw, it is still tasty to actually prepare it on some occasions)
Can actually hold her alcohol pretty well.
Biography
Considered by many to be a fierce and aggressive clan, the Asulf clan is one of the few who, even nowadays, continue to follow the old, ancient traditions of the Lycanthropes such as feasting on the corpses of their enemies and eating their hearts, being seen even as barbaric by modern Lycanthropes. Despite this fact, very few are those who dare to mess with the Asulf clan. Maybe it's due to the ancient blood, that runs deep within the Asulf family's veins, or maybe it's because of their tradition to feast on their enemies, but they're widely known for being incredibly dangerous, ferocious and strong Lycanthropes.
Despite the dark reputation the Asulf clan has, they are known to be fiercely loyal and honorable, respecting those who respect them and being fearsome allies to those who conquered their trust. Differently from some other clans, they are proud and greatly value being a Lycanthrope, transforming themselves incredibly often compared to other clans. Having a history of actively hunting, killing and feasting upon rampaging werewolves and most evil magic practitioners, despite the bad reputation, they actually contribute to keep things in order.
Ylva, much like any other member of the Asulf clan was born and raised knowing she was a Lycanthrope and being taught to be proud of that. After completing 18 years, Ylva felt it was time for her to leave the mountains she was raised on. The Asulf clan was always very traditional, closed and recluse but Ylva knew that if the clan didn't evolve, it would, sooner or later be extinguished. Magic, both good and bad evolved and changed everyday, new rituals were discovered and if the Asulf clan wanted to fight against potential threats, they had to either to change themselves. After hearing about the Nox Tenebrae academy, Ylva thought it would be the best place to go if she wanted to further expand her knowledge about dark magic, how to fight against it and potentially establish friendly relations between her clan and the Agents of the Veil by becoming one herself.
Combat
Fighting Style
Ylva's fighting style is centered around her Lycanthrope form. Sharp claws, a deadly teeth, strong maws... While in her transformed form, Ylva is a deadly threat in close quarter combat. Fast, agile, strong and brutal, her fighting style makes it clear why the Lycanthropes are so feared. While in human form, Ylva knows how to throw a good punch despite not being a martial artist. She also knows how to wield a hunting knife to a certain extent.
Strengths
Highly mobile, almost feral like fighting style, focusing on her physical strength, her claws and teeth.
Thanks to her enhanced senses, strength and physical capabilities, fleeing from her or trying to keep distance if she is focused on some is almost impossible as she is able to track her target by smell if needed.
Thanks to her Lycanthrope healing factor, even if she is wounded she can recover herself rather quickly depending on the size of the wound.
Weaknesses
Doesn't use weapons while fighting in her lycanthrope form.
Due to her sheer size, it can get a bit complicated to fight in narrow corridors and spaces.
Doesn't have any long range attacks or abilities and doesn't know any type of spell or magic other than the few sigils and runes of protection, albeit she doesn't have the magical knowledge to use them herself though (the ones in her biceps and thighs were made by an old shaman village deep within the Danish mountains. The Asulf Clan offers protection to the shaman village and works together with them to fight against harmful magics and creatures that wish to harm humans or themselves.)-
Equipment
- Nothing other than a sharp hunting knife, adorned with runes and sigils to destroy magic.
Magic Abilities
Lycanthrope - Being a Lycan from the Asulf clan means that Ylva is incredibly dangerous while transformed. Her claws and teeth can easily tear a human body apart and her speed when running in all fours means that unless someone has some type of fast vehicle, it will be almost impossible to run away from her. She has enhanced senses and physical capabilities even outside transformed form (albeit less than when transformed).
Runic Tattoos and Sigils - The runic tattoos and sigils on her biceps and thighs offer protection against magics and spells targeting her mind to a certain extent and allow her to 'feel' when magic is being used, being able to hear it as a ringing on her ears and smell it.
Weaknesses/Limitations
Wounds made by silver weapons will not heal without outside help, be it healing salves, medicine or magic.
Her healing factor takes a lot of energy, making her eat more than normal to heal her body. If wounded too much, her healing factor kicks in full force, making her incredibly hungry, incredibly fast. In this state, she can and will enter in a feeding frenzy and will have problems distinguishing friend from foe.
Due to her enhanced hearing, loud, high frequency and high pitched noises can cause her pain and confuse her depending on the loudness.
Wolfsbane is a deadly poison to Lycanthropes and can be used to prevent her to transform if she is in human form and weaken her.
While she can transform at will, moonlight will force the transformation.
Even when in human form, Ylva's animal instincts are strong and she will feel restless and start getting incredibly stressed and aggressive if she's not allowed to hunt and run in her transformed form for too long.
Other
- Skjaldmær means 'Shieldmaiden' in Old Norse.
- Ylva means she-wolf in Old Norse. It's derived from 'Ulfr' which means wolf, while Asulf is Old Norse for Aesir's Wolf.
Standing at 1,83m, Haofeng has a lean and athletic physique. Even though he cannot be considered 'muscular' or 'burly', his body and musculature were developed for another purpose. Where he lacks in raw strength, he excells in agility, speed and flexibility, hiding an exhaustively trained body underneath his apparent lean exterior.
Often wearing a traditional martial arts uniform from his family's martial arts style, Haofeng keeps his hair tied in a long braid, giving him quite an foreign appearance compared to most people in Tsukishima, making it clear that he comes from a family with mixed blood and the scars scattered through his body give him an even more exotic appearance, despite their grim origin. Other than that, his nails are another curious point about his appearance. Sharp, long and painted black, they look more like claws than mere nails. They're also suspiciously more rigid and strong than what normal nails should be upon touch...
P E R S O N A L I T Y
Around those whom Haofeng trusts, he is a surprisingly friendly guy. Easy to approach and generally open to conversation. That said, it would be wise to be careful around Haofeng... While he is loyal to those he consider close allies, to those whom he doesn't completely trust, he can be extremely cunning and treacherous. He has an extremely sharp mind and an even sharper tongue. Approaching people, making them trust him so he can know everything about them, even their weaknesses, manipulating them... He can be extremely hard to deal with even before the combat started.
S T R E N G T H S
T H E S E C R E T O F A H U N D R E D P O I S O N E D F A N G S
The fighting style used by Haofeng isn't a honorable one. With a heavy emphasis in the usage of deadly venoms and poisons, this style uses fast and agile movements together with poisons and venoms. His strikes are just as hard to predict as his movements. Wielding a light blade together with a number of other tools such as poisoned senbons and makibishi spikes and even using his own nails coated in poisons in situations where one needs to be discreet, every strike is fast, agile and lethal. Attacking from strange angles, using an opponent's blind spots to make an almost indefensible attack, using ambushes, stealth, with steps so light and movements so agile the user seems to be able to suddenly disappear from his opponent's sight... This fighting style was made to be efficient at one thing and one thing only, killing it's prey. Even if he isn't able to decapitate someone like the other styles due to both his special lightweight blade and the particular fighting style he uses, just a single graze from his blade is enough to deliver the deadly poisons on his blade. This sword style, created by the Bai'Mì family, is unique because it mixes traditional ancient Goristani martial arts and techniques found in Tsukushima, creating a unique and deadly mix.
Other than it's deadly techniques, this style is also known for it's incredibly dangerous and deadly poisons. Having more than a hundred secret poisons and venoms, this style has a poison for almost every single use a practitioner might need. Paralyzing poisons, deadly ones that need only a few seconds to be lethal, poisons that have a delayed activation to kill their target only a good time after being poisoned... One of their most feared poisons though is the infamous Gu poison, said to be incredibly lethal and almost impossible to survive once someone is poisoned with it.
Stories tell that this style is almost the complete antithesis of styles who have an emphasis on medicine and healing. Where those focus on healing and curing, the Bai'Mì family style focus on killing. According to these stories, the Bai'Mì family's secret style was developed first and foremost for assassinations. It doesn't teach his practitioner the bushido, honor or how to 'duel' against another samurai or martial artist. Instead, it simply teaches them how to kill their target.
Using both senbons, makibishi and a multitude of other tools, this style also uses a special type of blade, unlike those used by most other Tsukushiman styles. Being described as a hybrid between a Goristan Jian and a Tsukushiman Shikomizue,, forged with an exquisite technique and displaying an intricate pattern on it's surface is able to remain light, incredibly sharp while maintaining a good resistance. What makes this sword even more interesting is the fact that it has special, very thin grooves for the poisons applied by the user to flow towards the edge in an uniform way, without concentrating in just a small portion of the tip or simply dripping on the ground. While it appears to be a normal blade from the distance, experienced warriors, blacksmiths or those who know swords will almost immediately perceive a faint, but rather unique sound produced by this sword when swung.
C O I L I N G S N A K E
Just like a snake coiling it's body just before the strike, Haofeng can make his muscles tense up and store energy for an attack, being able to move in blinding bursts of speed when attacking. Rumors say that the strikes from advanced practitioners and masters of this technique can reach speeds faster than what the human brain can react and due to that, they trained their bodies to be able to react faster than normal humans. This makes hitting practitioners of this technique or defending against them incredibly tricky due to their reaction speed and their highly flexible bodies.
T H E V I P E R ' S D E N
"Even a dragon struggles to control a snake in it's native haunt." When fighting with his poisons and techniques, Haofeng will turn even the battlefield in his favor. No matter how strong or fast his opponent is, they will certainly struggle against a snake's cunning strikes.
W E A K N E S S E S
L I G H T W E I G H T
In order to have a fast, flexible body and especially due to attain the special, unique body structure needed to practice The Secret of a Hundred Poisoned Fangs, one needs to give up on raw strength and often have lean bodies and low body weight.
N O H O N O R
Unsurprisingly, not only the Bai'Mì family is not that well seen by the people from Tsukushima due to having strong mixed Goristani blood running through their veins, but they also do not follow the way of the sword. To samurais and martial artists from Tsukushima, using poisons and underhanded tactics such as the Bai'Mì family use would considered to be a disgrace to all martial artists and samurais. This is one of the reasons why Haofeng needs to hide his last name wherever he goes.
Annika is a quiet woman often seen with a distant and somewhat sad stare. Always trying to hide her feelings, Annika hates to stand out. Due to that, the Sniping job, in one hand, fits her incredibly well. But on the other hand, for someone such as Annika, who has troubles opening herself with other people and showing her feelings, can be rather complicated when working with a pair. After everything that happened with her, her emotions became dull and even now, years after, she still has troubles smiling due to her low self esteem. Her smiles, although incredibly rare and easily missed if one does not pay attention, are indeed beautiful.
Annika is often a bit airheaded, when doing her job, Annika sometimes and forgets to eat or sleep, often putting her duty as a sniper before her own health. It's rare for her to say what she thinks or asking something that she wants. She is a bit conscious regarding her position as a sniper due to the psychological weight of taking innocent lives, so she tries to hide the fact she is a sniper as much as she can, only revealing it to those whom she will work with.
Biography:
To most normal people, the act of murder is an absolutely evil deed, yet, no matter how good or pure one is, they merely need one good reason to justify their acts, any excuse, no matter how shallow or worthless, is already enough. Soldiers for example, have many reasons to kill, be it self defense, protecting their allies or any other reason, they have many excuses to separate themselves from being just murderers. Excuses that, no matter how small, make the act of killing someone acceptable.
But what happens when this reason, this justification is gone? What happens if after staining your hands with blood, you stop believing the very thing that validated your actions? If this happens, can you really differentiate what you did from simple murder? Will you be able to live with this burden?
Annika's story doesn't begin with a noble reason, happiness or after finding a reason to her life. Her story begins after losing everything that she had. Her home, her father, her mother, her sister and even... her future... Everything she had was taken, denied from her, leaving nothing but an empty husk behind...
There was a time when Annika was a shy but happy Escainian girl, daughter of a hunter and weapon smith, living in a small village near the mountains, just a few days away from a big city. Their life was good, they weren't exactly wealthy nor her father was famous despite being incredibly good with weapons, but they always had enough to feed themselves and to have a good life thanks to some regular customers her father had. Annika was always curious about them, always making large orders for weapons and when they came, they always had strange clothes and they always came and left in a hurry... They even had a special way for her father to know it was them, knocking on the door with a certain rhythm. But despite that, nothing really out of the ordinary happened there. Living together with her mother, father and sister, Annika spent her days studying and reading her books, learning about weapons with her father or hunting with him. Even though they had just being freed from the Raelinian's cruel and oppressive rule, even though it was no secret that the tensions between Raelin and the alliance formed by Songdae and Escania were rising, that was never a problem in that peaceful village. For those living in such a small, peaceful village, things didn't change that much... Until something happened...
It happened fast, too fast for her family to react. First, it seemed that there was nothing wrong. It was the same rhythmed knocking on the door as always. Annika found it a bit weird due to how late they had came, but probably it was another one of those 'important clients' stuff her father always talked about. As her father opened the door, it was already too late. He took too long to notice that those weren't the usual buyers. Her mother and sister were both asleep. Annika was the only one who was still awake. There was no scream, no sounds of fighting, there was just a sound of gurgling, something falling on the ground with a loud thud and then the sound of boots running inside. Silently sneaking out of her room, exactly how her father had taught her to do when hunting, Annika could feel her blood freeze when she saw blood on the ground, next to her father's dead body. Immediately after she did so, she heard the sound of boots running around the house. Afraid and not knowing what to do, she simply hid herself inside her wardrobe. From her wardrobe keyhole, she could see as two men wearing dark clothes and carrying weapons entered the room she, her mother and her sister were. Annika wanted to wake them up, she wanted to scream for help, but before she could did so, it was already too late. She could only watch, hopelessly as the two men sank their knives into her mother and sister's throat, choking them so they wouldn't make any sound.
In shock, Annika couldn't even find strength to get out of the wardrobe. She only sat there, hearing as the three unknown men searched every corner of the house for something. After a good few minutes, the sounds stopped. Finally being able to get out of the wardrobe, she immediately went to where her mother and sister were and then to where her father was. It didn't matter how much she tried to staunch the bleeding or wake them up, they were already dead. Their lifeless eyes, their frozen, panicked expression...
On just a few minutes, Annika had lost everything. No one from the village came to help. No one didn't even know what happened. They were all sleeping peacefully while all that happened. Her kind mother, her beautiful younger sister and her caring dad, all dead. After seeing that, after having everything taken from her, how could Annika continue living, now a mere empty husk, a shadow of her former self? After suffering such fate, there are a few choices one can take. Either give up on their own lives and break or... to live for vengeance. Those unknown men simply came and took everything from Annika. What did they want? Were them after the weapons her father made? They were certainly not those 'important clients' her father was always so serious about... Using the last of her strengths, she walked, absentmindedly to where the weapons were, only to see them all there, untouched. Why did they even came for then? They simply destroyed her life, her family without reason?
With distant, cold eyes, Annika did the only thing she could do. By herself, she carefully carried her family to the backyard, got the shovel and started to dig their graves. To anyone else, it would be a very painful thing to do, to bury one's own family, but to Annika, who was still in shock, only an empty husk, a shadow of her former self who always had eyes so full of life, nothing had meaning anymore. As she finally put the last bit of dirt on top of her father's grave, she, for some reason, remembered one day, when she sneaked on her father's workshop and saw him hiding a big, strange box he was, for some reason, carrying like it was really important, inside a hole under the floorboards. When she got there, she broke the floorboards with the end of the shovel. The box was still there. On it's lid, Annika could read "Escain's Sniper Corp." written with black paint.
With nothing but hate and her desire for vengeance she opened the box, hoping to know why her father was killed and what those strange men were looking for. Inside the box, there was a prototype sniper. Based on the most popular and recent sniper model, largely used by Escainian snipers, it was disassembled and built again by her own father until it was almost completely different from a standard model. She remember how many hours he had spent on that weapon, improving it, trying to make it more powerful, precise and deadly. She remembers him taking it apart, cleaning every single piece one by one, she remembers as he spent hours and hours working hard only to shout excitedly, running out of his workshop with a tiny metal piece... A trigger box made from scratch by him. Better, more consistent than the previous one. The laughter from her mother after seeing how happy he was due to a little piece of metal, her bright eyes, curiously staring at her father as he worked... She never knew what her father had done with that weapon... But now, she had her answer. A few moments later, she walked out, with that sniper rifle on her arms, the last 'gift' from her father, holding a few stripper clips as she walked outside to the dark night. Her beautiful dress that once had a wonderful blue tone, now covered with ashes and dirt after burying her family. She knew where she needed to go.
After much searching and mentioning her father's name a few times, Annika finally was able to get in contact with the Escain Sniper Corp. At first, they simply wanted the rifle but she was quick to let them know that she wouldn't give I to them. After much discussing, she proposed to leave that rifle with her and she would work for them. After a small show of her skills, she quickly got the position as a sniper. It was there that she met Garsin. A young man who would work as her spotter and sniper pair. For a long time, Annika killed without remorse. Targets, no matter who they were, armed or not, were quickly dispatched by Annika. Her duty as a sniper and her vengeance were the only things that mattered for her. Quickly being regarded as the resistance's aces. Feared by their enemies, their presence on the battlefield was terrifying. The rhythmed sound, almost like a clock, making everything cold and emotionless. Shoot, eject the shell while being careful for it to not fall on the ground and make noise, shoot again. Five times, five target's down. Get a stripper clip from the pouch, reload, carefully taking out the clip so it doesn't make any sound, shoot again, reposition themselves, reload, shoot... Annika's eyes, which were filled with life, now were cold and distant, not even reacting as her target's cold body fell on the ground. There was no need for her to think about how many lives was she taking with her own hands. There was no need to think about the reason for her to do such thing nor the psychological weight of being a sniper. She already had a reason, something to justify everything that she did, burning into her mind. Vengeance.
But nothing lasts for ever, not even the searing hot flames of vengeance... After a long time, Annika saw herself without a reason to shoot anymore. The flames of revenge had cooled down... It was then that she finally thought about what she had done. How many people had she killed just so she could avenge her family? She lost the count a good while ago. What was the reason to do so? Revenge? What was the difference between her and the people who killed her family then? Her targets never even knew her presence. It wasn't like she was defending herself... The way she killed her targets was the same as the way her family got killed... As she aimed down the sights, she always had a choice. She herself could choose if someone would live or die, yet, she always choose the latter. No matter if they were armed or unarmed. No matter if they were soldiers following orders or strategists that weren't even carrying weapons.
All the times she was called a killer, a demon by her enemies, all the times she was called a hero, a savior by her allies... To be a sniper is not to be a hero, no matter how many times her allies told her that. To think so is a very one sided way to see things. Being a hero means being an existence akin to a devil to someone else. In fact, the sniper position is one of the most torturous there is. She didn't have a reason to kill anymore. Her hands were red with blood, with innocent blood. No matter how much she thought about that, she simply couldn't find a reason to justify all the lives she had taken. She was just... a murderer. She couldn't be called a hero by killing others without any reason. She had nothing on this world to her name but the blood on her hands. To try and live a normal live after all that was impossible. Falling in a deep depression after the resistance was disbanded, Annika was back to the same state she was when her family died. Once more, she saw herself empty, as something that shouldn't be alive...
Sitting in the ground of an small, cheap room she had rented, alone, without one of her boots, hugging her sniper rifle as she reached for the trigger with her toes. She didn't deserve to be alive anymore. She didn't have anything left. She had already forgotten her father, mother and sister's faces, drowned under the dead flames of vengeance on her heart, what remained of the only reason for her to be alive. It was like that that Garsin found her. For the first time, he saw any emotion on her eyes.
