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Let's get working.
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C H A R A C T E R C O N C E P T P R O P O S A L
H U N T R E S S


K A T E B I S H O P A G E N T W A S H I N G T O N D . C . S H I E L D
C H A R A C T E R C O N C E P T:


"Witty Quote"

Kate Bishop was one of my favorite parts of Fraction's Hawkeye run, though this concept of the character sees her more aged and taking some of the backstory and role of her comics mentor. Some things remain the same: Kate Bishop is the daughter of the rich publishing magnate Derek Bishop, and she was an excellent archer. In this continuity, Kate was an Olympic athlete who was recruited into SHIELD for similar reasons Hawkeye would have been: immense skill and a desire to do good.

A few major changes to Kate's backstory begin here: Her SHIELD codename is Huntress, she works with Mockingbird and Havok, and was trained by the Swordsman early in her SHIELD career. She has very little to do with this universe's Hawkeye (who is currently Wonder Woman's parole officer), instead forging her own path. This version of Kate is also meant to be well connected to the universe at large, and should be available for collaborations and guest appearances throughout a variety of stories.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

For the most part, my intent with playing this version of Huntress is to have a refreshing take on a concept I love: an ordinary person with a sharp tongue being a heroine in a world where there are super soldiers and gods on Earth. Kate's motivations are rather simple: she wants to help out the little guy. She knows that she is just a woman with a bow and arrow, but she is willing to fight with everything she's got to make sure the world is a safe place for everyone else to live in.

C H A R A C T E R N O T E S:




S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
H A W K E Y E / H U N T R E S S


C L I N T B A R T O N H E L E N A B E R T I N E L L I L O S A N G E L E S V I G I L A N T E S
C H A R A C T E R C O N C E P T:


"Witty Quote"

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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When half the Earth's population disappeared... the world went into crisis. We thought we had been through it all as a city. After the invasion years ago... we thought we could get through anything. Clean up whatever mess came our way. But that's not what happened. Our friends and family turned to ash in front of our very eyes. Suddenly, the world was without a protector. The Avengers were scattered around the world and the universe trying to find the one responsible for this. What was left of SHIELD was left a shell of what it used to be, and all we could do was try to pick up the pieces.

Some people rose from the ashes and became stronger. People who wanted to help rebuild this city. Others just wanted to tear it down. And then some... well, some people people were just born for this kind of world. One where there weren't enough cops to keep the streets safe. One where riots and looting were a near daily occurrence.

This is the story of New York City after the snap.


Welcome to Marvels: New York City. This is an 18+ Marvel AU inspired by one of my first RPs on the site started by @TwilightShadow. This RP is set in an alternate version of the Marvel Cinematic Universe, beginning the day after "The Snap" in Avengers: Infinity War. With half the Earth's population wiped out in an instant, New York isn't anywhere close to as safe as it used to be. This is intended to be a street-level, sandbox RP following heroes and anti-heroes living in the aftermath of Infinity War. This RP is meant to actively support both independent writers and more cooperative writers alike, as both styles are encouraged in this RP. That being said, while there are some overarching plot threads behind the scenes, this RP is largely focused on the stories of individual characters.

These characters may be either OCs, obscure Marvel heroes who have not been introduced in the MCU, or a combination of both. There is also the opportunity to play as "legacy" characters, which would be either OCs or canon legacies of Marvel heroes who would have both disappeared during "The Snap" and have a reason to be in New York City. For example, a Miles Morales Spider-Man would be right at home in this RP. Feel free to make and modify canon characters as you see fit to tell the story you want to tell.

That being said, this is a Street-level superhero RP about people just starting their careers as vigilantes in NYC. Keep power sets limited and reasonable. No symbiote suits will be permitted in this RP. I've seen them used far too often in these sorts of RPs, and they have never been played well.
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C H A R A C T E R C O N C E P T P R O P O S A L
I R O N M A N


T O N Y S T A R K G E N I U S / B I L L I O N A I R E / P L A Y B O Y / P H I L A N T H R O P I S T
M A L I B U / N E W Y O R K C I T Y S T A R K I N D U S T R I E S
C H A R A C T E R C O N C E P T:


"I am Iron Man."

