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C H A R A C T E R C O N C E P T P R O P O S A L
R E D R O B I N


B I R T H N A M E O C C U P A T I O N L O C A T I O N A F F I L I A T I O N
C H A R A C T E R C O N C E P T:


"Witty Quote"

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
M A R T I A N M A N H U N T E R


J'onn J'onzz Detective Denver, Colorado The Justice League
C H A R A C T E R C O N C E P T:


"Witty Quote"

The sole survivor of the planet of Mars, J'onn J'onzz finds himself stranded on the neighbouring planet of Earth. Taking on the form of Detective John Jones upon his death, J'onn hid amongst his newfound people, learning their ways and adapting. He kept his Martian heritage secret until the one known as Superman rose into the skyline of Metropolis. Deciding he could do some good to ensure that this planet didn't suffer like his homeworld, he joined with the Man of Steel and other superpowered individuals to help form the Justice League once an alien starfish attacked from the ocean. He's been with them ever since, with the Martian Manhunter standing as one of Earth's greatest heroes, while Detective John Jones continued to work amongst the Denver Police Department.

Despite his efforts to avoid it, J'onn soon finds himself having no choice but to delve into his past, as a recent investigation leads back to his very first days on planet Earth.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

One of my favourite writing experiences in these kinds of games came from writing my interpretation of Marvel's Magik, the concept of which came about from adapting and expanding upon one of my favourite comic book issues. I decided to follow suit with that approach with this interpretation of J'onn J'onzz, however, instead of basing this on a particular Martian Manhunter comic, I've decided to make use of another piece of media that I love; Guillermo del Toro's The Shape of Water.

I wanted to try my hand at writing a detective story, delving into the intrigues of secret government laboratories, and the magic of lost love. J'onn hasn't just been hiding from a dark past on Mars.

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
M A G I K


I L L Y A N A R A S P U T I N A E X - D A U G H T E R O F B E L A S C O E X - W A R D O F T H E S O R C E R O R S U P R E M E M U T A N T
C O N T I N U I N G C O N C E P T:


"For many years a man named Belasco tried to bury me. But I demanded to grow."

Raised and tortured as a child in the hellscape of Limbo by the demonic Sorceror Belasco, Illyana Rasputina finally found a home with the Sorceror Supreme, Doctor Stephen Strange. Becoming his ward, she turned her Soul Sword into a staff and sought to change her ways.

However, her torture continued to haunt her, and as such, she decided to finally get revenge once and for all. To do so, she sought to form a group of fellow members of the magical community in order to assist her in her quest. In doing so, she found herself pushed to her limits, encountering a number of foes, both new and old. The news of Belasco finding himself a new "Apprentice" rocked her to her core, leading her to finally redraw her sword once more.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

After discovering from the Demons Three that Belasco has a new prison in Limbo, Illyana is now motivated more than ever to make her way back into that hellscape and take him out once and for all. She also finds herself battling to control the anger and pain that churns inside her, brought into being in the form of her Soul Sword. She is taking strikes to fight in two battles; one physically, and one mentally.

C H A R A C T E R N O T E S:

♦ Doctor Stephen Strange
The current Sorcerer Supreme, Strange became a surrogate father and teacher to Illyana after her time in Limbo, helping her hone her magical abilities.

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♦ Wong
Doctor Strange's loyal assistant, Wong runs and cares for the Sanctum Sanctorum. This loyalty extended to Illyana once she made the Sanctum her home, and in time a friendship between the two blossomed.

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♦ Ragman
Rory Regan is a Jewish vigilante in Gotham City who wears the mystical Suit of Souls. Rory has vowed to help Magik in her fight against Limbo, with him and Magik becoming close friends.

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♦ Belasco
A being of pure hate, Belasco is the ruler of Limbo and the being who trapped Illyana there for the majority of her childhood.

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♦ The Demons Three
Led by the vicious S'ym, the Demons Three are Belasco's chief enforcers in Limbo. They acted as Illyana's "guards" during her capture; torturing her regularly.