The only words that prevented her from taking her own life was Garsin's. "I don't see a murderer. I see someone who fought to prevent more people from being in the same damn position you and I have been in. You are all I have left... Don't you dare leave me alone."
After that, Annika was finally discharged from the Sniper corps, both due to her unstable emotional state and due to her impeccable record. It took some time for Annika to recover herself. Together with Garsin, they would start working as Bounty Hunters. Due to their position as one of the best sniper duos when they worked to the Escainia's Sniper Corp, they still have good connections and a good relationship with them, often receiving 'bounties' directly from the military, or even some contracted jobs, especially made for them due to their status as ex-agents. These contracts are often about things that are outside their jurisdiction, jobs that could cause problems with other countries if discovered or even lack of manpower. This 'unusual' relationship with the Escain Military forced put both Garsin and Annika in an interesting position. While they're formally not part of the Escainian military forces anymore, they often run contracted jobs for them due to being trusted by them, making it easier for the military to offer more 'important' jobs for them.
Their latest contract was a strange one though. Instead of simply receiving a name, they were sent to Raelin, to meet with a contact from the Raelin Military forces, a spy. Arriving there, they would receive the details, their target and their objective from this contact.
Combat:
Level: 25 Class: Escainian Sniper - Wielding the powerful Sniper Rifles developed by Escainia, the snipers are an existence feared on the battlefield. Being able to take down a target from an incredible distance, their presence on the battlefield is often felt before seen or heard. Masters on positioning themselves, their only job is none other than assassination, to take down their designated target without it even knowing their presence, be them armed... or not.
Traits: Piercing Bullets - When using a Sniper Rifle, attacks ignore 50% of the target's total defense or, if the user has magick shield, Pierce 50% of it instead. Precision Shooting - If the target's speed is less than 50% of the user dexterity if the user is moving or 70% if the user is standing still, completely ignores dodge. Dead Silent - User's steps are completely silent, plus some actions that may cause noise (reloading rifle, mechanical noises from pulling back the bolt...) Are silent. User cannot be detected by any type of detection magick. User is able to use both Stalk (negates 50% movement penalty from stalk) and Repositioning at the same time.
Modified Sniper rifle. Based on the latest Escainian military model this particular weapon was modified by a not well known, yet very promising Gunsmith. It's more precise, powerful and has a better range than the standard model. Thanks to it's modifications, it has no 'sniper glare' nor flash when shooting, making it easier to hide the sniper's location.
Offhand Combat Knife - Standard, sharp combat/survival knife. Serrated edges give it a nasty bite and utility when cutting branches, leaves & etc. Armor Sniper's Light Garment - Light armor, focusing more on mobility, being practical and protecting the sniper against the environment and climate. It offers very light protection to actual attacks. Accessories Sniper's Camouflage Covering the sniper's head, shoulders, arms and back, it's fabric has different colors on the inside and the outside, gray and green. It can be used with both sides. It's fabric, although light, is resistant and it's covered by a net on the green side, allowing the sniper to get branches, leaves, sticks & etc. On the gray side, it does not have a net, but instead it has a rugged texture resembling rock, debris and cement (with pieces of cloth of other shades of Gray to help conceal the user's sillouette), allowing the user to become almost imperceptible when standing still both in the wilderness or in an urban scenario.
Skills • Repositioning [Spe 7] - Puts the Sniper Rifle on the user's back by using the sling. As long as it's still on the user's back and not on it's hand, user has 20% more speed and can pass through obstacles like small or medium walls, thin passages & etc. User can still hold a small offhand weapon without denying the 20% speed bonus. • Sniping Stance [Dex 8] - By kneeling down or laying on the ground, user completely stabilizes it's weapon, granting +20% bonus dexterity. • Stalk [Spe 8 / Dex 8] - User is able to move itself in complete stealth (simple stealth, as in silent. Not invisible) with -50% movement speed. • Buttstroke [Dex 5] - Hits a melee target with the buttstock of the user's rifle. Causes no damage but stuns the target for 2 second. Can be used as a reaction to a melee attack that the user wouldn't be able to dodge. • Artery Strike [Spe 7 / Dex 7] - Lightning fast attack with the offhand weapon to a vital artery. Causes no damage but inflicts heavy bleeding. Can be used quickly after Buttstroke and does not break stun. • Reverse Grip [Spe 7 / Dex 9] - User uses a special technique and stance when using knife type weapons, making their damage scale with dexterity, doing it so all attacks done with a knife are critical hits. • Distraction [Dex 9] - By using an empty stripper clip from it's sniper rifle, user can throw it far away to make noise, drawing enemy attention.
Legacy Skills
• Snipe [Dex 13] - Can be used only while in Sniping Stance. Carefully takes aim on an enemy, dealing massive damage to the target.
Limit Break • Double Tap - Can only be used when in Sniping Stance. User fires two shots in very quick succession. Dealing massive damage up to two targets. If the user chooses to fire two times in a single target, deals 2x damage.
Opportunity • Head Shot - When using a sniper rifle, using telescopic sights and aiming down the sights, attacks always crit. • Genius Sniper - When using a sniper rifle and a telescopic sight, user gains +20% total Dexterity. • Synchronization - When with another sniper, able to fire at the same time to take out multiple enemies at a time on her or the other sniper's mark or synchronize their shots with a loud, rythic noise such as a bell or any noise that happens with a certain interval of time to mask their gunshot.
Standing at 1,80m tall, a bit above what would be considered 'average', Nori's appearance could be considered quite 'normal' if it wasn't for the curious style of clothes he often wears. Traditional Japanese kimonos with colorful and striking patterns coupled with earrings and nails which he often paint black make his appearance quite unique compared to the others. While it is quite certainly hard to ignore him, nobody really knows if he wears such unique clothes just because he likes to or due to being raised in quite a traditional Japanese family, but most people agree that they do fit his calm and tranquil personality quite well.
Personality:
Nori is a very calm and tranquil guy. Unlike most people of his age, who are always so preoccupied with their future, getting a job, college and seem to never have time to do anything, Nori seems to always have a tranquil and carefree smile on his face. Much like his parents, he believes life should be lived, appreciated and not rushed. Due to that, most people enjoy his company, both due to the apparently 'calming' aura he seems to have and the fact that he is a very pleasant and flexible person to have nearby, enjoying both the silence and a good conversation.
While most people may see him as a lazy, good for nothing guy (he doesn't really denies the fact that he is lazy), he is surprisingly intelligent and, when necessary, he can be surprisingly diligent, depending on what he needs to do. Despite that, Nori isn't the type of guy that actually likes to work hard and most of the times will do only strictly the necessary to accomplish his current task and nothing more.
Nori wishes for nothing more but calm and tranquility. People nowadays live their lives almost as if they were eager to die. Trapped inside the cage they created themselves, most people forgot how to appreciate simple things such as the blue sky on a calm afternoon, the unique colors of the sunset and the beautiful shapes created by the wind and the clouds in the evening sky.
Background:
Even though Nori was born and raised in a traditional family with a rich historical heritage, his family was never overly strict like what most people believe a traditional Japanese family would. There was never any kind of pressure on Nori regarding his future or anything at all. His life was always tranquil as his family was always relatively wealthy and despite his laid back personality, Nori was always very talented and intelligent. Mostly due to the influence of his grandfather, whom he was really close, Nori grew very close and interested to his family's history and traditions, which made him become quite proficient in traditional calligraphy and even knowing how to perform and enjoy a traditional tea ceremony. But what was maybe the most surprising thing was the paintings he started to make. Using traditional techniques that he learned when he started copying the old paintings in his house, he soon became incredibly talented at it, becoming one of his favorite pastimes.
When Nori first entered the school, he quickly became well liked and loved by staff and students alike. Not only he had good grades but he was always calm and had a pleasant smile on his face. Sure, he might not be the best student, often sleeping and generally not paying attention at the class, but since he seems to always have good grades (and due to the fact that is simply useless to try and argue with him), most of the teachers often turn a blind eye to that. Little did he knew that his calm and tranquil life was about to end...
Monster Fighting Abilities:
Ability Basis:
Ink Manipulation
Magical State Breakdown:
While Nori's overall appearance doesn't change that much, other than a big Fude brush appearing on his hands, he becomes much more agile and faster than what he normally is. Since neither one of his abilities are suited to hand to hand or any type of close combat, he needs to use his agility in order to keep a medium distance between him and his enemy. While in this magical state, Nori can manipulate the ink (and different ink types) coming out of his Fude brush. The streaks and paintings he creates can be either painted in the ground or walls, functioning like normal ink or even in a '3d' way, with flat streaks of paint being painted into the air itself, without anything to support them.
List of Techniques:
Suzuri no tamashii:
Nori produces streaks or splashes of ink with his brush. Much like the yokai with the same name, the ink on said spot begins to ripple in a slow, rhythmed pace, almost as if it was an endless amount of ink hiding underneath the surface. It can be used in a multitude of ways, but Nori can use it to instantly transport himself from one streak to another (as long as he is touching a streak of ink of the same type), redirect attacks or even using it as traps to relocate an enemy (depending on it's size and if the creature falls on the ink).
Demonic Ink:
A quick and sudden streak of blood red ink, like splashes of blood coming from a sword wound, this type of ink has a frightening ability to cut that which it touches. It might be a simple ability, but it's particularly difficult to predict and defend due to how his ink manipulation technique works, being extremely different from a sword (reach, speed, angle of attack & etc.).
Flowing ink:
Nori readies his brush and draws a long line on the ground. The ink from this line begins expanding outwards, covering everything on it, from walls to trees and buildings. A moment after activating this technique, everything around the area it was initially casted becomes covered by black ink, becoming completely black. While inside the area covered by black ink, Nori's abilities are more powerful and can be used more freely. This ability can be used together with Suzuri no tamashii too, making all the ink around the area being able to be used for said ability without Nori needing to paint another streak.
Hyakki Yagyō:
"Night Parade of One Hundred Demons". While all other abilities can be used with simple strokes, this one requires time and it is harder to be used. Nori begins painting images of a hundred onis, demons and yokais. The beautiful paintings of each creature slowly come to life as soon as he finishes painting them. This ability, although strong and able to overwhelm his target, requires a great deal of concentration and attention and he isn't able to use any other ability aside from this one while painting . Interestingly enough, after using this ability a few times, he realized that some of the paintings he made started becoming stronger and more intelligent the more times he painted them and the more details he added, going as far as to acquire a personality. While he can still paint a hundred weaker, nameless demons in order to overwhelm an enemy, if he takes his time to paint the few yokais that he is used to paint with more detail, they will be definitely stronger and be able to hold their own much better against a strong opponent. That said, it takes more time and concentration than simply painting nameless demons.
Appearance With fiery red hair, hazel eyes coupled with a delicate skin and a cute and pretty face, Nina can be considered quite an eye candy with a 'wild' and 'fiery' charm. Standing at 5'9" (a few inches higher than what she would normally have due to her bio-cybernetic legs), she has a well trained body with perfect proportions. Despite her good looks, the most striking aspect of her appearance is maybe her bio-cybernetic legs. Made by Nina herself, the uniqueness in their appearance betray the uniqueness in their function and design. When off duty, she often removes the armor plating in her legs, allowing her to even use tight fit pants to cover them (even though she still cannot wear normal shoes).
Normally wearing lightweight armor while on duty, when off duty she prefers wearing light clothes that let her move freely. She is known to hate excessively 'formal' clothes but it is not uncommon to see her using summer dresses when going out or when she wants to wear something a bit prettier or, more commonly wearing things like shorts and other light, casual clothes. Even though Nina might prefer light and comfortable clothes to beautiful ones, she still cares about her appearance, mainly keeping her body in perfect shape, training and doing things like taking care of her skin & etc.
Height 5'9"
Personality Normally, Nina is a very happy girl. Always seen with a smile on her face, she loves company (sometimes even having a tendency of speaking a bit too much), has a tendency to always see the good side of everything. Just like her hair though, she has quite the fiery temperament. With strong opinions, she isn't the type of woman who would go back on her own words or flee from an argument. Luckily, she isn't the type of person to hold grudges and is as quick to forgive as she is to anger. Even though it is considerably hard for her to completely lose her temper, when she does, she becomes notably hard to handle.
Curious and easygoing, it's not particularly hard to approach her, if she doesn't approach you first, that is. Despite her clear interest in weapons, cyberware and bioware, as long as one approach her with a sufficiently interesting subject, it is not that hard to keep her interested on the conversation.
Even though Nina's personality doesn't change that much on most cases while she is on stand-by on duty, when she finds herself in a situation that requires her full attention, she is much more serious and professional. Often keeping communication to a minimum when in combat, she always tried to be as efficient as possible in everything she does. Strangely enough, despite her highly inquisitive and curious nature, she doesn't question orders that often when in combat. Maybe a reflection of her training when she was part of the UK special forces.
Role Recon/Scout
Despite her role being officially a Recon unit, in reality, Nina is quite flexible due to her equipment and skills. Excelling in mobility due to her legs, she can fill specific roles in situations where speed and precision is needed above anything else, in situations where one would need a more 'silent' approach such as reconnaissance or scouting or even taking a more 'supportive' role in an operation, akin to a highly mobile designated marksman unit while also helping in gathering valuable information about the area for the main team.
Augments:
Cybernetic heart and lungs: Due to the accident she suffered, her lungs and heart were punctured by metal shrapnel, making her lungs almost useless and her heart working only with a fraction of its original capacity. While the previous models were aftermarket ones, she found their performance unsatisfying and lackluster, ending up creating new ones with a better performance than most models on the market. Due to those augments, Nina has a much higher stamina and lung capacity than normal people, which made her not only able to run by a surprising amount of time without getting tired but also made her able to handle the strenuous effort needed to push her bio-cybernetic legs to it's limits.
Bio-cybernetic legs: In the same accident that ruined Nina's heart and lungs, her original legs were ruined beyond repair. With most of her tendons severed and most of her bones, including her femur, broken and fractured in multiple places, complete healing was considered impossible, even with the current technology. The current legs Nina use were the result of her frustration and persistence after the accident and finding herself not being able to even stand up. Due to their ingenious and unique design, they are essentially part of Nina's own body, since her own nervous system is connected to her artificial legs, their removal is impossible without an incredibly complicated surgery. The drawback of having such an unique system and design is that repairing them is considerably more complicated. Nina is the only one that knows how they work since the pieces are almost all custom made. They allow the user to run at much faster speeds than they normally could.
Equipment:
Semi-Automatic, scoped Crossbow: Semi auto, magazine fed crossbow modified by Nina herself. Even though this was once a standard model, it was modified and tinkered by Nina so many times that almost nothing of the original weapon remained. It is a mystery on how the NSF still considers this weapon 'standard' and lets her use it. The custom made parts and the exotic design makes it easy to wield and move around with. Silent, accurate and deadly, it boasts an unusually long range for a crossbow, as much as a DMR. It's penetration power is enough to rival common DMRs, despite it being completely silent. In return, it's ammo is limited.
Featuring an ergonomic design, an easy access place to store spare magazines while economizing space, this SMG is at the same time compact and incredibly effective. Due to it's compact size and special features, it makes an ideal sidearm for Nina, since she has little space to carry equipment or additional ammo other than the spare magazines for her crossbow. She often uses it with a silencer, carrying at least one magazine with only subsonic ammo in case she needs to be silent.
Standard issue NSF combat knife.
Previous Careers
Bio/Cyberware field specialist on the UK special forces.
Unemployed. Responsible for buying a suspicious amount of highly advanced cybernetic components and raw materials on Tokyo's black market. Due to this period of time, she has a few scarce connections in the black market. Far from trustworthy, but these contacts respect money.
Biography Born in a relatively wealthy family, Nina was always an incredibly intelligent girl. Despite her wealthy family, her father, who was a retired officer from the UK Military was always rather distant. Still, he still provided her with the best education he could and raised her. Even though he was never the type of person to give her hugs and affection, she knew he cared about her. Enough to always tell her stories about his old days in the military or even to awkwardly try and start a conversation with her when she was too quiet or feeling down for any reason. All in all, Nina had a very good childhood, one that few people had the opportunity to have.
Growing in an environment filled with veterans, her father being one of them, it wasn't a surprise when Nina showed an interest in both weapons and bioware and cyberware fields. Many of the veterans she met had at least a few augmentations, from minor ones like cybernetic eyes to even entire limbs. Choosing to specialize herself in the Bio/Cyberware area, Nina quickly made a name for herself, being seen as a student with a promising future. That and, in a minor way, for being one of the best in gymnastics and track & field, going as far as winning some medium competitions. When she graduated herself, both her background as the daughter of a retired military officer and her thesis, which was an innovative view on cybernetic augmentations, including a fairly accurate system of a cybernetic limb that emulated the human nervous system, attracted quite a bit of attention, including from the United Kingdom Special Forces, who gave her a proposal to work for them as their specialist. Even though her father never said anything, Nina always knew that he was the one responsible for pulling a few strings in the background and speaking with a few people in order for her to receive such a good proposal.
The first years on the UKSF were harsh and difficult for Nina. Even though she was used in training her body and loved physical activities, the training she underwent was incredibly harsh. With time though, she got used to the routine and adapted to it surprisingly well. At first, while she was still in her 'training period' she mostly stood inside the HQ either offering support for those who had augmentations, researching on how to further improve the performance of the combat-oriented augmentations used by the Special Forces agents or even, some times, analyzing rogue or illegal augmentations that were apprehended from different sources. Due to her performance, her physical capabilities and the fact that she often tinkered with other agent's equipment and weapons upon request, raising their performance, she was quickly offered a position as a field specialist. Her presence on field would offer not only a tactical advantage when dealing with situations where knowledge about cybernetics was required and even being a surprisingly good designated marksman, but she also had a good effect on the team's morale due to her personality when off-duty, being quite a welcome to relief the psychological burden.
Unfortunately, in one occasion where Nina was together with the her unit in order to apprehend a cargo of highly illegal cybernetic parts after one of their informants told them where the supposed deal was going to take part, an unfortunate accident happened. The moment her unit approached the vehicle that was supposedly transporting such parts, she almost immediately went to the back of the vehicle to take a look at the supposed cargo after the driver was captured. What nobody could have foreseen was that, whoever was behind that particular cargo, was more prepared than they had thought. The cargo was armed with an explosive charge that would go off if whoever opened the cargo compartment didn't have a special identification device.
As the explosion went off, Nina's unit was mostly intact, but she didn't have the same luck. Deep wounds caused from metal shrapnel pierced both her lungs and heart in multiple places, while her legs became almost completely destroyed, having absorbed most of the impact from the explosion. Due to her unit's quick decision, her life was saved, but when she woke up, months later, things were radically different for her. Her lungs had to be completely replaced by a cybernetic one, which didn't have the same performance as her previous one while her heart, was functioning with only a part of it's original capabilities. She was unable to walk or even stand up and any effort at all would almost make her pass out.
For obvious reasons, Nina was discharged from the UKSF for medical disability. Nina quickly became deeply depressed. For her, being in that state was almost like being in a cage. She wasn't able to even run, exercise herself. She was useless... Using the pension she received from the UKSF and her father's aid, who blamed himself for what happened with Nina, she went to the only place in the world that enough advanced technology and it would be easy enough for her to get a hold of them. Neo-Tokyo. After the nuclear warhead that exploded in the old Tokyo, it wasn't much of a secret that things were like a powder barrel, with ultra-nationalist factions rising in power and fighting against the local government, it would be the best place for Nina to do what she wanted to do.