I'm back to take another crack at everyone's favorite self-obsessed billionaire. The concept I'm running with Iron Man this time is a little more simple and open ended: Tony Stark is paranoid. Aliens, gods, monsters, mutants... as far as Tony Stark is concerned, they're all threats to the world at large. The origin is roughly standard: The Ten Rings kidnapped Tony to get him to make weapons for them. He made his first suit to escape, and shortly after became Iron Man. Iron Man would have become active five years ago, and would have been a founding member of the Avengers. Stark Industries has, on paper, transitioned into developing clean energy solutions while also manufacturing luxury vehicles and jets: a far cry from its origins as a weapons manufacturer. Of course, that's not the only thing keeping the company afloat. A secret division within Stark Industries, code-named Stark Unlimited, has been working on a new project behind the scenes: the Iron Legion. The goal of the Iron Legion is to develop Iron Man drones capable of being dispatched by an organization like SHIELD in order to defend cities and people from any number of threats.

Of course, things never go as planned. This arc will take some inspiration from the famous "Armor Wars" storyline, as Tony's technology will be stolen and sold on the black market. Of course, threats come from all sides. Issues revolving around the legality of Stark's arc reactor technology, personal issues with Pepper, and Tony's constant need to prove his superiority are going to drive him to his breaking point. The question then remains: just how Invincible is the Iron Man.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've decided to lean a little bit more into Tony being a very complicated character when it comes to heroes. Unlike characters like Captain America or Superman, Tony's morality isn't exactly as black and white. He's paranoid and narcissistic, believing himself to be the smartest person in whatever room he walks into. More than that, though: he believes that he's humanity's only hope if someone like Superman turns on the people. Because of his fears, Tony has become rather isolated and obsessed with his quest to protect the world. While he does do some work with SHIELD and intends to contract out his Iron Legion to them, he does everything in his power to hide his technology from them and the rest of the world. Of course, once it becomes clear that he can't hide his creations from the world any more... things are really going to hit the fan.

This story of Iron Man is going to be focused on his greatest enemy: Tony Stark.

C H A R A C T E R N O T E S:












S A M P L E P O S T:




P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
S P I D E R - M A N


P E T E R P A R K E R F R E E L A N C E R N E W Y O R K C I T Y
C H A R A C T E R C O N C E P T:


"I'm beginning to think you need to take a vacation, Doc. I can save you a spot on a nice Raft in the bay."

There have been a lot of great incarnations of Peter Parker over the years, and I think the version that works best is when he's an young adult and can't quite catch a break. Enough origin stories or young versions of Peter Parker have been immortalized, so I think having a more experienced Spider-Man makes more sense. He's put away many in his Rogues gallery a few times, but they always manage to escape and become repeat offenders. He would be a longer-standing member of the Avengers, believing in heroes having accountability for their actions... and so he can get a constant supply of necessary tech to accomplish what he needs to. Peter isn't able to hold down a steady job, and instead has to rely on freelance work as a photographer for the Bugle, and occasionally doing some technical consulting to convince himself he didn't waste five years getting a degree in mechanical engineering.

This version of Peter doesn't differ much from what you would expect. He tries to maintain his only healthy friendship with Mayoral candidate Harry Osborn and tries to keep tabs on his Aunt May, but there are hardly enough hours in the day. Peter has suffered the heartbreak of losing his first love in a battle with the Green Goblin, and indulging in true vengeance only once in refusing to save Norman Osborn shortly thereafter. He's been around the world and perhaps even been in space once or twice. But he's also getting into his thirties with no stable income and living in a cramped studio apartment in Hell's Kitchen. Most of the people Peter talks to are either fighting alongside him or trying to kill him. It's unhealthy, to say the least. But Peter never gives up and always keeps trying to do the right thing. After all... with great power...

P L O T ( S ) & G O A L ( S ):

You know, Spider-Man is perhaps the first super hero I ever had interest in as a kid. The newspaper we got every Sunday when I was young printed cheap new copies of the original Spider-Man run and they were the first comics I read as a kid. I think it's about time I took a shot at writing the character and trying to tell a compelling Spider-Man story.

The general outline for what I am intending in a first arc playing Spider-Man is placing emphasis on a Peter Parker who is overwhelmed, and is going to have to rely on allies significantly for the first time in order to keep New York from falling into chaos. Gang Warfare is erupting in the streets as six of Spider-Man's most sinister adversaries are plotting to destroy the webslinger once and for all. Spider-Man has just begun training a young Miles Morales (or mentoring/fostering a friendship with another newer hero or ally) as he finds himself being called in to assist with the Avengers and other heroes more and more, and is ultimately going to have to unravel the mystery of who is trying to kill the amazing Spider-Man. I have listed in the notes section just a few ideas for potential supporting characters that would mesh well with this story.

