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Locales

Fujioka Senior High
Classroom [whatever our class is]
Gym
Clubrooms [insert clubs]
Student Councilroom
Guidance Counselor Office
Outdoor Court

Coffee Shop KENT
-description
Kotone's Family Inn
- owned by dis girls fam?
Local shopping center
- list
Okubiwake Grand Park Hotel
- chain?
Kaizu Osaki
- A scenic penninsula with a multitude of cherry trees. Has a playground that attracts children and is a popular spot for families.
Lake Biwa
- The largest freshwater lake in the Shiga Prefecture and known for its abundant fish population. Many like to visit when the migratory birds come and go.
Makino Sunny Beach Chinaihama Camping Ground
-camping ground idk
Sakuraba Community
- A cluster of luxurious holiday homes with its owners coming from all over Japan. Most houses are unoccupied but tended to by hired help to ensure they're ready for their owners to return during their breaks.
Makino Pic-Land
-Farmlands located on the west where you can enjoy picking seasonal fruit. These include early summer cherries, rare for Kansai fruit parks, along with blueberries, grapes, chestnuts, sweet potatoes and apples. They also have a shop that sells handmade gelato and souvenirs for the tourists that explore outside of the resort.
Mr. Pumpkin Makino
- A pachinko parlor where time is spent gambling. Despite its cheery name, the building looks depressing outside, with some stating that it's rare to win at any games within.
Makino Kogen Ski Resort
-Makino's most popular tourist trap and the reason it's on the map at all. A primary reason for the rich to come spend their free time here, it's credited for the community of holiday homes collected in the Sakuraba Community.
Manufacturing Plant
-ask for brand
Makino Station
-A small train station that takes people to other towns. Despite its size, the town has made sure to maintain it as the ski resort tends to attract outsiders.
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The room you awaken in is draped in a swathe of deep blue. It appears to be a luxurious train cart, a variety of cushioned seats on either side. You swear you can hear what sounds like music coming from all around you, though there are no speakers that you can see. The train feels like it is moving, though several curtains block the outside view. Any attempt at removing them is blocked, and a single wooden door decorated in an odd insignia appearing to be a mask. For some reason, it looks familiar, and without realizing it, your hand is reaching out towards the handle. As your hand is just about to touch the doorknob, a voice calls out to you.

"Welcome to the Velvet Room."

The voice is decidedly male and coming from behind you; standing next to a small, wooden desk with a quill and paper on it is a young man dressed entirely in rich, blue clothes and platinum blonde hair with golden eyes gives you a warm smile, a large book residing in one hand with his other hand raised to his chest as he bows to you. Once he straightens up, he clears his throat before speaking.

"Normally, my master would be the one welcoming you. However, he is unwell due to a recent incident; I will be attending you instead," He explains, his voice smooth and gentle. "I am William, a faithful assistant of my master, and denizen of this place. I understand your awakening is unusual, but there isn't much time before you return to your world. Instead, I will present you with the contract awaiting your signature. Once you've signed, we can begin."

He brandishes an arm, revealing previously unseen paper with a feathered quill in an inkwell sitting next to it. On said paper it is written:

I give you this to take with you:
Nothing remains as it was. If you know this, you can
begin again, with pure joy in the uprooting.

The only time you should ever look back is to see how far you've come.


There is a space for your signature at the bottom. Once you take the quill and sign, the page bursts into a blue flame. William doesn't seem surprised, though he does look at your hand. You then notice the feather begin to burn and release it as it too is swallowed by fire. However, instead of disappearing, instead, it changes shape, revealing a key. You realize the mask on it matches the symbols on the door, though before you can inquire, an unknown voice echoes in your mind:

I am thou...Thou art I
From the sea of thy soul, I come
The flames of thy rebirth are as mere embers
They eagerly await the spark of your awakening
Go forth and seek out the lost virtue


The key glows brightly before fading away at your touch. The attendant gives you an amused but apologetic smile, though he doesn't comment as he instead opens his book. A bright, blue light emerges from the pages, taking the form of a card.

"The Arcana is the means by which all is revealed. You are no exception," William tells you as the card materializes. "The Fool represents a new beginning. Appropriate for your journey, if a little on-the-nose. I suppose this truly signifies the end for our previous guest." His eyes soften, the smallest hint of a frown on his expression before he looks at you again. "You'll find there are others out there who have visited this place just like you. As I mentioned, your awakening is most unusual. It isn't often that we give out multiple contracts like this, but I believe once your power has been realized, everything will come together."

The card fades away as William closes his book, giving you a stern expression. "Your power will awaken soon. When the time comes, take your key and let the flames of rebirth burst from within. Until next we meet, I bid you farewell." He once again bows to you as everything darkens.