For the following year, Nina used all her money while hiding herself in Tokyo's suburbs and buying suspiciously high quantities of both highly advanced cybernetic components and raw materials as well as a good amount of medical supplies and bio-cybernetic parts. Having worked for the UKSF, Nina didn't expect that the NSF would ignore such a highly suspicious activity forever, but luckily enough for her, when they finally caught wind of it, most of the modifications she had planned for herself were already completed. After having to run from the NSF in several occasions, afraid for what they would do with her new legs if they caught her, Nina was finally cornered after a surprisingly long game of cat and mouse. Surprisingly enough, instead of being thrown into a cell or having her legs disassembled and studied in hopes of possibly reverse engineer them, the NSF gave her an unexpected proposal. Nina's skills, both regarding bio-cybernetics and her skills to avoid and run from the NSF for so long, coupled with her background did give the NSF enough information and understanding on her circumstances for them to trust her and instead, offered her a position inside the NSF.
Affiliations
UK Special Forces: Previous employer. Still has some friends there.
NSF: Employer, after being caught buying huge quantities of advanced cybernetic components from the black market.
Elliott Hart (Father): Alive, still living in the UK. He and Nina have a complicated relationship.
Victoria M. Hart (Mother): Deceased. Died when Nina was still young.
𝙽𝚊𝚖𝚎:
Nina Hart
Species:
Human
𝙰𝚐𝚎:
25
Gender:
Female
Ocupation:
Ranger
𝙰𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎:
Fiery red hair, hazel eyes and a delicately white skin coupled with a cute face, Nina can surely be considered quite an eye candy to look at. Standing at 1,75m, she has an agile and athletic build, carefully maintained thanks to training and running. Despite her good looks, the most striking aspect of her appearance is maybe her bio-cybernetic legs. Made by Nina herself, the uniqueness in their appearance betray the uniqueness in their function and design. When off duty, she often removes the armor plating in her legs, allowing her to even use tight fit pants (as long as they don't go below her shins) to cover them (she still cannot wear normal shoes).
When not using the standard, lightweight armored suit in her upper body and the armor plating on her legs, Nina's wardrobe is mostly consisted of practical, easy to wear clothes such as summer dresses, shorts, shirts and the occasional long dress, which she keeps in case she needs to attend to a formal meeting or something similar.
𝙿𝚎𝚛𝚜𝚘𝚗𝚊𝚕𝚒𝚝𝚢:
Nina is a happy girl, despite everything that happened to her. Always with a smile on her face, she loves company and has a tendency to always see the good side of everything. Just like her hair though, she has quite the fiery temperament. With strong opinions, she isn't the type of woman who would go back on her own words or flee from an argument. Despite this fact, she is extremely smart and very rarely looses her temper enough to impair her logical thinking... Although she can and will probably get mad enough to give a serious cold shoulder if someone irritates her. Ironically enough, the best way to extract information from Nina is by being friendly taking advantage of her easygoing personality. Around those whom she considers being her 'friends' she is sometimes careless regarding information that should be confidential.
Backstory:
Born as the youngest daughter of a wealthy family of weapons and high-technology merchants in London, Nina was always an incredibly smart girl. Being gifted with both a healthy and athletic body and smarts, she began making a name for herself in the academic community due to her innovative ideas and the concept of bio-cybernetic augments and members that unlike normal prosthetics, which simply outright replaced a missing member or organ, aimed for a more... seamless transition between machine and human.
Unfortunately, despite the vastly improved performance when compared to conventional prosthetics and augments, her ideas were considered to not be practical enough to be used due to certain complications such as possible rejection symptoms depending on the patient, the expensive, dangerous and invasive surgeries required and most importantly, the knowledge necessary for the maintenance and repair of such augments and prosthetics. It was exactly due to these downsides that Nina's research was not deemed worthy of investors or any further attention from the academic community.
After being shunned by the academic community, she quickly lost the support from her family. Her many siblings all had many accomplishments to further raise the name and prestige of the Hart family while she was but a failed researcher. After much discussion, the elders of the Hart family gave her a choice. She would either be used in a political marriage or she would become a voluntary and to the ranger program the Tammerlane Exploration Company. In exchange, the family would keep supporting Nina, providing her with money and all the necessary technology she would require for her hobbies or even her bio-cybernetic augmentation research.
In the Tammerlane Exploration Company's Ranger program, Nina would quickly stand out from the rest thanks to her incredible dexterity, agility and speed. Her natural agility and dexterity would quickly earn her the eyes and attention from the instructors, who saw in her a diamond in the rough, despite the rather... difficult to dealt with behavior sometimes, when she wasn't allowed to do what she wanted.
Graduating from the Tammerlane Ranger program in the top of her class, Nina immediately started being deployed in missions through the solar system. Be it either scouting potential natural resource sites in one of the many moons or even escorting and protecting high value cargo from pirates and scavengers, Nina's was not only always brought good results, but she had quite the talent to boost the morale of the team with her easygoing behavior...
That was until a certain mission on Venus to bust an illegal mining operation, where she ended up stepping on an anti-personnel mine. Despite the high lethality of those mines, Nina was somehow still alive, although only barely. After being saved by her the other rangers in her team and quickly taken to the best Tamerlane-affiliated hospital in Venus, she discovered, much to her dismay, that the accident had completely ruined her legs beyond repair, severing nerves and breaking her femur in multiple places. Besides that, multiple metal fragments had also penetrated her chest. Amongst them, two became deeply lodged within her heart and lungs, damaging and making them able to work only with a fraction of their previous efficiency. Although she was not in risk of dying anymore, her condition was still... very bad. Walking was simply impossible due to her wounds and any physical effort would quickly cause further complications due to her debilitated heart and lungs.
Despite the terrible accident, Nina still kept her head up instead of falling into despair because she knew that she would have the support from both from her family and the Tammerlane Exploration Company. Both of them had invested just enough time and resources on her to just let her live the rest of her life in a debilitated state. Thanks to that, in a situation where most would have feel desperate, Nina found opportunity. After many meetings with both the elders of the Hart family, she finally convinced them in asking the Tammerlane Exploration Company for a favor. Instead of merely amputating her legs and replacing them for military-grade prosthetics, she would convince them to use an improved version of the prototype from years ago for a special type of bio-cybernetic legs, putting her own name, job and even any right she or her family would have for a compensation from the Tammerlane Company at risk.
While the surgery took almost days to complete due to both the surgeons and the cybernetic engineers having little to no knowledge of how Nina's prototype worked other than the detailed explanation she provided on how the operation had to be performed, in the end, it was successful. Unlike other cybernetic prosthetics which took time for both the body and the brain to get used to and often needed intensive therapy, Nina's prototype only needed about a week of medical supervision and therapy before she could use them to their full capacity.
The moment she started resuming her trainings with her new legs, it immediately became evident that her previous research on bio-cybernetic augmentation was not something to be ignored. Despite the downsides, the difference in performance was incredible, to say the least. Coupled with the military-grade Variable-chambered heart provided by the Hart family, Nina quickly became an incredibly valuable asset to the Tammerlane Company Rangers. Before she could even go back being an active Ranger for the Tammerlane Company, Nina was formally invited to be on the Ranger team of the Jotunheim as one of the best rangers the Tammerlane Company had.
Key Skills: » Ranger Training
The harsh training Nina went through before she graduated as a Ranger taught her how to survive in most harsh places and situations. From Survival techniques both in urban environments and the wilderness to tracking and erasing one's tracks, she can both survive and move without being noticed in most situations.
Regarding combat, while Nina was trained and specialized as a Marksman, she was also trained in hand-to-hand combat and created a style of combat focusing in the usage of her augmented legs, should she need to enter in close combat.
» Enhanced Mobility
Nina's augments only enhanced her already fit and flexible body. After she learned how to use them in their full capacity, Nina is able to move herself much faster and be much more agile than a non-augmented human, including climbing and free-running/parkour techniques.
» Bio-cybernetic specialist
Before Nina became a Ranger, she was a researcher specializing in bio-cybernetic augmentations. Having designed and created the bio-cybernetic legs she uses, knowing very well how to modify or repair them. Her knowledge also allows her to repair normal cybernetic augments, given enough time and assistance from more specialized members of the crew, such as doctors and engineers, when necessary.
𝚆𝚎𝚊𝚙𝚘𝚗(𝚜): » Combat Knife
A normal, military type combat knife. Sharp, durable and reliable.
» Custom made Crossbow
Semi auto, magazine fed crossbow built by Nina's request. The custom made parts and the unique design makes it easy to wield and move around with. Silent, accurate and deadly, it boasts an surprisingly long range for a crossbow, being possible to use it even in medium to long range shots without too much loss of penetrating power due to the elongated barrel and improved firing mechanism. All in all, it resembles a strange hybrid between a rifle and a crossbow, albeit with much less ammo capacity.
𝙰𝚛𝚖𝚘𝚛:
» Lightweight armor. Aiming to offer a good protection without weighting down the user.
Augments:
Military-grade Variable-Chambered Heart and Lungs
Bio-cybernetic legs (Made/modified by herself)
» Augment Explanation
Focusing more in speed and agility than brute strength, the main point of her bodily modifications is to further enhance what she was so proud of before suffering the accident that ruined her legs: her agility, dexterity, stamina and speed.
While her legs have a much better performance than normal cybernetic prosthetics due to their bio-tech design, they are significantly harder to repair than normal cybernetic legs due to how complicated their construction is, requiring something akin to an 'operation' (unfortunately, Nina is basically the only one who fully knows how they were built so it's very difficult for others to fix them without her orientation). The fact that her own blood and nerves runs through the bio cybernetic legs only make things worse, as blood loss can and will be a problem if left untreated. The light armor she uses on her legs offer a good protection against most 'common' threats such as piercing, slashing and even crushing wounds, to some extent.
Due to their ingenious and unique design, they are essentially part of Nina's own body, since her own nervous system is connected to her artificial legs, their removal is impossible without an incredibly complicated surgery.
Thanks to her variable chambered heart, lungs and relatively fast metabolism, especially when running, toxins, poisons and drugs are incredibly effective on her, acting and spreading much faster on her body. Lack of oxygen can also become a problem to Nina, especially on areas with too much smoke.
"Cattle die, kinsmen die; the self must also die. But there is one thing which never dies: the judgement of a dead man's life."
𝔐y 𝔐ortal ℭ𝔬𝔦𝔩
[ ⍚ ] A P P E A R A N C E
Nanna stands at 1.98m, has blonde, almost silver, long hair she uses tied, adorned with a couple of wooden carved hair beads, and a pair of bone carved earrings, with a spiral pattern on them. She has a very strong body with defined muscles, yet It os still slender and feminine. The body of a battle tried skjaldmær. Her grey eyes are famed for their enigmatic and piercing stare. If one looked at her they would say she is just a beautiful woman, only uf wasnt for the imposing aura she emanated, the full leather and fur armor she wore or the long spear that were always with her. Her curse takes form of the Helreið Brynhildar poem from the Poetic Edda. Each time she uses her powers, a part of the poem begins glowing, with a fiery red, like it os on fire.
Munu við ofstríð alls til lengi konur ok karlar kvikvir fæðask; við skulum okkrum aldri slíta Sigurðr saman. Sökkstu, gýgjar kyn.
Ever with grief and all too long Are men and women born in the world; But yet we shall live our lives together, Sigurth and I. Sink down, Giantess!
Additionally, inside her heart, there is a small, blood red crystal fragment. It pulsates together with her heart, almost like it is a living thing.
Nanna usually wears a full leather armor. She always said that dresses are unpractical and would hinder her in combat. Her armor Is currently in tatters. The lower part of her armor and the fur pants she wear underneath it are the only parts that are relatively unscathed. the upper torso of it is completely destroyed. She is currently using bandages to cover her upper torso.
[ ⍚ ] P E R S O N A L I T Y
Nanna is a very brave woman, exactly how her name says. In battle, she is fearless, concentrated, believes that one should never fear death in battle, as it is the right and most honorable way to die. Her allies see in her an inspiration, as the brightest and biggest presence on the battlefield. Her foes' spirits falter at the sight of her imposing figure and aura. Normally Nanna is very serious when dealing with strangers or when issuing orders, due to her position as shieldmaiden and the champion of her clan. If you're a stranger, chances are that you will never see her smiling, but when she is with friends or her soldiers, drinking and commemorating after a successful battle, she is very kind, cheerful and sweet (especially when she gets drunk after drinking far too many horns of mead). The ones who saw her smile say that is bright as the sun, heating the heart of even a veteran soldier. Many men already tried to have her for their own, but Nanna, the Walküre, is not just a regular woman, and her heart is a battlefield that has already seen many battles.
[ ⍚ ] B I O G R A P H Y
Nanna was born in the cold mountains of north, where the frozen winds blow all year long, a place where only the strong survive. Since she was a child she had an unusual attraction to spears. Even as baby, she always was trying to get to her father's spear to play with it. A she grew up, she began showing an incredible prowess in fighting with one, going as far as being declared champion of her clan with only 15 years old.
As Nanna grew older, she turned into an exemplar skjaldmær. Every battle she participated she brought victory to her clan. Fearless in battle, her eyes pierced her enemies, only her presence was enough to change the battle. The tales of a skjaldmær whose spear never misses her target began to spread in the north clans. With her fame spreading, she got the title of "The Walküre", as a skjaldmær who had the spirit of a true warrior.
Using a very unique style of fighting, It was frightening yet beautiful to watch. Fierce, strong and graceful, she used her spear and shield like extensions of her body, using her entire body together with it. Powerful shield bash to disorientate and break her opponent's guard, fierce strikes with the shield's rim to knock them down, powerful thrusts that carried all her weight, strength, spirit and experience, beautiful circular motions to cut her opponent's down, wide sweeps to make them fall, using even the shaft of the spear to fight. No one had ever seen a warrior like her. Naturally, she was offered the seat of Jarl on her tribe, but she declined, she didn't felt worthy of leading the clan. Her place was in the battlefield, she felt a connection to that place. It was a holy place. Somewhere were kings and slaves were equals, the true location where one could show how much he worth. His bravery, his valor and his honour.
When she turned 20 though, the clan began changing... The previous Jarl had died, and his son wasn't meant to rule. He didn't respected the gods or the holiness of the battlefield. The unspoken laws of war, the ones who every single warrior who had even an ounce of honor was bound to follow, even those he broke when he cowardly murdered the enemy chief after inviting him to a dinner, in a blatant lie to sign a truce. No good could come of that. Disrespecting the ancient traditions wasn't something that the gods would be happy to see.
Nanna and her most trusted soldiers went to the Jarl to declare their secession from the clan, but the corrupt Jarl wouldn't let them, and in a coward move, he gave the order to kill Nanna and her trusty warriors. A thousand arrows began to fly on their direction. Hopelessly, Nanna watched as her warriors charged, fearlessly to the certain death, protecting her and falling one after another.
Seeing that affront to the honor and the gods, something snapped inside Nanna... With a roar, she charged her old clan, ahead of her warriors. In a beautiful and deadly dance, her spear danced with a hissing sound, her body followed the dance. A silver streak dancing in the middle of the battle, her spear slew enemies without distinction.
As he saw the Jarl, she ran towards him. Spear in hand, with circular motions she charged. The silver blade cutting the throat of her enemies, her blonde hair sprinkled with blood, her body full of cuts and arrows piercing it, ignoring the pain she kept running, leaving a trail of bodies behind, in her incontrollable rage. As she got near the Jarl, so close she could see the white of his eyes, her spear followed her, piercing his neck. Looking to his eyes, she watched as he hopelessly grasped the spear shaft, his blood flowing through it as he tried to breathe. Twisting the spear with a sound of bones breaking and tearing flesh, she ended his life.
Nanna knelt on the ground, wounded and exhausted. Behind her a trail of dead bodies laid, as her allies looked at her, without words. Without strenght to get up, she dropped her spear, falling on the ground, unconscious.
Slowly approaching her, her warriors made an oath to themselves, they would follow her till the end. The one who never fled from battle, her allies are stronger with her, and her enemies tremble with her mighty roar. A woman who was born to battle. A true Walküre.
After spending a long time recovering, she went to the only place where she could: the clan gathering. There she would meet the Wolfrahg. The other clan that lived not too far from her old clan, and she could formally announce the Wulfing tribe's extinction. Maybe she could enter their ranks. They were a honorable tribe, unlike what the Wulfing became. Maybe she would start her own tribe...
With her mind full of doubts, she and her warriors began the lengthy journey to the gathering. She didn't knew what she would find there, neither how the other clans would react to the news of the Wulfing's extinction.
Memories Retained: Ignore for now
𝔐y ℑmmortal 𝔖𝔬𝔲𝔩
⍚ Brynhildr ⥥ The chooser of the slain, goddess of war, honor and battles. ⥥ Female ⥥ Heterosexual ⍚
"Then light shone from Logafell, and from that radiance there came bolts of lightning; wearing helmets at Himingvani [came the valkyries]. Their byrnies were drenched in blood; and rays shone from their spears.
[...]
Helmeted valkyries came down from the sky —the noise of spears grew loud—they protected the prince; then said Sigrun—the wound-giving valkyries flew, the troll-woman's mount was feasting on the fodder of ravens.
[ ⍚ ] GO D L Y A P P E A R A N C E
Brynhildr stands at over 2,00m. Wearing a full set of armor. Her presence on a battlefield can be a blessing or a curse, as she is known to partake in those battles, to test who is worthy and who is not. Spear in her left hand, its blade coated with blood of the fallen, shield on her right hand, unbreakable, impenetrable. A beautiful golden hair can be seen under her horned helmet, blowing with the wind.
[ ⍚ ] K N O W N F O R
+ Appearing on great battles to watch over and decide who is worthy of going to the Valhöll + Going to the battle herself, favoring the most honorable ones. + Spears and martial arts that utilizes them. + Honor both in war and life. + Having favorite warriors / clans. + If enraged, causes great bloodbaths. + Some say that the "battle frenzy" the Úlfhéðnar experience is caused by the goddess taking control of that warrior's body.
[ ⍚ ] F O R M A T I V E M O M E N T S I N H I S T O R Y
From the second humans were born, there was war. Some say that Brynhildr firstly appeared when humans had their first discussion. Teaching them the right and honorable ways both of war and peace, telling the young human race that the battlefield was a sacred ground and should not be used to dishonorable fights. As the human race grew both in numbers and in age, Brynhildr kept doing her work. Battle over battle, Brynhildr was present. Every great battle of history she was there. Be as a goddess watching the battle and taking the worthy souls to the afterlife or possessing a mortal, amidst the bloodshed, with a smile on her face.
She was loved the war with all her heart. It was a place were one could show his true worth, defying even fate itself. On the battlefield, everything was possible and for a long time, it was the only love of her life. But one day, this changed. A certain warrior captured her heart. His bravery, his honor, he didn't had a reason to go to war. He wasn't there for fame, fortune or power. He simply loved the battlefield as much as she did. She began to fight by his side, always together with him. Every battle he was present, she was there, fighting by his side. Like that, she fell in love with him. A love that needed no words, she knew him solely by sharing the battlefield with him. She saw that beautiful soul live and die many times. Each death was a glorious one, on the battlefield surrounded with his friends and foes.
Seeing that beautiful relationship between Brynhildr and that soul, a relationship so pure it didn't needed words, the dark gods got envious. If they couldn't have that, no one could. Then they began plotting against Brynhildr.
Disguised as a shieldmaiden, she was again in the battlefield besides her loved one, when a black arrow coming from the sky pierced her heart. She had already died in her mortal disguise before, but that was different, her divine essence was also struck with the arrow. Losing all her memories, she was reborn as Nanna.
