Yeah...





C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Clint Francis Barton | ![]() _________________________________________________________ 6'3" (191cm) | 230lbs (105kg) _________________________________________________________ Male, Caucasian | Justice League Hero, Your Sister's Favourite Adventurer, All-Round General Hunk _________________________________________________________ Waverly | Iowa | U.S.A C H A R A C T E R N O T E S C H A R A C T E R N O T E S - K E Y C H A N G E S T O C O N T I N U I T Y ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► S.H.I.E.L.D ties are gone. Personally, never thought it fit with Clint's personality-type anyway. ► Black Widow ties are also gone. Timeline doesn't really fit with the Cold War, also a casualty of the S.H.I.E.L.D ties going. ► Redemption arc kept more linear with circus history/origins, rather tham Widow-related crimes. ► I intend to use another character in her place as more of the femme fatale role that's more suited to these changes - Princess Python (in case anyone was looking to collaborate and was disappointed at the Black Widow absence) E Q U I P M E N T & S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Sky-Cycle - Designed as a parting gift by Tony Stark, for Clint's use. ► Custom-made bow and various specialty-made arrowheads of his own design (fabricated by Stark), quick release quiver that aligns custom arrowheads to modular shafts, combat knife, shortsword that runs the length of the quiver to provide a rigid 'spine'. ► Hawkeye is quite possibly the greatest bowman in the world. He is also a prodigious talent with a sword, having been trained by the preeminent talents in archery and swordsmanship. He is naturally acrobatic, albeit not on the level of a specialised acrobat like, say, Dick Grayson. He has trained himself to be an excellent martial artist, due to having trained with Captain America on a regular basis combined with his competitive spirit. Whilst not being tradionally educated, he has displayed a level of unorthodox creativity which makes him an extremely challenging tactician for his opponents to strategize for. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Born in small town Iowa to local butchers Harold and Edith Barton, Harold liked to drink too much and would take his issues with the world out on Edith, and sons Charles (known as Barney) and Clinton. The drink one day took both parents lives, with Harold driving into a tree whilst heavily under the influence, with his wife in the passenger seat, leaving both boys orphaned. Bouncing around various foster homes, the boys were desperate to find a way to remain together, and eventually landed on the brilliant solution of a ten year old boy. They would run away and join the circus. Working first as general roustabouts, it wasn't long before the boys were starting to find their ways into shows in bit parts as extras in clown-work, and learning the odd acrobatic move or stunt. The prodigious young boy's potential and amazing hand-eye coordination was noted by global circus headliner Jacques Duquesne - the Sensational Swordsman! - and he began to train him, as well as convincing amazing archer Buck Chisholm - the Tremendous Trick Shot! Unfortunately, the pair of amazing attractions had less-than-legal alternative forms of income away from the circus, and after extremely rough falling outs with both men (each incident leading to severe injury, near death on the part of Clint) the younger Barton was left with a lot of skills and questionable direction. Having nowhere else to go he remained with the circus, only to watch it change hands as an old lost relative of the current ringmaster returned to pursue his family legacy. Maynard Tiboldt had lost much of his money having previously gone out on his own to make a career as an inventor, seeking to find electronic devices to aid psychological conditions. He felt there were forms of electronic psychotherapy which could bring a great boon to mankind, and that the field had been harmed by the negative reputation brought on by crude techniques such as electroshock therapy. Unfortunately, he underestimated just how much this was the case, and found it difficult to find further investment BECAUSE of this, and had to return to the family circus hat in hand, embittered with shame. The era had not been kind to circuses however. People now were capable of being wowed, and entertained from various other cheaper, if not free, sources. Current affairs programs hammered some circuses on animal welfare issues, and even the ones who did right by theirs bore the brunt of such a backlash. Unwilling to twice be ruined by unearned shots to his field's reputation, Tiboldt lashed out and turned to crime. By this point it was an easy sell to most of the workers, many of whom had also followed Swordsman and Trick Shot's example and started down that path to supplement waning income already. Gradually he grew a network within the circus, relying on the facts that carnival workers seldom trusted police, and if he could get enough of the workers onside, the rest would have little choice but to go ahead, or leave. As a young performer, who had his own reputation for going against previous star performers Duquesne and Buck, he was very much kept in the dark on Maynard's criminal machinations, large thefts were planned after his oarts of performances, and young Clint was completely oblivious to what was taking place. But now earned notoriety was surrounding the circus, to the point that it was staked out by certain costumed heroes, keen on getting to the bottom of the string of mysterious crimes which seemed to follow the circus. Maynard Tiboldt had been performing mass-hypnosis using a device of his own invention within his own hat. Iron Man and the Avengers broke from their seats as the method of crime became apparent, only to find themselves brought under the Ringmaster's thrall. Fortnately Clint had returned after his show, curious by the nature of some of these coloured costumed Avengers, and turned the tables on the Circus of Crime by knocking the Ringmaster's hat from his head with an arrow. The Avengers ended the Criminal Circus' run of crimes and arrested most of the offending carnival workers, this left Clint both out of work and with only one reference of any value for future employment. Fortunately it was a good one. Iron Man was impressed with how Clint had handled himself, and Clint in turn was impressed with the notion of a regular man going out and performing these feats of heroism with only himself and the fruits of his own creativity. 'Hawkeye' joined the Avengers, first on a probationary role, before fully earning his stripes. Unfortunately it eventually proved not to be the perfect fit for Clint, as the anti-authoritarian Avenger bristled with what he saw as marching orders being given by the team's handlers who kept the Avengers accountable. He parted ways with the team on good terms with most of the teams heroes, but unable to approve of being a part of a team where they're micromanaged and directed by political machinations. Fortunately the Avengers weren't the only show in town, and he'd more than impressed with his capabilities at this point. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves? It's somewhat baffled me that Green Arrow has been the archer of preference in these kinds of games. Clint, to be perfectly honest, has a more instantly recognisable "fun" personality, he's virtuously synonymous with a team environment (having been a part of the Avengers, Defenders, led the West Coast Avengers, filled a mentor role for the Great Lakes Avengers, led the Thunderbolts... and was even the first Marvel character to get Justice League membership in the crossover publications they printed). If there's a team in comics Hawkeye COULD be on, he's pretty much been on it. Which demonstrates how fitting he is for a game like this where collaboration is front and centre. Hawkeye had long been defined by his brash bull-headedness against authority figures (particularly male authority figures), redemption, and the troubles brought around by his weakness for the fairer sex. I think I've got enough laid out that I can accurately portray these things. What do you hope to accomplish and where do you want the character's story/stories to go? This will be a younger Hawkeye, back when he was still very much butting heads and driving to become the kind of leader he believes himself to be... even if he's not quite there yet. That journey is the one we're on now. This will be a ROAMING character generally, and at least at first. Although I may interject the odd plot line in the mix to round things out, introduce backstory and add depth. For the most part there will be a lot of drifting around with Justice League activities. |