A spotlight appears, once again illuminating the mysterious door. An unfamiliar pull draws you to it, and without hesitation, you open the door and step through. A large, thick curtain hangs before you, though it doesn't leave you wondering what's behind it for too long as it is gently pulled aside. A grand stage is revealed with a multitude of figures cluttered front and center. The music from before sounds louder here, and as the song continues, the figures' shapes becoming clearer: an orchestra is performing for you. Several instruments join in, and soon a single, female voice gorgeously performs the aria. It touches your soul in a way you can't describe, soothing yet invigorating, but there is little time to dwell on it as another spotlight draws your attention.

It illuminates a risen platform behind the orchestra. A silhouette matching the figures approaches the light, revealed only once they fully step into the light. What appears to be a young woman with blonde hair dressed in a deep, rich blue gown stands there, her eyes closed as she gives you a curtsey. Out of the corner of your eye, a bright, blue butterfly flutters over, seemingly ignored until it lands on her right eye. Nonetheless, a golden hue is revealed as she opens her free eye, giving you a small smile. Her lips move, and despite not uttering anything, you can barely make it out. It looks like she's saying...

The butterfly on her eye erupts, engulfing her in light, though the light shines so brightly that you can't see a thing. Once you close your eyes and open them again, you're back in reality.

What was that?
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height | weight | age | grade | gender


ERSONALITY
self-explanatory (I hope)

RCANA
Each character in the series is represented by one of the twenty-two major arcana found in a typical tarot deck. Your arcana should match your personality as closely as it can. I will not be accepting any arcana that aren't listed so there's no need to bother asking.

ERSONA
A Persona is the manifestation of one's personality and power. The series has a plethora of different beings to choose from. If none of them suit your fancy, you can get a general idea of how to make your own if you'd like. One fantasy lookin' pic and a name based on a mythological or fantasy figure and bam, Persona. If you have any questions or need guidance let me know--don't be discouraged if the Persona you would like to have isn't in your arcana, I'm willing to be flexible about it.

KILLS
There are physical skills and magical skills. The former is pretty obvious--by sacrificing some of your health, you can inflict massive damage to the enemy. of course, the payoff is that you only have so much health, though of course if you're healed up you can continue to use physical skills. That said, magic skills use up spirit points (which is basically mana in this world) and is not limitless.
The latter are divided into a few different categories, though we'll start with elemental skills. So, most Persona tend to have an element attached to them, but instead of being called fire, ice, etc., they go by different names here, with a prefix and additional part added to dictate its power and how many it can target--for example, a fire spell is called Agi. The strongest form of that spell is Agidyne, with -dyne indicating its power. Maragidyne with the prefix of Ma- (with the R added only in this case) indicates that it selects multiple targets.
In addition to the offensive elemental magic, there are also healing, support, ailment, and passive skills. With the exception of the last one, the prefix and suffix rules also apply! Healing spells are self-explanatory, support skills have an assortment of different attacks ranging from boosting your allies' attack to lowering an enemy's defense. Ailment skills inflict status effects like confusion, charm, and sleep. Finally, passive skills also have a variety that usually just help in the long run.

Now, with all that in mind, you'll get 3 skills to start off with.

RANSFORMATION
Once your character's Persona awakens, your character's clothes and whatnot change to match your 'rebirth'.

EAPON
In addition to some rad new clothes you get something to probably smash into the shadows' faces. What is it? Note that there are few limitations since you don't have the baggage of bringing it back and forth from the real world to the other side.

ISTORY
The current year IC wise is 2018, with the RP's starting date being April 9th (Monday).

ISC
misc info that you can add if you'd like
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Hinotori High School
Hospital
Concert Hall
Shrine
Store
Museum
Park
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Just like the butterfly,
I too will awaken in my own time.


The room you awaken in is draped in a swathe of deep blue. It appears to be a luxurious train cart, a variety of cushioned seats on either side. You swear you can hear what sounds like music coming from all around you, though there are no speakers that you can see. The train feels like it is moving, though several curtains block the outside view. Any attempt at removing them is blocked, and a single wooden door decorated in an odd insignia appearing to be a mask. For some reason, it looks familiar, and without realizing it, your hand is reaching out towards the handle. As your hand is just about to touch the doorknob, a voice calls out to you.

"Welcome to the Velvet Room."

The voice is decidedly male and coming from behind you; standing next to a small, wooden desk with a quill and paper on it is a young man dressed entirely in rich, blue clothes and platinum blonde hair with golden eyes gives you a warm smile, a large book residing in one hand with his other hand raised to his chest as he bows to you. Once he straightens up, he clears his throat before speaking.