𝔐y 𝔊ifts 𝔚𝔦𝔱𝔥𝔦𝔫
[ ⍚ ] S K I L L S E T
Presence: Nanna is a fierce warrior, and even with her sweet looks, her presence is very impacting.
Skjaldmær: Nanna Is the perfect shieldmaiden, being hardly matched on the battlefield. By wielding her spear and shield like an extension of her body, she is able to use them and her own body to their full potential.
Field Dressing: Living in such a harsh and tough environment, it is a necessity to know how to treat your own wounds if you want to survive, be them small wounds, deep wounds or even broken bones.
Asgardian Bulwark: Nanna wields her shield not only as something to defend herself, but also as a weapon, using its rim to throw powerful punches, shield bash & etc.
Flexibility - Nanna has a very good control over her own body, being able to perform jumps, acrobatics and having a very good balance.
Natural Compass - Living in the highest mountains, travelling and knowing how to orientate herself is a must. She hardly ever gets lost.
[ ⍚ ] A B I L I T I E SThese will unlock. Only the first ability shall be available in their first life.
Life Force: 15/15 (ignore for now)
Walküre's Embodiment: Weakest Ability
Nanna is no ordinary warrior. She is the embodiment of a Walküre.
Úlfheðinn's Might: The Úlfhéðnar are warriors who threw themselves into battle with all their spirit. One enters in a trance-like fury enhancing her physical capabilities and toughening her body for battle.
Spearmaiden's Lunge: One moves with superhuman speed and agility, lunging with (Or without her spear when outside combat) her spear in a devastating strike.
Walküre's Bloodlust: The presence of a Walküre on the battlefield can unsettle her enemies. Some enemies are struck with a deep fear and respect, while other hardened enemies only unsettled by her presence.
Yggdrasil's Favor: Moderate Ability
The world tree reveals itself for those who are worthy and able to tap on its power.
Yggdrasil's Roots:: The roots of the world tree, where everything began. One is able to tap into the world tree's knowledge. The tree will answer one question, and it will not be the one she wishes, but the one she needs.
Yggdrasil's Dew:: The spirits of those who were denied a honorable death are summoned to the earth once more, restraining their foes and possibly causing mental damage.
Yggdrasil's Blessing:: Borrowing the power of the legendary tree, cure minor to moderate wounds to one person, with more serious injuries requiring more lifeforce to fully heal. If the wound is fully healed, the character feels invigorated for a while.
Ymyr's Heart: Strongest Ability
Sometimes, a mortal is born with a unique physiology. Deep within this human's heart, a fragment of Ymyr's heard can be found, pulsating with the energy that created Midgard itself, linking this mere mortal's existence to the gods themselves.
Summon GungnirSummons Gungnir, the legendary spear made of the world tree's wood, a weapon able to hurt a living being's essence, ignoring any defensive magic, piercing everything on its path.
Wotan's Left Eye:: Wotan's lost eye. The same eye he sacrificed in exchange for an unspoken and forbidden knowledge. Nanna's right eye shines with a white fire, giving her the ability to see and perceive everything in an area of 30m around her, and react according to that, regardless of its speed.
Wrath of Asgard:: White wings on her back, as she soars high on the sky, looking at the battlefield below. Throwing Gungnir with all one's might, it flies true to its target, piercing everything on its path, be it magical or physical. Its a devastating attack, but it also comes with a great cost to the one who threw the spear.
[ ⍚ ] I N V E N T O R YWhat is on your person
A circular shield.
Her favourite spear. Made by her, it fits perfectly with her needs and fighting style.
Bandages
A drinking horn for... well... drinking of course!
[ ⍚ ] O T H E R
-List of old norse words with their translation:
Skjaldmær (Shieldmaiden, the women who chose to fight.) Walküre (Valkyrie) Valhöll (Valhalla) Alföðr (The Allfather) Úlfhéðnar (Berserkers, the warriors from the old norse. They charged the battlefield without armor, in an unstoppable fury Úlfheðinn (Singular for Berserkers) Wotan (Odin)
-Brynhildr's realm is Asgard. You know the drill... Gods' city, very big city. She often hangs on Valhöll (Valhalla. Enormous hall in asgard where the spirit of those who fell in battle eat, drink and fight for their eternity, waiting for the Ragnarök.
Rimguage III Wolfrahg:(Any small interactions from IC here. Eventually add to below.) Ophelia: Aürelia Ostelas Narcissa II Karill: Floran Cestanz: Stalana: Kanza: Ursine: Geraldvardis Anora Roven Blaine Carrigan Feir: Fyldren: Dryden: Eilidh Ua Briain: Kenzie Moraitis: Thran: Valerie: Persephone: Faela: Gaia: Mado: Taltrus: Tlalli Iyollo: Iakobos: Alexandre Vorst: Altaira: Xena: Cicero: Shas'ti:
R A Y D O N
"He is a strong child. His unbreakable will kept him going where many would already have given up. But even though, he is still human. He knows how cruel people can be, but no one never taught him how it feels to be loved.." ⍚ Love
Behind his brash behavior, Nanna saw someone that suffered his entire life, beaten, obliged to fight against his own will, the boy was no strange to cruelty. Touched by that, she decided to take care of him, support him and do her best to make the boy open up to her.
B A S S I L I U S
"His physical prowess is not the only thing that caught my attention. The man has a strong spirit, he has the spirit of a true leader." ⍚ Crush
Although Nanna never had the opportunity to get closer to Bassilius, she came to deeply respect and admire him. Strong, honorable, loyal, she sees much of herself on him. Nanna herself is still a bit confused about her feelings towards Bassilius, but the thought that he would be an ideal partner for her is always present whenever she thinks about him.
Name: Eliza 'Liz' or 'Lizzie' Age: 20 Gender: Female National Origin: Baile Mór
Personality:
Cheerful, easygoing and quite energetic, Eliza, or 'Liz/Lizzie' how she prefers to be called, is quite a refreshing person to have around. Despite her strong opinions, she is still a pleasant company. Often enjoying conversation and meeting other people. She greatly values trust and friendship, more so than money or material possessions and is quite loyal to those she considers as friends.
Despite all that, Eliza also can, sometimes, have quite a fiery temper. She is not the type of girl who would back from a fight or stay quiet if someone offends her. She's not your defenseless little girl and has no problems in getting her hands dirty if needed. That said, even if she gets mad with one of her friends, she is quick to forgive, as long as it wasn't anything serious like betraying her trust.
Biography:
Eliza spent most of her childhood in the suburbs of Baile Mór, in the island of Iona. When one has no roof over their heads, life is already hard but when supplies, food and most other things aren't as abundant as they were before, it gets much worse... The apocalypse had an... interesting effect on most people. Even though human instincts tells them to gather and make groups in order to survive, most people seem to have forgotten what kindness and compassion is. Focusing only on their sole survival, there were few the good souls that found enough kindness in themselves to help orphans and share what little they had. Being shunned and even chased by some, Eliza quickly learned that she had to do anything she could to survive. Trusting others was a dangerous thing to an orphan, especially when no one cared about her survival and if she didn't know how to defend herself, she was as good as dead. Every day for her was quite literally, a fight for her life... That is until she met Charles, a middle aged mechanic that had a small workshop on a part of the city that was a bit less poor than the suburbs where Eliza lived.
At first, Eliza and Charles' meeting was simply due to curiosity. After finding Charles' workshop by luck, she saw him working on a big block of metal which she soon recognized as the engine of a huge airship. Amazed by both the complexity of it's insides and how such a huge, heavy thing was responsible for making the airships fly, she simply stood outside, hiding herself behind a few wooden boxes while she watched Charles working, afraid he would beat or chase her if he saw her. Without anything better to do, Eliza began to return to that same place to watch Charles work day after day, always hiding and never showing herself. Until the day she found a sandwich neatly wrapped on top of the boxes she often hid behind, that is. Eliza didn't think twice as her stomach was often empty and ate the sandwich in mere seconds. It was then that she saw Charles looking at her from inside the workshop, laughing at how voraciously such a small girl ate the sandwich. When their eyes met, he waved at her, asking her to get closer to the engine she always liked to watch him work on. When he turned it on for the first time since he started fixing it, it made a loud noise as the previously broken engine came to life, making Eliza jump back in fear, which in result made him laugh as he turned it off again.
Soon, Eliza and Charles' relationship, which started without a single word being said by both of them, grew enough that Eliza began to live in Charles' workshop, together with him. Neither one of them remembers how or when Eliza began helping Charles with his job as a mechanic nor how she became so good at it, but her admiration for Charles coupled with her interest in his job certainly were one of the reasons why she was so quick to learn. Maybe it was luck or maybe Charles saw something on the poor, dirty orphan Eliza was, but he ended up unofficially adopting her. As she grew older, Eliza not only became a beautiful girl, but her talent for being a mechanic became quite clear as she quickly became as good as Charles himself, quickly making the title 'apprentice' inaccurate to describe her. With Charles raising Eliza as his own daughter, the two grew incredibly close over the years and Eliza helped him in his workshop until she became old enough to start her own life.
On Eliza's 18th birthday, Charles gave her a small, portable set of tools, the same ones that were quite expensive, used by the mechanics on wealthier parts of the city, together with a box, filled with a decent amount of money he had saved over the years. Telling her she shouldn't waste her life on such a small workshop, Charles told Eliza that she should take those gifts and go where her heart wanted, live her own life. After a long hug and a heartfelt farewell, Eliza promised to return to visit him before boarding an Airship and leaving.
Equipment Weapons
Mercureal Pistol - Modeled after a vintage model, it packs a considerable punch, even for a Mercureal weapon. No special attributes other than it's appearance and it's stopping power. Injection Knife - On the outside it looks like a standard combat knife, but it has a small mechanism that uses a cylinder of compressed air that when a certain button, hidden on the knife's hilt is pressed, liberates the pressurized air, expanding inside the wound and causing great damage. It is still an incredibly sharp, reliable and resistant knife though.
Armor
Heavily modified scout steam armor - Having removed everything other than the boots, it was made to be as light and efficient as possible by Liz herself. It is quite simple compared to a normal scout model steam armor, having only a belt to hold the small steam cells and the necessary mechanisms, connected to the boots and the steam jets themselves. It offers absolutely no protection or armor other than the boots but it is is more efficient than the normal models due to the lower weight (also because Eliza herself modified them) and doesn't hinder the user's mobility in any way while the jets are not active. It is a bit more complicated to use than normal scout models due to the lack of stabilizing jets, but when mastered, offers much more mobility.
Accessories
Mechanic's tools Most of the times, other than ammunition, spare mercureal cells, compressed air cylinders and her weapons, Liz often carries a small pouch of tools on her belt. Reasonably portable, they are perfect for any type of repair she may need to do.
None. Due to being living in the forest following nothing but her own instincts after she woke up without any memory of her life, she doesn't care about clothes or covering herself (plus, she didn't meet anyone that gave her clothes or taught her how to wear them).
Wild ⋆ Incredibly Curious ⋆ Innocent ⋆ Naive
Likes:
⋆ Running and Hunting ⋆ Discovering new things ⋆ Meat ⋆ Warm and comfortable places to sleep when tired.
Dislikes:
⋆ Vegetables, plants, nuts and berries (as food) ⋆ Those who try to attack her ⋆ Being trapped, encaged ⋆ Being hungry or thirsty ⋆ Skeletons, Undead and Liches
Fears:
⋆ Being trapped/encaged ⋆ High level undead/skeletons/liches
Sexuality:
Undefined. She is incredibly innocent and naïve regarding things as relationships & sex.
Personality:
Myra has a very simple personality with it's defining trait being her curiosity. Extremely curious about new things that she doesn't know, she will often feel compelled to investigate them. While not actively aggressive, she is carnivore and hunts for food often. If threatened or perceiving someone or something as a threat, she will either fight back or flee. Depending on the situation, sometimes even actively hunting down the threat.
Despite being quite literally a blank slate regarding memories, not knowing even how to talk, it is clear by both her actions and decisions though that Myra is an intelligent demon, being able to solve problems and quickly learn things when observing someone or something. She also shows unusual skills and techniques when fighting and hunting, which definitely didn't come from her instincts alone.
Secrets ⋆ Servitude ⋆ Betrayal
Occupation
???
Living Immediate Family Members:
None
Dead Immediate Family Members:
??? (mother) ??? (father)
Current Companions:
None
Current and Past Lover(s):
None
Are you a loner or with a group? Have you always been in this place?:
Due to both being a demon and believed to be dead, she lived alone in the forests until now.
History:
To most people who see Myra, she would be only a strange, wild demon from origins unknown. Only a few know who she was on her past life and what happened to her... Before she was betrayed by the very same person she served, Myra reported directly to Aklenroth as both a spy and sometimes... silently eliminating those whom he deemed necessary. As it was expected both due to her abilities and her job, nothing really was a secret for her... At least not for too long once she was ordered to or took a particular interest to it... Despite her swearing allegiance to Aklenroth, it was simply unavoidable for her to discover secrets belonging not only to enemies, but to allies as well. It was simply unavoidable due to the very nature of what she did. While Myra knew that holding other's secrets in one's hands can be an incredibly dangerous thing if they knew, if they didn't realize that she knew about their secrets, she should be safe if she simply stood quiet, right? Unfortunately for her, there was one sole person whom she simply wasn't able to hide anything from no matter how much she tried... Aklenroth, the Lich King himself...
Using Myra as her eyes and ears both inside his kingdom and outside, Aklenroth used the knowledge Myra attained to both further extend his grasp over Avalia and root out possible traitors inside his own army and kingdom. While she was relatively safe from retaliation from said traitors, due to her very position in Aklenroth's army and existence being know only by a few, she wasn't safe from Aklenroth. Due to that, she always swore allegiance to him, fearing for her life. Still, her allegiance wasn't enough for Aklenroth. She knew too much about his own kingdom, his rule and even some of his own secrets. Being unable to hide that very fact from him was what made Myra completely loyal to the Lich King. It was undeniable that she had contributed to Aklenroth's rule, but the Lich King wasn't the type of man who would leave loose ends and once he deemed she wasn't necessary anymore... he had only one thing left to do... It was simply too dangerous for her to stay alive, knowing as much as she did.
Myra herself knew that Aklenroth's rule became stronger and stronger each day and it was normal for her to not have as many jobs as she had before, after all, it was only a sign that she did a good job. She could have never imagined what Aklenroth was planning though... Calling her to present herself in front of the throne one day, his words were cold and short, thanking her for her contribution to his cause and as soon as he finished, he struck her down where she stood. Not having time to spare in dealing with the corpse of an unneeded tool, the task of disposing of her body was left for an underling, whom threw Myra's apparently lifeless body in a random forest to rot.
Unknown to Aklenroth, Myra somehow was able to survive his attack and due to his underling's negligence in properly disposing of her body, she was able to recover herself from the wounds after a long time. Despite her body being able to recover itself, her mind wasn't. Having completely lost her memory, Myra's memories were reduced to a blank slate. Not knowing even how to talk, she became a 'wild' demon, surviving in the forests like an animal would, resorting only to her instincts and the few things that were still preserved in her mind, mostly as muscle memory and reflexes than memories that she really understood, after Aklenroth's attack. Things such as her skills and training as a spy and assassin, her name & etc were still preserved in her memory.
Physical Strengths:
⋆ Natural weapons (retractable claws and teeth) ⋆ Agility and speed (enhanced by her unique physiology) ⋆ Stealth and ambushes ⋆ Melee combat
Physical Weaknesses:
⋆ Does not wear any kind of armor or protective armor. ⋆ Has no means of ranged attacks ⋆ Her enhanced senses can be used against her
Subspecies:
Myra is believed to be either an unique type of demon (maybe an evolution from some species of feral demons) or a hybrid from other subspecies due to the fact that she does not resemble any other type of demon species. With her most striking and defining features being her long tail (more than twice the size of her own body) and her completely white skin, the difference between her and other types of demon is clear with a single glance.
Even though sharp teeth aren't really rare amongst demons, Myra possesses a double row of slightly curved and extremely sharp teeth, seemingly designed for hunting and killing. Coupled with sharp, retractable claws, these features make it clear that whatever subspecies Myra belongs, is exclusively carnivore.
Best Abilities:
Due to her unique physiology, Myra is able to move herself in an extremely agile and fast manner. By using her long tail as both a prehensile tail (being even to sustain her own body weight on top of it) and to balance herself, she is able to perform unusually sharp turns and move herself in an unpredictable manner. Using mostly her retractable claws (both the smaller ones in her hands and the bigger ones in her feet) and especially her dangerous teeth (her biting strength is enough to break bones and tear flesh) as weapons, she also utilizes her long tongue in combination with her nose to form an enhanced sense of smell, similar of a snake's, being able to track down her prey by smell.
Other than those, one of the most unique skills she has is having something akin to an 'active camouflage', being able to become virtually invisible when moving either in a normal speed or slowly. When running on high speeds though, this active camouflage is less efficient, making it possible to see a light distortion if one pays enough attention and can follow her with their eyes.
Trivia: While most never got close enough both physically and emotionally to Myra to know that, she has a surprisingly long tongue and an incredibly soft patch of white fur behind her neck. While most of the times hidden by her hair, this patch of fur has been observed to react to her humor, bristling if she feels threatened, cornered, angry or afraid.
Itsuki's appearance is normally very laid-back and relaxed as it is evident by his messy, swept-back hairstyle. Often preferring to wear comfortable, light and practical clothes. Needless to say, he avoids wearing formal clothes as much as it's humanly possible (even though people say he actually looks very good on them).
When on duty, Itsuki's choice for gear is quite 'unique' and can be considered weird if one isn't aware of the special equipment he carries with himself or his role. Wearing no PHUD, he keeps electronic equipment to a bare minimum, other than a small radio and a compact night vision goggles, he carries with him, other than essential equipment, there is a small compartment on the back of his suit, the size of a small backpack, where he carries a powerful portable jamming device.
Ironically enough, hiding behind his laid-back appearance, Itsuki has a strong and flexible body, result of a rigorous training routine. Having no cybernetic augment or parts, Itsuki trains his body and mind in order to be always in perfect balance between endurance, speed, strength and flexibility. While part of the reason for such an laid-back and relaxed person as Itsuki to train himself exhaustively is due to his job, he also does so because he believes that, despite the technological advancements, people tend to rely too much on augments and cybernetic implants instead of their own hard work. A way of thinking Itsuki inherited from his father.
Height 6'0"/ 1,83cm
Personality Off duty, Itsuki is the furthest one would imagine from an elite agent, especially someone of his skills. Relaxed, lazy and laid-back, his conduct is considered highly unprofessional. Disinterested and carefree, he rarely takes anything seriously. He is often found lazing around, laying down somewhere, reading, playing games or just doing anything as long as it doesn't require him doing any actual work. The only exception to that rule is his normal training routine every morning. Those who see him training often say that he is the only person in the world that is somehow capable to make even working out look like he's just lazing around.
When on duty, surprisingly enough, Itsuki's personality doesn't change much until the very moment he is deployed on field when he almost becomes a completely different person. Serious, quiet and professional, his normally disinterested eyes are gone, replaced by sharp and dangerous eyes of a person who rarely lets even details pass by unnoticed. Often keeping radio contact to a bare minimum, he shows a remarkable capacity of improvising and using his own judgement to complete his mission, despite the lack of orders or directions, a necessary trait for someone that often not only works solo, but without being able to contact his team via radio.