C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Captain Atom | Allen Adam _________________________________________________________ The Summit of Nuclear-augmented Humanity | Physicist, Engineer, Ballistics Expert _________________________________________________________ Calvin City, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Blue Beetle | Theodore Kord _________________________________________________________ The Summit of Man's Technological Prowess | CEO For Kord Omniversal, one of the fastest growning R & D tech companies on Earth _________________________________________________________ Ivy Town, Massachussetts | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Judomaster | 'Tiger' _________________________________________________________ The Summit of Man's Martial Arts Prowess | Adventurer/Martial Arts trainer _________________________________________________________ Civic City, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y The Question | Charles Victor Szasz/Vic Sage _________________________________________________________ The Summit of Incorruptibility | News Reporter _________________________________________________________ Hub City, Illinois | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Nightshade | Eve Eden _________________________________________________________ The Summit of Knowledge of the Shadow Realm | Adventurer _________________________________________________________ Calvin City, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Peacemaker | Christopher Smith _________________________________________________________ The Summit of Weapons Manufacture | Adventurer _________________________________________________________ Calvin City, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Son of Vulcan | Johnathan Mann _________________________________________________________ The Summit of Divinity | Adventurer _________________________________________________________ Calvin City, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Sargent Steel _________________________________________________________ Bystander dragged into this world | Police Detective _________________________________________________________ Ivy Town, Massachussetts | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Thunderbolt | Peter Cannon _________________________________________________________ The Summit of Mystical/Spiritual Understanding | Reclusive author _________________________________________________________ Radiance, Pennsylvania | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► ► ► - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T ________________________________________________________________________________________In the dying days of another world, an assortment of heroes and great men who functioned at the forefront of man's potential came together to fight a beast that sought to end it all. In the middle of the fight, they found themselves vibrating through the then semi-permeable dimensional planes that separated their world from our own. Heroes from the city of Charlton in their own world, found themselves suddenly in Hub City, Illinois. What will they do here? How will they get home? Is there still a home to go to? And if they could do so, would they even WANT to? P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Roaming characters. Plots pending. |

▅▅▅▅▅▅ Y E A R B O O K P H O T O ▅▅▅▅▅▅ ▅▅▅▅▅▅ Y E A R B O O K P H O T O ▅▅▅▅▅▅ ▅▅▅▅▅ S T U D E N T S U M M A R Y ▅▅▅▅▅ ▅▅▅▅▅ S T U D E N T S U M M A R Y ▅▅▅▅▅ Alex Zimmerman _________________________________________________________ July15th,2005 | 18 | Caucasian _________________________________________________________ Single | Male | Heterosexual, Not That It's Mattered _________________________________________________________ Onanole (Formerly Winnipeg) | Manitoba | Canada ▅ P H Y S I C A L P R O F I L E ▅ P H Y S I C A L P R O F I L E ▅▅▅▅▅▅▅▅ - P H Y S I C A L T R A I T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ B U I L D || Slight ◼ H A I R C O L O U R || Brown ◼ E Y E C O L O U R || Brown ◼ H E I G H T || 5'-9" ◼ W E I G H T || 155 lbs ◼ S K I N T O N E || Caucasian - ▅ M O T I V A T I O N S & G O A L S ▅ M O T I V A T I O N S & G O A L S ▅▅▅▅▅▅ - M O T I V A T I O N S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Transferred to H.E.A.T Program after recent Hyperion Attack. Doesn't like bullies, and has started to grow into himself after a life of being "small for his age" (very late bloomer, grew 2 inches and added fifteen pounds in the last year). Always viewed himself as 'Just little Alex' but starting to think maybe, just maybe, he could be something more. Big comics nerd, has some inferiority complex issues, over this, his 'average' powers and from being bullied when younger. G O A L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Wants to see what he can make of himself. - ▅ N O T E S ▅ N O T E S ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Some lofty dreams, huge comics fan. Favourite hero is Superman, but has an in-depth knowledge of comics across the board. ► May perhaps use comics too frequently in analogies and examples. ► Well read in general. All he really had in Onanole to keep him preoccupied was a book store called 'Poor Michael's Emporium'. ► Text colour: DodgerBlue - 1E90FF - _________________________________________________________ | ▅ S T U D E N T S Y N O P S I S ▅ S T U D E N T S Y N O P S I S ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ Alex Zimmerman grew up with a painfully dull existence. That was generally better when it was dull. Born to David and Barbara Zimmerman in Winnipeg, Manitoba. Alex was on the smaller side at school, and quiet and bookish found himself quickly preyed upon by bullies. The bullying became so extreme, that the Zimmerman's found themselves leaving Winnipeg, and moving to smalltown Onanole, where his father was able to find work as a ranger at Riding Mountain National Park. His mother managed to find work as a waitress there. Onanole is a small township of only about five hundred people and one of it's biggest landmarks is a bookstore called 'Poor Michael's Emporium' where Alex quickly took refuge. When his powers manifested his parents looked into the best ways to care for their son under the situation, and came to the conclusion of enrolling him in P.R.C.U. ▅ A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S ▅ A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S ▅▅▅▅▅▅▅▅▅ H Y P E R H U M A N A B I L I T Y || Electricity Manipulation __PRIMARY CLASSIFICATION ||Exoteric __SECONDARY CLASSIFICATION ||Electromagnetic Alex is capable of significant, if somewhat imprecise at this point, electrical discharge. He can also draw electricity from other items, rendering electrical objects inert. At this point, THIS is the aspect of his power he has more control over, but it is far from the greatest potential use of his powers. Has potential for far greater maximum discharge when functioning as a conduit and re-routing external electricity, than by generating it all himself via HZE based conversion. But this can be particularly dangerous, as it means he's handling quantities of electricity potentially far beyond his regular ability to control. L I M I T A T I O N S || Has done very little practical work with his own abilities, mainly just figuring out how to keep himself from accidentally using them. W E A K N E S S E S || Typical electricity based issues. Water, can be effected by magnetism. Self esteem issues. Like his powerset, can be prone to predictibility/path of least resistance, and then get down on himself if he doesn't see success. ________________________________________________________________________________________ |