C H A R A C T E R N O T E S:






P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
S P I D E R - M A N


P E T E R P A R K E R F R E E L A N C E R N E W Y O R K C I T Y
C H A R A C T E R C O N C E P T:


"I'm beginning to think you need to take a vacation, Doc. I can save you a spot on a nice Raft in the bay."

There have been a lot of great incarnations of Peter Parker over the years, and I think the version that works best is when he's an young adult and can't quite catch a break. Enough origin stories or young versions of Peter Parker have been immortalized, so I think having a more experienced Spider-Man makes more sense. He's put away many in his Rogues gallery a few times, but they always manage to escape and become repeat offenders. He would be a longer-standing member of the Avengers, believing in heroes having accountability for their actions... and so he can get a constant supply of necessary tech to accomplish what he needs to. Peter isn't able to hold down a steady job, and instead has to rely on freelance work as a photographer for the Bugle, and occasionally doing some technical consulting to convince himself he didn't waste five years getting a dual degree in mechanical engineering and biochemistry.

This version of Peter doesn't differ much from what you would expect. He tries to maintain his only healthy friendship with Mayoral candidate Harry Osborn and tries to keep tabs on his Aunt May, but there are hardly enough hours in the day. Peter has suffered the heartbreak of losing his first love in a battle with the Green Goblin, and indulging in true vengeance only once in refusing to save Norman Osborn shortly thereafter. He's been around the world and perhaps even been in space once or twice. But he's also getting into his thirties with no stable income and living in a cramped studio apartment in Hell's Kitchen. Most of the people Peter talks to are either fighting alongside him or trying to kill him. It's unhealthy, to say the least. But Peter never gives up and always keeps trying to do the right thing. After all... with great power...

P L O T ( S ) & G O A L ( S ):



You know, Spider-Man is perhaps the first super hero I ever had interest in as a kid. The newspaper we got every Sunday when I was young printed cheap new copies of the original Spider-Man run and they were the first comics I read as a kid. I think it's about time I took a shot at writing the character and trying to tell a compelling Spider-Man story. Here are the three story focuses I have planned currently for Spider-Man, in no particular order.

SOMETHING SINISTER

Six of Spider-Man's most dangerous rogues have all escaped prison simultaneously under suspicious circumstances. They seem to have a primary goal: to kill the Spider-Man. All the while, a dangerous foe from Spider-Man's past comes back into town seeking vengeance against a mutual enemy. Will Spider-Man be able to keep up with his foes? Will he be able to trust one of his long-time adversaries? And can Peter discover who is orchestrating things behind the scenes before his nemesis has him dead to rights?
Characters Involved: Spider-Man, Agent Venom, the Sinister Six, other heroes.
Desired # of Players: 2-4


STREETS PAINTED RED

The NYC art scene is notorious for being a dangerous game. Major criminals steal and trade in major art pieces, but someone as of late has had the audacity to start stealing art pieces from some of the most dangerous criminals in town. Crime families are starting to point fingers, and it's only a matter of time before there is a true war on the streets of Manhattan.
Characters Involved: Spider-Man, Black Cat, Mysterio, Prowler, Various Gangsters, Any street level heroes
Desired # of Players: Any


The general outline for what I am intending in a first arc playing Spider-Man is placing emphasis on a Peter Parker who is overwhelmed, and is going to have to rely on allies significantly for the first time in order to keep New York from falling into chaos. Gang Warfare is erupting in the streets as six of Spider-Man's most sinister adversaries are plotting to destroy the webslinger once and for all. Spider-Man finds himself at the end of his rope as he is called in constantly to aid the Avengers and other heroes more and more, and is ultimately going to have to unravel the mystery of who is trying to kill him. I have listed in the notes section just a few ideas for potential supporting characters that would mesh well with this story.

Still an Avenger... Absolutely: One last thing I think is important to focus on, especially with how this RP operates... Peter doesn't know how to say no to people who need help. He's a founding member of the Avengers, and is happy to lend a hand to any hero in need. Feel free to get in touch if you're interested in having the wallcrawler pay a visit.