"Normally, my master would be the one welcoming you. However, he is unwell due to a recent incident; I will be attending you instead," He explains, his voice smooth and gentle. "I am William, a faithful assistant of my master, and denizen of this place. I understand your awakening is unusual, but there isn't much time before you return to your world. Instead, I will present you with the contract awaiting your signature. Once you've signed, we can begin."

He brandishes an arm, revealing previously unseen paper with a feathered quill in an inkwell sitting next to it. On said paper it is written:

I give you this to take with you:
Nothing remains as it was. If you know this, you can
begin again, with pure joy in the uprooting.

The only time you should ever look back is to see how far you've come.


There is a space for your signature at the bottom. Once you take the quill and sign, the page bursts into a blue flame. William doesn't seem surprised, though he does look at your hand. You then notice the feather begin to burn and release it as it too is swallowed by fire. However, instead of disappearing, instead, it changes shape, revealing a key. You realize the mask on it matches the symbols on the door, though before you can inquire, an unknown voice echoes in your mind:

I am thou...Thou art I
From the sea of thy soul, I come
The flames of thy rebirth are as mere embers
They eagerly await the spark of your awakening
Go forth and seek out the lost virtue


The key glows brightly before fading away at your touch. The attendant gives you an amused but apologetic smile, though he doesn't comment as he instead opens his book. A bright, blue light emerges from the pages, taking the form of a card.

"The Arcana is the means by which all is revealed. You are no exception," William tells you as the card materializes. "The Fool represents a new beginning. Appropriate for your journey, if a little on-the-nose. I suppose this truly signifies the end for our previous guest." His eyes soften, the smallest hint of a frown on his expression before he looks at you again. "You'll find there are others out there who have visited this place just like you. As I mentioned, your awakening is most unusual. It isn't often that we give out multiple contracts like this, but I believe once your power has been realized, everything will come together."

The card fades away as William closes his book, giving you a stern expression. "Your power will awaken soon. When the time comes, take your key and let the flames of rebirth burst from within. Until next we meet, I bid you farewell." He once again bows to you as everything darkens.

A spotlight appears, once again illuminating the mysterious door. An unfamiliar pull draws you to it, and without hesitation, you open the door and step through. A large, thick curtain hangs before you, though it doesn't leave you wondering what's behind it for too long as it is gently pulled aside. A grand stage is revealed with a multitude of figures cluttered front and center. The music from before sounds louder here, and as the song continues, the figures' shapes becoming clearer: an orchestra is performing for you. Several instruments join in, and soon a single, female voice gorgeously performs the aria. It touches your soul in a way you can't describe, soothing yet invigorating, but there is little time to dwell on it as another spotlight draws your attention.

It illuminates a risen platform behind the orchestra. A silhouette matching the figures approaches the light, revealed only once they fully step into the light. What appears to be a young woman with blonde hair dressed in a deep, rich blue gown stands there, her eyes closed as she gives you a curtsey. Out of the corner of your eye, a bright, blue butterfly flutters over, seemingly ignored until it lands on her right eye. Nonetheless, a golden hue is revealed as she opens her free eye, giving you a small smile. Her lips move, and despite not uttering anything, you can barely make it out. It looks like she's saying...

The butterfly on her eye erupts, engulfing her in light, though the light shines so brightly that you can't see a thing. Once you close your eyes and open them again, you're back in reality.

What kind of dream was that?






Welcome to Hinotori High School! Whether it's your first year or you're a returning student, the school's recent renovation is something everyone can be excited about. Located in the bustling city of Kyoto, the high school is just one of many places that were slated for newer architecture, even if the city folk are more fond of the traditional buildings. Change seems to be coming whether people like it or not, but you'll often find the majority digging their heels in, content with their ways. Some say it's to uphold tradition, others claim it results in stagnation. Whatever the case, it's caused an underlying tension between those ready to embrace modernism and those who wish to conserve the city's charm.

But rumors have been flying ever since last November when an eerily coordinated string of fires burned several houses to the ground on the same night. While some think the fires were coincidental, the string of disappearances that followed point to something more deliberate, perhaps a coordinated effort to send some kind of a message. Whatever it was, nothing much more came of it than one enduring rumor: that bringing an open flame into the only house to remain standing will awaken a demon within, and consume anyone foolish enough to enter.