Role Infiltration/Sabotage/Reconnaissance
Equipment
NSF-R "Blackout": A modified version of the original NSF Recon armor. Made of resistant, lightweight and flexible material with thermal camouflage and resistant against detection methods such as movement sensors and heartbeat sensors, it has little actual armor, instead focusing solely on mobility and stealth. Unlike the normal Recon armor, it has a simplistic and very purist design, having no cybernetics on the armor itself and almost no electronic devices other than night vision goggles and a small radio. On it's back, there is a small compartment, the size of a small backpack that houses a powerful, portable jamming system. Being able to interfere with most electronic devices and cause heavy interference on most cybernetic implants or augments. Just like the suit's name implies, it can create an area of almost complete 'Blackout' in a maximum range of 120m or 100m with obstructions. This area of heavy interference can also be controlled, with the operator being able to reduce it's size by implements of 10m to a minimum of a sphere of 10m around the operator or straight up turned off. It can stay active to a maximum of 1h before the battery runs out.
A modern take on the classic, tried and tested VSS Vintorez, the VSS-3000 fires a heavy subsonic 9x39mm projectile containing a massive hardened steel core. With an effective range of about 450m, due to it's special bullet, it has a high penetration and stopping power. Coupled with it's integrated suppressor, it eliminates almost completely both sound and muzzle flash. With the choice of a magazine with 10 or 20 rounds, this rifle can also be used in fully automatic mode should the operational need arise. The hybrid scope offers magnification from 2x to 5x, being able to be used together with Itsuki's night vision goggles.
A modernization of the historical Welrod, this subsonic pistol received some well needed upgrades from it's MK2 counterpart of which the most striking is the fact that it is now a semi-automatic pistol. With 10 9x19mm subsonic rounds per magazine, it has an effective range of around 40m. It might be a simple and very basic pistol, but it's integrated suppressor coupled with the subsonic rounds makes it the perfect sidearm if your concern is being silent.
Previous Careers
Tokyo Metropolitan Police Department, before he was recruited and accepted as part of the Special Assault Teams (officially known as Tokushu Butai or Special Unit.
Biography Born and raised in Tokyo, child of a police chief inspector in the Tokyo Metropolitan Police, Itsuki's childhood was rather common, being even a bit better than most due to his family's above-average financial status, result of an inheritance left by his grandparents and the small but flourishing business his mother had. Studying in a good school and having good grades, it seemed like Itsuki had his entire future ahead of him and with good grades like his, it wouldn't be just a dream to be accepted in a good university. Unfortunately, it all would change on the year of 2012, the year he lost everything...
Having lost both of his parents in the bombing of 2012, along with his home, part of his city and almost everything he knew, Itsuki was left alone in the world, having only the inheritance money from his grandparent's inheritance and the little money that was left of his mother's now ruined business. Without anyone to turn to and completely alone, Itsuki would have fallen into despair if it wasn't for a close friend of his father in the police who was also his superior, the superintendent Daichi. Knowing his father and his mother well, Daichi offered his support to the young Itsuki, taking him under his care. Moved by the stories Daichi told about his own father and how Daichi himself took care of him, Itsuki was able to overcome the shock of losing his parents and the grief by having a new goal for his life. Inspired by two great figures of his life, Itsuki began training his body and aiming to be a police officer, just like his father and Daichi as well.
Due to his enthusiasm, talent and under Daichi's instruction, as he got older Itsuki was quickly accepted to the police academy, completing it a few years later on the top of it's class. The entire world and especially Tokyo, were going through big changes on the years after the incident of 2012. Technology advanced on a frighteningly quick pace and the political turmoil, coupled with the fact that people's minds haven't forgotten the terror of the bomb meant that it was more necessary than ever for someone to keep the order and peace in Tokyo.
On duty, Itsuki's performance was nothing short of outstanding. Displaying not only physical skills that far outclassed most other police officers but the mental fortitude necessary to deal with any situation, the only fault was the fact that he often dug too much when facing cases that were either too big for the police alone and due to his exaggerated sense of justice. Unsurprisingly to all those who were working with him, a few years after he began working for the police, Itsuki was recruited to the Tokushu Butai, the Special Unit. There, he would further hone his skills in an environment more suited to how he operated. Unfortunately, having greater access to information caused Itsuki to stumble in some... suspicious incidents around the city which, due to his strong sense of justice, he refused to let go and began investigating...
As he continued investigating, these incidents that were apparently isolated from one another showed themselves to be linked by some very small details, such as a single bullet lodged into a water pipe, a shell casing that was left behind with no discernible mark and impossible to track down... The more he dug and investigated on his own, the stranger and deeper the situation got. Isolated cases of people suddenly disappearing or strange 'accidents' labeled as gas explosions and other convenient excuses. Eventually, Itsuki was approached by his superiors, who explicitly ordered him to stop investigating. Upon questioning, he was only informed that the orders came from way above and he should simply turn a blind eye to what he saw.
That incident, those words he heard from the very people who should be protecting Tokyo changed his view of the world. The young delusions that he would work for the justice and correct the wrongdoings that happened were shattered as he was forced to turn a blind eye. Details and hints that he would once never have paid attention before he began investigating or when he was still working for the police were impossible to avoid now. Undeniable proof that corruption was simply impossible to get rid of and peace was nothing but a foolish dream...
Asking for a temporary leave due to stress and ordered to make regular visits to a psychiatrist from the government after the evaluation, it didn't take much for Itsuki to get over what happened. Due to his previous experience with what happened in 2012, he was able to move on pretty quickly, although when he came back to the Tokushu Butai, he was a completely different man. With an ever present disinterest over everything and a lazy, unprofessional behavior when not on field, he was considered quite problematic, but his performance, always completing his assignments with an incredible efficiency saved him from being suspended and kept his work.
Surprisingly enough, it was exactly this mix of problematic behavior and absolute efficiency when on duty that attracted the NSF, resulting in Itsuki being recruited shortly after. Much to their surprise though, the recruitment offer was met by Itsuki with extreme disinterest, having accepted the offer only due to the benefits that it would bring him such as the pay, better installations, equipment and the capability to further hone his skills.
Affiliations Both his parents died in 2012's incident. Most of his contacts are from the Special Unit in Tokyo or the Tokyo Metropolitan Police. Thinks of Superintendent Daichi as his second father.
Relationships [Optional] Still nothing.
___________________________________ Emmerich Fürst, 21 ________________________________________________________________________________________ Schwartzgrad | Schwartzgrad, East Europan Imperial Alliance ___________________________________
▼ E X T R A I N F O R M A T I O N ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► DOB - 04/09/1893 ► Height - 6'3" / 192cm ► Weight - 170 lbs / 77kg ► Hair Color - Platinum blonde ► Eye Color - Blue ► Classification - Shocktrooper ► Rank - Private ► Sexuality - Heterosexual
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D E T A I L E D A P P E A R A N C E
Emmerich's northern heritage gifted him with a pale skin, long platinum blonde hair and blue eyes, which give him quite a strong presence when coupled with his height, his silent demeanor and cold expression. Emmerich was born with a rather slender build, that despite being quite awkward when he was young, became athletic and elegant as he got older, thanks to his family's hunting hobby and the training he received when he was enlisted in the Empire's military.
Interestingly enough, Emmerich does care about his appearance and clothes, including his hair (which he seems to care and like quite a bit). Regarding clothes, Emmerich is often seen wearing mostly black or grey clothes, which contrast with his pale skin and blonde hair. While he has no problems wearing more formal clothes like blazers and suits, he does seem to have a preference for more 'robust' and practical, albeit still elegant clothes, such as button up overcoats, frequently paired with a pair of black leather gloves.
---P E R S O N A L I T Y
While Emmerich's height and distant, somewhat cold expression can be rather intimidating, once one gets to know him a better, they would be surprised to see that, despite his silent demeanor, Emmerich can be quite an interesting person to talk to, often enjoying conversations about the most varied subjects when off duty and showing himself to be surprisingly cult and intelligent. That said, he isn't the best person to discuss about certain things such as feelings, since he always was a very logical person. While he won't deny advice if one approaches him with such questions, they would be awkward at best. Even though he does enjoy hunting, he also reads as a hobby, since opportunities to go hunting are rather scarce, especially after he got into the military.
Even though Emmerich can be surprisingly warm to his closest friends, his distant and cold personality are at their most apparent when he is on duty. Most people often say war changes a person, but only those who really went through such experience have the idea of how impactful it is on one's life. While he was once a bright and enthusiastic young man, the war dulled his feelings, making him cold and distant in order to cope with the brutality of the war, where the ideal soldier is the one that operates with cold logic and efficiency.
---B I O G R A P H Y
Born in Schwartzgrad, the great capital of the East Europan Imperial Alliance as the sole son of Friedrich Fürst and Viktoria Hase Fürst. Due to complications on his birth, which further aggravated Viktoria's already fragile health, which forced her to quit her job as a physician and stay at home. Due to that, most of Emmerich's memories of his mother were of her sitting near the balcony of their two-story house, helping him with his studies, encouraging his curiosity by reading books and teaching him about the human anatomy and medicine or her daily morning strolls through the garden together with him. While Emmerich's relationship with his father was not a bad one, Friedrich was never the kind of man to show his feelings that much. Being a military man through and through, he preferred to show his love with his actions, by taking care of his family and being sure they were well than by personally telling them that he loved them or giving hugs. Due to that and the fact that on the time, Friedrich was active in the military, most affectionate memories of 'family' Emmerich had were from his mother.
Viktoria Hase Fürst passed away when Emmerich was still 15, which deeply impacted not his father, but Emmerich himself too. It was almost as a part of himself, a part of childhood died together with his mother. Being granted an leave due to his emotional state and the death of a member of his family, his father returned to the family house to grieve for his wife's death. During this time, where both father and son, despite being somewhat distant, grew closer, bonding due to the death of a person both of them loved deeply. Trying to make up for being absent on Emmerich's childhood, he became much more present on his life, even taking him into hunting trips when they had the chance, since he couldn't teach him like his mother did, nor he knew much about medicine, the career Emmerich wanted to follow, due to Viktoria's influence. While it was nowhere as close as the feelings of affection his mother gave him, it was undeniable that Friedrich cared about his son in his own way.
Even though life seemed to be going on decently well with his father, despite the death of his mother, Emmerich knew very well that his father would soon have to go back to the serve the Empire on the war. Despite living on Schwartzgrad, far away from the horrors of war, news still reached the capital and Emmerich, bright and mature for his age, knew the implications that came with war, despite having no love for the cause behind it nor feeling the same awe for the emperor as his father did. While he did like the city of Schwartzgrad, the rulers, the emperor and the other powerful people above were just images in a book, distant figures who had nothing to do with him or his life.
After his father returned to the frontlines, Emmerich had to live by himself while continuing his studies. Without his mother dead and with his father having left for the war, Emmerich became much more quiet and silent, dedicating himself fully to his studies. Receiving a few letters from his father per month, with him becoming once again the cold, distant father he once knew. Despite the silent house and monotonous life, he was still able to take care of the house and continue his studies, thanks to the money his father had. That was until he received a different kind of letter when he was 16. The one notifying about his father's death.
While the impact of his father's death wasn't as severe as his mother's, both due to their somewhat distant relationship and due to Emmerich have already experienced the death of a loved one before, the fact that he was now alone in the world did hit him hard. With a limited income due to the death of his father, not enough time to formally complete his studies in medicine and already reaching the age where he would need to undergo mandatory military training, followed by two years of service. Having to face the harsh reality, Emmerich saw himself forced to abandon his studies and go serve in the army.
The period of training was a grueling and exhaustive one for Emmerich. Being a boy from a relatively well off family, despite having a hobby of hunting, he was nowhere as athletic as a soldier should be and the officers in charge of training them, fueled by a fierce, burning patriotism for the Empire, demanded nothing short of perfection from them. Decided that complaining would lead him nowhere and not seeing any other path for him to follow in his life right now but to serve the two years of military service before being discharged and continuing his studies, Emmerich did the best he could in the training. Surprising and standing out among the other recruits first due to his determination and later, as he continued training his body and exercising himself, his performance. That, coupled with the fact that he already knew how to wield a gun rather well due to what his father had taught him ended up backfiring on Emmerich, being selected among the others to go to the frontlines. Having no other choice but to go, as he was still serving his two years, he steeled his resolve, seeing that as merely something that had to be done before he could try and go back to having a normal life.
Unfortunately, no amount of physical training could prepare him for the horror that he would face in the war. On the very first weeks of combat, Emmerich almost lost his mind. He had heard tales from soldiers of how horrible the war was, that if hell existed somewhere on earth, it would be on those damned trenches... It was all true... He watched friends who trained together with him as recruits being torn apart by machine-gun fire, he saw the bodies of allied and enemy soldiers being ripped apart by grenades, he saw people so mangled and disfigured by enemy fire or explosions that he knew, due to his knowledge in medicine, that the only thing he could do was relieve them of their suffering. He was forced to kill people he had never seen before, enemies and allies alike, with his own hands. Even in the short periods where explosions and gunfire weren't as loud and they had a brief moment of respite, the looming shadow of death was always present, slowly eating and corroding their minds.
Weeks passed in a blur while he was in the trenches. The fleeting moments of suffocating silence, interrupted by the maddening roar of the guns and machine-guns made everything look almost like a feverish dream. Fortunately, or maybe unfortunately... Emmerich was always, since he was a child, someone who adapted to circumstances very quickly. As months passed, Emmerich became more and more cold and distant. While he would get desperate when he wasn't able to save a life or in shock when he had to take one in the beginning, such situations became... common. Pulling the trigger as he carefully aimed towards an enemy became as natural as it was to breathe after doing it thousands of times, almost an automatic action. Sometimes, while looking down through the iron sights as he aligned it with an enemy, he could almost reflect and think how he had never seen the man on the other side, wonder how was his life before the war, if he had a family, or even if he liked to read and hunt as much as he did.
The almost feverish routine did change on a certain day, when one of the units that were on the same trench as Emmerich were ordered to make a push towards an enemy position. Some soldiers said their prayers, some quickly wrote a small letter for their loved ones, delivering it to one of the officers, while others drowned themselves in cheap alcohol, looking for the courage that they lacked before leaving the trenches. Such assaults were already a common occurrence, which didn't make them less feared by the soldiers.
Unfortunately, this time wouldn't be like the others. Staying behind since they did the last assault, Emmerich's unit would cover for the ongoing push. With most of the soldiers who remained assisting the assault, they weren't prepared for the attack launched by a small enemy unit. Using grenades and explosive charges, they shattered the back-line, stopping the support for the friendly unit's assault and forcing them to give up on the assault and return, despite the number of allied units already lost to heavy machine-gun fire. Despite the initial shock of the surprise attack, Emmerich still managed to turn back and fire a few shots on the small squad that was responsible. With the efficiency of someone who had done the same task thousands of times, Emmerich took aim and shot at the enemies, downing one with a shot on the chest and hitting one on the leg, making him fall to the ground as he ran towards them. The moment he was about to reload his gun though, he saw a grenade flying through the air, landing just a few meters away from him inside the trench they were taking cover at. Without time to think, he simply threw himself to the ground with the face on the mud and his head pointed towards the grenade, using his helmet as protection against shrapnel. Although he didn't suffer any wounds other than some cuts and lacerations, the impact of the explosion was too much for him, sending him unconscious.
Emmerich woke up hours later among the dead corpses of allies and enemies alike, feeling exhausted, weak and feverish. The cuts and lacerations from the explosion were in a pretty bad state due to the exposure to the elements and the foul mixture of fluids and mud that covered the ground. Crawling through the ground, he searched for any signal of life without success. Not knowing if the empire had successfully countered the Federation's offensive and proceeded with it's push or if they had suffered a brutal counter push, Emmerich kept crawling trying to situate himself until he heard a labored breath among the corpses, a clear signal of life in the midst of that sea of dead corpses. Upon approaching, he saw a soldier, desperately grasping a small locket against his chest while trying his best to press the large shrapnel wound on his abdomen. By the state he was, it was obvious that if he didn't receive immediate care, he wouldn't last long. His pale skin was a clear signal of the amount of blood he had already lost. When Emmerich and that poor soldier's eyes met, they saw in each other not an enemy, but a fellow soldier, damned to this hellhole by a bastard that had probably never experienced the same hell they were right now. Emmerich could feel the silent plead on the enemy soldier's eyes to finish him, to release him from his suffering. Approaching the soldier and leaning in the same dirt wall he was leaning against, he could see the weak movement of his head, a weak nod as he pointed towards the pistol on Emmerich's waist. As he did so though, Emmerich caught a glimpse inside the locket he was grasping so desperately. Inside there was two photos, one of a beautiful, red haired woman and a small, little girl with the same fiery hair as her mother. Looking once again to the wounded soldier, he merely shook his head taking his knife from the sheath and showing it to him, with a determined expression.
By using a few strips of cloth, ripped from his uniform and the cheap alcohol that he had in a small canteen inside his clothes, he began disinfecting the wound and cleaning the best he could. After he was finished, he gave an encouraging tap on the man's shoulder, before slowly digging the tip of his knife on his abdomen, despite the man's grunts of pain while blindly feeling for the shrapnel that should be lodged inside his abdomen. After finding, he carefully pulled it out by using the tip of his knife. While the precarious circumstances meant that further damage was unavoidable, he did try as much as he could to steer away of any possible vital organ. It was slow, but after a while he finally took it out. The next part would be easy for Emmerich... Unfortunately, it was going to be by far the worst part for the enemy soldier. Grabbing a small lighter from a nearby body, he began heating the tip of his knife, until it was almost red hot before looking to the enemy soldier, waiting for a signal that he could proceed. After a bit of mental preparation, when the enemy soldier nodded, Emmerich pressed the red hot knife against the man's wound. The terrible smell and sound of his skin being burnt were almost completely masked by the man's loud grunts and screams of pain. After he was finished, the soldier finally fell unconscious, due to both the pain and the exhaustion. Laying against the dirt wall, almost as exhausted as the man next to him, Emmerich gave a small chuckle, laughing at himself. He lost the count of how many enemy soldiers he shot at, how many died by his actions either directly or indirectly and despite all that, he had just saved one of them. And act of foolish sentimentalism? Pity or compassion? Not even himself knew the reason behind his actions, nor he cared about it to be honest. He had used the last of his strength doing what he did. With the exhaustion and his weakened body finally taking a toll on him, he fell unconscious once again, slowly closing his eyes while looking up to the sky, away from the hellish landscape around him and hoping he could somehow survive or that the enemy soldier wouldn't repay him with a knife between the ribs...
Emmerich woke up days later in a hospital ward, not remembering a single thing after falling unconscious. It didn't take much time for Emmerich to realize that he was handcuffed. Taking a quick glance around he could see armed soldiers standing in guard in the only exit from that particular ward and most of the other patients were also handcuffed, saving those that couldn't move at all. While Emmerich could thank the heavens... or maybe the same soldier he had saved back in the battlefield, he knew he was now a prisoner of war. As the days passed though, he quickly realized that being a prisoner of war, at least until his body was still healing wasn't bad at all. In fact, it almost felt like a sweet, albeit momentary release from the hell that the trenches were.
After a few weeks, talking with the nurses and some doctors, who were initially surprised of how he could speak the Federation language, thanks to his studies, they told him that he was receiving special treatment, despite being a prisoner of war due to the request of a certain officer called Cale Bennett. After a month, when Emmerich had made a full recovery, he was escorted by some armed guards to a closed room, apparently used to interrogate prisoners of war. There, they proceeded to make him many questions, which he replied with honesty, since he saw no reason to lie. After verifying that he was but a low ranking soldier, the officer that was making the questions exited the room just as another man wearing a military uniform entered. Much to his surprise, when Emmerich looked at his uniform, he could see that the man was no one other than Sergeant First Class Cale Bennett.