S Y N O P S I S S O F A R:

Vowing revenge on her former captor, Belasco, Illyana Rasputin sought out members of the magical community in an attempt at raising an armry against Limbo. Her search led her to the Ragman, and his suit of souls. After assisting the Gotham vigilante with stopping a mystical being named Master Belaric Marcosa, Ragman agreed to join her. The two met with another potential recruit; the Canterbury Cricket, however, that just led to further peril. Just as he was trying to convince Illyana that she wasn't the blame for the bad things that had happened to her, he was slain by the Demon S'ym, one of Illyana's former captors back in Limbo.

After fending off S'ym and the rest of the Demon's Three, Illyana discovered that Belasco had kidnapped another mortal, trapping them in Limbo just as she had been. Before she had the opportunity to process this news, the United States of America was rocked by a vicious terrorist act led by the Metahuman Supremacy Front. Doctor Strange sent her to look over Star City whilst he helped handle the crisis within New York, leading to Magik confront members of the M.S.F. alone. The group brought her to her breaking point once they began to kill hostages, leading to her transforming her Soul Staff back into the Sword she had wielded down in Limbo. With the assistance of the local hero Green Arrow, they took down the terrorist group's presence within the city, stopping the crisis from worsening.

The morning after the attack, Illyana confessed to Strange about her plan to kill Belasco during an emotional conversation, leading to him walking away disappointed in his ward.

Illyana found herself battling to control the anger and pain that churned inside her during the weeks that followed. Sadly she succumbed to these feelings during an adventure where she brutally killed a group of fleeing enemies. Following the event, an argument broke out between her and Strange, leading to Illyana finally deciding to go her own way...

P O S T C A T A L O G:

S E A S O N O N E:

S E A S O N T W O:

Same as before, this section is for a list of hyperlinks to your ongoing IC posts as they're created.
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C H A R A C T E R C O N C E P T P R O P O S A L
C A B L E


B I R T H N A M E O C C U P A T I O N L O C A T I O N A F F I L I A T I O N
C H A R A C T E R C O N C E P T:


"Witty Quote"

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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C H A R A C T E R C O N C E P T P R O P O S A L
W O N D E R G I R L


G A B R I E L A R I V E R O F E M A L E 17 G U A T E M A L A
C H A R A C T E R C O N C E P T:



"What kind of power is rain?"

Many years ago, the Pantheon of Mayan Gods was alive with the same fire and power as that of the Olympians.

One such member was Chaac; the God of Rain and Thunder. During the earliest days of mankind, people starved beneath the beating heat of the sun. That was until Chaac discovered a golden boulder deep within the mountains, and after breaking it in two with his mighty axe, he found maize, the crop that would change the Mayan people forever. Chaac was worshipped for bringing Maize to the world, however this soon went to his head. He began an affair with the wife of the Sun God, Kinich Ahau, his brother. After the affair’s discovery, in an act of regret, Chaac struck the sky with his axe, releasing his tears of regret in the form of rain. Since then, Chaac turned his attention solely on helping mankind.

Even after the fall of the Mayan Civilization, the Mayan Gods lived on, watching over humanity. Despite the hardships they saw, they agreed to not get involved in the struggles of mankind. Chaac however, couldn't just sit by and do nothing. He needed a champion.

Gabriela "Gabi" Rivero Gabi was born and raised in Guatemala City to a loving mother and father. Her family were fairly well off, with her father working as a professor at the Universidad de San Carlos de Guatemala, an expert on Mayan Mythology. Gabi often found herself falling asleep to the stories of the Mayan Gods, however, as she grew older her attention turned away from the stories of old as she grew to love the new gods of the world; the Justice League.

Her whole world was shifted however as Guatemala City was devastated by a tropical storm. The sewage system had collapsed during the storm, causing a sinkhole to appear which had swallowed Gabi's entire street. She was one of the only survivors, the death of her parents leaving her alone and broken.

During the aftermath of the catastrophe, Gabi struggled to get by, moving from one odd job to another. She soon found herself roped into working odd jobs for the local gang, who had been exploiting the victims of the storm for some time. One such job had taken her out into the jungle, where they managed an illegal logging operation.