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When the book was placed in his hands, Prince Vaeron often dreamed of travelling the world. The book was barely held together as the years went by, his desire to see Essos growing the more time passed. By the time he turned sixteen, it is said that he could scarcely hold himself back from asking his father for a ship to cross the Narrow Sea to tour the Free Cities. As the trip had been made by many a highborn, Vaeron's wish was granted. After inviting a few comrades to come along, the group would first visit the Wall before sailing out to Braavos to start their journey in earnest. While few would question the prince's desire, none could deny the strange murmurs of his dreams calling out for something...

Written by Lomas Longstrider, Wonders Made by Man chronicles his travels and catalogues sixteen wonders he encountered. Among them are:

  • The Wall.
  • The Valyrian roads.
  • The Titan of Braavos.
  • The triple walls of Qarth.
  • The three bells of Norvos, Noom, Narrah, and Nyel.
  • The Long Bridge of Volantis, the longest bridge in the world.
  • The Palace With a Thousand Rooms in Sarnath.


This roleplay will be following the Prince of Dragonstone and his companions as they travel through Essos.
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[hider=CS][center][img]i.imgur.com/eMZSzIo.png[/img]
Height | Weight [/center]
[u]Name[/u]
[indent]First and Last[/indent]
[u]Age[/u]
[indent]The minimum age for attendance is sixteen[/indent]
[u]House[/u]
[indent]What house do you hail from?[/indent]
[U]Personality[/u]
[indent]What are you like?[/indent]
[u]Weapon of Choice[/u]
[indent]Have you trained yourself in a weapon? Do you have your own weapon? If so, list it here.[/indent]
[u]Talents[/u]
[indent]What are you good at?[/indent]
[u]History[/u]
[indent]same as personality[/indent]
[u]Relations[/u]
[indent]Optional with one exception: what is your relation to the prince? How would your character have received an invitation to the tour?[/indent]
[u]Trivia[/u]
[indent]Any Misc Info[/indent]
[/hider]


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The sign hangs above you, flickering periodically.









Hidden 3 yrs ago Post by Kai Chisaki
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ok so what exactly do you do here??
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ok so what exactly do you do here??


It's my testing thread for ideas and graphics, as most threads in the Test Forum are for.
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so WHAT do I do ?? sorry but I am still a bit confused
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so WHAT do I do ?? sorry but I am still a bit confused


Excuse me?
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Asura bitch you almost got blood on my timbs

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yeah i've honestly been wondering too
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Once upon a time, there existed a giant tree that was the source of mana.
A war, however, caused this tree to wither away and a hero's life was sacrificed in order to take its place.
Grieving over the loss, the goddess disappeared unto the heavens.
The goddess left the angels with this edict:

"You must wake me, for if I should sleep, the world shall be destroyed."

The Angels bore the chosen one, who headed towards the tower that reached up unto the heavens.
And that marked the beginning of the regeneration of the world.




The world is in decline.

Mana is the basis of all life in the world. Without it, crops wilt, droughts arrive, and magic weakens. While the world slowly dies, a group of half-elves known as Desians thrives on the misfortune, capturing humans for nefarious deeds. The only salvation lies in the Chosen, the title of the savior chosen by the Goddess Martel. Once the oracle descends on the Day of Prophecy, the world is then blessed with the Tower of Salvation, the symbol of the Goddess' power. The Chosen then must travel and unlock the seals around the world, with the final Seal located at the Tower of Salvation. It is at this final seal that the Chosen completes their journey and revitalizes the world.




Long ago, a hero by the name of Mithos emerged during the Ancient Kharlan War. Said war ravaged the land with ancient technology that drained the world's mana and ultimately ended up destroying the Giant Kharlan Tree, the source of all the world's mana. By sacrificing his life, Mithos was able to revive the tree, though his death caused the Goddess to return to the heavens in sorrow. She would have her angels, holy beings belonging to a society called Cruxis, teach the world of Mithos' sacrifice and spread her word to prevent another war from happening.

While in the heavens, evil half-elves known as Desians drained the world of its mana and sought to enslave humans. In order to protect the world, the Goddess would enlist the help of the Summon Spirits, who would put themselves in several places where mana flourished the most by creating seals. She created the Tower of Salvation on the Holy Ground of Kharlan--the place where Mithos sacrificed his life--and made it so high that it would reach her even in the heavens. However, the Desians' interference made it so that both Goddess and Summon Spirit alike were powerless to help, especially with the lack of mana in the world. To combat this, the Goddess decided to place a part of her power within a Cruxis Crystal and quietly grant it to one human upon their birth. This human would become the Chosen.

History shows that the Day of Prophecy is typically the day the Chosen comes of age, though there have been exceptions where the oracle descends sooner. Said oracle is a messenger of Cruxis that descends to meet the Chosen and sends them forth on their journey. However, the Chosen's pilgrimage is a dangerous one, and a Chosen has not succeeded in their journey in eight hundred years. Nonetheless, the world looks to the new Chosen for hope.