Looking at Cale with a confused expression, almost if silently asking why did he give him preferential treatment, the moment their eyes met, Emmerich could feel that somehow he had already seen that man before. When Cale lifted his uniform and the shirt beneath, showing a big scar on his abdomen, Emmerich couldn't help but to let out a discreet smile, giving a sigh of relief. Both of them had a long talk, knowing better the man who had saved him. Interestingly enough, neither Emmerich nor Cale asked the reason why one saved the other. Cale told him about his family, about his life and how his daughter had the beautiful red hair his wife had. In exchange, Emmerich told Cale his own story. In that small room, the two men saw each other as comrades, they didn't see an enemy soldier in front of them, but someone that saved their own life, a friend.
No matter what relationship Cale and Emmerich had though, there was no running from the war. One way or another, Emmerich was still a prisoner of war, and would be very likely to be used to labor in the frontlines, digging trenches under heavy shellfire or other life threatening jobs. Still, Cale wanted to do something for the man who saved his life, even if he was an imperial. Knowing how Emmerich didn't had much love for the Emperor nor supported the reasoning behind the war, Cale made him a proposal with a very serious tone. He gave him an opportunity to defect to the Federation instead of being treated like a prisoner of war. Since it was a difficult decision to make, Cale didn't demand an answer right away and instead gave Emmerich time to think. While still loved the city he was raised in, he didn't believed in the Emperor's cause behind the war. Besides, not only he had nobody to return to in Schwartzgrad, but it was very likely that the family mansion had already been seized by the government after his father died. But perhaps what was most important to his decision was that he knew that deep down inside, things wouldn't change. He was still a soldier, just a pawn fighting a war that was not his. The superiors might change, but until that damned war ended, his life wouldn't. After enough consideration, Emmerich ended up agreeing to join the Federation. Even though he would be given a private rank despite his abilities, training and skills, it was the best that could've been done since he was a defector.
---P O T E N T I A L S
Medicine knowledge: While Emmerich never formally completed his studies, he still very knowledgeable about human anatomy and medicine, being able to provide first aid and other less delicate procedures on field or do the exact opposite, knowing where to strike with a knife in order to incapacitate them without killing.
A Physician's honor: While the war did make him colder to the act of killing, due to the influence of his mother and his own ideals, Emmerich will refrain from killing unarmed soldiers or those who surrendered.
Proficient Hunter: Due to his hobby, Emmerich knows how to move quickly and silently, having the patiente and stamina to chase a prey or wait until the perfect time to strike.
Cold Logic: Desensitized to the horrors of war, it's not often that Emmerich hesitates or lets his feelings interfere with his actions on the battlefield.
"Neither one, nor the other": Emmerich isn't oblivious to the cruel acts of the Empire and does not support their cause for the war, but on the other hand, he knows very well that the Federation isn't that much better. He simply does what he has to do in order to survive this war and have the chance of maybe having a normal life in the future.
---E Q U I P M E N T
- SM-Longfield Mk. 3 Carbine w/ affixed bayonet - Standard Federation sidearm - 2 to 3 Fragmentation Grenades - Trench knife - Federation standard Shocktrooper armor - Typical Webbing - Field dressings, gas mask, ammunition, binoculars etc.
⋆ Running and Hunting ⋆ Discovering new things ⋆ Meat ⋆ Warm and comfortable places to sleep when tired.
Dislikes:
⋆ Vegetables, plants, nuts and berries (as food) ⋆ Those who try to attack her ⋆ Being trapped, encaged ⋆ Being hungry or thirsty ⋆ Dark Elves
Fears:
⋆ Being trapped/encaged ⋆ Powerful Dark magic
Sexuality:
Undefined. She is incredibly innocent and naïve regarding things such as relationships & sex.
Personality:
Myra has a very simple personality with it's defining trait being her curiosity and innocence. Extremely curious about new things or even people that she doesn't know, she will often feel compelled to investigate them, observing them first and approaching only after confirming they are not a threat. While she is carnivore and hunts for food, she is not actively aggressive, often approaching others sentient beings in a neutral stance, with the way she will initially treat them depending largely on this first encounter. Being kind and even helping those who are kind and treat her well. If threatened or perceiving someone or something as a threat, she will, either flee or fight back if there is no alternative. On rare situations where someone or something consistently shows itself to be a threat to her, she might eve even actively hunt it down.
Myra has, most of the times a very calm demeanor. Only showing hostility or being aggressive in specific situations where she feels threatened or in danger. While she does get nervous when in places with too many people and too many different smells, it doesn't trigger a hostile reaction from her. Due to her instincts playing a big part on how she decides things, Myra often avoids confrontations where she can get gravely wounded, since for someone who lives in the wild, being wounded means being vulnerable. That said, if she perceives she can take down the target without major risks to her life, she will fight back. Her reaction speed, mainly due to her physiology and how quickly she moves, is extremely fast, which can be both a good or a bad thing depending on the situation.
Despite being quite literally a blank slate regarding memories, not knowing even how to talk, it is clear by both her actions and decisions that Myra is an intelligent demon, being able to solve problems and quickly learn things when observing someone or something (remember, since she lacks common sense, she might learn some... strange things and unless someone corrects her, she won't hesitate in showing others what she learned with a proud and confident smile). Due both to her physiology and her curiosity, Myra can be quite hyperactive, being a handful to take care of, especially if she is somewhere new and curious to explore.
She also shows unusual skills and techniques when fighting and hunting, being particularly adept at killing not like a wild animal, but quickly and efficiently. Skills that are undeniably not something a wild animal would know.
Occupation
???
Living Immediate Family Members:
None
Dead Immediate Family Members:
??? (mother) ??? (father)
Current Companions:
None
Current and Past Lover(s):
None
Are you a loner or with a group? Have you always been in this place?:
Due to both being a demon and believed to be dead, she lived alone in the forests until now.
History:
To most people who see Myra, she would be only a strange, wild demon from origins unknown. Only a few know who she was on her past life and what happened to her... Before she was betrayed by the very same person she served, Myra reported directly to Basilian as both a spy and sometimes... silently eliminating those whom he deemed necessary. As it was expected both due to her abilities and her job, nothing really was a secret for her... At least not for too long once she was ordered to or took a particular interest to it... Despite her swearing allegiance to Basilian, it was simply unavoidable for her to discover secrets belonging not only to enemies, but to allies as well due to the very nature of what she did. While Myra knew that holding other's secrets in one's hands can be an incredibly dangerous thing, if they didn't realize that she knew about their secrets or even who she was, she should be safe if she simply stood quiet, right? Unfortunately for her, there was one sole person whom she simply couldn't hide anything from no matter how much she tried... Amarantha, Basilian's sister...
Using Myra as his eyes and ears both inside his territory and outside, Basilian used the knowledge Myra attained both for the war and root out possible traitors inside his own army and territory. While she was relatively safe from retaliation from said traitors, due to her very position in Basilian's army and existence being know only by a few, she wasn't safe from Amarantha. While it was relatively doable to keep on Basilian's good side, as long as she brought him results, Amarantha was different. Her powers were both unknown for Myra regarding their full extent and definitely dangerous. Due to that, she always swore allegiance to Basilian, but keeping an eye on Amarantha, fearing for her life. Still, her allegiance wasn't enough for Amarantha. When she found out that Myra knew secrets she shouldn't know about Basilian, she immediately told Basilian, somehow getting him against Myra. It was undeniable that she had helped them a lot on the war, but Basilian wasn't the type of man who would leave loose ends nor forgive someone who could potentially become a traitor. Once he deemed she wasn't necessary anymore... he had only one thing left to do... It was simply too dangerous for her to stay alive, knowing as much as she did. After being tortured and dealt with both by Basilian and by Amarantha's magic, her broken and apparently lifeless body was thrown into the uninhabitable zone to die.
Unknown to Basilian or Amarantha though, Myra somehow was able to survive his attack and due to his underling's negligence in properly disposing of her, she was able to recover herself from the wounds after a long time. Despite her body being able to recover itself, her mind wasn't. Having completely lost her memory, Myra's mind was reduced to a blank slate. Not knowing even how to talk, she became a 'wild' demon, surviving in the forests like an animal would, resorting only to her instincts and the few things that were still preserved in her mind, mostly as muscle memory and reflexes than memories that she really understood, after Basilian and Amarantha's attack. Things such as her skills and training as a spy and assassin, her name & etc were still preserved in her memory.
Strength: 5 Speed on Land: 10 Speed in Air: None Magical Ability: 0 Dexterity: 10 Weapon Proficiency: 0 Stealth: 10
Physical Strengths:
⋆ Natural weapons (retractable claws (hands/feet) and teeth) ⋆ Agility and speed (enhanced by her unique physiology) ⋆ Stealth and ambushes ⋆ Melee combat (speed and stealth)
Physical Weaknesses:
⋆ Does not wear any kind of armor or protective armor, nor she has hard scales or anything to defend her other than her skin. ⋆ Doesn't use weapons other than her teeth and claws. ⋆ Has no means of ranged attacks ⋆ Her fighting style relies heavily on speed. Direct contests of strength put her in quite a disadvantage due to her light body. Anything that immobilizes her puts her on heavy disadvantage. ⋆ Her enhanced senses can be used against her
Subspecies:
Myra is believed to be either an unique type of demon (maybe an evolution from some species of feral demons) or a hybrid from other subspecies due to the fact that she does not resemble any other type of demon species. With her most striking and defining features being her long tail (more than twice the size of her own body) and her completely white skin, the difference between her and other types of demon is clear with a single glance.
Even though sharp teeth aren't really rare among demons, Myra possesses a double row of slightly curved and extremely sharp teeth, seemingly designed for hunting and killing. Coupled with sharp, retractable claws, these features make it clear that whatever subspecies Myra belongs, is exclusively carnivore.
Best Abilities:
Due to her unique physiology, Myra is able to move herself in an extremely agile and fast manner. By using her long tail as both a prehensile tail (being even to sustain her own body weight on top of it) and to balance herself, she is able to perform unusually sharp turns and move herself in an unpredictable manner. Using mostly her retractable claws (both the smaller ones in her hands and the bigger ones in her feet) and especially her dangerous teeth (her biting strength is enough to break bones and tear flesh) as weapons, she also utilizes her long tongue in combination with her nose to form an enhanced sense of smell, similar of a snake's, being able to track down her prey by smell.
Other than those, one of the most unique skills she has is having something akin to an 'active camouflage', being able to become virtually invisible when moving either in a normal speed or slowly. When running on high speeds though, this active camouflage is less efficient, making it possible to see a light distortion if one pays enough attention and can follow her with their eyes.
Trivia: While most never got close enough both physically and emotionally to Myra to know that, she has a surprisingly long tongue and a soft patch of fur behind her neck on the summer, which grows fluffier, forming almost a scarf around her neck in the winter (her hair also seems to grow longer on winter to help keep herself warm). While most of the times hidden by her hair (unless it's winter), this patch of fur has been observed to react to her humor, bristling if she feels threatened, cornered, angry or afraid.
Nuallán Varnion ⋆ 928 ⋆ Male ⋆ Light Elf
Appearance
Height:
6'2"
Weight:
180lbs
Hair Color:
White
Eye Color:
Amber
Skin Tone:
White
Psychology
Likes:
⋆ Precision and efficiency. ⋆ Beauty and perfection. ⋆ Lightly teasing Rosaria, his mistress. ⋆ Training his skills to always be in perfect shape. From cooking and other house chores to actual combat.
Dislikes:
⋆ Ignorant, loud and incompetent people. ⋆ Being stopped from doing his job as a butler. ⋆ The ongoing war. ⋆ Disorder, ugliness and chaos. ⋆ Failure.
Fears:
⋆ Failing in protecting his mistress.
Sexuality:
Heterossexual
Personality:
Being trained since he was young to serve the royal family as a butler and a personal attendant, Nuallán knows that a butler's presence is an incredibly important part of his position and knows how to behave accordingly to the situation. Knowing when one should interact with his masters, their guests and entertain them or when to quietly tend to their needs so that his presence isn't noticed is paramount for someone in his position. Being in the position of a butler or a personal attendant, an elite servant for the royal family, also means that one must be selfless and kind to their masters and pleasant to any guests they welcome. Naturally, he goes to extreme lengths to protect members of the royal family, especially his Lady Rosaria.
Both due to his position and his personality, Nuallán is an extremely calm and level-headed person, being patient enough to deal with any situation that might arise in order to avoid any inconvenience to his masters and calm enough to immediately react and deal with potential crisis quickly and efficiently, not letting anxiety to hinder his judgement or actions. While he puts his masters' safety above everything else, he knows when to bare his fangs when needed... or ordered.
Being taught since young to serve the royalty, Nuallán has an extensive array of knowledge over many subjects, being able to talk almost with anyone about almost any subject. His charisma, both developed over the years as a butler and due to his own personality, allows him to defuse most situations that might arise, handling most people amicably and avoiding conflicts. While not exactly a desirable trait for a butler or a personal attendant, his intelligence and quick mind also make him quite cunning. That, coupled with him being somewhat of a trickster can lead to some... interesting situations. Even though he keeps it mostly under control due to his position and role, depending on the situation, especially if someone gets on his or the royal family (again, especially his lady Rosaria, whom he considers more than just his master), he can prove to be a major thorn on someone's side. While he mostly behaves himself in a perfect manner around most people he is not intimately familiar with, to those he is close with, such as Rosaria, whom he has been her butler and personal attendant for a long time, since he was young, he acts in a much more closer manner. Even playing some harmless tricks, jokes and lightly teasing them. The best way to describe his energy levels would be neutral. Slightly bit on the more energetic side, but still composed and stable.
While he still keeps his position and role in mind, he considers Rosaria as more than just a member of the royalty and his mistress, almost as a childhood friend due to the time they spent together.
Background
Occupation
Butler and Personal attendant to the Royal Light elf family (most specifically for Rosaria)
Are you a loner or with a group? Have you always been in this place?:
Always seen near Princess Rosaria. Rarely seen far from her.
History:
Nuallán was the first child born in the Varnion family, a family with a long history of serving the royals. With an old and long lasting oath to serve and protect the Light Elf Royal blood, the Varnion family possess a great deal of influence and privilege in the Light Elf society. Their position, role and the oath they took with the royal family meaning that they bow to no one other than the royal family themselves and can only ordered directly by them. The Varnion have been training elite butlers and personal attendants for the royals for generations, with a reputation befitting to the weight their family name has. As such, Nuallán's role as a butler and personal attendant to Lady Rosaria was already decided from the moment he was born.
In every generation, the Varnion family will have at least two children. While the first one is always the one who will take the oath to serve the royal family, the duty of the second child is to manage the family's estate and continue the family. While the education the younger child receives isn't as extensive as the first-born, it is equally as strict. While the younger child does have much more freedom regarding living his own life, they do have to uphold the family's honor and being an exemplary member of the society. Failing to do so can earn them even exile from the family if their misdeeds are grave enough.
Being the older child, Nuallán's first years were spent studying, training and learning the basic skills necessary for his role. Once this basic training is completed, with them having enough knowledge and training to know how to behave themselves when in the presence of a member of the royalty, members of the Varnion family are introduced to the royal family and start spending all the time they are not studying or training, together with the one that will be their master or mistress, in order for them to familiarize themselves with them, know them well and build a solid relationship.
This continues for years until they have completely mastered the many skills necessary and given a passing grade by their parents after a rigid and strict evaluation. When that moment comes, a ceremony is made where the member of the Varnion family will recite the Oath that will bind for life to that specific member of the royal family. From this moment onward, they are not considered to be an apprentice anymore, but instead a full fledged member of the Varnion family, enjoying all the privileges and responsibilities that come with it. Other than that, is from this moment onward that they start living together with the royalty member that will be their master from now on, dedicating their full time to guard and tend to their needs.
Combat and Magic
Strength: 7 Speed on Land: 9 Speed in Air: None Magical Ability: 4 Dexterity: 9 Weapon Proficiency: 10 Stealth: 7
Equipment:
An incredibly dangerous weapon, both for the user and his target. This thin, agile double edged sword is a sectioned sword, also called a 'sword whip'. Each separate section is marked by a sharpened iron thorn. It can both be used as a normal sword or in it's whip form.
Simple, virtually unremarkable throwing knives. These in particular have a small hole near the base, which Nuallán uses with his razor-sharp wires to deadly effect.
Razor-sharp steel wires - Incredibly thin and flexible, razor sharp wires of steel. Sharp enough to easily cut flesh, it isn't is resistant enough to resist the attack of a blade, although the cutting it might not be the best choice if it's under high tension.
Combat Style:
While Nuallán's magical ability is limited, being able to use only the basic photokinetic abilities such as creating shields and imbuing his weapons with light, his physical abilities more than make up to these shortcomings. By using his agility, dexterity and his expertise with his respective weapons of choice, it is not an exaggeration to say that Nuallán can quickly transform the battlefield to his own advantage, almost like a spider which creates it's own web to catch it's prey. This style of combat gave him the nickname 'Natsemo'. By using the razor sharp wires tied on the end of his throwing knives, Nuallán not only has a ranged attack option, but he can also use two knives to put the wires under high tension, either linking both knives with a wire or holding the wires in his hand, cutting anyone careless enough to touch said wire or simply pull the throwing knives back to him in a follow up in case the initial throw missed it's target. Other than that, his sword, Nwalnasse is a weapon that is not only unpredictable, but incredibly dangerous even for the wielder if he isn't dexterous and experienced enough with it.
Trivia: Both the name of his weapon and his 'nickname' are written in Quenya, an Elvish language created by J.R.R. Tolkien. Quenya is the precursor to 'modern' Sildarin, which is a simplified version of the language and spoken all around Gondor.
Nwalnasse means literally "Cruel Thorn", while Natsemo comes from Natsë (Web/Net) + mo (Man who does)
Reason to be chosen for the mission: Was chosen despite being a new recruit due to her unique abilities.
Appearance:
Height: 5'2" (1,57m)
Weight: Secret!
Eye Color: Heterochromia (Right eye is green and the left one is blue)
Hair Color: Ginger.
Personal Style: Faye often wears light clothes, favoring comfortable and easy to move with. Her style is undeniably all over the place. Dynamic and unpredictable, much like Faye herself, she can be found wearing punk-ish clothes, with her signature splash of colors or even light, summer dresses. While Faye does, sometimes wear rather revealing clothes it is not because she wants to show her body (especially since she doesn't really care about doing so), but simply because they're comfortable and easy to move with, which coupled with seems to be one of the main things she looks for when buying new clothes, other than being 'cute'. She absolutely loathes formal clothes.
Personality:
Faye has a very cheerful and carefree behavior. Her energetic, curious and rather innocent personality coupled with those aspects and the fact that she is a rather whimsical and unpredictable girl make her a person that you either love or hate, most of the times, having no in between. Always moving and having a problem with both staying quiet and obeying 'orders', she can indeed be quite problematic to deal with or to keep under control. On the other hand though, she can be a very sweet girl, caring about how others feel and even trying to cheer them up if they're feeling down. While Faye has no problems being by herself, she also does like being around people, even being rather talkative due to her curiosity if people give her attention. She is also very easy to approach and befriend.