It was here that Gabi's life turned around. Voices called to her through the folliage, and after some exploration, the teenager found herself at the foot of a Mayan temple, hidden for centuries in the darkness of trees. The pure sight of it was breath-taking, compelling Gabi, lumber axe still in hand, to explore it further.

Inside was something that surprised her even further; a golden boulder. As soon as she saw it, her father's stories rushed back to her. She raised her axe above her head and with a powerful swing broke the rock in two.

She felt the power flowing through her immediately. She was stronger.

Stumbling back into camp sometime later, and contemplating what had happened to her, Gabi looking over the struggling workers around her. They were like her. Stuck in this life as a result of the actions of others. Exploited for the needs of the rich. Before she had been powerless to help herself or anyone else here in her situation, but now, she wasn't powerless any longer.

After her takedown of the gang, Gabi soon returned to Guatemala City, axe in hand, intent on helping all those that needed her. Her exploits grew larger and more influential, with the media soon dubbing her as Guatemala's very own Wonder Girl.

A B I L I T I E S:

Gabi has been blessed by the God of Rain himself, giving her a number of abilities. These include;

Weather Manipulation:
Due to Chaac being the God of Rain, Gabi is able to manipulate the weather, calling upon rain or even thunderstorms at will.

Rain Rejuvenation:
When in contact with rainwater, Gabi finds herself rejuvenated, gaining a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance.

Axe of Chaac:
Possibly one of Gabi's most useful attributes is her axe. While it had originated as a simple lumber axe, after being blessed by Chaac, the Axe now resembles that of Chaac's very own weapon. Firstly, it is one of the most powerful weapons ever made, with the ability to cut through any earthly material. The weapon can also be used to help Gabi to direct her weather manipulation, much like a wand for example. However, if someone else was to use the axe, it would function just like any other axe. This is because the axe's properties aren't confined to that specific axe, instead to Gabi herself. Upon picking up another random axe, that weapon would then become the Axe of Chaac, with the old one returning to just a regular blade.

Godly Metamorphosis:
As Gabi makes use of her Godly powers, her body gradually begins to take the form of Chaac himself, the change starting from her axe hand. So far at its worse, her metamorphosis hasn't spread no more than halfway up her arm, with her body haven't begun to be coated with dark blue scales, reminiscent of Chaac's.

Multilingual:
Gabi is able to instantly communicate in any earthly dialect.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I love mythology and dealing with Godly Pantheons, with the Percy Jackson being one of my favourite book series to this day. As such, I loved the idea of bringing an entirely new pantheon into the mix, especially given DC's connection to Greek Mythology to Wonder Woman. This idea was also influenced by the new Wonder Woman in comics, who makes use of Brazilian mythology. While that character is a bit more connected to Wonder Woman, I like however they used the same name but moved away from Greek Mythology onto another, which is what I wanted to do here.

Fundamentally, Gabi constantly strives to do good, despite the cost. She comes across as tough and aggressive, although unbeknownst to most, this is merely her attempting to disguise the pain of losing her family. This pain also comes in the form of her constantly questioning and arguing with Chaac, whom as she learns more about, becomes the source of blame for her parent's death, due to it being a storm that killed them.

What better way for her to deal with this emotional trauma than chucking her into a team of other struggling superheroes?

C H A R A C T E R N O T E S:

Gabi, despite being known as Wonder Girl, currently has no relationship with Wonder Woman herself, or really any of her mythos. However, with such a name, she bounds to receive some unwanted attention..

R E L A T I O N S H I P S:

TBD
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R E D R O B I N
R E D R O B I N

"Who am I if I'm not a Robin?"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Timothy "Tim" Jackson Drake
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Caucasian | Ward
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Gotham | NJ | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
Somewhat of a child prodigy, Tim deduced the identity of the infamous Batman of Gotham at the mere age of 11, following his exploits closely over the next few years as he further trained both his academic and athletic skillset. Tim, from his observations, soon noticed a change in Batman's personality over the years and decided that if anyone could help the caped crusader, it was him. Besides, what teenager didn't dream of being a hero? Initially rejected, he forced the Bat's hand by donning a costume of his own and taking to the streets. It was only after saving Gotham's defender during a run-in with Two-Face did he finally accept Tim as the new Robin on a trial basis. Tim has been fighting by Bruce's side ever since.