C H A R A C T E R N O T E S:
















P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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V I G I L A N T E
V I G I L A N T E

“You're right... you've made me nothing more than a damn vigilante.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Adrian Chase
_________________________________________________________
Caucasian | District Attorney | Independent
_________________________________________________________
Bludhaven | New Jersey | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
The goal of playing Vigilante is to explore the streets of crime in the DC universe from a character's year zero perspective. Adrian Chase is a fascinating character in the comics, and the idea of a district attorney turning into a crime fighter when the system fails is just a fascinating angle to take. I have a love for street level vigilantes, and who better than the Vigilante? One who keeps giving himself permission to break the law in more drastic ways until he eventually becomes the kind of killer he wanted to put behind bars? I think there's also room to rework some more minor DC villains into threatening adversaries for a low level hero. Villains such as "The Eraser" are perfect adversaries for a lawyer trying to put some of the most dangerous criminals behind bars.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Adrian Chase is a man who has always rejected the idea of living it easy: he graduated West Point with a Law and Legal Studies degree, served in the army, returned to attend Columbia's Law School, and quickly found himself with a job across the Hudson in the Bludhaven DA's office. He never took the easy route of corporate law that his father always nagged him about, and was one of the few lawyers in the DA's office that wasn't hit with a scandal following the recent death of District Attorney herself. When half the DA's office was found to be in the pocket of the Scarapelli crime family, Adrian Chase takes over for the case and manages to formally file charges against Anthony Scarapelli. Adrian's family is killed, and all the evidence on the Scarapelli's goes up in smoke. Heartbroken and wounded, a desperate Adrian Chase is willing to do anything to make sure justice is served.

Unfortunately for him, the system was rigged from the start. Before long, Adrian Chase is going to realize the only way to get true justice in this city is to take it into your own hands...

or at the barrel of a gun.

A R C # 1
TAKE ME OUT

"It was just another Thursday... until it wasn't."

Adrian Chase is the acting District Attorney, and lives the suburban nightmare that everyone dreams of. Unfortunately, he's made a powerful enemy of Anthony Scarapelli. Adrian Chase is closing the noose around the criminal's neck, but the mob boss believes in reciprocal justice. An eye for an eye. Or a family for a family.

A R C # 2
PSYCHO KILLER

"I can't just... I mean, YOU can't just go around killing people."

Adrian Chase puts the vigilante community on trial when the Homeless Avenger is finally captured by the BPD. As the District Attorney begins putting together a case against him while simultaneously working on the Scarapelli case, Bludhaven begins to fall apart as a gang war begins brewing in the background. The District Attorney begins adopting a similar disguise as the Homeless Avenger as he goes out at night probing for clues as to what is happening to the evidence of the Scarapelli case.

A R C # 3
WAR PIGS

"No... Anthony Scarapelli doesn't get to walk away. He started this war. I'm ending it."

Adrian will question what lengths he is willing to go to as a... no, THE Vigilante. A full on gang war will begin to envelop the streets of Bludhaven, and Adrian Chase will be pushed to his absolute limits as he does everything he can to bring justice to his city... before the law cracks down on him first.




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S N O W I N G T I M B E R
S N O W I N G T I M B E R

“There's a comfort in knowing everything leaves tracks: it means they're moving forward.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
Snowing Timber is an archetypal hunter, a nimble ranger of the woods of the realm.

He was one of the unadopted survivors, but a loyal protector of those he considered dear. Remaining one of the youngest at the age of 18, Timber has had little else to rely on than his bow, some arrows, and his trusted wolf companion Ardie. Timber's greatest strength is his speed, agility, and his perceptiveness.

In his time mostly alone and living off the land, Timber has grown superstitious and weary of strangers and civilization. As much as Timber looks forward to seeing his friends once again for a reunion, part of him hopes to be the only one sitting at the Lying Wolverine: for their sakes, he's hoped they've all moved on by now.

Personality Traits of Note: Altruistic, Superstitious, Introverted, Kind, Spiritual, Wise
C H I L D H O O D I N A R D E N F E L D
C H I L D H O O D I N A R D E N F E L D
________________________________________________________________________________________
Snowing Timber was born a member of the Snowing Forest family eighteen years ago.

He was born the only son of two of the village's hunters, Shadow and Cloud. What Timber remembers of his parents has always been positive: Shadow was a serious huntress who stalked big game, while Cloud was content with setting traps to catch plenty of smaller game that wandered near the village in hope of feasting on local produce. Their occupations left them away from the home more often than Timber would have liked, and Timber naturally spent more time with his father checking and setting traps than out deeper in the woods with his mother. He grew to love the forests that his family spent so much time in when he was young.

As Timber grew, he had no trouble making friends. He was naïve, but loyal to those who called him a friend. He would do anything to make sure to keep a smile on the faces of those around him. He would scrounge up various berries when out with his father to bring back as little gifts, and would try to take the blame if one of his friends got in trouble for doing something they weren't supposed to. Life was... simple, then.