The seals are unlocked when the Chosen offers their prayers to the Goddess, and with each seal unlocked, the Chosen is blessed with the power of the angels.




The land is slowly becoming desolate as time moves on. Most people huddle to the few cities that are left, though some towns still flourish, particularly those closest to the seals. The Church of Martel is the central religion of the world and there is often at minimum a chapel in every town as well as the occasional House of Salvation on roads. The fear of Desians raiding towns to collect humans is shared by the populace, with only a few places able to properly defend themselves. Magic is not commonplace, as it is reserved for the reclusive race of elves. Humans cannot typically use magic, though they can enhance their abilities should they get their hands on Exspheres. Of course, the Desians are the primary supplier, though mercenaries are known to have them through one way or another.

Iselia
The Village of Oracles

Triet
The Desert Oasis

Izoold
The Fishing Port

Palmacosta
The Port City

Asgard
The City of Ruins

Luin
The City of Water

Hima
The Village of Adventures



Seal of Fire : Domain of the Ruler of Hellfire
Located at the Triet Ruins, the Chosen prays to Efreet, the Summon Spirit of Fire. The process of the Chosen becoming an angel begins here.

Seal of Water : Domain of the Maiden of the Mist
Located at the Thoda Geyser, the Chosen prays to Undine, the Summon Spirit of Water.

Seal of Wind : Domain of the Heavenly Messengers
Located at the Balacruf Mausoleum, the Chosen prays to Sylph, the Summon Spirit of Wind.

Seal of Light : Domain of the Light of the Heavens
Located at the Tower of Mana, the Chosen prays to Luna, the Summon Spirit of Light.

Final Seal
Located at the Tower of Salvation. Here, the Chosen prays to the Goddess herself and becomes an angel wholly. With all the seals unlocked, the world is regenerated and the Desians suppressed.




Hidden 2 yrs ago 2 yrs ago Post by Hero
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In times of drought, shed tears of sympathy.
In summers cold, walk in concern and empathy.

Stand aloof of the unknowing masses:
Better dismissed as useless than flattered as a "Great Man".

This is my goal, the person I strive to become.




Where It Always Rains

湖のほとりの街



Utsubyo is a place many have heard of but seldom visit; as the last train stop before the port city of Kagoshima, Utsubyo is known throughout the prefecture as a dead-end place. Most that are born there stay for the rest of their lives, often bogged down with either too few options or dark temptations that end up in the worst of outcomes. The few that manage to leave often resolve to never come back, and for good reason. While the education system holds the same standards as the rest of the prefecture, most teachers are apathetic at best and outright hostile at worst.

Yet life goes on.

The second-years at Utsubyo High School are fresh into the new year, ready to take on school, their daily lives, and the future. Will they see the sun break through the clouds, or will they let themselves get swept away?





LOCATIONS
___________________________________________________________________

UTSUBYO HIGH SCHOOL
- The town's high school. The building is older than most, though rumor has it the town wishes to renovate it soon.

UTSUBYO TRAIN STATION
- A train station with several vending machines. It is maintained very well.

MEMORIAL PARK
- A park built by veterans some decades ago, the grass is mostly dried out. The park is infamous for having a single bench and one oddly colorful slide. No one knows why there isn't more park equipment.

ARIYOSHI CAFE
- A popular and trendy cafe close to the train station. Its owner, Ariyoshi-san, prioritizes customer service and high standards. Now serving boba!

FAMILYMART
- Convenience store. Open from 5 a.m. to midnight.

MR. PUMPKIN PACHINKO
- A pachinko parlor where time is spent gambling. Despite its cheery name, the building looks depressing outside, with some stating that it's rare to win at any games within.

UTSUBYO PIC-LAND
-Farmlands located on the west where you can enjoy picking seasonal fruit. These include early summer cherries, rare for Kansai fruit parks, along with blueberries, grapes, chestnuts, sweet potatoes and apples. They also have a shop that sells handmade gelato and souvenirs for the tourists that explore the town.

SAKURABA COMMUNITY
- One of the few places in town that are held to higher standards. The houses are older but grand, owned by older, wealthier folks. Most houses are unoccupied but tended to by hired help to ensure they're ready for their owners to return during their breaks.

KAGOSHIMA KARAOKE
- A Karaoke place in the city. Popular among students as they get a discount.

OKUBIWAKE GRAND PARK HOTEL
- A luxurious hotel in the city. They're located on the edge of town across the fields.





If we're cool and you wanna come be sadboys, DM me otherwise if we're strangers pls stay away sorry



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