His skills improved drastically over the years, and not just in regards to beating up bad guys. He spent a fair amount of time honing his mind, with Tim's slight tinkerings to the Bat-Computer eventually leading to nearly an entire redesign, with improved security measures and capabilities.

Eventually deciding he was growing too big for the nest, Tim decided to spread his wings. Setting up shop in the newly refurbished Old Wayne Tower, which he fondly dubbed the Belfry, Tim gave up his Robin costume, taking on a new role; Red Robin, with him believing that he could now work more maturely without tarnishing an existing symbol.

Despite his new identity and newfound confidence, Tim worries that he isn't doing enough and whether he could bring more good to the world if he focused his efforts away from the world of heroics and wonder.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
As my favourite Robin, Tim is always a character I've wanted to write. I'm a particular fan of his Red Robin series, which saw him move on from his Robin persona, as well as his more recent arcs within Detective Comics, where we see Tim debating leaving behind the role altogether in a search for his identity away from the Robin moniker. These themes are something I would really like to expand upon, especially in a collaborative environment like this.

Initially, I plan on Tim sticking within Gotham, engaging in many of the ongoing plots there (How they came to be), as well as participating in larger events (Scorched Earth). This would give him the perfect opportunity to collaborate with many of the Bat-family and allow me to really see the role which he plays within it.

Outside of this, Tim also has aspirations of improving the world outside of Gotham, and as such, I plan on him reaching out to other like-minded characters with similar ideals to foster a better tomorrow through hope and wisdom rather than unjust force. More of a team of Champions, rather than your Young Avengers.

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Red Robin #10 - Before the looking glass
Location - Gotham City, New Jersey.



By the time Red Robin had taken himself to the skies, Gotham City had already fallen into chaos below him. The breakout at Arkham Asylum had thrown everything into disarray, with the HUD in his cowl buzzing with information more and more by the second. Emergency services were scrambling, as police transmissions, CCTV footage, and the occasional social media post flashed before Tim’s eyes, giving him a rudimentary view of the carnage as he swung back towards the Belfry.

Whilst a number of the escaped Arkham inmates were already finding themselves boxed in by the initial blockades set up by GCPD, from what Tim could see, a few had already begun to spread out around the city. Thankfully, none of these reports detailed anything too dangerous, with the majority of them already being followed up on. Tim wished he could do more himself, yet he knew that given the large scope of this problem, the best place for Red Robin right now was coordinating the rest of his “co-workers” from the Belfry. Someone needed to manage this mess, and he had the perfect tools for doing so. If not, then those hours of tinkering with the Bat-computer would’ve gone to waste.

Still, he felt guilty. What if his inaction led to someone getting hurt? Or worse?

That worry soon came into fruition, however, as the sound of gunfire rang out on the streets below him. Snapping his eyes away from the information feed, he quickly turned his attention to the ground, where a small skirmish was currently taking place. Adjusting the swing of his grappling hook, the vigilante landed elegantly atop a fire escape, giving himself the space to take in everything before him.

Deever and Dumfree Tweed, two cousins with an uncanny resemblance to one another, had plagued the streets of Gotham for years. They weren’t big names within the criminal underworld, with the two often finding themselves working as muscle for hire for a number of Gotham’s worst. Strong and durable, the two were the perfect enforcers. It was during their time under the Mad Hatter, Jervis Tetch, that the two began to model themselves after Lewis Carroll's Tweedledee and Tweedledum. Whilst that partnership had ended long ago, the two cousins still carried that moniker, continuing their schemes in matching outfits reminiscent of the Alice in Wonderland characters.