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C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Rick Tyler _________________________________________________________ Unemployed - Aspiring Artist | Justice Society of America _________________________________________________________ Multiverse 668 - Prime | JSA is... Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - J . S . A . T E A M & A S S O R T E D N O T E S J . S . A . T E A M & A S S O R T E D N O T E S - O R I G I N A L J . S . A . ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Alan Scott - The Green Lantern Jay Garrick - The Flash Ted Grant - Wildcat Kent Nelson - Doctor Fate The Spectre Ted Knight - Starman Carter Hall - Hawkman Rex Tyler - Hourman Al Pratt - The Atom Prince Namor The Sub-Mariner Wesley Dodds - The Sandman Elizabeth "Libby" Lawrence - Liberty Belle Charles McNider - Doctor Mid-Nite Johnny Chambers - Johnny Quick Dinah Drake - Black Canary Terry Sloane - Mister Terrific Jeff Mace - The Patriot Robert Frank - The Whizzer Madeline Joyce - Miss America Bruce Dickson - The Thin Man The Red Raven Jack Frost Professor Elton Morrow - Blue Diamond John Sargent - Sargon the Sorcerer Larry Jordan - Air Wave Johnny Thunder Sandra Knight - The Phantom Lady - C U R R E N T J . S . A . ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Rick Tyler - Hourman Sanderson Hawkins - Sandman Beth Chapel - Doctor Mid-Nite Courtney Whitmore - Stargirl (Pending @DocTachyon app) - Wildcat Pat Dugan - S.T.R.I.P.E - J . S . A . N O T E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T WHAT IF THE SUPER SOLDIER SERUM CHANGED HOW BIOCHEMISTRY WAS VIEWED BY THE PUBLIC INDELIBLY? Rick Tyler is the grandson of the original JSA Hero Hourman. This present JSA is comprised of legacies (and potentially small cameo appearances by...) the original WWII and beyond era team. It was an "open secret" that the original Hourman was Rex Tyler. He very much enjoyed the his playboy superstardom and lifestyle that was afforded to him as a highly prominent wartime chemist and moonlighting hero. Actions have consequences. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I'll be fleshing out the modern JSA. There'll be flashbacks to ye olde JSA. And connections in between. The listed modern JSA is not the full squad. There were also a few extra members post-WWII in the old JSA. If anyone wants to play any character listed, whether they want anything to do with what I'm doing or not, just give me a heads up. I'm very flexible to change, I mainly just want to know that I can depend on the set characters I have in mind being there ONCE THE IC ACTUALLY GOES UP and I start to solidify the backstory stuff in my mind. Plot names and descriptions will be added here as things solidify. Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. H O U R M A N F A M I L Y H I S T O R Y H O U R M A N F A M I L Y H I S T O R Y As World War II waged on, and the United States joined the front after the events of Pearl Harbour, all hands were on the task of the war effort, looking for whatever edge they could provide. The SSR, headed by Doctor Abraham Erskine sought to create a new breed of super soldiers, altering a man's fundamental makeup through a combination of vita rays and a chemical serum. Elsewhere private industries such as Bannerman Chemical put their efforts to similar minded projects. Government grants and exemptions from the draft were issued to these frontline scientists, the scientific frontier became possibly the most important frontier in this global war, but not the only one the increasingly desperate Nazi leadership sought. A young chemist with an adventurous streak, Rex Tyler, developed a new drug compound which he named Miraclo. The drug was never announced nor patented however, as Rex (who's brash adventurous streak saw him test the drug on himself, in the rush to discovery in the hyper competitive market environment) was shocked at the effect of the drug which saw possibly even more dramatic effects to the user's strength and durability than even Erskine's method - albeit under more temporary and volatile conditions. But his adventurous streak also saw him put his discovery to an alternate use... Rex Tyler scrapped that method, but began on other projects. Developing more effective sulfa tablets for frontline medical use, 'stimulant' pills to contend with Nazis recent innovation of amphetamine usage, gas decontamination pills (which news of their discovery, was leaked and their effects embellished which became a key propaganda tool in lessening German use of chlorine and mustard gas compared with the first World War. During this time, an assortment of strange and mysterious figures put their lives and abilities on the line to protect the Homefront from fifth columnists, Nazi saboteurs and a new breed of strange and creepy ne'erdowells that seemed to be cropping up in these trying times. A silhouette seen disappearing in plumes of gas, a man faster than you could imagine, rings and rods of power... joined by a man capable of immense strength and power, for an hour at a time. Rex Tyler became a major scientific figure for the era, and with so many able bodied men overseas at war, was one of the most eligible bachelors remaining on American soil. He frequently travelled between New York and California, where between talks at USC, CalTech and UCLA universities he'd often be seen on the red carpet at some rising starlet's arm or another in the Golden Age of Hollywood. It became an open secret that Rex Tyler, whose movements and schedule seemed to match those of the Hourman, and had taken to being introduced as 'The Man Of The Hour' at social gatherings and soirees in both New York and California, as he revelled in the notoriety and lifestyle which it had brought him. Until questions began to get raised about why these fit, fighting men were being kept at home, whilst so many of the boys were dying on foreign shores. Were these men draft dodgers? There was some speculation that these questions were being pushed by the lead industry, as Rex had raised concerns about the widespread use of lead in paint and even petroleum in university lectures. Eager to not be seen as cowardly men, it was Rex Tyler and the Atom Al Pratt who were most ardent that the group take their talents to the Front. First the government tried to claim Miraclo for their own purposes, but were satistfactorily chastened after a demonstration of what just six men on the chemical compound could do, and a stern lecture from the Man of the Hour that the biggest threat to freedom wasn't that the drug not be introduced to the war effort... but rather if it should somehow find its way into the