Timber knew something was wrong the day of the attack. His mother had never returned from her hunt, and his father had left in a hurry to go look for her. His last memory of his father was watching the tall, lanky white Tabaxi press his forehead against Timber's, before rushing out the door. Hours later, Timber's coat was covered in ash and his lungs were full of smoke. He should have died, but was lucky to be ushered to safety by some of the older kids in the village.

L I F E A T T H E O R P H A N A G E
L I F E A T T H E O R P H A N A G E
________________________________________________________________________________________
Timber was never adopted from the orphanage.

He couldn't really blame them. He was a scrawny, weak kid. The attack on Ardenfeld left him timid and unsociable to strangers. The last strange adults he had seen took everything from him. The only ones he was close with were his friends. Any time any of them acted up, Timber was the first to rush in and take the blame. The staff believed him to be just another unlovable burden, and they never bothered to notice that his bad behavior suddenly stopped when the last of his fellow survivors left the orphanage. Timber had to just sit and watch as one by one the only "family" of his that was still alive had left him. As much as he wants them to be happy, part of Timber can't help but feel abandoned by the survivors of Ardenfeld.

At the age of fourteen, Snowing Timber left the orphanage and the city of Sarinan. He had no destination in mind.

O N W A R D: A N E W P A T H
O N W A R D: A N E W P A T H
________________________________________________________________________________________
After leaving the orphanage, Snowing Timber wandered for some time. He is still unclear if it was days, months, or years he spent on his own. He was able to catch small game here and there, setting rudimentary traps like his father had shown him as a child. He was clinging to life by a thread each and every day, scrambling to survive on his own. As much as he wanted to just give up, something deep down inside of him refused to surrender to the elements and hunger that assaulted him day and night.

One day, however, Timber stumbled upon a dying fire in a small clearing. Hanging from sticks over the dying flames was a cooked rabbit, though Timber saw no other signs of camp in the clearing. He didn't care if he was delusional, he was pleased to have a meal. He had eaten so fast an onlooker would have thought he had swallowed the meal whole without so much as chewing. Once he had finished a meal, he heard a rustling in the branches of the trees above. Sitting upon a sturdy branch with a bow in hand in the trees above was an older human with a greying beard and wispy hair. The man introduced himself as Dain, a hunter of game. Dain offered to let Timber accompany him hunting, so long as the tabaxi would assist where able. For Dain, Timber was a chance to pass on his skills before he grew too old to hunt on his own. For Timber, this was an opportunity to truly learn the skills his parents were never able to pass down.

For the first year of their partnership, Timber had already managed to refine some of the smaller habits of hunting. He was a brilliant cook of game, and had an eye for using small regional herbs to help accentuate the flavor of whatever the two caught that day. He was excellent at setting small traps, climbing trees, and spotting game before even Dain's trained eyes could track their movement. Dain spent some of this time beginning to teach Timber the art of archery, and he caught on rather quick. The two would stop into a local city or the capital once every few months, selling a collection of hides and various preserved animal parts for coin. Timber used the few times they were in the city to ask around and keep tabs on his fellow survivors. He was able to piece together the location of perhaps half of his old friends, discreetly checking in from afar to make sure they were ok. For Timber's fifteenth birthday, Dain made a special stop in the capital to purchase Timber his very own bow.

After that, their partnership was rather short lived. Dain was getting older in years, and decided to settle down back in Sarinan. He made the offer for Timber to join, but they both knew what living in the city was for men like them: prison. Timber felt uncomfortable whenever he slept in a bed, movement restricted by four walls and a roof. So, Timber ended up right where he started: he was alone again at the age of 16. Timber continued to make his living in the woods, felling game and exchanging various skins and hides for goods. For the first time in a long time, Timber felt at peace... but deep down, he had never truly healed.

A year ago, Timber received an omen. He found himself the target of a few wolves, which he was able to fell with great difficulty. When the fight was over, all the was left was a single wolf cub pawing at it's dead mother. It looked at Timber with great fear. For a moment, something inside of Timber clicked: The anniversary was a year out, the date promised to be the beginning of their quest for vengeance. But that anger and hatred was gone from Timber's heart. He fed and nurtured the wolf pup, raising it to be his own. He named the pup "Ardie" after the town he was born in. Ardie has grown to be a fine hunter in his own right, and a loyal companion to Timber.

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