Today, those flamboyant outfits were replaced by the orange jumpsuits of Arkham Asylum.

The duo stood boldly within the smashed in window of a storefront, firing out wildly as the street before them. Two police cruisers, now riddled with bullet holes, sat clumsily across from them, as their occupants hid for cover behind.

It was clear the two weren’t being apprehended again without a fight. What more, Tim knew that if he didn’t get involved soon, that fight would ended up much bloodier than it needed to be.

Gritting his teeth, Red Robin swung down into the fray.
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C H A R A C T E R C O N C E P T P R O P O S A L
G E N E R A T I O N X


A R M O R A N O L E G L O B P I X I E R O C K S L I D E
C H A R A C T E R C O N C E P T:


"Witty Quote"

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S ):

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
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B L A C K A N T
B L A C K A N T

"I died a hero and you know what? Really wasn't worth the hassle."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Life Model Decoy of Eric O'Grady
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Ex - S.H.I.E.L.D. Agent | Recently Deceased
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Criminal Scum

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
To put it lightly, Eric O'Grady was always a bit of a jackass. A lowly employee of S.H.I.E.L.D. who only got the job as a favor from Eric's brother-in-law. He often found himself stationed working security within one of the labs, the items inside leaving the man in constant awe. It was during one of these shifts that the helicopter found itself under attack, and fearing for his life, Eric decided to jump ship. It was while looting the lab on his exit that he came across the thing that would change his life forever. A prototype Ant-Man suit.

Eric O'Grady spent the next few months on the run, utilizing the stolen suit repeatedly for his own gain, temporarily taking on the identity of Ant-Man himself. This wouldn't last forever of course, and soon Eric found himself the target of the Avengers, who sought to retrieve their stolen property. In the ensuing chaos, Eric ended up saving the life of a young child, which paired with his skill at using the suit, prompted him to receive an invitation to join the initiative on a probationary trial; if he could use the suit, then he may as well try and use it for good.

That probationary trial did not last long, however, with Eric finding himself beaten to death on his very first mission when the team found themselves going up again Amazo.

Death wouldn't be the end of Eric O'Grady, though. Professor Ivo, Amazo's creator, built a Life Model Decoy of Eric, presumably in an attempt to send him back into the Avengers undercover. Fortunately, the scientist was captured before his plans could be put into motion. The life model decoy of Eric, installed with all of the memories and personality of his previous self, escaped.

Deciding that the life of a hero just wasn't worth the risk (despite his new form fundamentally leaving him immortal), Eric returned to what he knew best; crime. Years later, and with a newfound reputation, he found himself approached by an individual known as the Hood, with a very unique invitation.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Sometimes it's just really fun to play the bad guy. Especially when that bad guy is just an awful person, and very in it just for the money. Eric gives me a great opportunity to explore some of the criminal underworlds in this world that we have all established, as well as also give me a chance to play a character who's very different from all the usual heroes I play.

Eric will be a roaming character, with me aiming to use him to interact with a number of the more villainous characters in the roster.
R O A M I N G
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
HELL TO PAY

After a heist goes sour, the Black Ant finds himself on the run as all eyes turn on him and the mysterious item in his possession.
Characters Involved: Any hero, villain, or mercenary who wishes to join.

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B L A C K A N T
B L A C K A N T




"Any problems?"

"Well I wouldn't say problems. More

"Is that a finger?"
"Did you chop off his fingers?"
"No no no. Just one of them."

"Why on earth would you do that? You absolute moron?"

"Christ, I'm sorry! I forgot the scanner."

"That's really messed up, dude."

"Urgh. Fine. Well in that case we're doing it tonight." "Get your shit together boys, we're robbing S.H.I.E.L.D."

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A Q U A M A N
A Q U A M A N

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Jackson Hyde
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Human/Atlantean Hybrid | Homosexual
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Amnesty Bay, Maine

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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Following the discovery of newfound abilities and the murder of his family, Jackson Hyde finds himself in the seaside town of Amnesty Bay. Here he meets an old lighthouse keeper and former King of Atlantis, Arthur, who now lives a peaceful life of self-imposed exile with his wife Mera and daughter Andy.