wrong hands and be reverse engineered, with the German's ability to mass produce pharmaceuticals... and what of Russia afterwards? At this point they had significant numbers and were steadily encroaching upon Berlin. But there was still a task that these fine young men and women of the JSA could put their skills to... That other desperate frontier that the Nazis sought to exploit, was the occult. Whether it had actual merit, or if it would merely make a fine propaganda boon to crush the faint hopes of the Nazis, there was a mission for them. Whilst the Howling Commandos were steadily marching towards Berlin, the Nazis were making a desperate grab for an artefact that was known as the Spear of Destiny. An item that reportedly could imbue invincibility upon its wielder. The JSA were put to task and whisked to Scandinavia in a race for the object. In which they were victorious. The hopes of the hun were squashed. The fine Allied men continued their march on Berlin unabated and victory was won. And Rex's playboy lifestyle went into overdrive... In 1960, young Austin Tyler, born to stage actress Wendi Harris would grow to barely know his father. And when he was old enough to, he wouldn't want to. He'd seen enough. An absent father who was all about his own selfish drive for adventure and the frivolity which came with such a life. He took the scraps he was left with... the name of being his father's son, to the University scene where hard work and another powerful drive, albeit focused on other things, would see him pick up a doctorate in chemistry and degrees in business management. Through shrewd investment and a network of subsidiaries he would seize the board and ownership of Bannerman Chemical, and renamed it TylerCo Petrochemical and Pharmaceuticals. A feat his father would never achieve. He gave a lengthy speach before the media about how his father had worked there, how his devotion to the work and his country had forged this post-war nation, and a bunch of other crap he didn't really mean nor care for. He was forging his own path. This was his hour. And he would use it to accomplish that which his father never could, nor even had the sense or drive to. In early 2000, Richard Tyler was born to Austin and Janice Tyler. Austin attempted to push his son into the family business, but like father like son, Richard Tyler rejected that plan. Going so far as to flunk out of high school chemistry after two different incidents involving an explosion, and the creation of chlorine gas. The following donation to the high school Science department was appreciated but still insufficient. Richard goes by the monosyllabic 'Rick', which is far too close to 'Rex' for his father's comfort. He's a talented young artist, but a self-professed 'beach bum'. He's often found at a beachside shack left for him by the grandfather he never met, now long deceased, with some co-ed or another. Much to his father's chagrin or horror. |




C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Andrew(?) "Banjo" Olyphant (Almost certainly not...) _________________________________________________________ April18th | 22 | Caucasian _________________________________________________________ Marital Status | Male | Heterosexual _________________________________________________________ As yet unrevealed | As yet unrevealed | Australia _________________________________________________________ Strigidae | Team 21 - Blackjack C H A R A C T E R S T A T S _________________________________________________________C H A R A C T E R S T A T S ◼ B U I L D || Lean/Athletic ◼ H A I R C O L O U R || Light brown ◼ E Y E C O L O U R || Blue ◼ H E I G H T || 6'0" ◼ W E I G H T || 170 lbs ◼ S C A R S || Nil ◼ T A T T O O S || Nil ◼ P I E R C I N G S || Nil ◼ O T H E R || Dishevelled | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Banjo was stuffed in an orphanage/care facility from before he could remember until he reached school age. He was then retrieved from this care facility at school age and relocated to a boarding school, by an intermediary he calls "The Butler" due to the man's dress and being provided with no other name. He was then moved around to different boarding schools within Australia - sometimes extremely lengthy trips across state lines - at various times, sometimes for questionable behaviour, and sometimes for seemingly no reason at all over the next ten years. On April 18th he was relocated one final time. A footlocker containing all of his worldly belongings was his luggage for an International flight to Vancouver, before the long drive up the Western Canadian coastline to Dundas Island, where he would receive more permanent schooling. The school his parents - whoever they were - had planned for years for him to attend. D E T A I L E D A P P E A R A N C E & A E S T H E T I C D E T A I L E D A P P E A R A N C E & A E S T H E T I C When not using his hyperhuman powers he is a dishevelled looking lean, but average looking teenage caucasian male with sun-bleached, light brown hair and blue eyes. He wears his proper school uniform to the letter of the regulations, but in a rough, untidy state. He's also taken to adorning the uniform's dress peak cap in combination with the regular uniform before school hours and as soon as the clock ticks 1601 - because he's found it irritates certain members of the faculty. When using his power he appears as jet black, due to not reflecting any light as he is absorbing it at the time. He is surrounded by an aurora corona - the effect of surrounding light bending around his person to be absorbed. M A N N E R I S M S & P E R S O N A L I T Y M A N N E R I S M S & P E R S O N A L I T Y Sorely lacking stable consistent parental figures and because he was bounced around so much to different boarding schools irrespective of his behaviour, he's prone to misbehaving and pressing boundaries. He has a strong antiauthoritarian streak and enjoys little more than talking his way out of trouble - as such he's found comfort in law and is presently considering the legal profession in his higher education. Not opposed to provoking people just for provocation's sake. Will get himself into trouble purely because he enjoys seeing if he can extricate himself from it. Can be abrasive. Will be abrasive. By anyone's definition IS abrasive. But that's all part of the charm... |
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S H Y P E R H U M A N A B I L I T Y || P H O T O - T H E R M O K I N E T I C E N E R G Y M E T A B O L I Z A T I O N __PRIMARY CLASSIFICATION || Exoteric __SECONDARY CLASSIFICATION || Fundamental __POWER SCALE || 05 __THREAT CLASSIFICATION || Δ Banjo's HZE conversion allows him to draw upon ambient heat/energy/light in a way that enhances his musculature and creates and strengthens neural pathways, also creating a greater capacity for intelligence. The nature of his powers also means he has acute thermoception (can determine local temperature to a tenth of a degree) and tolerance to extreme heat and cold. When he uses his power, he turns completely black as ambient light is being absorbed and there is no reflected light, and appears to be surrounded by an aurora corona due to the effect of bending light around into himself. When using his power, local temperature and light will drop as he draws upon it, in proportion to how much energy he is drawing. L I M I T A T I O N S || His biggest limitation has been himself. Due to the intelligence gained from early use of his powers, he now sees great potential for things to go wrong in using or abusing those powers - to the extent where he believes he even has the capacity to cause the complete heat death of the planet, solar system and universe beyond. He is, of course, not anywhere near capable of this at