Even though Faye can be a bit of an airhead and easily distracted, she is surprisingly intelligent when the situation asks her to be. Due to her personality if someone doesn't keep an eye on her, she can and will wander away to do her own things if they don't manage to keep her attention. Needless to say, despite her strong abilities, she is quite a handful to be kept under control, both due to her 'free' nature and her habit to use her ability freely. The fact that she doesn't respond well to people being aggressive or hostile with her is also a bit problematic. Although she isn't someone that easily resorts to violence, she will retaliate if the situation shows unavoidable. It is a known fact that she can be bribed by things she is interested in though.
Magical Abilities and Skills:
Skills:
Flexibility and Acrobatics: Due to Faye having trained at the gym since she was young, she developed a very flexible body, being able to perform acrobatics without much trouble.
Dexterity and Agility: Again due to Faye's childhood having being spent mostly running, climbing on trees and on the gym, her body, albeit not suited to hand to hand combat (both due to her size, weight and being rather fragile in that aspect) is fast, agile and dexterous, which is further enhanced by her light and petite body frame.
Cooking: Surprisingly, Faye does like to cook and became quite good at it (after creating a few dozen dishes that could be considered a bio-hazard for anyone tasting it). Especially making sweets and deserts, since those are things that she likes the most.
Artistic Talent: Faye's creativity coupled with the few classes she took when she was young gave her a wide array of artistic talents. From singing and playing the piano to drawing and painting.
Magic:
Fae Blood: While being a Half-Fae makes Faye highly sensitive to magic and being able to control her own magic almost instinctively and thus, being able to use her abilities freely, it also affects her negatively. Exposure to high concentrations of dark magic or any kind of magic that is contrary to more natural types of magic does have a very negative mental impact on Faye, making her feel incredibly uncomfortable and getting worse the closer she gets to said magic source and according to it's intensity. Depending on these variables it can get bad to the point that it begins affecting Faye not only mentally, but making her feel physically bad and weak, making her unable to use her magic properly.
The user can immediately and freely teleport itself anywhere in a range of 20m in a sphere around itself. It can be only used up to three times in quick succession, having to wait at least three seconds before being able to use them again. While the user can blink someone together with them the user makes physical contact with said person, the limit for consecutive jumps becomes only one, due to the added effort of blinking someone else than just the user. Additionally, the user can also blink small inanimate objects touched by them, such as knifes, spikes, stones or anything else, shooting them towards their target at a high speed (About the same speed of a modern, low caliber gun with subsonic ammo), which consists in the only offensive capability of this power, which is normally only used for mobility.
The user can tear open portals, linking one place in the space to another. The transmission is immediate and whatever it was transported keeps the same speed and momentum that entered the portal. While opening small portals (up to the size of a person) from short to medium distances is instantaneous, opening portals for longer distances and bigger portals (in size) do take a bit of time and require concentration from the caster to keep working. The effort needed to keep the portal open also gets higher if a big number people or things go through it. Differently from her blink though, it does require either line of sight or previous knowledge of the location the portal will be opened to.
Equipment:
Weighted Steel Spikes: Simple, common weighted steel spikes without anything special. Used by Faye as projectiles by using her blink ability.
Combat Knife: Simple, standard use combat knife.
History/Bio:
Born in London as the youngest daughter of an old and prestigious family, Faye was raised in the Hayward's family estate, an incredibly old mansion in Knightsbridge. Starting her education early, the Hayward family hoped that she would follow her older sister Victoria's steps, who was seen as a model daughter, intelligent, talented and polite. In the beginning, her education was coming out nicely, with her showing a remarkable aptitude to learn and even showing interest in magic, thanks to her older sister's influence, whom often told her bedtime stories while using ice magic to make small ice sculptures of the characters and locations.
Everything changed when Faye went to visit the small mansion the family had near the Dartmoor National park, which was often used on holidays and vacations. When she was going for a small evening walk with her mother and her older sister, Faye simply disappeared when she stopped to pick a flower on a bush near the trail they were walking. The incident was an incredibly strange one. There was no track left behind, no noise or anything strange. Faye had simply disappeared. Despite her family's efforts to find her, contacting even the authorities and even trying to use magic to locate her, they had no success even after two entire weeks, when the authorities stopped searching for Faye and began searching for a body. After four weeks of search, when the efforts had already began to die, Faye was finally found. Strangely enough, the young Faye was found standing nearby the same place she disappeared a month ago, wearing the same clothes, which were strangely clean and even more strangely, decorated with vines, flowers and wearing a small crown of fresh flowers over her head. Other than her clothes, a few other changes were noticed on her appearance, like her hair, which was now a vivid ginger and her previously brown eyes, which had changed colors, one to green and the other to blue. She was strangely calm for the situation she was in, almost as if she was happy and excited instead of being afraid.
While the Haywards were ecstatic that her youngest daughter had been found, on the first days of her return, it became apparent that something had changed on Faye, more than just her appearance. Being much more active than she was before, mischievous and whimsical, Faye was nothing like the well behaved, quiet child she was before, almost as if she was a different person. When previously Faye would ask Victoria to tell her stories, now Faye was the one who told them. Faye's eyes had a wild, untamed glow to them as she told her family stories about the fairies she met while she was in the woods and how they had invited them to where they lived. Her parents already had a suspicion of what was happening, but it was only confirmed when her sister, Victoria, discovered how Faye seemed to be everywhere in the house at once, catching her on the act just after she had left her on her room, arriving on the kitchen just in time to see Faye suddenly appearing near the dining table, trying to steal one of the freshly baked cookies their mother had vehemently warned them that they were for the afternoon tea. Knowing what Faye was now capable of doing, her mother and her father finally came to a conclusion. The stories about Fae blood running in the family turned out to be true... It was indeed true that they had Fae blood in their veins and apparently, it was incredibly strong on Faye, enough for her to be called a Half-Fae.
It was very hard for the Haywards to get used to not only what Faye was now, but her new personality. She was incredibly energetic, vibrant and happy. While they were happy to see their daughter having such fun and shining so brightly every day, it was undeniable that she had inherited more than just the magic from her Fae blood. The month she had spent with them made her see the world more like how they see it and less how humans do. Whimsical, mischievous and untamed, Faye was an impossible child to keep under control. Dresses and more formal clothes would often end up in tatters in an astounding speed as she climbed trees to eat the fruits, chased butterflies and even got out to play in the rain. Not only that, but the child was especially troublesome, since she would use her ability freely on her day to day. Her parents had to get... creative to educate her... After all, it was really hard to keep someone who could freely blink around 'grounded'...
As Faye grew up, her parents slowly got used to dealing with her and found out that the best thing they could do was to give her as much freedom as they could, while providing her many different activities for her to use her energy and creativity... Otherwise it was almost certain she would somehow get herself into trouble. Thanks to the many activities they put Faye into, such as gymnastics, painting, athletics, they managed to at least make her attend normal education. If one was capable to somehow deal with her rather short attention span, she showed herself to be a surprisingly good student. Especially on subjects she was interested on. As she grew older though, her unique situation, coupled with the strange news of her disappearance years ago, finally caught the attention of the OMR, which requested her presence to study her situation, test and register her magic's limits and possibly offer her a career if she was interested. Encouraged by her family and without any reason to reject the offer, Faye moved to Germany when she completed 18 years in order to present herself to the OMR, both for the tests and registration and to apply as a potential recruit.
Other Information
Likes
Sweets
Moving herself (Gymnastic, running, climbing and exercising in general)
Singing and Dancing
Cooking (and seeing people enjoying the food she made)
Experiencing new things (both places, activities or meeting new people).
Places with high concentration of natural magic.
Dislikes
Having to stay for too long in the same place without doing anything.
Arrogant people.
Being ordered around and not being able to do what she wants.
Dark or other types of 'negative' magic of any kind.
Miscellaneous Information
Even though her parents are still in London, her sister Victoria often travels around Europe due to family business, being the heiress of the Hayward family. She often sends small gifts for Faye when she isn't able to visit her.
Much to her co-workers' dismay (or anyone who constantly is around Faye), she often likes playing tricks on others, mainly due to the influence of her Fae blood.
Faye has a very good relationship with the Fairies due to both her heritage, her blood and the fact that she spent a month under their care. Thanks to that and to how close she is from natural magic, most deities with natural origins, even the more 'recluse' ones might see her as much 'closer' to themselves than normal humans.
Basic Information:
Name: Catherine Blackwood Age: 21 Nicknames: 'Walking Disaster' Height: 1,75m Gender Identity: Female Civil Status: Unmarried Occupation: Alchemist and Adventurer Reason for accepting this task: Any capable scholar or alchemist would immediately jump at the chance of studying the unknown. The implications of the potential discoveries far outweigh the risks. Both that and after Gremarre's royalty not only allowed her, but specifically requested her to do so. Place of Residence: Gremarre Kingdom, Gremarre
Appearance:
If gods are real, they definitely blessed Catherine with her beauty. Standing at an above-average 1,75m, Catherine has a lean, athletic and elegant body. Blessed with perfect bodily proportions, from her hair, often kept in a slightly disheveled braid, to her long legs, calling Catherine a beauty is often an understatement.
Catherine seems to have a very unique style of clothing, often favoring more function than form, as it is evident by her signature, red overcoat, which seems to be custom tailored to her own needs, with dozens of places to hold potions, vials as well as internal pockets for ingredients and reagents. Interestingly enough, Catherine's taste for clothes seems to fit her perfectly well. Her functional and elegant style complement her height in a beautiful manner and even the red overcoat seems to give her an unique 'touch' in her appearance. Other than that, despite her rather... 'unique', fashion sense, she is not oblivious to the beauty she was graced with, which is shown by how silky and well taken care of her hair is and the fact that her skin is always perfect (undoubtedly, thanks to her knowledge in Alchemy. Rumors are that queens would definitely start a war if they knew the tonics and skin care products Catherine is able to create and has been using for some time).
Underneath her elegant looks are hidden quite potent muscles though. Due to her unique physiology, result of years of self-experimentation with poisons, potions, tonics and many other things, the muscle fibers in her body became compressed and reinforced, giving Catherine enough strength to compete against a bodybuilder, while keeping her body lean and elegant. The rather unique mix of potent muscles with a light weight frame give Catherine rather unique physical capabilities.
Personality:
Most of the times, Catherine is an enthusiastic and very energetic person. Her wild personality and unruly behavior does make her quite at home among many adventurers, whom, despite how infamous she is, often enjoy having her for a drink.
Catherine shows interest to those who share her views, are interested in her work or those she considers her 'friends'. Despite her quirks and being somewhat hard to deal with, she still values friendship and camaraderie (even though it is rare for others to approach her enough to become more than 'drinking buddies'). That said, she shows a complete lack of interest on people who dont share her views, often outright ignoring them should they not have anything worthwile to say to her. Most of people in Gremarre find her hard to deal with, both because she openly despises those who speak ill of her regardless of their status, but still come to her when needed and because she accepts no interference in her job nor any 'suggestions' regarding her methods.
Being rather infamous for her dangerous research and experiments, unorthodox (and unethical) methods, Catherine often finds it very hard for her to get her hands into materials for her research, both due to their rarity and due to petty reasons from half of the academic society, which still dislike her after she wounded their pride when she arrived on Gremarre. Due to that, she has taken this 'supply' problem into her own hands, which wasn't exactly hard, since she was already an adventurer before arriving in Gremarre.
In combat situations, Catherine shows herself to be rather difficult to control. With little to no regards to collateral damage, the chaos she created in combats quickly became a nightmare to both enemies and allies alike by making unrestricted usage of poisons, explosive mixtures and some even worse compounds she created. While she is definitely a force to be reckoned with when by herself, she doesn't make any effort to work as a team and if the party she is working with does not know how to deal with her, they might find it easier to just stay out of her way and let her take care of things by herself.
Biography:
Little is known about Catherine's origins before she arrived on Gremarre as an adventurer other than the infamous record she holds in the Adventurer's Guild and the nickname she received, the "Walking Disaster". While she claims to be the daughter of a famous adventurer and an alchemist which had connections to the academic society in Gremarre, it's unknown if her claims are true or not, since both the adventurer she named seems to have either disappeared or be dead and the alchemist, while indeed having been once a promissing student from one of the academies in Gremarre, died from a contagious disease a few years ago after she left Gremarre.
Despite the unclear origins though, almost immediately upon arriving in Gremarre, Catherine estabilished herself as an unparalelled genius after openly and publicly interrupting and debating with scholars in the middle of an academic conference, disproving and debunking the theory that was being discussed while revealing the errors in their research. While that little stunt did earn her the enmity of half of the academic society, it did attract the attention of many eyes, including Gremarre's royal family, which saw great potential in such a genius, despite her rather... 'dangerous' personality and the complaints regarding her experiments and the methods she used, coming from both the Adventurer's Guild and especially the staff members that are tasked to cleaning up her mess afterwards.
Even though she was unfit to occupy any seat of importance due to obvious reasons, the royal family still considered her to be too valuable to throw away and at the same time, too dangerous to not keep an eye on as long as she was in their city, thanks to the trail of destruction and chaos she often left on her wake due to her recklessness and the 'experiments' she often made. Instead of labeling her as a dangerous individual and not allowing her to stay in the city, they made a small proposal to Catherine. As long as she agreed to provide them consultation and assistance in case her talents were needed and agree to periodically research and study subjects the royal family was interested in, they would not only give her complete freedom to make her own research and experiments, but would also provide a particular laboratory near the borders of the city, along with an yearly research funding to help her finance her studies.
Abilities:
Hand-to-hand combat:
What started only as a hobby of practicing martial arts in order to keep her body healthy, ended up evolving into an unique fighting style thanks to her body's unique constitution and became incredibly useful once she became an adventurer. Catherine makes use of not only punches and kicks, but her entire body in combat, including acrobatic moves, choke holds and even using her anatomy knowledge to strike joints and other weak spots.
Unique Physiology:
Years of using herself as a guinea-pig for testing potions, tonics, poisons and venoms due to the lack of willing subjects gave Catherine a rather unique body physiology. Her muscle fibers are both compressed and reinforced, giving her enough strength to compete against a bodybuilder without changing her body mass or flexibility and agility... As long as she is anchored on the ground in order to make up for the weight difference. In combat, most of her strength doesn't come from her body weight, but instead the explosive acceleration she is able to produce when punching, kicking or her mobility, being able to both easily jump over and use acrobatic moves in order to reposition herself and move herself in a very quick and agile manner.
This unique physiology also gives Catherine an incredible resistance to most venoms, poisons and toxins, along with making her skin resistant to corrosion and burns.
The tradeff to that is that most beneficial potions and tonics that are normally used to heighen one's physical capabilities or senses to have a minimal effect on her, with the exception of healing potions. Her dulled sense of pain also means that she can fight despite being wounded, although it can be rather dangerous for Catherine, since thanks to that, she can reach the point of overexerting herself enough to tear her muscles apart without realizing if she doesn't pay enough attention.
Combat Alchemy:
Catherine makes use of a myriad of potions, venoms and mixtures while fighting, both throwing vials and making use of special gloves she had made for herself. From paralyzing venom and liquid nitrogen to explosive and incendiary mixtures to corrosive acids.
Miscellaneous Facts:
- Catherine often likes to play pranks on people that are unaware of her unique 'physiology', such as challenging them to drinking contests, arm wrestling or even races.
- While most of the staff-members from the Adventurer Guild really dislike her, the adventurers herself often enjoy her company, as she seems to identify herself with the most 'rowdy' type of adventurers.
- Catherine started learning martial arts as a hobby in order to keep her body healthy after extended periods of time stuck inside of her lab when researching left her with recurrent cramps and stiff muscles.
⋆ Bigger than average, blue and violet wings. ⋆ Living vines and thorns embracing her body. ⋆ Small tattoo under her eyes.
Psychology
Likes:
⋆ Thorns, parasitic, predatory and resilient plants and creatures that do whatever they need to survive and thrive. ⋆ Tending to the predatory, parasitic flower she carries with her. ⋆ Silence, quietness and tranquility. ⋆ Flying ⋆ Death and decay that precedes new life and growth. ⋆ Hot chocolate. She prefers hers bitter instead of sweet. ⋆ Her siblings. She tolerates even the most annoying ones.
Dislikes:
⋆ Ignorant and loud people. Especially those who annoy her. ⋆ Excessive cheerfulness and happiness. A little is enough. She can't stand people who are always happy and cheerful. ⋆ People who claim to love nature but refuse to recognize how truly ruthless the cycle of life is and how natural violence, death and decay are.
Fears:
⋆ Being captured and made prisoner again. ⋆ Being tortured and experimented on. ⋆ Being forced to go back tho her old cell in Daka Island. ⋆ Having her wings torn off and not being able to fly again.
Habits/Quirks
⋆ Occasionally killing plant life and animals where she passes through as a way to usher the birth of new life atop old one... And to feed her Blood Rose. ⋆ Feeding the Blood Rose that she carries with her with her own blood.
Sexuality:
Heterossexual
Personality:
If one had to chose one word to best describe Viola, it would be apathetic. With the exception of those she trusts and is already close with, she rarely shows any interest on other people, not caring about their desires, needs or even their very well being. Be is physical or mental. Due to that, while she won't exactly go out of her way to be cruel or mean to them as long as they don't provoke her, she will also not consider helping them. Due to that, she can be seen as being very selfish, especially since she always puts her and those whom she trusts above the others regarding everything. Earning Viola's trust for her to consider you enough to care about you though can be very difficult. Due to everything she has been through, she is deeply suspicious when people approach her, even when showing affection. For her, the only reasons why someone would approach her would be if they had any ulterior motives for doing so. When dealing with those whom she trusts though, even if Viola is still somewhat distant, not enjoying hugs and affection that much, she still cares enough about them to protect them and to enjoy their company... Even if she simply stays in silence while besides them.
Despite all that, the one thing that mostly keeps Viola's behavior in check, preventing her to simply murder anyone who immediately as much as inconveniences her is her patience. Years and years waiting to be rescued from Daka Island's cold cells while being tortured and after that, all the time she spent planning and waiting for a chance to escape gave Viola an incredible patience, but at the same time, taught her to hold grudges for a long time. After all, the only thing she was able to do while stuck on Daka Island's cells was to sharpen her own mind.
While it is true that Viola avoids conflicts if she can help it, especially if she notices she can get hurt, if one had to classify Viola between being brave or cowardly, they would probably say she is cautious and calculating. Once again, a trait she was forced to learn in her time on Daka Island. To carefully weight her actions, instead of foolishly acting or simply cowering in fear while at the same time, being able to think quickly enough to make her escape the moment she got a chance. The very same things that allowed her to live and escape now made her a very dangerous person.
Background
Occupation
After fleeing from Daka Island she became a fugitive.
Living Immediate Family Members:
Violetta Millinia , Ophelia Millinia , Cypress
Dead Immediate Family Members:
King Cedar Millinia, Queen Elyna, many siblings
Current Companions:
Cypress
Current and Past Lover(s):
Viola had her share of crushes on her early years, but ended up never acting on those due to her quiet and rather shy personality. Her crushes also never said anything, even if it was obvious, due to her being from the Millinia family.
Current Equipment:
A parasitic, predatory plant from Daka Island. Rare, but incredibly resilient, it uses it's sharp thorns to bind and kill creatures to drain their blood as nutrients. The more blood it is allowed to drink and the longer it lives, the larger is the area the flower can extend it's thorny vines. Usually, only a single flower is found by itself, separate from other Blood Roses in order to not compete with them for food.
In rare cases where a handful of Blood Roses sprout together in a suitable place with plenty of nutrients and prey, they can end up bundling up together and creating entire fields of thorny vines to protect themselves.
Some Blood Roses latch themselves unto large creatures as a way to move themselves to a suitable place for them to settle down. The host creature is known to die in just a few days due to it's blood being drained by the flower.