As Jackson seeks answers, Arthur finds himself having to face his past, with the two fighting to maintain peace between the surface world and those from the depths.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.



Hidden 2 yrs ago 2 yrs ago Post by Natty
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Natty

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A Q U A M A N
A Q U A M A N




The bus rocked from side to side as it meandered down the highway. It was still early, will only flashes of sunlight managing to peak over the tops of hills and through the trees. Outside of Jackson, the rest of the bus only contained a small number of people, none of whom he paid much attention to. Instead he sat in silence, head against the glasses of the window, feeling every vibration and bump in the road as a result. His earbuds played the same chill music into his ears that he'd been playing for the entirety of his journey. He was almost numb to it now, yet he couldn't pause or stop at the risk of remembering the sounds he'd been trying so hard to forget.

And then, just before Jackson could close his eyes once to doze off, the flashes of light grew brighter, as the treeline vanished and the sun began to fully emerge from behind the curve of the earth. In that moment Jackson got his first look at the ocean.

It seemed to spread onwards, infinitely. The deep blue was speckled with shades of orange and red as the sunlight hit it. It seemed to breathe, with the surface rising and falling with rythmic ease. It wasn't long before Jackson found himself copying it, as if on instinct. Watching the waves gave him a calm he hadn't experienced for some time. It felt familar.

He didn't turn away and began to sit there staring, mesmerised.

Jackson probably would've sat there staring indefinitely if it hadn't been for the sound of movement around him, as fellow passengers began to rise from their seats, and reach into the luggace racks above their heads. Emerging from his own world, the teenager looked around the vehicle, moving one hand to lower and earbud from his head. It was significantly lighter now, with a brief check of his cracked phone screen telling him that it was now around 7:30am.

Releasing a smile from his lips, he skipped to a more upbeat song, before reapplying his earbud, and joining the rest of the passengers in rising to their feet. Reaching up for his bag, his eyes moved out of the bus's window once more, barely in time to catch the approaching town's welcome sign.

Amnesty Bay.

🐟 🐟 🐟


As Jackson began to make his way down the boardwalk, duffle bag under his arm, a screaming group of seagulls signaled his arrival overhead. Amnesty Bay was beautiful in the morning light. The town had begun with a small harbour, next to where the bus had dropped Jackson off, filled with a collection of colourful fishing boats that bobbed around excitedly as if itching to set sail. The beach began right after the closest dock to the rest of the town, with it spanning a good couple of hundreds of metres, sitting just below the boardwalk. Despite its age, the boardwalk itself seemed extremely well maintained, with the railings a nice eggshell white and void of any obvious marks or chippings.

At the far end of the beach, and directly ahead of him, the headland rose dramatically, wrapping around the bay. Atop the hillside, sat a lighthouse, with its tower of white and red looking down on the small town below as if protecting it from danger.

Jackson moved his phone up out of his pocket as he admired it, swiping his fingers across the screen before opening up the camera and capturing the scene. He certainly didn't have views like that back in New Mexico.

Given the beautiful day that it was starting to become, it was already bustling, with townsfolk and tourists alike looking down at the sea or heading towards the beast.

Jackson garnered a few glances as he walked. Most seemed cheerful and friendly, although others looked on with suspicion. He scoffed, shaking his head. Given he was the only person of colour he'd seen since arriving, he was fairly certain he knew what those looks were for.

Turning his attention away from the sea, at last, he admired the small town itself. There were a series of gift shops, with grand displays of beach toys and postcards in their open-air displays, to various cafes and bars. One of the more central builds was a grand diner, just like the ones you'd see in movies. Jackson smiled at the sight, it filling him with the nostalgia of a time he never lived.

Another raise of his phone. Another photo.

Deciding to leave trying the place for later, he raised his hand briefly to stop a couple passing by.

"Sorry guys." He said offering them a smile, as he looked down at his phone to read aloud a message. "Any chance you could point me towards an... Arthur Curry?"
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