this point. He merely fears his potential. Whilst his powers create new neural pathways, and clear and strengthen existing neural pathways, they do not bestow upon him any NEW knowledge or intelligence. They merely grant him the capacity for increased intelligence (and perhaps grant focus/allow him to think more clearly). Likewise, the way his powers affect his musculature are exponential working off his initial baseline strength... so in other words, he would not have to use his powers to absorb as much energy in order to lift a large object if he were well trained and fit, as he would if lazy and ignoring any kind of training regiment. He won't use his powers in close contact of others, and is even extremely loathe to use them indoors in general. W E A K N E S S E S || As well as his own fear of his powers he's been having recurring nightmares where he finds himself encased in a small, confined, vacuum-sealed space - acute claustrophoblia. At this point his power taps out at barely above a peak-level human (think Super Soldier Serum enhanced human ala Captain America) in terms of strength, speed, agility, stamina. He's potentially capable of exponentially more though, but again his unwillingness to take that plunge, and see the true depths of his capabilities, stands in his way. Use of his powers whilst in direct contact with another COULD potentially cause devastating harm and/or death, since he draws heat and light. This is not a baseless fear he has. So far he has never hurt anyone in this way, though. He's just terrified of it happening. Whilst intelligent and quick-witted, he's fairly young and in many ways still naive. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) We're finally at that point where we address all of those questions of his origin! What exactly IS his real name? Who is the Butler? Who tampered with his memories? Why have they been running all of these years? Why the claustrophobia, and the nagging fears he sometimes gets? There ARE actal answers to these questions... and we're gonna get to 'em! | S K I L L S & T A L E N T S S K I L L S & T A L E N T S S K I L L S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ L O C K P I C K I N G || Banjo is capable of picking simple locks. Don't ask. It's a boarding school skill. ...which isn't uncommon for people who have spent as many hours in detention as he has. T A L E N T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ S I L V E R T O N G U E || Banjo is adept at talking his way out of trouble, or producing mitigating circumstances as well as finding technical loopholes that allow his behaviour or at least cast it in the "grey" area. He'd been called a #*$&% for a long time. Little did he know he's ACTUALLY been a naturally talented lawyer for years. C H A R A C T E R A R S E N A L C H A R A C T E R A R S E N A L A T T I R E ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ D R E S S P E A K C A P || Banjo has taken to wearing his dress peak cap outside of regulation hours when he can't technically be told off for it, because he's found that doing so grates on certain faculty members. When not dressed in his uniform, he tends to wear his own clothes, which are almost entirely op shop specials, including an impressive range of Australian band t-shirts. I T E M ( S ) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Z I P P O L I G H T E R || Banjo carries a scratched up chrome zippo lighter and at most times a pack of smokes (Winfield Blue). He tends to only smoke when alone and working at something requiring his concentration. He'll invariably "juice" after smoking, masking the fact he ever did it from his breath and system. T O O L ( S ) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ L O C K P I C K S || Banjo carries a small set of lock picks in a foldable travel grooming kit in his back pocket. A D D I T I O N A L N O T E S A D D I T I O N A L N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Banjo suffers from claustraphobia, and has nightmares of being trapped in a confined space, with creeping darkness engulfing him. Due to his memories being tampered with, he's unsure of why, and his struggles with it frustrate and anger him. Unable to comprehend it, he views it as a confounding weakness in himself. After five years he still struggles to sleep in the large beds provided by P.R.C.U, having spent his life sleeping in small single beds, cots, swags and with his own warmth. He surrounds himself in a "nest" of his own clothes to try and counter it, but between the bed and the intermittent nightmares he seldom sleeps well. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - |
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C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Alex "Flash" Gordon _________________________________________________________ King of the Impossible, Saviour of the Universe _________________________________________________________ Pilot, athlete, adventurer | Interplanetary Freedom Fighter Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Collegiate All-American athlete Flash Gordon, one of three earthly survivors of a plane crash in the Dark Woods near Bangalla. Upon proving their adaptability and ability to survive, Zarkov incapacitated the other pair for their 'true journey' to travel to the planet Mongo - 'mad' scientist Hans Zarkov desperately sought backup after investigating a signal related to a string of horiffic global natural disasters with strange origins. Alongside of Zarkov, and fellow post-grad academic Dale Arden, herself a cartographer with a strong knowledge in geology and biology, the three stumbled upon the planet and it's authoritarian ruler Ming the Merciless who had his own plans for the trio, as well as horrible designs for the earth. Aided by three other Earthly heroes; The Phantom, Mandrake the Magician and Lothar, as well as a S.W.O.R.D Science team comprised of the expertise of Adam Strange and Adam Brashear. Flash Gordon, Dale Arden and Hans Zarkov were able to relocate the planet Mongo to another goldilocks orbit of a distant star, far beyond Ming's allies and vassel states, lost to all he knew and unable to locate the earth to seek vengeance, and escape Mongo's clutches in a ship of Zarkov's design. Now the trio explore space whilst fleeing Ming's grasp and his seemingly limitless robot army, all whilst trying to find a way home which won't lead the monstrous Ming the Merciless back to earth's doorstep. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Mandrake The Magician _________________________________________________________ Illusionist, Hypnotist, Adventuring Crime Fighter _________________________________________________________ Professional Magician & Illusionist | Err... Professional Magician & Illusionist... Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Mandrake the great illusionist is a master of a rapid form of hypnotism who can have subjects seeing illusions in moments, with nought but simple gestures and hand movements, and focused force of will. Being a man with such a focused interest on magic and illusion, Mandrake has a natural curiosity and can seldom see a trick he doesn't want to understand - this interest has seen him move into the field of detective work and crime solving. But given the fact he has also dabbled in actual mysticism and possesses both some degree of actual magical ability, as well as numerous magical items which have possessed remarkable properties and powers, he often finds himself squaring off with actual supernatural sorts and beings foreign either to this planet, dimension or reality. Mandrake lives in the high-tech mansion Xanadu in upstate New York, with his wife Narda, his friend and co-worker of the stage the strongman Lothar, and his chef and live-in housekeeper who he pried away into early retirement from Interpol, Hojo. Hojo's intel connections still remain, and were proven of great importance on a specific occasion where Mandrake was able to thwart an attack on the U.N, which threatened amongst other U.N. officers, one Diana Palmer. This was the first occasion Mandrake met Kit Walker, "for there are times when the Phantom leaves the jungle and walks the streets of the town like an ordinary man"#. Mandrake also owns an upscale apartment in the city of Mawitaan, the capital city of the African nation of Bangalla. This comes in particularly useful when looking into Lothar's heritage, or reuniting with an old friend... - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Kit "Walker*" The Phantom _________________________________________________________ The Ghost Who Walks, Man Who Cannot Die _________________________________________________________ The Bane of Pirates Everywhere | Jungle Protector Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► In the jungles of the African nation of Bangalla, there is a myth about "The Ghost Who Walks", "The Man Who Cannot Die", The Phantom. Because he seems to have been around for generations, people around the world believe him to be immortal. In reality, the Phantom is descended from twenty previous generations of crime-fighters who all adopt the same persona, the same creed. When a new Phantom takes up the mantle from his dying father, he has to swear the Oath of the Skull: "I swear to devote my life to the destruction of piracy, greed, cruelty, and injustice, in all their forms, and my sons and their sons shall follow me." Today's Phantom is the twenty-first in the line. Secretly he has no superhuman powers, relying only on his wits, physical brawn, skill with his weapons and fearsome reputation to fight crime. Two signatures of the character are the two rings he wears. One has a pattern that he leaves on visitors to his region he approves of, called "The Good Mark" which marks the person as under his protection worn on the left hand, closer to the heart. The other has a skull shape and is worn on his favored punching hand, called "The Evil Mark", which leaves a skull-like scar on the enemies he punches. Furthering the myth and legend of the Phantom amongst bad men. His base is in the Deep Woods of Bangalla. The Phantom lives in the fabled Skull Cave, where all previous Phantoms are buried, and the chronicles of The Phantoms past and present are kept and written. So that each generation may learn the lessons of the past. This written knowledge has also helped continue the myth of the Phantom as an immortal figure. For how could this seemingly ageless man remember facts and details from events so long ago? The Phantom is also the Unknown Commander of Bangalla's world famous Jungle Patrol, and has been for over a hundred and fifty years. Tying him in to receiving law enforcement information, furthering his ability to fight crime. His written orders are usually delivered to a safe - wired which emits a signal to alert the second in command (currently Colonel Worubu) that orders have been left. He also has the encrypted 'X Band' radio as a form of contact. The Deep Woods are protected by the local Bandar pygmy tribe, whose proximity have them far more aware of the true nature of the Phantom - not that they would ever tell. The Chief of the Bandar tribe is Guran, Guran has been the current Phantom's friend since childhood, and remains a close friend to the 'Walker' family to this day. Guran was the best man in his wedding to Diana Palmer. The remainder of the 'Walker' family, consist of the twins, Kit (because of course) and Heloise. They also have an adopted older brother Rex King, who has recently had to spend more time away from the rest of the family learning his own responsibilities - he is the Crown Prince of neighbouring Kingdom of Baronkhan. He struggles with these responsibilities even more than most, having only known the jungle until a later age than children of the Phantom would usually leave for purposes of expanding their education. But whilst he lacks in formal education, he has a great heart and sense of justice, as one would expect in a child of the Phantom. The twins love their older brother and the feeling is mutual, with all three being raised with the same love of their parents. The Phantom has three animal helpers, a mountain wolf, Devil, who seldom if ever leaves his side, and a horse, Hero. He also has a trained falcon named Fraka, which generally remains with Guran in the Skull Cave. The Phantom shares a sense of justice with Mandrake, and as Lothar's royal heritage came to light, is one of the people Mandrake knows who is best suited to learning of his responsibilities and expectations from a people he has unfortunately had little connection with, beyond the blood that pumps through his veins from his father. The Phantom lended Flash Gordon aid when their plane crash-landed in Bangalla, before his forced trip to Mongo with Dale Arden at the hands of Zarkov. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Prince "Lothar" Diallo _________________________________________________________ Strongest Man in the World _________________________________________________________ Former Performing Strongman | Adventurer and Crime Fighter Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Prince 'Lothar' Diallo was raised in Liverpool by his father. He was always, less than forthcoming with the details of where exactly they came from beyond the broadest 'Africa'. His father struggled to make ends meet in their new home, but did what he could to put food on the table, with never a complaint. Young Prince used his schooling as an opportunity to branch out and find his interests. And those interests came in the form of sports and theatre. He found himself loving to perform, and with a natural ease in putting on muscle he found numerous sports clubs seeking his service. As he became more time short, he cast aside the sports clubs to focus on his love of theatre, but continued working out for its own sake. Strangely he found his practical strength just keep improving with the work, regardless of whether he had need for it. His strength almost seemed purely natural... until it seemed virtually supernatural. Then the serious roles dried up, but he found himself in different areas of demand in the business of show. He found work as a strongman/muscleman in various travelling shows, and took the paid gigs. But didn't see the purpose until a touring magician explained what service he can provide. 'Misdirection is pivotal in magic. Controlling the audience's focus. The eye naturally wants to gravitate to you, and if given just the smallest nudge by a truly proficient illusionist... Well, with you, my friend, I could hide the Brookly Bridge.' Mandrake noted that whilst he was working as a strongman, he was a stage-trained actor. And Lothar appreciated it, for most couldn't see beyond the muscles. He'd even taken to developing an accent, to maintain expectations, playing up his African roots, even though he couldn't remember ever being south of London. He had a good scowse down, for parts, but his true voice was more proper than 'proper'. He became a permanent addition to Mandrake's own show and toured the world with him, and as such he began to become embroiled in Mandrake's own extracurricular pasttimes and distractions. And all the way his prodigious strength became incredibly useful, and proved to be the difference in many cases and situations. It was just before a tour of Africa, where Prince Diallo finally asked his father where in Africa they came from, and that he might take the time to look old family up, when the whole story came out. In one tearful outpouring. 