The one Viola carries with her was fed with her own blood since it was a seed and the relationship it has with her is closer to mutualism than mere parasitism, as the flower recognizes Viola as someone who constantly feeds it, allows it to move around with her and protects it.
History:
Before tragedy stuck the Millinia family, before the fall of the Fairy Kingdom, Viola lived a happy life with her twin, Violetta and her many siblings. Despite always being a quiet girl, Viola still had a deep compassion to all living things and since an early age, showed talent both to Chlorokinesis and to a lesser extent, Healing. Such talent wasn't overlooked by the Millinia family, which promptly asked for the best healers they could find to tutor her.
Despite being a bit pressured by her family to be a healer, the early years of Viola's life were still filled with happiness and joy. Being kept away from politics and power struggles until she was ready, there was little she had to worry about other than her responsibilities such as training her healing magic and etiquette lessons. Preparations for her life as a princess. Besides that, her days were mostly filled with joy. Playing with her siblings, enjoying flying with her twin, Violetta, who was the one who taught her the joys of flying, her brother, Cypress, who shared her love for plants, Ophelia, whose contagious happiness and cheerfulness brought life to the house, despite Viola's more quiet behavior, receiving the love and attention from Cedar and Elynia, their parents... Every single possible problem Viola or any of her siblings could have at the time, were but minor inconveniences.
Unfortunately, not even her parents, King Cedar and Queen Elynia would be able to keep their children safe from the war with the Dark Elves. Even though their tyrannical rule could already be felt all over Avalia, The Fairy Kingdom was still able to resist bravely. Unfortunately, when all their plans and the entire resistance was revealed with the death of Viola's older sibling, Florian, their entire resistance and all their plans were foiled. Struck with grief, the resistance attacked the Dark Elves, seeking for vengeance for the death of one of their beloved princes. In the end, no amount of hatred or grief was able to help them.
In one fell swoop, the entire resistance was crushed under the might of the Dark Elf kingdom. As a punishment for the crime of rebelling, the Millinia family had to pay the price. In just a few days, Viola's entire life, everything she knew was taken away from her. Her parents, her family, her house... and even many of her siblings. Slaughtered and killed, many in front of her, made an example for all the fairies. The Millinia family's burning estate and their slaughtered corpses, a harsh reminder of what would happen to anyone who as much as dared to conspire against their rule.
Unlike some of her siblings though, Viola wasn't killed. Instead, her destiny was much worse. Taken to Daka Island, Viola was trapped into a cold, dark cell. At first, she thought they would ask for a ransom or something, but those thoughts would soon, and harshly, be dismissed the moment the torture sessions and the experiments began. No matter how many times Viola asked and begged, the reasons were never made clear to her. Their reason seemed to be just to break her. From physical torture to psychological, everything was done to make Viola's life miserable.
Many times, she begged for death, only to be met with laughter and refusal as they insisted in healing her wounds, feeding her and carefully preparing her for another session on the next day. For the first years, the only thing that kept Viola sane was the hope of being rescued. Despite that, as the the time passed, she slowly realized that nobody would come. Her siblings were probably dead... Slaughtered like Florian, like all the others and even her own parents. Who was she waiting for? Was there even anyone else who cared about her?
When that realization hit her, Viola was on the brink of madness. The only thing that gave her hope had finally crumbled. Almost as if knowing that, the tortures began getting more complex. Physical torture began getting less and less common and instead, she began being shown images and told stories about mothers and fathers betraying their children for their own gain, brothers and sisters stabbing each other in the back merely for their own greed. The changes, both in her body and her mentality didn't go unnoticed by Viola as well. Her skin became paler, her hair a darker shade and faith on people was nearly non-existent. There was no kindness left in the world in her eyes and as such, there was also no kindness left on her. The old ways she was taught by her healing tutors, by her parents quickly shown themselves to be wrong as she looked at the world under a new light. Kindness and unconditional love were just lies. Even the very nature Viola loved so much turned out to be much more crueler and ruthless than what she thought it was. Morality was non-existent for nature. The cycle of life was replete with violence and death. New life only could flourish on top of old, decaying flesh.
Slowly but surely, Viola's eyes were opened to the truth regarding people, creatures and even nature itself. After years of torture and after her hopes of being rescued were shattered, there was little to no resistance from her to accept that new 'truth' she was being forced to understand. At this point, physical tortures almost never happened, being almost completely replaced by sessions of psychological torture and classes where she was 'taught' how awful and cruel the world really was. It was thanks to those teachings that Viola finally realized... No one would help her out of their own kindness. If she didn't act herself in order to survive and thrive in such a terrible world, she would simply die. Morality, kindness and selflessness... Those were all unnatural things. Every single one of them would, sooner or later, lead her only to her own death.
Even if they broke her will, shattered her spirit and view of the world, she would not let them turn her into a puppet for their own desires. The world was dark, violent and cruel. If she wanted to survive, she would have to answer in kind. As such, Viola waited. She planned and waited, waited for any chance to escape. Fortunately, that very chance would come a few years later, where one of the guards inadvertently brought a very special seed into her cell, stuck into his boots when he escorted her back after another session of 're-education'. Quickly picking up from the ground before they could see it, Viola knew it could help her. While she had never once saw that crimson, spiky seed in person, she knew of which plant it was, thanks to her sibling, Cypress, who liked to read books with her about the most exotic kinds of plants. That seed was a seed of the dangerous Blood Rose, a native species of parasitic and predatory flower from Daka Island, considered to be dangerous even for the largest fauna.
Using her own blood to nourish it and the small amount of dirt and soil she could gather from the corners of the old cell, she patiently fed the seed her own blood, day after day as she waited for the plant to mature. Due to the slow lifecycle of that particular species of plant, it took almost a year until it was finally fully matured, but her chance to escape had finally came.
The moment the guards arrived to escort her to another session of re-education, Viola took the plant, offering her own body and blood to it. In the beginning, she could feel the thorny vines digging into her flesh as the plant tightened it's vines around her vigorously, but the moment the plant tasted the first drop of her blood, instead of suffocating her or shredding her body to pieces to drink her blood, the plant simply embraced her body with it's vines, piercing one of the guards with it's thorny vines as he approached Viola to escort her.
Knowing that her gamble had ended up paying off, Viola let the plant feed off her blood as she used her Chlorokinesis to control the Blood Rose, quickly dispatching the remaining guard, letting the plant drain his blood as she made her escape as quickly as possible.
Due to her recent behavior as a prisoner and the lack of attempts to escape or revolt, nobody expected such a sudden escape. The few guards who came to check on the strange noises were quickly dispatched as she ran from the dungeons, directly towards the docks, the best place she could think to escape from Daka Island... It was in one of those ships where she escaped as a Stowaway and met with someone she was certain that was dead... Her brother Cypress.
Unfortunately for Cypress, he would quickly understand that the Viola he knew from before was no more. Forever changed for the years she spent on Daka Island...
Combat and Magic
Fitness Level: ⋆ Despite her heavy focus on magic, not having any experience with weapons or hand to hand combat, a healthy, fit body is absolutely required for her to use her very specific style of magic. Especially due to the fact that the Blood Rose she carries with her feeds on her own blood. Being fast and agile is also very important for her to evade danger and run away when necessary.
What are your character’s physical strengths? ⋆ Flying ⋆ Speed and Agility ⋆ Stamina, both for running and flying away from her captors and dealing with the increased blood drain from the Blood Rose whenever she uses it for big moves.
What are your character’s physical weaknesses? ⋆ Apart from her stamina and speed, Viola is physically frail. She is not strong enough to compete with anyone with any kind of physical combat training. ⋆ Due to her heavy focus on magic, she has no formal training in any kind of physical combat. Neither hand to hand nor weapons. ⋆ Viola is not durable. Her body is built for speed and stamina, not to fight.
Years of Experience:
Weapon(s) / Hand-to-hand Combat: ⋆ Due to her focus on magic and lack of interest on weapons and physical combat, Viola never had any training nor has any practice with any weapons or Hand-to-Hand combat.
Dark Fairy
⋆ Zoolingualism: One year at most. She can't do much apart from communicating with less intelligent animals in a very basic manner.
⋆ Necrosis: Before Viola was turned into a Dark Fairy, she was trained to be a healer, having been trained in healing magic since she was very small, for more than 24 years. Due to all the torture, all the hatred and negative emotions she felt on Daka Island, all her expertise on healing was turned into the desire of wound and hurt. When she finally turned into a Dark Fairy, her Necrosis magic was very strong as a result to that. All her experience and expertise on Healing was converted in Necrosis magic.
⋆ Erebokinesis: About one and a half year. She cannot use it in an offensive manner, nor completely shroud a place in pitch blad darkness, but she is good at using it to create a darkness fog to obscure the vision and aid either in attack or escaping.
⋆ Chlorokinesis: Together with Healing, Chlorokinesis what the other magic that Viola specialized since she was young. It was, in fact, the very first type of magic she learned how to use instinctively when she was 5 years old. Since then, she has been using it ever since. From making small shoots grow and manipulating plants to grow in cute forms and shapes, to even being able to manipulate how a tree would grow at later years to create a small tree house to play with her twin, Violetta. After turning into a Dark Fairy, her skill with Chlorokinesis didn't diminish, although it took a much darker turn than before.
Best Abilities(Fairies will specialize):
Chlorokinesis and Necrosis to a smaller extent.
Trivia: Her name was inspired by the genus of flowering plants Viola, from the Violaceae family, which includes many types of violets.
⋆ Wears a ram horn headdress, decorated with red feathers on the very tip and a corset made of various animal bones. ⋆ Has tattoos covering her entire body and often paints her face white in a pattern resembling a skull. ⋆ Long and sharp nails, which are often painted black.
Psychology
Likes:
⋆ The sea. ⋆ Freedom, both her own and others. ⋆ Those who are true to and follow their own desires and ambitions. ⋆ Rituals, dances and sacrifices to commune with and appease the spirits. ⋆ Rum and spices.
Dislikes:
⋆ Those who disrespect the spirits, the sea and the dead. ⋆ Those who refuse to follow their own desires and ambitions. ⋆ People who preach about self-sacrifice, abstinence and purity, who preach about the 'evilness' of following one's desires. ⋆ Injustice.
Fears:
⋆ The wrath of the spirits and the Sea. ⋆ Being imprisoned or losing her freedom. ⋆ Being forgotten. Leaving nothing behind after she dies.
Habits/Quirks
⋆ Sometimes use her nails to prick other people's skin and draw a single drop of blood, which is used on small rituals and divination. She tends to occasionally trespass on others 'personal space'. ⋆ Enjoys making 'deals' with others. ⋆ Enjoys having influencing others. Either by purposely being enigmatic with her words or by controlling information she tells to someone that comes to her. She has no qualms against manipulating others for her own benefit. ⋆ Will never deny a request or disrespect a parley. No matter the situation.
Sexuality:
Heterossexual
Personality:
Despite her enigmatic ways, Zora is still an extroverted person. She often approach those that draw her interest rather quickly, something that makes her quite easy both to approach and talk to her (especially to those who offer a good spiced rum). Despite that, those who mistake her sociability for kindness of selflessness would be gravely mistaken. While it is true that Zora will help those who come to her, assuming they treat her with respect, her help never comes without a cost. Be it either strings attached to her 'deals' or with her manipulating you for her own benefit. Needless to say, due to this peculiar nature, Zora is a bit cautious regarding whom she trusts... Lest her own tricks be used against her.
Regarding her temper, Zora is normally a calm and patient person... Until she isn't. It does take a considerable effort to make her lose her calm but when she does, her fury is as terrible as the tumultuous sea. Fierce, unrelenting and impulsive, although is quite rare, when she really loses her temper, there is little one can do to placate her ire other than just let her calm down by herself. Zora does hold grudges for a long time until she can repay the offenses that were committed. At the same time, Zora does not easily forget when someone helps or assists her and is sure to repay the debt.
More than once, Zora has been referred to as an enchantress, both due to her cunning and sharp mind and her charisma. Many were those who fell victims to her words or her charm. To deal with Zora without knowing exactly what you want and exactly how to ask for it is to invite disaster. Despite that, those who know Zora well, know that she is bound by a very strict set of morals, which prevail above everything else, even her fickle nature...
Such tenets are:
To never break a promise, deal or contract. Once parley has been established, it shall not be broken, as it is a sacred tradition both to the sea and the spirits. No harm shall be done to each other or their crew by either those who shared table and drink with, at least until the next day.
While rather specific, Zora's knowledge is unparalleled in the fields she specialize in, such as the sea, poisons, herbs, anatomy (animal and human, to a certain extent) and venom.
Background
Occupation
Fortune teller, Soothsayer, Witch doctor... Both her names and titles were many.
Living Immediate Family Members:
Orphan.
Dead Immediate Family Members:
Parents - Unknown
Current Companions:
TBD
Current and Past Lover(s):
None
Current Equipment:
Apart from the handle, which is made with a suspiciously sized femur, it is a normal sickle. Zora uses it both as a weapon and a tool to gather herbs & etc.
History:
Soothsayer, fortune teller, witch, mystic... Those were only some of the titles the enigmatic woman named Zora would be known thorough the seas. But before she earner those titles, Zora was simply a small girl on a small tribal village in the Caribbean islands. Born in 1656, she was raised and taught by shamans and witch doctors. While she was being taught to was to take up her teachers' positions, the constant visits from pirates, sailors and buccaneers ended up waking up a thirst for freedom on the young Zora.
Every time they came to her village to ask for favorable winds for their travels, protection against spirits, herbs to sooth the pains from wounds or even incenses to soothe their spirits, the young Zora, which was already quite outspoken and charismatic even at a young age, would ask them for tales of the sea and even to teach her how to use a knife to fight. It was exactly the contact with those people that ended up being a deciding factor that led the young Zora to leave her village.
Zora's first year on the sea was spent boarding from ship to ship. Having left her village on a small merchant ship, she would disembark on docks, offering help to those seemed to need it. Sailors and pirates are naturally superstitious, so it didn't take much for Zora to amaze them at first. Herbs, salves, special 'mixtures' of tobacco to calm down the nerves, poisons, sea and weather predictions. For every problem, she always seemed to have a solution.
It was around 1674, when Zora had 18 years that her name started getting known through the seas. Rumors about her started appearing as she continued traveling. About a Mystic who could interpret the sea and the waves, about a witch doctor that could solve any ailment and cure any poison, about a soothsayer who could see one's future and give them advice or warnings.
But fame also came it's fair share of problems... Such as some pirates, who wanted to monopolize Zora's services, to have an advantage over their enemies. Until then, Zora's fame was of a powerful mystic, but after stories of how she dealt with those who tried to make her a prisoner that her fame took a new level. From nasty sickle wounds and sliced necks to even tales of how Zora cursed the sailors who offended her, throwing the fury of the sea on their ship, by sending them to violent and stormy seas. After a few similar cases, with most of those who offended or came after Zora suffering either in her hands or in the hands of the sea, to cross Zora was the same as to make the inexorable and unrelenting sea their own enemy.
From that moment onward, from a normal woman, Zora's status and fame became closer to a powerful entity, some even claimed her to be the personification of the sea... The will of the seas itself, in a mortal body. But once again, fame does come with it's cost. Even though most feared having the wrath of the seas brought upon them, it was simply impossible to ignore the amount of power and influence a single woman had over what happened through the seas. To make it even worse, Zora was never someone who could be controlled with anything other than the most traditional rules and codes of the sea. No amount of money or jewels would be able to buy her, nor any amount of ships. Zora never played sides nor refused a 'deal' that interested her. In some wayss, she was freer than anybody else. Moving and acting solely by her whims and desires and for a good amount of time, there was nobody that could or wished to stop her.
But this all changed when a group of powerful privateers-turned-pirates, with the consent of most of the notorious crews from the time, made an effort to finally 'control' Zora by 'escort' her to a stronghold in the Bahamas. While they claimed to be only for Zora's own 'protection', for Zora, to keep her in one place for too long, regardless of how luxurious and comfortable it was, was closer to imprisonment than it was of protection. But this time, no amount of manipulation seemed to be able to free her, since most of the powerful pirates hated the idea of having to submit and being controlled by someone... Even if that someone was Zora.
Zora could never truly control the weather or the seas and all the rumors saying she could were nothing more than exaggerations from her simply being able to read the tides and the weather but due the fame she earned and the many rumors, her existence had been elevated close to a mythical figure and as such, when terrible storms and hurricanes started assailing the seas, many immediately attributed those to Zora, claiming that taking her away from the sea had angered it.
Even though such storms weren't exactly rare, especially in the last semester of a year, they were particularly violent on that year. When storms and hurricanes started lasting for entire years, sinking ships and claiming many lives, the rumors only became stronger and out of desperation, the pirates turned to Zora again. In the end, it was finally time for Zora to pay for taking advantage of the fame she had earned. In an effort to calm down the seas, many sailors grouped up, invading the stronghold and tied Zora, taking her to sail directly towards the a storm that began forming on the horizon.
No matter how much Zora cursed them, how much she shouted, nothing could dissuade the terrified sailors. In their fanaticism in their superstitious thoughts, Zora was not a woman, but instead, she and the sea were two parts of the same thing and after being imprisoned, the sea now claimed for it's other half and the only way to quell it's fury was to reunite both of them again. And so, with a fiery determination, they sailed towards the storm, regardless of how strong the winds were, regardless of the rain, the waves and the lightning and when their ship started to creak and protest under the unrelenting assault of the waves, they took Zora to the deck, making her walk the plank.
"Foolish men! The sea is bigger than any one of us! No one can control it, not even me!" Zora shouted, her voice echoing above the mighty roar of the waves as she cursed the sailors.
"Your attempts to control it through me will be met with failure and your audacity will be severely punished!" Zora cursed, being gradually pushed further towards the end of the board, until she finally fell into the violent waters.
The sea seemed to open in the spot Zora fell, forming a whirlpool and dragging her further below as she struggled and trashed against the ropes with the noises of the sailors cheering in the background. Strangely enough, only a second after she fell, a bright light appeared, surrounding her. It was only for a moment but when it stopped, Zora was nowhere to be seen, with only the ropes that were tying her left behind...
Combat and Magic
Fitness Level: ⋆ To live among pirates requires a lot of stamina. Either to help around the ship, fight, defend oneself and when necessary, running for one's life. Despite being a rather 'important' figure for most pirates, Zora still had to deal with many situations and for that, she always had to keep a healthy and strong body.
What are your character’s physical strengths? ⋆ Flexibility and agility. Zora uses a ritual sickle as a weapon and her fighting style mixes ritual dances with the quick movements she learned with pirates. ⋆ Dexterity. Sickles are famous for being incredibly dangerous if used as weapons... Both for the user and the enemy. The fact that Zora constantly uses one both as a tool and a weapon means that if she isn't dexterous, at least one of her hands wouldn't have all its fingers. ⋆ Stamina. There were a few times where ships Zora was in had... unfortunate encounter with other pirates and she had to swim back to safety.
What are your character’s physical weaknesses? ⋆ Low strength and weight. ⋆ Low durability. The fact that Zora needs to keep her body nimble and agile for dances and rituals mean she cannot take many hits. ⋆ Hand to hand combat. If disarmed, apart from using poisons and toxins, Zora can't do much in hand-to-hand combat.
Years of Experience:
Weapon(s): ⋆ Sickle - She began to learn how to fight with knives from pirates when she was 8 years old and started practicing ritual dances with the sickles when she was 7. Her particular style of fighting was created by her when she was 10 years old. Her total experience fighting with a sickle is about 16 years.