'Prince' wasn't just a name. His father was the son of the Wambesi Chieftain. And his mother had been the daughter of the Chieftain family of the Llongo and Osi-Wey tribes, in an effort to bring peace after a recent war. What he left out was that Lothar was 'Prince of the Seven Nations'. As Lothar attempted to reconnect with his roots and made it too publicly known that he was indeed looking for the tribal lands of his birth, plots and conspiracies began to be formed, as will happen with such power-shifting news. But no news in the jungle escapes the ears of the Phantom. As he went to meet and warn the newly returned 'Prince of the Seven Nations' he attempted to thwart an assassination attempt. Only to find that Lothar, with his incredible strength, had thwarted it himself. He was no less appreciative for the effort however, and formed a friendship with the Phantom in his own right. As well as a special kinship with another who had found themself in a similar position - the Phantom's adopted son Rex. Lothar generally lives and follows Mandrake around, often calling him 'Mandrake the Mealticket'. But their movements have often been swayed by Lothar's recent need to come to terms with his responsibilities as the 'Prince of the Seven Nations', for people he is struggling to reconnect with despite sharing no lived experience with them, who he must find a way to lead. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Three Heroic selfless defenders of justice and humanity find that the fight for justice is on an even bigger scale that they never considered. The boys names were Tim Tyler and 'Spud'. Mandrake, known as a man who could find justice and someone whose interests in challenges spanned wide, was approached with a request to find the two orphaned runaways. As always, he put the case forward to his friend, former performer and compatriot Prince 'Lothar'. The trail led them through India and Africa, as the boys last whereabouts put them working for the Ivory Patrol - a small, poorly funded group who task themselves with the destruction of the poaching industry. As the case delved deeper, and Mandrake used his many and varied means to attempt to find the boys, it looked like they had been taken, as the poachers' paths found themselves delving deeper into jungle, towards the almost untouched and unknown grounds of the Bandar - a little known pygmy tribe scarecly touched by the ever-probing hands of modern civilization. A tribe with their own interesting lore, myths, legends, and sayings. The echoes of drums became ever more prevalent as the men reached deeper into the jungle. For the Phantom has a thousand eyes and ears#. Finding the boys later, unharmed but with a strange story to tell, the natives who had lent them aid and their murmurings of a purple ghost who protected them unseen from the depths of the jungle. The tale sounded absurd, but with the boys returned completely unharmed, beyond all reason for the dangers of the jungle it left little doubt in Mandrake's mind that indeed some kind of trick was at hand. And nothing piqued his curiosity like a trick he could not yet understand. With that, his interest in the strange happenings in the Deep Woods of Bangalla began. But answers were slow in trickling out. More came his way back home, when Mandrake and Lothar thwarted an attack on the U.N., and the pair met the Bangalla representative to the U.N. and had the barest glimpse at the mysterious visage of her husband from the shadows. Who thanked the pair for their help. It wasn't until much later that a trip to Bangalla for the pair saw Mandrake and Lothar come face-to-face with the man who would be legend. The myth which somehow had spanned back to the 1500s, yet still stood before them. The trick's methodology did not get past Mandrake. But true to the magician's code, he never told a soul. A new friendship borne, amongst allies with shared values, and what would be a very useful resource on the ground in making sense of Lothar's familial past and responsibilities, as his father told a tale which unravelled his own ancestry and revealed him to be 'Prince of the seven Nations'. This was not the strangest thing to happen that year, however. A small aircraft crashed in a clearing in the Bangalla jungle; the survivors, a brilliant scientist of questionable stability and notoriety, a collegiate cartographer with a vast knowledge in geology and biology who had been interviewed by many private companies looking into space exploration, and Alex 'Flash' Gordon - collegiate All-American student-athlete, majoring in sociology. The trio found themselves surviving the depths of the dark jungle, with few questioning how there happened to be a convenient clearing in what otherwise looked like untamed forestry. The scientist, Zarkov, found himself satisfied with the pair's ability to keep themselves safe from the trials and perils of the jungle. Strangely, he seemed to act as if his approval and satisfaction was something they should seek under the circumstances, but 'Flash' was too distracted by another question which plagued him. It all seemed too easy. The worst of dangers seemed to be cleared. And he could have sworn he saw movement in the shadows. Under the pretense of foraging, Flash separated himself from the others and waded deeper into the jungle alone. Until a voice held him. A voice which could chill the bones of lesser men. A masked figure clad in purple stepped from the shadows. Both men had questions. And as the Phantom explained his purpose as a protector in these parts, and Flash explained how the trio came to be in the jungles of Bangalla, Flash began to discover his own concerns and queries about the scientist amongst them, Zarkov, as he spoke them aloud. Thoughts he hadn't previously given proper mind. The Phantom agreed that he would lead them from the jungle to Mawitaan, and watch over the trio, paying special attention to Zarkov from a distance. ...but it was in two days that a secret rocketship blasted from the jungle, tearing through the sky and beyond. Zarkov had brought the pair here to test their abiity to survive and lend support for a theory he had. A theory which would see him build a rocketship with the intention of going to the planet Mongo - for the fate of the Earth! Upon Mongo, Flash Gordon, Dr Zarkov and Dale Arden came face to face with Emperor Ming the Merciless, a cosmic authoritarian figure of immense power, resources and with vassel worlds all across the galaxy! In this world power and desire reined supreme, and ran the whims of its highest class of royalty. Upon meeting Dale Arden, Ming was instantly enamoured with taking possession of her, and saw little value in Flash Gordon, sentencing him to death on a whim like discarding rotten fruit - only for his cause to be pleaded for, by Ming's daughter the Princess Aura; who herself wanted to claim Flash Gordon for her own. These earthlings seemed rich in spirit, and hope, having come from a world ignorant to the ways of Ming the Merciless. Playthings are always more valuable before they are broken... Few things seem more exotic than a plaything from a new world. The trio discover that, in support of Zarkov's theories, Ming has been setting off a string of increasingly volatile and frequent natural disasters; earthquakes, tsunamis and volcanoes - in order to annihilate much of the world's population, and making it easier to subjugate it's survivining people into Mongo's new slave class, and stripping the earth of all of its valuable minerals, metals and rare earths. Ming has come to claim this new world entire. It is now twelve months later, and with the efforts of the Phantom and Mandrake, combined with the sacrifice of the intrepid three on Mongo, and the efforts of a 'home' contingent of Earth-bound S.W.O.R.D scientists by the names of Donald Brashear and Adam Strange, the threat has now been considered 'neutralised'. An assault on Mongo headed by Flash's trusted compatriots Mandrake and the Phantom, saw Ming's forces pushed back as they were forced to defend themselves from a revolutionary front led by Flash Gordon and allies he found in strange places upon Mongo itself. One final sacrifice from Flash, Dale and Dr Zarkov saw Mongo reloacted by newly discovered 'Zeta beam' technology to another goldilocks system, far from earth, adrift from Ming's allies and vassel planets in a corner of the universe unknown to him. Mandrake and the Phantom broke free of Mongo in time. Flash, Dale and Zarkov could not. The later trio find themselves hurtling through space, searching desperately for a way back to Earth, pursued endlessly by the vengeful Ming the Merciless. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? Possible Plots: T H E W O R L D ( S ) O F T H E D E F E N D E R S T H E W O R L D ( S ) O F T H E D E F E N D E R S The Planet of Ming the Merciless and his evil designs on the Earth. ![]() The mansion home of Mandrake the Magician and Prince 'Lothar' Diallo. ![]() The land of the Phantom |

C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Hobart 'Hobie' Brown | Motts Hunt, The Bronx - Formerly Harlem _________________________________________________________ Selfemployed - Pneumatics Engineering Systems Consultant _________________________________________________________ Former Criminal - Never Charged | Infiltration Specialist C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► The Hornet Armour - Hobie's current costume is a modified version of his Prowler Suit. The key differences are that utilising pneumatic blasts and drafts, caught by his glider cape, he is capable of short-distance flight. It also utilizes sedative 'stingers' which are also fired pneumatically, effective to aim over about forty feet, assuming regular weather. His suit still has precautionary grappling hooks in each gauntlet, and impact-resistant boots, capable of allowing him to withstand falls and harder landings. His boots also possess the pneumatic means to allow him to leap great heights, useful if conditions aren't the best suited for a ground based take-off. ► Skills - Whilst Hobie is a genius of sorts, he's still a specialised one. A self-made man who found his own innate gifts for working with pneumatics & fabrication, he is a creative and innovative thinker in his field. He is currently using his skills to function as an investigator/detective work, and his own skills and genius don't really transfer that way. He can make obvious inferences, and see blatant connections, but he is neither Batman, nor Vic Sage. He has no training for it, and no natural aptitude in that regard. He's just able to gain access to information by use of his brilliant suits, and feels they should be put to good use. Holding bad people accountable. - Hobie is a moderately good hacker. Again, self-taught. But he's not a miracle worker in this regard. - Hobie is a surprisingly good melee fighter for a regular human of his mere size - he attributes this to being the youngest of nine brothers who 'thought they were the Wutang Clan'. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T Hobie Brown should have been lost in the Source. New York done enough other young men dirty like that. What's one more? The dirt poor guy, hustling to make ends meet. Made a decision to use his skills to get himself paid. Until he ran head first into a man who'd done the same once and lost far more than he ever thought possible from it. The Spider-Man. Someone who looked at him and for a moment saw where he had been, and a person - a fellow human - who hadn't done so much that there was no way back. He told Hobie what he'd learned on his darkest day. The deeper meaning of what someone from his own family had tried to tell him once. That with great power comes great responsibility. But Hobie didn't take the same message that Spider-Man did. Now, by night, Hobie uses his God-given skills, abilities and 'powers' to hold other powerful men responsible. Because, after all, with great power must come great responsibility... P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) The classic 'Second-chance man'. That's what we're getting here. Hobie was spared, given a second chance and made good with it. He has a solid career, that never happens if he goes to prison, and 'made it out'. Now he's hellbent on crushing those who would exploit people who grew up in similar circumstances - to try and give those people the chances that he had. The chance to make good. The chance to 'be more'. Captain America, the Avengers, maybe even Spider-Man bring hope. Hobie brings down giants who trample people like ants. T H E H I S T O R Y O F H O B I E T H E H I S T O R Y O F H O B I E The youngest of nine brothers, Hobie was born to Tyrone “Tiger” Brown and Josie “Jo” Brown in Harlem New York. Before Hobie can remember, his father went off to war. He is MIA and the family was receiving payment and benefits, but with nine kids they struggled to stretch so far. Only one parent with her hands full with nine young boys, in the background of the ‘crack wars’ of the mid-to-late 90s. Jo was shot in a home burglary, in an unsolved crime committed by someone doubtless seeking fast money for drugs. Rushed to Emergency, she was given a blood transfusion which was poorly screened. The transfusion infected her with HIV, back in the days when the diagnosis was viewed as a certain death sentence. Facing an impossible choice of fighting a prolonged legal battles he certainly wouldn’t live long enough to see the end of, she accepted a cash settlement for the medical ‘mishap’, and the family used the money to buy a sizable home in South Bronx. At tremendous cost, she had managed to provide and get her boys out. Their oldest brother, Abraham, had left the home already for opportunities overseas. He would return packages of money for the family periodically, as they remained in correspondence. As their mother was approaching her end, the family reached out to have him brought home, but he didn’t make it back in time. Before ‘Jo’s passing, she made the brothers swear to look out for one another – this resulted in the eight remaining boys, always remaining in close proximity. Even as some left home, they would still remain in the Bronx. The eight boys had a ‘hustle-life’ attitude to money and its procurement, but had formed a zero tolerance attitude to drugs and gangs, all having seen the impact that they had indirectly had on their own family – the drive for money for drugs which resulted in their mother being shot, and the gangs who peddled drugs to one who shot her. Direct confrontation from all eight of the Brown Boys any time someone was foolish enough to attempt to recruit one on their own, saw an unsteady truce where the family and gangs both left well enough, and each other, alone. Hobie, the youngest of his family, and in many ways the most fortunate, with seven older brothers watching over him and pushing him to meet his potential had the best grades of the group and was their hope to be the family’s first chance at going to college. He was a natural talent in many sciences and mathematics. A mishap with one of his inventions, saw him lose the opportunity as intent was read into the disaster, and he was suspended for the remainder of the school year. He later completed his schooling and got his GED, but school’s which had courted him distanced themselves after the incident, despite his pleas of innocence. Hobie had a number of jobs over the years. |